rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@8
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2 #include <string.h>
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nuclear@2
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3 #include <math.h>
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nuclear@0
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4 #include <assert.h>
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nuclear@47
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5 #include "rt.h"
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John@14
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6 #include "ogl.h"
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nuclear@0
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7 #include "ocl.h"
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nuclear@22
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8 #include "scene.h"
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nuclear@32
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9 #include "timer.h"
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nuclear@45
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10 #include "common.h"
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nuclear@0
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11
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nuclear@12
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12 // kernel arguments
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nuclear@12
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13 enum {
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nuclear@12
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14 KARG_FRAMEBUFFER,
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nuclear@12
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15 KARG_RENDER_INFO,
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nuclear@12
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16 KARG_FACES,
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nuclear@12
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17 KARG_MATLIB,
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nuclear@12
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18 KARG_LIGHTS,
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nuclear@12
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19 KARG_PRIM_RAYS,
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nuclear@12
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20 KARG_XFORM,
|
John@14
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21 KARG_INVTRANS_XFORM,
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nuclear@28
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22 KARG_KDTREE,
|
John@14
|
23
|
John@14
|
24 NUM_KERNEL_ARGS
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nuclear@12
|
25 };
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John@11
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26
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nuclear@2
|
27 struct RendInfo {
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nuclear@22
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28 float ambient[4];
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nuclear@2
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29 int xsz, ysz;
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nuclear@9
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30 int num_faces, num_lights;
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nuclear@2
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31 int max_iter;
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nuclear@47
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32 int cast_shadows;
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nuclear@12
|
33 };
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nuclear@2
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34
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nuclear@1
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35 struct Ray {
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nuclear@8
|
36 float origin[4], dir[4];
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nuclear@12
|
37 };
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nuclear@1
|
38
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nuclear@3
|
39 struct Light {
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nuclear@8
|
40 float pos[4], color[4];
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nuclear@12
|
41 };
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nuclear@1
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42
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nuclear@47
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43 static void update_render_info();
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nuclear@3
|
44 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg);
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nuclear@43
|
45 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret);
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nuclear@3
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46
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nuclear@13
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47 static Face *faces;
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nuclear@3
|
48 static Ray *prim_rays;
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nuclear@3
|
49 static CLProgram *prog;
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nuclear@3
|
50 static int global_size;
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nuclear@3
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51
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nuclear@4
|
52 static Light lightlist[] = {
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nuclear@22
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53 {{-8, 15, 18, 0}, {1, 1, 1, 1}}
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nuclear@4
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54 };
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nuclear@4
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55
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nuclear@7
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56
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nuclear@4
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57 static RendInfo rinf;
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nuclear@47
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58 static int saved_iter_val;
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nuclear@4
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59
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nuclear@43
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60 static long timing_sample_sum;
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nuclear@43
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61 static long num_timing_samples;
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nuclear@43
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62
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nuclear@4
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63
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nuclear@39
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64 bool init_renderer(int xsz, int ysz, Scene *scn, unsigned int tex)
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nuclear@0
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65 {
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nuclear@4
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66 // render info
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nuclear@22
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67 rinf.ambient[0] = rinf.ambient[1] = rinf.ambient[2] = 0.0;
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nuclear@16
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68 rinf.ambient[3] = 0.0;
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nuclear@16
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69
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nuclear@4
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70 rinf.xsz = xsz;
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nuclear@4
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71 rinf.ysz = ysz;
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nuclear@13
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72 rinf.num_faces = scn->get_num_faces();
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nuclear@4
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73 rinf.num_lights = sizeof lightlist / sizeof *lightlist;
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nuclear@47
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74 rinf.max_iter = saved_iter_val = 6;
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nuclear@47
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75 rinf.cast_shadows = true;
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nuclear@4
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76
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nuclear@3
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77 /* calculate primary rays */
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nuclear@3
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78 prim_rays = new Ray[xsz * ysz];
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nuclear@2
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79
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nuclear@2
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80 for(int i=0; i<ysz; i++) {
