rev |
line source |
John@15
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1 #include <math.h>
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nuclear@25
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2 #include <float.h>
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nuclear@26
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3 #include <assert.h>
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nuclear@22
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4 #include "scene.h"
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nuclear@27
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5 #include "ogl.h"
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nuclear@6
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6
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nuclear@26
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7
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nuclear@27
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8 static void draw_kdtree(const KDNode *node, int level = 0);
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9 static bool build_kdtree(KDNode *kd, int level = 0);
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10 static float eval_cost(const std::list<const Face*> &faces, const AABBox &aabb, int axis, float par_sarea = 1.0);
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11 static void free_kdtree(KDNode *node);
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12 static int kdtree_depth(const KDNode *node);
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13 static void print_item_counts(const KDNode *node, int level);
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14
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15
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16 static int accel_param[NUM_ACCEL_PARAMS] = {
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17 75, // max tree depth
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18 0, // max items per node (0 means ignore limit)
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19 5, // estimated traversal cost
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20 15 // estimated interseciton cost
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21 };
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22
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nuclear@26
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23
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nuclear@26
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24 void set_accel_param(int p, int v)
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25 {
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26 assert(p >= 0 && p < NUM_ACCEL_PARAMS);
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27 accel_param[p] = v;
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28 }
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29
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30
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John@15
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31 #define FEQ(a, b) (fabs((a) - (b)) < 1e-8)
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John@15
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32 bool Face::operator ==(const Face &f) const
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John@15
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33 {
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John@15
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34 for(int i=0; i<3; i++) {
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John@15
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35 for(int j=0; j<3; j++) {
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John@15
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36 if(!FEQ(v[i].pos[j], f.v[i].pos[j])) {
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John@15
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37 return false;
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John@15
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38 }
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John@15
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39 if(!FEQ(v[i].normal[j], f.v[i].normal[j])) {
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John@15
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40 return false;
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John@15
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41 }
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John@15
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42 }
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John@15
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43 if(!FEQ(normal[i], f.normal[i])) {
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John@15
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44 return false;
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John@15
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45 }
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John@15
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46 }
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John@15
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47 return true;
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John@15
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48 }
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John@15
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49
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nuclear@25
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50 float AABBox::calc_surface_area() const
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nuclear@25
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51 {
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nuclear@25
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52 float area1 = (max[0] - min[0]) * (max[1] - min[1]);
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53 float area2 = (max[3] - min[3]) * (max[1] - min[1]);
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nuclear@25
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54 float area3 = (max[0] - min[0]) * (max[3] - min[3]);
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55
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nuclear@25
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56 return 2.0f * (area1 + area2 + area3);
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nuclear@25
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57 }
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nuclear@25
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58
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nuclear@26
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59 KDNode::KDNode()
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nuclear@26
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60 {
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nuclear@26
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61 axis = 0;
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nuclear@26
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62 pt = 0.0;
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63 left = right = 0;
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64 num_faces = 0;
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65 }
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66
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67
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68 Scene::Scene()
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69 {
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70 facebuf = 0;
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71 num_faces = -1;
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72 kdtree = 0;
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nuclear@24
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73 }
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nuclear@24
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74
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nuclear@24
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75 Scene::~Scene()
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nuclear@24
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76 {
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77 delete [] facebuf;
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78 }
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79
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nuclear@13
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80 bool Scene::add_mesh(Mesh *m)
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nuclear@13
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81 {
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nuclear@13
