clray

annotate src/rt.cc @ 22:6c44e4b1726d

OMG alignment is a bitch
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 11 Aug 2010 04:30:35 +0100
parents bd6c2b25f6e7
children 13091c00d7ca
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@8 2 #include <string.h>
nuclear@2 3 #include <math.h>
nuclear@0 4 #include <assert.h>
John@14 5 #include "ogl.h"
nuclear@0 6 #include "ocl.h"
nuclear@22 7 #include "scene.h"
nuclear@0 8
nuclear@12 9 // kernel arguments
nuclear@12 10 enum {
nuclear@12 11 KARG_FRAMEBUFFER,
nuclear@12 12 KARG_RENDER_INFO,
nuclear@12 13 KARG_FACES,
nuclear@12 14 KARG_MATLIB,
nuclear@12 15 KARG_LIGHTS,
nuclear@12 16 KARG_PRIM_RAYS,
nuclear@12 17 KARG_XFORM,
John@14 18 KARG_INVTRANS_XFORM,
John@14 19
John@14 20 NUM_KERNEL_ARGS
nuclear@12 21 };
John@11 22
nuclear@2 23 struct RendInfo {
nuclear@22 24 float ambient[4];
nuclear@2 25 int xsz, ysz;
nuclear@9 26 int num_faces, num_lights;
nuclear@2 27 int max_iter;
nuclear@12 28 };
nuclear@2 29
nuclear@1 30 struct Ray {
nuclear@8 31 float origin[4], dir[4];
nuclear@12 32 };
nuclear@1 33
nuclear@3 34 struct Light {
nuclear@8 35 float pos[4], color[4];
nuclear@12 36 };
nuclear@1 37
nuclear@3 38 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg);
nuclear@13 39 static Face *create_face_buffer(Mesh **meshes, int num_meshes);
nuclear@3 40
nuclear@13 41 static Face *faces;
nuclear@3 42 static Ray *prim_rays;
nuclear@3 43 static CLProgram *prog;
nuclear@3 44 static int global_size;
nuclear@3 45
nuclear@4 46 static Light lightlist[] = {
nuclear@22 47 {{-8, 15, 18, 0}, {1, 1, 1, 1}}
nuclear@4 48 };
nuclear@4 49
nuclear@7 50
nuclear@4 51 static RendInfo rinf;
nuclear@4 52
nuclear@4 53
nuclear@13 54 bool init_renderer(int xsz, int ysz, Scene *scn)
nuclear@0 55 {
nuclear@4 56 // render info
nuclear@22 57 rinf.ambient[0] = rinf.ambient[1] = rinf.ambient[2] = 0.0;
nuclear@16 58 rinf.ambient[3] = 0.0;
nuclear@16 59
nuclear@4 60 rinf.xsz = xsz;
nuclear@4 61 rinf.ysz = ysz;
nuclear@13 62 rinf.num_faces = scn->get_num_faces();
nuclear@4 63 rinf.num_lights = sizeof lightlist / sizeof *lightlist;
nuclear@4 64 rinf.max_iter = 6;
nuclear@4 65
nuclear@3 66 /* calculate primary rays */
nuclear@3 67 prim_rays = new Ray[xsz * ysz];
nuclear@2 68
nuclear@2 69 for(int i=0; i<ysz; i++) {
nuclear@2 70 for(int j=0; j<xsz; j++) {
nuclear@2 71 prim_rays[i * xsz + j] = get_primary_ray(j, i, xsz, ysz, 45.0);
nuclear@2 72 }
nuclear@0 73 }
nuclear@0 74
nuclear@2 75 /* setup opencl */
nuclear@3 76 prog = new CLProgram("render");
nuclear@3 77 if(!prog->load("rt.cl")) {
nuclear@8 78 return false;
nuclear@0 79 }
nuclear@0 80
nuclear@13 81 /*Face **/faces = create_face_buffer(&scn->meshes[0], scn->meshes.size());
nuclear@13 82 if(!faces) {
nuclear@13 83 fprintf(stderr, "failed to create face buffer\n");
nuclear@13 84 return false;
nuclear@13 85 }
nuclear@13 86
nuclear@3 87 /* setup argument buffers */
nuclear@12 88 prog->set_arg_buffer(KARG_FRAMEBUFFER, ARG_WR, xsz * ysz * 4 * sizeof(float));
nuclear@12 89 prog->set_arg_buffer(KARG_RENDER_INFO, ARG_RD, sizeof rinf, &rinf);
John@14 90 prog->set_arg_buffer(KARG_FACES, ARG_RD, rinf.num_faces * sizeof(Face), faces);
