rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@8
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2 #include <string.h>
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nuclear@2
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3 #include <math.h>
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nuclear@58
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4 #include <limits.h>
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nuclear@0
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5 #include <assert.h>
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nuclear@47
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6 #include "rt.h"
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John@14
|
7 #include "ogl.h"
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nuclear@0
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8 #include "ocl.h"
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nuclear@22
|
9 #include "scene.h"
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nuclear@32
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10 #include "timer.h"
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nuclear@45
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11 #include "common.h"
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nuclear@0
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12
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nuclear@12
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13 // kernel arguments
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nuclear@12
|
14 enum {
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nuclear@12
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15 KARG_FRAMEBUFFER,
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nuclear@12
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16 KARG_RENDER_INFO,
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nuclear@12
|
17 KARG_FACES,
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nuclear@12
|
18 KARG_MATLIB,
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nuclear@12
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19 KARG_LIGHTS,
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nuclear@12
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20 KARG_PRIM_RAYS,
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nuclear@12
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21 KARG_XFORM,
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John@14
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22 KARG_INVTRANS_XFORM,
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nuclear@28
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23 KARG_KDTREE,
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John@14
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24
|
John@14
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25 NUM_KERNEL_ARGS
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nuclear@12
|
26 };
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John@11
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27
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nuclear@47
|
28 static void update_render_info();
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nuclear@3
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29 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg);
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nuclear@43
|
30 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret);
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nuclear@3
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31
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nuclear@13
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32 static Face *faces;
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nuclear@3
|
33 static Ray *prim_rays;
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nuclear@3
|
34 static CLProgram *prog;
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nuclear@3
|
35 static int global_size;
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nuclear@3
|
36
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nuclear@7
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37
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nuclear@4
|
38 static RendInfo rinf;
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nuclear@55
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39 static RenderStats rstat;
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nuclear@47
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40 static int saved_iter_val;
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nuclear@4
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41
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nuclear@43
|
42 static long timing_sample_sum;
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nuclear@43
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43 static long num_timing_samples;
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nuclear@43
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44
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nuclear@4
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45
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nuclear@39
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46 bool init_renderer(int xsz, int ysz, Scene *scn, unsigned int tex)
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nuclear@0
|
47 {
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nuclear@4
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48 // render info