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82 // make sure triangles have material ids
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83 for(size_t i=0; i<m->faces.size(); i++) {
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84 m->faces[i].matid = m->matid;
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85 }
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86
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87 try {
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88 meshes.push_back(m);
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89 }
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90 catch(...) {
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91 return false;
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92 }
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93
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94 // invalidate facebuffer and count
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95 delete [] facebuf;
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96 facebuf = 0;
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97 num_faces = -1;
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98
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99 return true;
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100 }
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nuclear@13
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101
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John@14
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102 int Scene::get_num_meshes() const
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John@14
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103 {
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John@14
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104 return (int)meshes.size();
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John@14
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105 }
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John@14
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106
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nuclear@13
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107 int Scene::get_num_faces() const
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nuclear@13
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108 {
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109 if(num_faces >= 0) {
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110 return num_faces;
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111 }
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112
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113 num_faces = 0;
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114 for(size_t i=0; i<meshes.size(); i++) {
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nuclear@13
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115 num_faces += meshes[i]->faces.size();
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nuclear@13
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116 }
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nuclear@13
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117 return num_faces;
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nuclear@13
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118 }
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nuclear@13
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119
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John@14
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120 int Scene::get_num_materials() const
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John@14
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121 {
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John@14
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122 return (int)matlib.size();
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John@14
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123 }
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John@14
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124
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John@14
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125 Material *Scene::get_materials()
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John@14
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126 {
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John@14
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127 if(matlib.empty()) {
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John@14
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128 return 0;
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John@14
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129 }
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John@14
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130 return &matlib[0];
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John@14
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131 }
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John@14
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132
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John@14
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133 const Material *Scene::get_materials() const
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John@14
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134 {
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John@14
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135 if(matlib.empty()) {
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John@14
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136 return 0;
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John@14
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137 }
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John@14
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138 return &matlib[0];
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John@14
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139 }
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nuclear@24
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140
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nuclear@24
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141 const Face *Scene::get_face_buffer() const
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nuclear@24
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142 {
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nuclear@24
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143 if(facebuf) {
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nuclear@24
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144 return facebuf;
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145 }
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nuclear@24
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146
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nuclear@24
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147 int num_meshes = get_num_meshes();
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148
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nuclear@24
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149 printf("constructing face buffer with %d faces (out of %d meshes)\n", get_num_faces(), num_meshes);
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150 facebuf = new Face[num_faces];
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151 Face *fptr = facebuf;
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152
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153 for(int i=0; i<num_meshes; i++) {
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154 for(size_t j=0; j<meshes[i]->faces.size(); j++) {
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155 *fptr++ = meshes[i]->faces[j];
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156 }
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157 }
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158 return facebuf;
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159 }
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160
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161
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nuclear@27
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162 void Scene::draw_kdtree() const
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nuclear@27
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163 {
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nuclear@27
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164 glPushAttrib(GL_ENABLE_BIT);
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165 glDisable(GL_LIGHTING);
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166 glDepthMask(0);
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167