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nuclear@2
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81 for(int j=0; j<xsz; j++) {
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nuclear@2
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82 prim_rays[i * xsz + j] = get_primary_ray(j, i, xsz, ysz, 45.0);
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nuclear@2
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83 }
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nuclear@0
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84 }
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nuclear@0
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85
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nuclear@2
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86 /* setup opencl */
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nuclear@3
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87 prog = new CLProgram("render");
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nuclear@3
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88 if(!prog->load("rt.cl")) {
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nuclear@8
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89 return false;
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nuclear@0
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90 }
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nuclear@0
|
91
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nuclear@24
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92 if(!(faces = (Face*)scn->get_face_buffer())) {
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nuclear@13
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93 fprintf(stderr, "failed to create face buffer\n");
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nuclear@13
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94 return false;
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nuclear@13
|
95 }
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nuclear@13
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96
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nuclear@28
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97 const KDNodeGPU *kdbuf = scn->get_kdtree_buffer();
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nuclear@28
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98 if(!kdbuf) {
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nuclear@28
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99 fprintf(stderr, "failed to create kdtree buffer\n");
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nuclear@28
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100 return false;
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nuclear@28
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101 }
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nuclear@43
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102
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nuclear@43
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103 int kdimg_xsz, kdimg_ysz;
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nuclear@43
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104 float *kdimg_pixels = create_kdimage(kdbuf, scn->get_num_kdnodes(), &kdimg_xsz, &kdimg_ysz);
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nuclear@28
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105
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nuclear@3
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106 /* setup argument buffers */
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nuclear@41
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107 #ifdef CLGL_INTEROP
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nuclear@39
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108 prog->set_arg_texture(KARG_FRAMEBUFFER, ARG_WR, tex);
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nuclear@41
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109 #else
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nuclear@41
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110 prog->set_arg_image(KARG_FRAMEBUFFER, ARG_WR, xsz, ysz);
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nuclear@41
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111 #endif
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nuclear@12
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112 prog->set_arg_buffer(KARG_RENDER_INFO, ARG_RD, sizeof rinf, &rinf);
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John@14
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113 prog->set_arg_buffer(KARG_FACES, ARG_RD, rinf.num_faces * sizeof(Face), faces);
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John@14
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114 prog->set_arg_buffer(KARG_MATLIB, ARG_RD, scn->get_num_materials() * sizeof(Material), scn->get_materials());
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nuclear@12
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115 prog->set_arg_buffer(KARG_LIGHTS, ARG_RD, sizeof lightlist, lightlist);
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nuclear@12
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116 prog->set_arg_buffer(KARG_PRIM_RAYS, ARG_RD, xsz * ysz * sizeof *prim_rays, prim_rays);
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nuclear@12
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117 prog->set_arg_buffer(KARG_XFORM, ARG_RD, 16 * sizeof(float));
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nuclear@12
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118 prog->set_arg_buffer(KARG_INVTRANS_XFORM, ARG_RD, 16 * sizeof(float));
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nuclear@43
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119 //prog->set_arg_buffer(KARG_KDTREE, ARG_RD, scn->get_num_kdnodes() * sizeof *kdbuf, kdbuf);
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nuclear@43
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120 prog->set_arg_image(KARG_KDTREE, ARG_RD, kdimg_xsz, kdimg_ysz, kdimg_pixels);
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nuclear@43
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121
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nuclear@43
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122 delete [] kdimg_pixels;
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nuclear@43
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123
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nuclear@12
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124
|
John@14
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125 if(prog->get_num_args() < NUM_KERNEL_ARGS) {
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John@14
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126 return false;
|
John@14
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127 }
|
John@14
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128
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nuclear@45
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129 const char *opt = "-Isrc -cl-mad-enable -cl-single-precision-constant -cl-fast-relaxed-math";
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nuclear@45
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130 if(!prog->build(opt)) {
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nuclear@16
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131 return false;
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nuclear@16
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132 }
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nuclear@16
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133
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nuclear@12
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134 delete [] prim_rays;
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nuclear@2
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135
|
nuclear@3
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136 global_size = xsz * ysz;
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nuclear@3
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137 return true;
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nuclear@3
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138 }
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nuclear@3
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139
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nuclear@3
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140 void destroy_renderer()
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nuclear@3
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141 {
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nuclear@3
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142 delete prog;
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nuclear@43
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143
|
nuclear@43
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144 printf("rendertime mean: %ld msec\n", timing_sample_sum / num_timing_samples);
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nuclear@3
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145 }
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nuclear@3
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146
|
nuclear@3
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147 bool render()
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nuclear@3
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148 {
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nuclear@39
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149 // XXX do we need to call glFinish ?
