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nuclear@0
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1 #include <stdio.h>
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nuclear@8
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2 #include <string.h>
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3 #include <math.h>
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4 #include <assert.h>
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5
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6 #ifndef __APPLE__
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7 #include <GL/gl.h>
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8 #include <GL/glu.h>
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9 #else
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10 #include <OpenGL/gl.h>
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11 #include <OpenGL/glu.h>
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12 #endif
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13
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14 #include "ocl.h"
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15 #include "mesh.h"
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16
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17 // kernel arguments
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18 enum {
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19 KARG_FRAMEBUFFER,
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20 KARG_RENDER_INFO,
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21 KARG_FACES,
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22 KARG_MATLIB,
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23 KARG_LIGHTS,
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24 KARG_PRIM_RAYS,
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25 KARG_XFORM,
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26 KARG_INVTRANS_XFORM
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27 };
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28
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29 struct RendInfo {
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30 int xsz, ysz;
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31 int num_faces, num_lights;
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32 int max_iter;
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33 };
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34
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35 struct Ray {
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36 float origin[4], dir[4];
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37 };
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38
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39 struct Light {
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40 float pos[4], color[4];
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41 };
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42
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43 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg);
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44
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45 static Ray *prim_rays;
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46 static CLProgram *prog;
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47 static int global_size;
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48
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49 static Face faces[] = {
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50 {/* face0 */
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51 {
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52 {{-1, 0, 0, 0}, {0, 0, -1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
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53 {{0, 1, 0, 0}, {0, 0, -1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
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54 {{1, 0, 0, 0}, {0, 0, -1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}
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55 },
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56 {0, 0, -1, 0}, 0, {0, 0, 0}
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57 },
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58 {/* face1 */
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59 {
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60 {{-5, 0, -3, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
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61 {{0, 0, 3, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
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62 {{5, 0, -3, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}
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63 },
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64 {0, 1, 0, 0}, 1, {0, 0, 0}
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65 }
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66 };
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67
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68 static Material matlib[] = {
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69 {{1, 0, 0, 1}, {1, 1, 1, 1}, 0, 0, 60.0, 0},
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70 {{0.2, 0.8, 0.3, 1}, {0, 0, 0, 0}, 0, 0, 0, 0}
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71 };
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72
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73 static Light lightlist[] = {
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74 {{-10, 10, -20, 0}, {1, 1, 1, 1}}
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75 };
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76
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77
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78 static RendInfo rinf;
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79
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80
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81 bool init_renderer(int xsz, int ysz)
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82 {
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83 // render info
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84 rinf.xsz = xsz;
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85 rinf.ysz = ysz;
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86 rinf.num_faces = sizeof faces / sizeof *faces;
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87 rinf.num_lights = sizeof lightlist / sizeof *lightlist;
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88 rinf.max_iter = 6;
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89
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90 /* calculate primary rays */
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91 prim_rays = new Ray[xsz * ysz];
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92
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93 for(int i=0; i<ysz; i++) {
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94 for(int j=0; j<xsz; j++) {
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95 prim_rays[i * xsz + j] = get_primary_ray(j, i, xsz, ysz, 45.0);
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96 }
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97 }
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98
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99 /* setup opencl */
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100 prog = new CLProgram("render");
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101 if(!prog->load("rt.cl")) {
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102 return false;
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103 }
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104
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105 /* setup argument buffers */
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106 prog->set_arg_buffer(KARG_FRAMEBUFFER, ARG_WR, xsz * ysz * 4 * sizeof(float));
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107 prog->set_arg_buffer(KARG_RENDER_INFO, ARG_RD, sizeof rinf, &rinf);
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108 prog->set_arg_buffer(KARG_FACES, ARG_RD, sizeof faces, faces);