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nuclear@27
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168 glBegin(GL_LINES);
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169 ::draw_kdtree(kdtree, 0);
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170 glEnd();
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171
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172 glDepthMask(1);
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173 glPopAttrib();
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174 }
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175
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nuclear@27
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176 static float palette[][3] = {
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177 {0, 1, 0},
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178 {0, 1, 0},
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179 {0, 1, 0},
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180 {1, 0, 0},
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nuclear@27
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181 {1, 0, 0},
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182 {1, 0, 0},
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nuclear@27
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183 {0, 0, 1},
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184 {0, 0, 1},
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185 {0, 0, 1},
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nuclear@27
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186 {1, 1, 0},
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nuclear@27
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187 {1, 1, 0},
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nuclear@27
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188 {1, 1, 0},
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nuclear@27
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189 {0, 0, 1},
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190 {0, 0, 1},
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nuclear@27
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191 {0, 0, 1},
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192 {1, 0, 1},
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193 {1, 0, 1},
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194 {1, 0, 1}
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nuclear@27
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195 };
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nuclear@27
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196 static int pal_size = sizeof palette / sizeof *palette;
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197
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nuclear@27
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198 static void draw_kdtree(const KDNode *node, int level)
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nuclear@27
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199 {
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200 if(!node) return;
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201
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nuclear@27
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202 draw_kdtree(node->left, level + 1);
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203 draw_kdtree(node->right, level + 1);
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204
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nuclear@27
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205 glColor3fv(palette[level % pal_size]);
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206
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207 glVertex3fv(node->aabb.min);
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208 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
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209 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
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210 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
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211 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
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212 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
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213 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
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214 glVertex3fv(node->aabb.min);
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215
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216 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
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217 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
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218 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
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219 glVertex3fv(node->aabb.max);
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220 glVertex3fv(node->aabb.max);
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221 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
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nuclear@27
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222 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
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223 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
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224
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nuclear@27
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225 glVertex3fv(node->aabb.min);
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226 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
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227 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
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228 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
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229 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
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nuclear@27
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230 glVertex3fv(node->aabb.max);
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nuclear@27
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231 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
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nuclear@27
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232 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
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nuclear@27
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233 }
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nuclear@27
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234
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nuclear@27
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235 bool Scene::build_kdtree()
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nuclear@24
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236 {
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nuclear@24
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237 const Face *faces = get_face_buffer();
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nuclear@24
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238 int num_faces = get_num_faces();
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nuclear@24
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239
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nuclear@25
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240 printf("Constructing kd-tree out of %d faces ...\n", num_faces);
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nuclear@25
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241
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nuclear@27
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242 int icost = accel_param[ACCEL_PARAM_COST_INTERSECT];
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nuclear@27
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243 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
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nuclear@27
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244 printf(" max items per leaf: %d\n", accel_param[ACCEL_PARAM_MAX_NODE_ITEMS]);
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nuclear@27
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245 printf(" SAH parameters - tcost: %d - icost: %d\n", tcost, icost);
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nuclear@27
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246
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nuclear@25
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247 free_kdtree(kdtree);