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nuclear@22
|
49 rinf.ambient[0] = rinf.ambient[1] = rinf.ambient[2] = 0.0;
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nuclear@16
|
50 rinf.ambient[3] = 0.0;
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nuclear@16
|
51
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nuclear@4
|
52 rinf.xsz = xsz;
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nuclear@4
|
53 rinf.ysz = ysz;
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nuclear@13
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54 rinf.num_faces = scn->get_num_faces();
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nuclear@54
|
55 rinf.num_lights = scn->get_num_lights();
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nuclear@47
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56 rinf.max_iter = saved_iter_val = 6;
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nuclear@47
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57 rinf.cast_shadows = true;
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nuclear@4
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58
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nuclear@3
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59 /* calculate primary rays */
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nuclear@3
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60 prim_rays = new Ray[xsz * ysz];
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nuclear@2
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61
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nuclear@2
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62 for(int i=0; i<ysz; i++) {
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nuclear@2
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63 for(int j=0; j<xsz; j++) {
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nuclear@2
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64 prim_rays[i * xsz + j] = get_primary_ray(j, i, xsz, ysz, 45.0);
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nuclear@2
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65 }
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nuclear@0
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66 }
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nuclear@54
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67 dbg_set_primary_rays(prim_rays); // give them to the debug renderer
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nuclear@0
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68
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nuclear@2
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69 /* setup opencl */
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nuclear@3
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70 prog = new CLProgram("render");
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nuclear@54
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71 if(!prog->load("src/rt.cl")) {
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nuclear@8
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72 return false;
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nuclear@0
|
73 }
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nuclear@0
|
74
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nuclear@24
|
75 if(!(faces = (Face*)scn->get_face_buffer())) {
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nuclear@13
|
76 fprintf(stderr, "failed to create face buffer\n");
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nuclear@13
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77 return false;
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nuclear@13
|
78 }
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nuclear@13
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79
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nuclear@28
|
80 const KDNodeGPU *kdbuf = scn->get_kdtree_buffer();
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nuclear@28
|
81 if(!kdbuf) {
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nuclear@28
|
82 fprintf(stderr, "failed to create kdtree buffer\n");
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nuclear@28
|
83 return false;
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nuclear@28
|
84 }
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nuclear@43
|
85
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nuclear@43
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86 int kdimg_xsz, kdimg_ysz;
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nuclear@43
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87 float *kdimg_pixels = create_kdimage(kdbuf, scn->get_num_kdnodes(), &kdimg_xsz, &kdimg_ysz);
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nuclear@28
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88
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nuclear@3
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89 /* setup argument buffers */
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nuclear@41
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90 #ifdef CLGL_INTEROP
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nuclear@39
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91 prog->set_arg_texture(KARG_FRAMEBUFFER, ARG_WR, tex);
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nuclear@41
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92 #else
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nuclear@41
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93 prog->set_arg_image(KARG_FRAMEBUFFER, ARG_WR, xsz, ysz);