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nuclear@39
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150
|
nuclear@32
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151 long tm0 = get_msec();
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nuclear@32
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152
|
nuclear@40
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153 #ifdef CLGL_INTEROP
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nuclear@39
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154 cl_event ev;
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nuclear@39
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155 CLMemBuffer *texbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
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nuclear@39
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156
|
nuclear@39
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157 if(!acquire_gl_object(texbuf, &ev)) {
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nuclear@39
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158 return false;
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nuclear@39
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159 }
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nuclear@39
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160
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nuclear@39
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161 // make sure that we will wait for the acquire to finish before running
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nuclear@39
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162 prog->set_wait_event(ev);
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nuclear@40
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163 #endif
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nuclear@39
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164
|
nuclear@3
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165 if(!prog->run(1, global_size)) {
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nuclear@3
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166 return false;
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nuclear@0
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167 }
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John@15
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168
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nuclear@40
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169 #ifdef CLGL_INTEROP
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nuclear@39
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170 if(!release_gl_object(texbuf, &ev)) {
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nuclear@39
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171 return false;
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nuclear@39
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172 }
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nuclear@39
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173 clWaitForEvents(1, &ev);
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nuclear@40
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174 #endif
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nuclear@39
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175
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nuclear@40
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176 #ifndef CLGL_INTEROP
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nuclear@40
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177 /* if we don't compile in CL/GL interoperability support, we need
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nuclear@40
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178 * to copy the output buffer to the OpenGL texture used to displaying
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nuclear@40
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179 * the image.
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nuclear@40
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180 */
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nuclear@13
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181 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
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nuclear@12