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nuclear@25
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248 kdtree = new KDNode;
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nuclear@25
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249
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nuclear@25
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250 /* Start the construction of the kdtree by adding all faces of the scene
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nuclear@25
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251 * to the new root node. At the same time calculate the root's AABB.
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nuclear@25
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252 */
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nuclear@25
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253 kdtree->aabb.min[0] = kdtree->aabb.min[1] = kdtree->aabb.min[2] = FLT_MAX;
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nuclear@25
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254 kdtree->aabb.max[0] = kdtree->aabb.max[1] = kdtree->aabb.max[2] = -FLT_MAX;
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nuclear@25
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255
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nuclear@24
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256 for(int i=0; i<num_faces; i++) {
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nuclear@25
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257 const Face *face = faces + i;
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nuclear@25
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258
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nuclear@25
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259 // for each vertex of the face ...
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nuclear@25
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260 for(int j=0; j<3; j++) {
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nuclear@25
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261 const float *pos = face->v[j].pos;
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nuclear@25
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262
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nuclear@25
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263 // for each element (xyz) of the position vector ...
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nuclear@25
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264 for(int k=0; k<3; k++) {
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nuclear@25
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265 if(pos[k] < kdtree->aabb.min[k]) {
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nuclear@25
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266 kdtree->aabb.min[k] = pos[k];
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nuclear@25
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267 }
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nuclear@25
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268 if(pos[k] > kdtree->aabb.max[k]) {
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nuclear@25
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269 kdtree->aabb.max[k] = pos[k];
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nuclear@25
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270 }
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nuclear@25
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271 }
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nuclear@25
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272 }
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nuclear@25
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273
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nuclear@25
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274 kdtree->faces.push_back(face); // add the face
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nuclear@26
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275 kdtree->num_faces++;
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nuclear@24
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276 }
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nuclear@24
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277
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nuclear@26
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278 // calculate the heuristic for the root
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nuclear@26
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279 kdtree->cost = eval_cost(kdtree->faces, kdtree->aabb, kdtree->axis);
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nuclear@26
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280
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nuclear@25
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281 // now proceed splitting the root recursively
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nuclear@27
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282 if(!::build_kdtree(kdtree)) {
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nuclear@27
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283 fprintf(stderr, "failed to build kdtree\n");
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nuclear@27
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284 return false;
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nuclear@27
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285 }
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nuclear@27
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286
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nuclear@27
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287 printf(" tree depth: %d\n", kdtree_depth(kdtree));
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nuclear@27
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288 print_item_counts(kdtree, 0);
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nuclear@27
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289 return true;
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nuclear@24
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290 }
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nuclear@24
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291
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nuclear@27
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292 static bool build_kdtree(KDNode *kd, int level)
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nuclear@24
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293 {
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nuclear@26
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294 int opt_max_items = accel_param[ACCEL_PARAM_MAX_NODE_ITEMS];
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nuclear@27
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295 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
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nuclear@27
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296
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nuclear@27
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297 if(kd->num_faces == 0) {
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nuclear@27
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298 return true;
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nuclear@25
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299 }
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nuclear@25
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300
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nuclear@27
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301 int axis = level % 3;
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nuclear@27
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302 //float parent_sa = kd->aabb.calc_surface_area();
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nuclear@26
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303
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nuclear@26
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304 float best_cost[2], best_sum_cost = FLT_MAX;
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nuclear@26
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305 float best_split;
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nuclear@26
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306
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nuclear@26
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307 std::list<const Face*>::iterator it = kd->faces.begin();
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nuclear@26
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308 while(it != kd->faces.end()) {
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nuclear@26