John@14 91 prog->set_arg_buffer(KARG_MATLIB, ARG_RD, scn->get_num_materials() * sizeof(Material), scn->get_materials());
nuclear@12 92 prog->set_arg_buffer(KARG_LIGHTS, ARG_RD, sizeof lightlist, lightlist);
nuclear@12 93 prog->set_arg_buffer(KARG_PRIM_RAYS, ARG_RD, xsz * ysz * sizeof *prim_rays, prim_rays);
nuclear@12 94 prog->set_arg_buffer(KARG_XFORM, ARG_RD, 16 * sizeof(float));
nuclear@12 95 prog->set_arg_buffer(KARG_INVTRANS_XFORM, ARG_RD, 16 * sizeof(float));
nuclear@12 96
John@14 97 if(prog->get_num_args() < NUM_KERNEL_ARGS) {
John@14 98 return false;
John@14 99 }
John@14 100
nuclear@16 101 if(!prog->build()) {
nuclear@16 102 return false;
nuclear@16 103 }
nuclear@16 104
nuclear@12 105 delete [] prim_rays;
nuclear@2 106
nuclear@3 107 global_size = xsz * ysz;
nuclear@3 108 return true;
nuclear@3 109 }
nuclear@3 110
nuclear@3 111 void destroy_renderer()
nuclear@3 112 {
nuclear@3 113 delete prog;
nuclear@3 114 }
nuclear@3 115
nuclear@3 116 bool render()
nuclear@3 117 {
nuclear@3 118 if(!prog->run(1, global_size)) {
nuclear@3 119 return false;
nuclear@0 120 }
John@15 121
nuclear@13 122 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
nuclear@12 123 void *fb = map_mem_buffer(mbuf, MAP_RD);
nuclear@13 124 if(!fb) {
nuclear@13 125 fprintf(stderr, "FAILED\n");
nuclear@13 126 return false;
nuclear@13 127 }
nuclear@13 128
nuclear@22 129 static int foo = 0;
nuclear@22 130 if(!foo++) {
nuclear@22 131 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
nuclear@22 132 write_ppm("foo.ppm", (float*)fb, rinf.xsz, rinf.ysz);
nuclear@22 133 }
nuclear@22 134
nuclear@12 135 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rinf.xsz, rinf.ysz, GL_RGBA, GL_FLOAT, fb);
nuclear@2 136 unmap_mem_buffer(mbuf);
nuclear@3 137 return true;
nuclear@0 138 }
nuclear@2 139
nuclear@21 140 static void dbg_set_gl_material(Material *mat)
nuclear@21 141 {
nuclear@21 142 static Material def_mat = {{0.7, 0.7, 0.7, 1}, {0, 0, 0, 0}, 0, 0, 0};
nuclear@21 143
nuclear@21 144 if(!mat) mat = &def_mat;
nuclear@21 145
nuclear@21 146 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat->kd);
nuclear@21 147 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat->ks);
nuclear@21 148 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mat->spow);
nuclear@21 149 }
nuclear@21 150
nuclear@13 151 void dbg_render_gl(Scene *scn)
nuclear@8 152 {
nuclear@22 153 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT);
nuclear@8 154
nuclear@21 155 for(int i=0; i<rinf.num_lights; i++) {
nuclear@21 156 float lpos[4];
nuclear@21 157
nuclear@21 158 memcpy(lpos, lightlist[i].pos, sizeof lpos);
nuclear@21 159 lpos[3] = 1.0;
nuclear@21 160
nuclear@21 161 glLightfv(GL_LIGHT0 + i, GL_POSITION, lpos);
nuclear@21 162 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightlist[i].color);
nuclear@22 163 glEnable(GL_LIGHT0 + i);
nuclear@21 164 }
nuclear@21 165
nuclear@12 166 glDisable(GL_TEXTURE_2D);
nuclear@12 167 glEnable(GL_DEPTH_TEST);
John@15 168 glEnable(GL_LIGHTING);
nuclear@12 169
nuclear@12 170 glMatrixMode(GL_PROJECTION);
nuclear@12 171 glPushMatrix();
nuclear@12 172 glLoadIdentity();