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109 prog->set_arg_buffer(KARG_MATLIB, ARG_RD, sizeof matlib, matlib);
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110 prog->set_arg_buffer(KARG_LIGHTS, ARG_RD, sizeof lightlist, lightlist);
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111 prog->set_arg_buffer(KARG_PRIM_RAYS, ARG_RD, xsz * ysz * sizeof *prim_rays, prim_rays);
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112 prog->set_arg_buffer(KARG_XFORM, ARG_RD, 16 * sizeof(float));
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113 prog->set_arg_buffer(KARG_INVTRANS_XFORM, ARG_RD, 16 * sizeof(float));
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114
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115 delete [] prim_rays;
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116
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117 global_size = xsz * ysz;
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118 return true;
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119 }
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120
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121 void destroy_renderer()
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122 {
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123 delete prog;
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124 }
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125
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126 bool render()
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127 {
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128 if(!prog->run(1, global_size)) {
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129 return false;
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130 }
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131
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132 CLMemBuffer *mbuf = prog->get_arg_buffer(0);
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133 void *fb = map_mem_buffer(mbuf, MAP_RD);
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134 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rinf.xsz, rinf.ysz, GL_RGBA, GL_FLOAT, fb);
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135 unmap_mem_buffer(mbuf);
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136 return true;
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137 }
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138
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139 void dbg_render_gl()
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140 {
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141 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
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142
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143 glDisable(GL_TEXTURE_2D);
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144 glEnable(GL_DEPTH_TEST);
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145
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146 glMatrixMode(GL_PROJECTION);
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147 glPushMatrix();
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148 glLoadIdentity();
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149 gluPerspective(45.0, (float)rinf.xsz / (float)rinf.ysz, 0.5, 1000.0);
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150
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151 glBegin(GL_TRIANGLES);
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152 for(int i=0; i<rinf.num_faces; i++) {
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153 Material *mat = matlib + faces[i].matid;
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154 glColor3f(mat->kd[0], mat->kd[1], mat->kd[2]);
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155
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156 for(int j=0; j<3; j++) {
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157 float *pos = faces[i].v[j].pos;
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158 glVertex3f(pos[0], pos[1], pos[2]);
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159 }
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160 }
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161 glEnd();
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162
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163 glPopMatrix();
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164 glPopAttrib();
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165 }
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166
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167 void set_xform(float *matrix, float *invtrans)
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168 {
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169 CLMemBuffer *mbuf_xform = prog->get_arg_buffer(KARG_XFORM);
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170 CLMemBuffer *mbuf_invtrans = prog->get_arg_buffer(KARG_INVTRANS_XFORM);
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171 assert(mbuf_xform && mbuf_invtrans);
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172
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173 float *mem = (float*)map_mem_buffer(mbuf_xform, MAP_WR);
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174 memcpy(mem, matrix, 16 * sizeof *mem);
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175 printf("-- xform:\n");
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176 for(int i=0; i<16; i++) {
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177 printf("%2.3f\t", mem[i]);
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178 if(i % 4 == 3) putchar('\n');
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179 }
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180 unmap_mem_buffer(mbuf_xform);
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181
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182 mem = (float*)map_mem_buffer(mbuf_invtrans, MAP_WR);
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183 memcpy(mem, invtrans, 16 * sizeof *mem);
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184 printf("-- inverse-transpose:\n");
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185 for(int i=0; i<16; i++) {
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186 printf("%2.3f\t", mem[i]);
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187 if(i % 4 == 3) putchar('\n');
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188 }
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189 unmap_mem_buffer(mbuf_invtrans);
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190 }
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191
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192 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg)
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193 {
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194 float vfov = M_PI * vfov_deg / 180.0;
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195 float aspect = (float)w / (float)h;
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196
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197 float ysz = 2.0;
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198 float xsz = aspect * ysz;
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199
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200 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
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201 float py = 1.0 - ((float)y / (float)h) * ysz;
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202 float pz = 1.0 / tan(0.5 * vfov);
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203
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204 px *= 100.0;
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205 py *= 100.0;
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206 pz *= 100.0;
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207
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208 Ray ray = {{0, 0, 0, 1}, {px, py, -pz, 1}};
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209 return ray;
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210 }
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