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nuclear@41
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94 #endif
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nuclear@12
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95 prog->set_arg_buffer(KARG_RENDER_INFO, ARG_RD, sizeof rinf, &rinf);
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John@14
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96 prog->set_arg_buffer(KARG_FACES, ARG_RD, rinf.num_faces * sizeof(Face), faces);
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John@14
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97 prog->set_arg_buffer(KARG_MATLIB, ARG_RD, scn->get_num_materials() * sizeof(Material), scn->get_materials());
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nuclear@54
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98 prog->set_arg_buffer(KARG_LIGHTS, ARG_RD, scn->get_num_lights() * sizeof(Light), scn->get_lights());
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nuclear@12
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99 prog->set_arg_buffer(KARG_PRIM_RAYS, ARG_RD, xsz * ysz * sizeof *prim_rays, prim_rays);
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nuclear@12
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100 prog->set_arg_buffer(KARG_XFORM, ARG_RD, 16 * sizeof(float));
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nuclear@12
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101 prog->set_arg_buffer(KARG_INVTRANS_XFORM, ARG_RD, 16 * sizeof(float));
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nuclear@43
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102 //prog->set_arg_buffer(KARG_KDTREE, ARG_RD, scn->get_num_kdnodes() * sizeof *kdbuf, kdbuf);
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nuclear@43
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103 prog->set_arg_image(KARG_KDTREE, ARG_RD, kdimg_xsz, kdimg_ysz, kdimg_pixels);
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nuclear@43
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104
|
nuclear@43
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105 delete [] kdimg_pixels;
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nuclear@43
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106
|
nuclear@12
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107
|
John@14
|
108 if(prog->get_num_args() < NUM_KERNEL_ARGS) {
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John@14
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109 return false;
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John@14
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110 }
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John@14
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111
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nuclear@45
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112 const char *opt = "-Isrc -cl-mad-enable -cl-single-precision-constant -cl-fast-relaxed-math";
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nuclear@45
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113 if(!prog->build(opt)) {
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nuclear@16
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114 return false;
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nuclear@16
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115 }
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nuclear@16
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116
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nuclear@54
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117 //delete [] prim_rays; now dbg_renderer handles them
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nuclear@2
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118
|
nuclear@3
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119 global_size = xsz * ysz;
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nuclear@54
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120
|
nuclear@54
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121
|
nuclear@54
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122 init_dbg_renderer(xsz, ysz, scn, tex);
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nuclear@3
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123 return true;
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nuclear@3
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124 }
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nuclear@3
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125
|
nuclear@3
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126 void destroy_renderer()
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nuclear@3
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127 {
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nuclear@3
|
128 delete prog;
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nuclear@43
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129
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nuclear@54
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130 destroy_dbg_renderer();
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nuclear@54
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131
|
nuclear@54
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132 if(num_timing_samples) {
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nuclear@54
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133 printf("rendertime mean: %ld msec\n", timing_sample_sum / num_timing_samples);