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182 void *fb = map_mem_buffer(mbuf, MAP_RD);
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nuclear@13
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183 if(!fb) {
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nuclear@13
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184 fprintf(stderr, "FAILED\n");
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nuclear@13
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185 return false;
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nuclear@13
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186 }
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nuclear@13
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187
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nuclear@12
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188 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rinf.xsz, rinf.ysz, GL_RGBA, GL_FLOAT, fb);
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nuclear@2
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189 unmap_mem_buffer(mbuf);
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nuclear@40
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190 #endif
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nuclear@32
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191
|
nuclear@43
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192 long msec = get_msec() - tm0;
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nuclear@43
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193 timing_sample_sum += msec;
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nuclear@43
|
194 num_timing_samples++;
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nuclear@43
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195
|
nuclear@43
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196 printf("rendered in %ld msec\n", msec);
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nuclear@3
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197 return true;
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nuclear@0
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198 }
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nuclear@2
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199
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nuclear@27
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200 #define MIN(a, b) ((a) < (b) ? (a) : (b))
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nuclear@21
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201 static void dbg_set_gl_material(Material *mat)
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nuclear@21
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202 {
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nuclear@21
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203 static Material def_mat = {{0.7, 0.7, 0.7, 1}, {0, 0, 0, 0}, 0, 0, 0};
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nuclear@21
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204
|
nuclear@21
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205 if(!mat) mat = &def_mat;
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nuclear@21
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206
|
nuclear@21
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207 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat->kd);
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nuclear@21
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208 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat->ks);
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nuclear@27
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209 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, MIN(mat->spow, 128.0f));
|
nuclear@21
|
210 }
|
nuclear@21
|
211
|
nuclear@27
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212 void dbg_render_gl(Scene *scn, bool show_tree, bool show_obj)
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nuclear@8
|
213 {
|
nuclear@22
|
214 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT);
|
nuclear@8
|
215
|
nuclear@21
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216 for(int i=0; i<rinf.num_lights; i++) {
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nuclear@21
|
217 float lpos[4];
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nuclear@21
|
218
|
nuclear@21
|
219 memcpy(lpos, lightlist[i].pos, sizeof lpos);
|