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309 const Face *face = *it++;
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nuclear@26
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310
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nuclear@26
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311 for(int i=0; i<3; i++) {
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nuclear@26
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312 AABBox aabb_left, aabb_right;
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nuclear@26
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313 const float *split = face->v[i].pos;
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nuclear@26
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314
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nuclear@26
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315 aabb_left = aabb_right = kd->aabb;
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nuclear@26
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316 aabb_left.max[axis] = split[axis];
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nuclear@26
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317 aabb_right.min[axis] = split[axis];
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nuclear@26
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318
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nuclear@26
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319 float left_cost = eval_cost(kd->faces, aabb_left, axis);
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nuclear@26
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320 float right_cost = eval_cost(kd->faces, aabb_right, axis);
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nuclear@27
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321 float sum_cost = left_cost + right_cost - tcost; // tcost is added twice
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nuclear@26
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322
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nuclear@26
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323 if(sum_cost < best_sum_cost) {
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nuclear@26
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324 best_cost[0] = left_cost;
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nuclear@26
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325 best_cost[1] = right_cost;
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nuclear@26
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326 best_sum_cost = sum_cost;
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nuclear@26
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327 best_split = split[axis];
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nuclear@26
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328 }
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nuclear@26
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329 }
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nuclear@26
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330 }
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nuclear@26
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331
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nuclear@27
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332 printf("current cost: %f, best_cost: %f\n", kd->cost, best_sum_cost);
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nuclear@27
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333 if(best_sum_cost > kd->cost && (opt_max_items == 0 || kd->num_faces <= opt_max_items)) {
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nuclear@27
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334 return true; // stop splitting if it doesn't reduce the cost
|
nuclear@26
|
335 }
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nuclear@26
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336 kd->pt = best_split;
|
nuclear@26
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337
|
nuclear@26
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338 // create the two children
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nuclear@26
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339 KDNode *kdleft, *kdright;
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nuclear@26
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340 kdleft = new KDNode;
|
nuclear@26
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341 kdright = new KDNode;
|
nuclear@26
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342
|
nuclear@26
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343 kdleft->aabb = kdright->aabb = kd->aabb;
|
nuclear@26
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344
|
nuclear@26
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345 kdleft->aabb.max[axis] = best_split;
|
nuclear@26
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346 kdright->aabb.min[axis] = best_split;
|
nuclear@26
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347
|
nuclear@26
|
348 kdleft->cost = best_cost[0];
|
nuclear@26
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349 kdright->cost = best_cost[1];
|
nuclear@26
|
350
|
nuclear@27
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351 //kdleft->axis = kdright->axis = (axis + 1) % 3;
|
nuclear@27
|
352
|
nuclear@26
|
353 it = kd->faces.begin();
|
nuclear@26
|
354 while(it != kd->faces.end()) {
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nuclear@26
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355 const Face *face = *it++;
|
nuclear@26
|
356
|
nuclear@26
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357 if(face->v[0].pos[axis] < best_split ||
|
nuclear@26
|
358 face->v[1].pos[axis] < best_split ||
|
nuclear@26
|
359 face->v[2].pos[axis] < best_split) {
|
nuclear@26
|
360 kdleft->faces.push_back(face);
|
nuclear@26
|
361 kdleft->num_faces++;
|
nuclear@26
|
362 }
|
nuclear@26
|
363 if(face->v[0].pos[axis] >= best_split ||
|
nuclear@26
|
364 face->v[1].pos[axis] >= best_split ||
|
nuclear@26
|
365 face->v[2].pos[axis] >= best_split) {
|
nuclear@26
|
366 kdright->faces.push_back(face);
|
nuclear@26
|
367 kdright->num_faces++;
|
nuclear@26
|
368 }
|
nuclear@26
|
369 }
|
nuclear@27
|
370 kd->faces.clear(); // only leaves have faces
|
nuclear@26
|
371
|
nuclear@26
|
372 kd->left = kdleft;
|
nuclear@26
|
373 kd->right = kdright;
|
nuclear@27
|
374
|
nuclear@27
|
375 return build_kdtree(kd->left, level + 1) && build_kdtree(kd->right, level + 1);
|
nuclear@26
|
376 }
|
nuclear@26
|
377
|
nuclear@27
|
378 static float eval_cost(const std::list<const Face*> &faces, const AABBox &aabb, int axis, float par_sarea)
|
nuclear@26
|
379 {
|
nuclear@26
|
380 int num_inside = 0;
|
nuclear@26
|
381 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
|
nuclear@26
|
382 int icost = accel_param[ACCEL_PARAM_COST_INTERSECT];
|
nuclear@26
|
383
|
nuclear@26
|
384 std::list<const Face*>::const_iterator it = faces.begin();
|
nuclear@26
|
385 while(it != faces.end()) {
|
nuclear@26
|
386 const Face *face = *it++;
|
nuclear@26
|
387
|
nuclear@26
|
388 for(int i=0; i<3; i++) {
|
nuclear@26
|
389 if(face->v[i].pos[axis] >= aabb.min[axis] && face->v[i].pos[axis] < aabb.max[axis]) {
|
nuclear@26
|
390 num_inside++;
|
nuclear@26
|
391 break;
|
nuclear@26
|
392 }
|
nuclear@26
|
393 }
|
nuclear@26
|
394 }
|
nuclear@26
|
395
|
nuclear@27
|
396 float sarea = aabb.calc_surface_area();
|
nuclear@27
|
397 if(sarea < 1e-8) {
|
nuclear@27
|
398 return FLT_MAX; // heavily penalize 0-area voxels
|
nuclear@27
|
399 }
|
nuclear@27
|
400
|
nuclear@27
|
401 return tcost + (sarea / par_sarea) * num_inside * icost;
|
nuclear@24
|
402 }
|
nuclear@25
|
403
|
nuclear@25
|
404 static void free_kdtree(KDNode *node)
|
nuclear@25
|
405 {
|
nuclear@25
|
406 if(node) {
|
nuclear@25
|
407 free_kdtree(node->left);
|
nuclear@25
|
408 free_kdtree(node->right);
|
nuclear@25
|
409 delete node;
|
nuclear@25
|
410 }
|
nuclear@25
|
411 }
|
nuclear@27
|
412
|
nuclear@27
|
413 static int kdtree_depth(const KDNode *node)
|
nuclear@27
|
414 {
|
nuclear@27
|
415 if(!node) return 0;
|
nuclear@27
|
416
|
nuclear@27
|
417 int left = kdtree_depth(node->left);
|
nuclear@27
|
418 int right = kdtree_depth(node->right);
|
nuclear@27
|
419 return (left > right ? left : right) + 1;
|
nuclear@27
|
420 }
|
nuclear@27
|
421
|
nuclear@27
|
422 static void print_item_counts(const KDNode *node, int level)
|
nuclear@27
|
423 {
|
nuclear@27
|
424 if(!node) return;
|
nuclear@27
|
425
|
nuclear@27
|
426 for(int i=0; i<level; i++) {
|
nuclear@27
|
427 fputs(" ", stdout);
|
nuclear@27
|
428 }
|
nuclear@27
|
429 printf("- %d (cost: %f)\n", node->num_faces, node->cost);
|
nuclear@27
|
430
|
nuclear@27
|
431 print_item_counts(node->left, level + 1);
|
nuclear@27
|
432 print_item_counts(node->right, level + 1);
|
nuclear@27
|
433 }
|