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nuclear@54
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134 }
|
nuclear@3
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135 }
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nuclear@3
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136
|
nuclear@3
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137 bool render()
|
nuclear@3
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138 {
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nuclear@58
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139 long tm0 = get_msec();
|
nuclear@39
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140
|
nuclear@58
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141 // initialize render-stats
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nuclear@58
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142 memset(&rstat, 0, sizeof rstat);
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nuclear@58
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143 rstat.min_aabb_tests = rstat.min_triangle_tests = INT_MAX;
|
nuclear@58
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144 rstat.max_aabb_tests = rstat.max_triangle_tests = 0;
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nuclear@32
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145
|
nuclear@40
|
146 #ifdef CLGL_INTEROP
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nuclear@39
|
147 cl_event ev;
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nuclear@39
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148 CLMemBuffer *texbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
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nuclear@39
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149
|
nuclear@39
|
150 if(!acquire_gl_object(texbuf, &ev)) {
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nuclear@39
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151 return false;
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nuclear@39
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152 }
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nuclear@39
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153
|
nuclear@39
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154 // make sure that we will wait for the acquire to finish before running
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nuclear@39
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155 prog->set_wait_event(ev);
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nuclear@40
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156 #endif
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nuclear@39
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157
|
nuclear@3
|
158 if(!prog->run(1, global_size)) {
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nuclear@3
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159 return false;
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nuclear@0
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160 }
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John@15
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161
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nuclear@40
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162 #ifdef CLGL_INTEROP
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nuclear@39
|
163 if(!release_gl_object(texbuf, &ev)) {
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nuclear@39
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164 return false;
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nuclear@39
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165 }
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nuclear@39
|
166 clWaitForEvents(1, &ev);
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nuclear@40
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167 #endif
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nuclear@39
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168
|
nuclear@40
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169 #ifndef CLGL_INTEROP
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nuclear@40
|
170 /* if we don't compile in CL/GL interoperability support, we need
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nuclear@40
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171 * to copy the output buffer to the OpenGL texture used to displaying
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nuclear@40
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172 * the image.
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nuclear@40
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173 */
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nuclear@13
|
174 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
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nuclear@12
|
175 void *fb = map_mem_buffer(mbuf, MAP_RD);
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nuclear@13
|
176 if(!fb) {
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nuclear@13
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177 fprintf(stderr, "FAILED\n");
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nuclear@13
|
178 return false;
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nuclear@13
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179 }
|
nuclear@13
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180
|
nuclear@12
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181 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rinf.xsz, rinf.ysz, GL_RGBA, GL_FLOAT, fb);