nuclear@21
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220 lpos[3] = 1.0;
|
nuclear@21
|
221
|
nuclear@21
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222 glLightfv(GL_LIGHT0 + i, GL_POSITION, lpos);
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nuclear@21
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223 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightlist[i].color);
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nuclear@22
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224 glEnable(GL_LIGHT0 + i);
|
nuclear@21
|
225 }
|
nuclear@21
|
226
|
nuclear@12
|
227 glDisable(GL_TEXTURE_2D);
|
nuclear@12
|
228 glEnable(GL_DEPTH_TEST);
|
John@15
|
229 glEnable(GL_LIGHTING);
|
nuclear@12
|
230
|
nuclear@12
|
231 glMatrixMode(GL_PROJECTION);
|
nuclear@12
|
232 glPushMatrix();
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nuclear@12
|
233 glLoadIdentity();
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nuclear@12
|
234 gluPerspective(45.0, (float)rinf.xsz / (float)rinf.ysz, 0.5, 1000.0);
|
nuclear@12
|
235
|
nuclear@27
|
236 if(show_obj) {
|
nuclear@27
|
237 Material *materials = scn->get_materials();
|
John@14
|
238
|
nuclear@27
|
239 int num_faces = scn->get_num_faces();
|
nuclear@27
|
240 int cur_mat = -1;
|
nuclear@21
|
241
|
nuclear@27
|
242 for(int i=0; i<num_faces; i++) {
|
nuclear@27
|
243 if(faces[i].matid != cur_mat) {
|
nuclear@27
|
244 if(cur_mat != -1) {
|
nuclear@27
|
245 glEnd();
|
nuclear@27
|
246 }
|
nuclear@27
|
247 dbg_set_gl_material(materials ? materials + faces[i].matid : 0);
|
nuclear@27
|
248 cur_mat = faces[i].matid;
|
nuclear@27
|
249 glBegin(GL_TRIANGLES);
|
nuclear@21
|
250 }
|
nuclear@27
|
251
|
nuclear@27
|
252 for(int j=0; j<3; j++) {
|
nuclear@27
|
253 glNormal3fv(faces[i].v[j].normal);
|
nuclear@27
|
254 glVertex3fv(faces[i].v[j].pos);
|
nuclear@27
|
255 }
|
John@14
|
256 }
|
nuclear@27
|
257 glEnd();
|
nuclear@27
|
258 }
|
nuclear@12
|
259
|
nuclear@27
|
260 if(show_tree) {
|
nuclear@27
|
261 scn->draw_kdtree();
|
nuclear@12
|
262 }
|
nuclear@12
|
263
|
nuclear@12
|
264 glPopMatrix();
|
nuclear@12
|
265 glPopAttrib();
|
nuclear@22
|
266
|
nuclear@22
|
267 assert(glGetError() == GL_NO_ERROR);
|
nuclear@12
|
268 }
|
nuclear@12
|
269
|
nuclear@12
|
270 void set_xform(float *matrix, float *invtrans)
|
nuclear@12
|
271 {
|
nuclear@12
|
272 CLMemBuffer *mbuf_xform = prog->get_arg_buffer(KARG_XFORM);
|
nuclear@12
|
273 CLMemBuffer *mbuf_invtrans = prog->get_arg_buffer(KARG_INVTRANS_XFORM);
|
nuclear@12
|
274 assert(mbuf_xform && mbuf_invtrans);
|
nuclear@12
|
275
|
nuclear@12
|
276 float *mem = (float*)map_mem_buffer(mbuf_xform, MAP_WR);
|
nuclear@12
|
277 memcpy(mem, matrix, 16 * sizeof *mem);
|
nuclear@12
|
278 unmap_mem_buffer(mbuf_xform);
|
nuclear@12
|
279
|
nuclear@12
|
280 mem = (float*)map_mem_buffer(mbuf_invtrans, MAP_WR);
|
nuclear@12
|
281 memcpy(mem, invtrans, 16 * sizeof *mem);
|
nuclear@12
|
282 unmap_mem_buffer(mbuf_invtrans);
|
nuclear@8
|
283 }
|
nuclear@8
|
284
|
nuclear@47
|
285 void set_render_option(int opt, bool val)
|
nuclear@47
|
286 {
|
nuclear@47
|
287 switch(opt) {
|
nuclear@47
|
288 case ROPT_ITER:
|
nuclear@47
|
289 case ROPT_REFL:
|
nuclear@47
|
290 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
291 break;
|
nuclear@47
|
292
|
nuclear@47
|
293 case ROPT_SHAD:
|
nuclear@47
|
294 rinf.cast_shadows = val;
|
nuclear@47
|
295 break;
|
nuclear@47
|
296
|
nuclear@47
|
297 default:
|
nuclear@47
|
298 return;
|
nuclear@47
|
299 }
|
nuclear@47
|
300
|
nuclear@47
|
301 update_render_info();
|
nuclear@47
|
302 }
|
nuclear@47
|
303
|
nuclear@47
|
304 void set_render_option(int opt, int val)
|
nuclear@47
|
305 {
|
nuclear@47
|
306 switch(opt) {
|
nuclear@47
|
307 case ROPT_ITER:
|
nuclear@47
|
308 rinf.max_iter = saved_iter_val = val;
|
nuclear@47
|
309 break;
|
nuclear@47
|
310
|
nuclear@47
|
311 case ROPT_SHAD:
|
nuclear@47
|
312 rinf.cast_shadows = val;
|
nuclear@47
|
313 break;
|
nuclear@47
|
314
|
nuclear@47
|
315 case ROPT_REFL:
|
nuclear@47
|
316 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
317 break;
|
nuclear@47
|
318
|
nuclear@47
|
319 default:
|
nuclear@47
|
320 return;
|
nuclear@47
|
321 }
|
nuclear@47
|
322
|
nuclear@47
|
323 update_render_info();
|
nuclear@47
|
324 }
|
nuclear@47
|
325
|
nuclear@47
|
326 void set_render_option(int opt, float val)
|
nuclear@47
|
327 {
|
nuclear@47
|
328 set_render_option(opt, (int)val);
|
nuclear@47
|