nuclear@12 173 gluPerspective(45.0, (float)rinf.xsz / (float)rinf.ysz, 0.5, 1000.0);
nuclear@12 174
John@14 175 Material *materials = scn->get_materials();
John@14 176
nuclear@13 177 int num_faces = scn->get_num_faces();
nuclear@21 178 int cur_mat = -1;
nuclear@21 179
nuclear@13 180 for(int i=0; i<num_faces; i++) {
nuclear@21 181 if(faces[i].matid != cur_mat) {
nuclear@21 182 if(cur_mat != -1) {
nuclear@21 183 glEnd();
nuclear@21 184 }
nuclear@21 185 dbg_set_gl_material(materials ? materials + faces[i].matid : 0);
nuclear@21 186 cur_mat = faces[i].matid;
nuclear@21 187 glBegin(GL_TRIANGLES);
John@14 188 }
nuclear@12 189
nuclear@12 190 for(int j=0; j<3; j++) {
nuclear@21 191 glNormal3fv(faces[i].v[j].normal);
nuclear@21 192 glVertex3fv(faces[i].v[j].pos);
nuclear@12 193 }
nuclear@12 194 }
nuclear@12 195 glEnd();
nuclear@12 196
nuclear@12 197 glPopMatrix();
nuclear@12 198 glPopAttrib();
nuclear@22 199
nuclear@22 200 assert(glGetError() == GL_NO_ERROR);
nuclear@12 201 }
nuclear@12 202
nuclear@12 203 void set_xform(float *matrix, float *invtrans)
nuclear@12 204 {
nuclear@12 205 CLMemBuffer *mbuf_xform = prog->get_arg_buffer(KARG_XFORM);
nuclear@12 206 CLMemBuffer *mbuf_invtrans = prog->get_arg_buffer(KARG_INVTRANS_XFORM);
nuclear@12 207 assert(mbuf_xform && mbuf_invtrans);
nuclear@12 208
nuclear@12 209 float *mem = (float*)map_mem_buffer(mbuf_xform, MAP_WR);
nuclear@12 210 memcpy(mem, matrix, 16 * sizeof *mem);
nuclear@12 211 unmap_mem_buffer(mbuf_xform);
nuclear@12 212
nuclear@12 213 mem = (float*)map_mem_buffer(mbuf_invtrans, MAP_WR);
nuclear@12 214 memcpy(mem, invtrans, 16 * sizeof *mem);
nuclear@12 215 unmap_mem_buffer(mbuf_invtrans);
nuclear@8 216 }
nuclear@8 217
nuclear@3 218 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg)
nuclear@2 219 {
nuclear@2 220 float vfov = M_PI * vfov_deg / 180.0;
nuclear@2 221 float aspect = (float)w / (float)h;
nuclear@2 222
nuclear@2 223 float ysz = 2.0;
nuclear@2 224 float xsz = aspect * ysz;
nuclear@2 225
nuclear@2 226 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
nuclear@2 227 float py = 1.0 - ((float)y / (float)h) * ysz;
nuclear@2 228 float pz = 1.0 / tan(0.5 * vfov);
nuclear@2 229
nuclear@4 230 px *= 100.0;
nuclear@4 231 py *= 100.0;
nuclear@4 232 pz *= 100.0;
nuclear@2 233
nuclear@18 234 Ray ray = {{0, 0, 0, 1}, {px, py, -pz, 1}};
nuclear@2 235 return ray;
nuclear@2 236 }
nuclear@13 237
nuclear@13 238 static Face *create_face_buffer(Mesh **meshes, int num_meshes)
nuclear@13 239 {
nuclear@13 240 int num_faces = 0;
nuclear@13 241 for(int i=0; i<num_meshes; i++) {
nuclear@13 242 num_faces += meshes[i]->faces.size();
nuclear@13 243 }
nuclear@13 244 printf("constructing face buffer with %d faces (out of %d meshes)\n", num_faces, num_meshes);
nuclear@13 245
nuclear@13 246 Face *faces = new Face[num_faces];
nuclear@13 247 memset(faces, 0, num_faces * sizeof *faces);
nuclear@13 248 Face *fptr = faces;
nuclear@13 249
nuclear@13 250 for(int i=0; i<num_meshes; i++) {
nuclear@13 251 for(size_t j=0; j<meshes[i]->faces.size(); j++) {
nuclear@13 252 *fptr++ = meshes[i]->faces[j];
nuclear@13 253 }
nuclear@13 254 }
nuclear@13 255 return faces;
nuclear@13 256 }