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nuclear@2
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182 unmap_mem_buffer(mbuf);
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nuclear@40
|
183 #endif
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nuclear@32
|
184
|
nuclear@60
|
185 finish_opencl();
|
nuclear@60
|
186
|
nuclear@58
|
187 rstat.render_time = get_msec() - tm0;
|
nuclear@60
|
188 printf("FOO: %ld msec\n", rstat.render_time);
|
nuclear@58
|
189
|
nuclear@58
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190 timing_sample_sum += rstat.render_time;
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nuclear@43
|
191 num_timing_samples++;
|
nuclear@43
|
192
|
nuclear@3
|
193 return true;
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nuclear@0
|
194 }
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nuclear@2
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195
|
nuclear@12
|
196
|
nuclear@12
|
197 void set_xform(float *matrix, float *invtrans)
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nuclear@12
|
198 {
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nuclear@12
|
199 CLMemBuffer *mbuf_xform = prog->get_arg_buffer(KARG_XFORM);
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nuclear@12
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200 CLMemBuffer *mbuf_invtrans = prog->get_arg_buffer(KARG_INVTRANS_XFORM);
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nuclear@12
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201 assert(mbuf_xform && mbuf_invtrans);
|
nuclear@12
|
202
|
nuclear@12
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203 float *mem = (float*)map_mem_buffer(mbuf_xform, MAP_WR);
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nuclear@12
|
204 memcpy(mem, matrix, 16 * sizeof *mem);
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nuclear@12
|
205 unmap_mem_buffer(mbuf_xform);
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nuclear@12
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206
|
nuclear@12
|
207 mem = (float*)map_mem_buffer(mbuf_invtrans, MAP_WR);
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nuclear@12
|
208 memcpy(mem, invtrans, 16 * sizeof *mem);
|
nuclear@12
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209 unmap_mem_buffer(mbuf_invtrans);
|
nuclear@8
|
210 }
|
nuclear@8
|
211
|
nuclear@54
|
212
|
nuclear@54
|
213 const RendInfo *get_render_info()
|
nuclear@54
|
214 {
|
nuclear@54
|
215 return &rinf;
|
nuclear@54
|
216 }
|
nuclear@54
|
217
|
nuclear@55
|
218 const RenderStats *get_render_stats()
|
nuclear@55
|
219 {
|
nuclear@55
|
220 return &rstat;
|
nuclear@55
|
221 }
|
nuclear@55
|
222
|
nuclear@55
|
223 void print_render_stats(FILE *fp)
|
nuclear@55
|
224 {
|
nuclear@55
|
225 fprintf(fp, "-- render stats --\n");
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nuclear@55
|
226 fprintf(fp, "> timing\n");
|
nuclear@55
|
227 fprintf(fp, " render time (msec): %lu\n", rstat.render_time);
|
nuclear@55
|
228 fprintf(fp, " tex update time (msec): %lu\n", rstat.tex_update_time);
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nuclear@55
|
229 fprintf(fp, "> counters\n");
|
nuclear@55
|
230 fprintf(fp, " AABB tests: %d\n", rstat.aabb_tests);
|
nuclear@55
|
231 fprintf(fp, " AABB tests per ray (min/max/avg): %d/%d/%f\n",
|
nuclear@55
|
232 rstat.min_aabb_tests, rstat.max_aabb_tests, rstat.avg_aabb_tests);
|
nuclear@55
|
233 fprintf(fp, " triangle tests: %d\n", rstat.triangle_tests);
|
nuclear@55
|
234 fprintf(fp, " triangle tests per ray (min/max/avg): %d/%d/%f\n",
|
nuclear@55
|
235 rstat.min_triangle_tests, rstat.max_triangle_tests, rstat.avg_triangle_tests);
|
nuclear@55
|
236 fprintf(fp, " rays cast: %dp %dr %ds (sum: %d)\n", rstat.prim_rays,
|
nuclear@55
|
237 rstat.refl_rays, rstat.shadow_rays, rstat.rays_cast);
|
nuclear@55
|
238 fprintf(fp, " rays per second: %d\n", rstat.rays_per_sec);
|
nuclear@55
|
239 fprintf(fp, " BRDF evaluations: %d\n", rstat.brdf_evals);
|
nuclear@55
|
240 fputc('\n', fp);
|
nuclear@55
|
241 }
|
nuclear@55
|
242
|
nuclear@47
|
243 void set_render_option(int opt, bool val)
|
nuclear@47
|
244 {
|
nuclear@47
|
245 switch(opt) {
|
nuclear@47
|
246 case ROPT_ITER:
|
nuclear@47
|
247 case ROPT_REFL:
|
nuclear@47
|
248 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
249 break;
|
nuclear@47
|
250
|
nuclear@47
|
251 case ROPT_SHAD:
|
nuclear@47
|
252 rinf.cast_shadows = val;
|
nuclear@47
|
253 break;
|
nuclear@47
|
254
|
nuclear@47
|
255 default:
|
nuclear@47
|
256 return;
|
nuclear@47
|
257 }
|
nuclear@47
|
258
|
nuclear@47
|
259 update_render_info();
|
nuclear@47
|
260 }
|
nuclear@47
|
261
|
nuclear@47
|
262 void set_render_option(int opt, int val)
|
nuclear@47
|
263 {
|
nuclear@47
|
264 switch(opt) {
|
nuclear@47
|
265 case ROPT_ITER:
|
nuclear@47
|
266 rinf.max_iter = saved_iter_val = val;
|
nuclear@47
|
267 break;
|
nuclear@47
|
268
|
nuclear@47
|
269 case ROPT_SHAD:
|
nuclear@47
|
270 rinf.cast_shadows = val;
|
nuclear@47
|
271 break;
|
nuclear@47
|
272
|
nuclear@47
|
273 case ROPT_REFL:
|
nuclear@47
|
274 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
275 break;
|
nuclear@47
|
276
|
nuclear@47
|
277 default:
|
nuclear@47
|
278 return;
|
nuclear@47
|
279 }
|
nuclear@47
|
280
|
nuclear@47
|
281 update_render_info();
|
nuclear@47
|
282 }
|
nuclear@47
|
283
|
nuclear@47
|
284 void set_render_option(int opt, float val)
|
nuclear@47
|
285 {
|
nuclear@47
|
286 set_render_option(opt, (int)val);
|
nuclear@47
|
287 }
|
nuclear@47
|
288
|
nuclear@47
|
289 bool get_render_option_bool(int opt)
|
nuclear@47
|
290 {
|
nuclear@47
|
291 switch(opt) {