329 }
|
nuclear@47
|
330
|
nuclear@47
|
331 bool get_render_option_bool(int opt)
|
nuclear@47
|
332 {
|
nuclear@47
|
333 switch(opt) {
|
nuclear@47
|
334 case ROPT_ITER:
|
nuclear@47
|
335 return rinf.max_iter;
|
nuclear@47
|
336 case ROPT_SHAD:
|
nuclear@47
|
337 return rinf.cast_shadows;
|
nuclear@47
|
338 case ROPT_REFL:
|
nuclear@47
|
339 return rinf.max_iter == saved_iter_val;
|
nuclear@47
|
340 default:
|
nuclear@47
|
341 break;
|
nuclear@47
|
342 }
|
nuclear@47
|
343 return false;
|
nuclear@47
|
344 }
|
nuclear@47
|
345
|
nuclear@47
|
346 int get_render_option_int(int opt)
|
nuclear@47
|
347 {
|
nuclear@47
|
348 switch(opt) {
|
nuclear@47
|
349 case ROPT_ITER:
|
nuclear@47
|
350 return rinf.max_iter;
|
nuclear@47
|
351 case ROPT_SHAD:
|
nuclear@47
|
352 return rinf.cast_shadows ? 1 : 0;
|
nuclear@47
|
353 case ROPT_REFL:
|
nuclear@47
|
354 return rinf.max_iter == saved_iter_val ? 1 : 0;
|
nuclear@47
|
355 default:
|
nuclear@47
|
356 break;
|
nuclear@47
|
357 }
|
nuclear@47
|
358 return -1;
|
nuclear@47
|
359 }
|
nuclear@47
|
360
|
nuclear@47
|
361 float get_render_option_float(int opt)
|
nuclear@47
|
362 {
|
nuclear@47
|
363 return (float)get_render_option_int(opt);
|
nuclear@47
|
364 }
|
nuclear@47
|
365
|
nuclear@47
|
366 static void update_render_info()
|
nuclear@47
|
367 {
|
nuclear@47
|
368 if(!prog) {
|
nuclear@47
|
369 return;
|
nuclear@47
|
370 }
|
nuclear@47
|
371
|
nuclear@47
|
372 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_RENDER_INFO);
|
nuclear@47
|
373 assert(mbuf);
|
nuclear@47
|
374
|
nuclear@47
|
375 RendInfo *rinf_ptr = (RendInfo*)map_mem_buffer(mbuf, MAP_WR);
|
nuclear@47
|
376 *rinf_ptr = rinf;
|
nuclear@47
|
377 unmap_mem_buffer(mbuf);
|
nuclear@47
|
378 }
|
nuclear@47
|
379
|
nuclear@3
|
380 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg)
|
nuclear@2
|
381 {
|
nuclear@2
|
382 float vfov = M_PI * vfov_deg / 180.0;
|
nuclear@2
|
383 float aspect = (float)w / (float)h;
|
nuclear@2
|
384
|
nuclear@2
|
385 float ysz = 2.0;
|
nuclear@2
|
386 float xsz = aspect * ysz;
|
nuclear@2
|
387
|
nuclear@2
|
388 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
|
nuclear@2
|
389 float py = 1.0 - ((float)y / (float)h) * ysz;
|
nuclear@2
|
390 float pz = 1.0 / tan(0.5 * vfov);
|
nuclear@2
|
391
|
nuclear@43
|
392 float mag = sqrt(px * px + py * py + pz * pz);
|
nuclear@43
|
393
|
nuclear@45
|
394 px = px * RAY_MAG / mag;
|
nuclear@45
|
395 py = py * RAY_MAG / mag;
|
nuclear@45
|
396 pz = pz * RAY_MAG / mag;
|
nuclear@2
|
397
|
nuclear@18
|
398 Ray ray = {{0, 0, 0, 1}, {px, py, -pz, 1}};
|
nuclear@2
|
399 return ray;
|
nuclear@2
|
400 }
|
nuclear@43
|
401
|
nuclear@43
|
402 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret)
|
nuclear@43
|
403 {
|
nuclear@45
|
404 int ysz = MIN(num_nodes, KDIMG_MAX_HEIGHT);
|
nuclear@45
|
405 int columns = (num_nodes - 1) / KDIMG_MAX_HEIGHT + 1;
|
nuclear@45
|
406 int xsz = KDIMG_NODE_WIDTH * columns;
|
nuclear@43
|
407
|
nuclear@43
|
408 printf("creating kdtree image %dx%d (%d nodes)\n", xsz, ysz, num_nodes);
|
nuclear@43
|
409
|
nuclear@43
|
410 float *img = new float[4 * xsz * ysz];
|
nuclear@43
|
411 memset(img, 0, 4 * xsz * ysz * sizeof *img);
|
nuclear@43
|
412
|
nuclear@43
|
413 for(int i=0; i<num_nodes; i++) {
|
nuclear@45
|
414 int x = KDIMG_NODE_WIDTH * (i / KDIMG_MAX_HEIGHT);
|
nuclear@45
|
415 int y = i % KDIMG_MAX_HEIGHT;
|
nuclear@45
|
416
|
nuclear@45
|
417 float *ptr = img + (y * xsz + x) * 4;
|
nuclear@43
|
418
|
nuclear@43
|
419 *ptr++ = kdtree[i].aabb.min[0];
|
nuclear@43
|
420 *ptr++ = kdtree[i].aabb.min[1];
|
nuclear@43
|
421 *ptr++ = kdtree[i].aabb.min[2];
|
nuclear@43
|
422 *ptr++ = 0.0;
|
nuclear@43
|
423
|
nuclear@43
|
424 *ptr++ = kdtree[i].aabb.max[0];
|
nuclear@43
|
425 *ptr++ = kdtree[i].aabb.max[1];
|
nuclear@43
|
426 *ptr++ = kdtree[i].aabb.max[2];
|
nuclear@43
|
427 *ptr++ = 0.0;
|
nuclear@43
|
428
|
nuclear@43
|
429 for(int j=0; j<MAX_NODE_FACES; j++) {
|
nuclear@43
|
430 *ptr++ = j < kdtree[i].num_faces ? (float)kdtree[i].face_idx[j] : 0.0f;
|
nuclear@43
|
431 }
|
nuclear@43
|
432
|
nuclear@43
|
433 *ptr++ = (float)kdtree[i].num_faces;
|
nuclear@43
|
434 *ptr++ = (float)kdtree[i].left;
|
nuclear@43
|
435 *ptr++ = (float)kdtree[i].right;
|
nuclear@43
|
436 *ptr++ = 0.0;
|
nuclear@43
|
437 }
|
nuclear@43
|
438
|
nuclear@43
|
439 if(xsz_ret) *xsz_ret = xsz;
|
nuclear@43
|
440 if(ysz_ret) *ysz_ret = ysz;
|
nuclear@43
|
441 return img;
|
nuclear@43
|
442 }
|