|
nuclear@47
|
292 case ROPT_ITER:
|
nuclear@47
|
293 return rinf.max_iter;
|
nuclear@47
|
294 case ROPT_SHAD:
|
nuclear@47
|
295 return rinf.cast_shadows;
|
nuclear@47
|
296 case ROPT_REFL:
|
nuclear@47
|
297 return rinf.max_iter == saved_iter_val;
|
nuclear@47
|
298 default:
|
nuclear@47
|
299 break;
|
nuclear@47
|
300 }
|
nuclear@47
|
301 return false;
|
nuclear@47
|
302 }
|
nuclear@47
|
303
|
nuclear@47
|
304 int get_render_option_int(int opt)
|
nuclear@47
|
305 {
|
nuclear@47
|
306 switch(opt) {
|
nuclear@47
|
307 case ROPT_ITER:
|
nuclear@47
|
308 return rinf.max_iter;
|
nuclear@47
|
309 case ROPT_SHAD:
|
nuclear@47
|
310 return rinf.cast_shadows ? 1 : 0;
|
nuclear@47
|
311 case ROPT_REFL:
|
nuclear@47
|
312 return rinf.max_iter == saved_iter_val ? 1 : 0;
|
nuclear@47
|
313 default:
|
nuclear@47
|
314 break;
|
nuclear@47
|
315 }
|
nuclear@47
|
316 return -1;
|
nuclear@47
|
317 }
|
nuclear@47
|
318
|
nuclear@47
|
319 float get_render_option_float(int opt)
|
nuclear@47
|
320 {
|
nuclear@47
|
321 return (float)get_render_option_int(opt);
|
nuclear@47
|
322 }
|
nuclear@47
|
323
|
nuclear@47
|
324 static void update_render_info()
|
nuclear@47
|
325 {
|
nuclear@47
|
326 if(!prog) {
|
nuclear@47
|
327 return;
|
nuclear@47
|
328 }
|
nuclear@47
|
329
|
nuclear@47
|
330 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_RENDER_INFO);
|
nuclear@47
|
331 assert(mbuf);
|
nuclear@47
|
332
|
nuclear@47
|
333 RendInfo *rinf_ptr = (RendInfo*)map_mem_buffer(mbuf, MAP_WR);
|
nuclear@47
|
334 *rinf_ptr = rinf;
|
nuclear@47
|
335 unmap_mem_buffer(mbuf);
|
nuclear@47
|
336 }
|
nuclear@47
|
337
|
nuclear@3
|
338 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg)
|
nuclear@2
|
339 {
|
nuclear@2
|
340 float vfov = M_PI * vfov_deg / 180.0;
|
nuclear@2
|
341 float aspect = (float)w / (float)h;
|
nuclear@2
|
342
|
nuclear@2
|
343 float ysz = 2.0;
|
nuclear@2
|
344 float xsz = aspect * ysz;
|
nuclear@2
|
345
|
nuclear@2
|
346 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
|
nuclear@2
|
347 float py = 1.0 - ((float)y / (float)h) * ysz;
|
nuclear@2
|
348 float pz = 1.0 / tan(0.5 * vfov);
|
nuclear@2
|
349
|
nuclear@43
|
350 float mag = sqrt(px * px + py * py + pz * pz);
|
nuclear@43
|
351
|
nuclear@45
|
352 px = px * RAY_MAG / mag;
|
nuclear@45
|
353 py = py * RAY_MAG / mag;
|
nuclear@45
|
354 pz = pz * RAY_MAG / mag;
|
nuclear@2
|
355
|
nuclear@18
|
356 Ray ray = {{0, 0, 0, 1}, {px, py, -pz, 1}};
|
nuclear@2
|
357 return ray;
|
nuclear@2
|
358 }
|
nuclear@43
|
359
|
nuclear@54
|
360 #define MIN(a, b) ((a) < (b) ? (a) : (b))
|
nuclear@54
|
361
|
nuclear@43
|
362 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret)
|
nuclear@43
|
363 {
|
nuclear@45
|
364 int ysz = MIN(num_nodes, KDIMG_MAX_HEIGHT);
|
nuclear@45
|
365 int columns = (num_nodes - 1) / KDIMG_MAX_HEIGHT + 1;
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nuclear@45
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366 int xsz = KDIMG_NODE_WIDTH * columns;
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nuclear@43
|
367
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nuclear@43
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368 printf("creating kdtree image %dx%d (%d nodes)\n", xsz, ysz, num_nodes);
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nuclear@43
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369
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nuclear@43
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370 float *img = new float[4 * xsz * ysz];
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nuclear@43
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371 memset(img, 0, 4 * xsz * ysz * sizeof *img);
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nuclear@43
|
372
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nuclear@43
|
373 for(int i=0; i<num_nodes; i++) {
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nuclear@45
|
374 int x = KDIMG_NODE_WIDTH * (i / KDIMG_MAX_HEIGHT);
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nuclear@45
|
375 int y = i % KDIMG_MAX_HEIGHT;
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nuclear@45
|
376
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nuclear@45
|
377 float *ptr = img + (y * xsz + x) * 4;
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nuclear@43
|
378
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nuclear@43
|
379 *ptr++ = kdtree[i].aabb.min[0];
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nuclear@43
|
380 *ptr++ = kdtree[i].aabb.min[1];
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nuclear@43
|
381 *ptr++ = kdtree[i].aabb.min[2];
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nuclear@43
|
382 *ptr++ = 0.0;
|
nuclear@43
|
383
|
nuclear@43
|
384 *ptr++ = kdtree[i].aabb.max[0];
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nuclear@43
|
385 *ptr++ = kdtree[i].aabb.max[1];
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nuclear@43
|
386 *ptr++ = kdtree[i].aabb.max[2];
|
nuclear@43
|
387 *ptr++ = 0.0;
|
nuclear@43
|
388
|
nuclear@43
|
389 for(int j=0; j<MAX_NODE_FACES; j++) {
|
nuclear@43
|
390 *ptr++ = j < kdtree[i].num_faces ? (float)kdtree[i].face_idx[j] : 0.0f;
|
nuclear@43
|
391 }
|
nuclear@43
|
392
|
nuclear@43
|
393 *ptr++ = (float)kdtree[i].num_faces;
|
nuclear@43
|
394 *ptr++ = (float)kdtree[i].left;
|
nuclear@43
|
395 *ptr++ = (float)kdtree[i].right;
|
nuclear@43
|
396 *ptr++ = 0.0;
|
nuclear@43
|
397 }
|
nuclear@43
|
398
|
nuclear@43
|
399 if(xsz_ret) *xsz_ret = xsz;
|
nuclear@43
|
400 if(ysz_ret) *ysz_ret = ysz;
|
nuclear@43
|
401 return img;
|
nuclear@43
|
402 }
|