clray
view src/scene.cc @ 28:97cfd9675310
trying to pass the kdtree to the kernel
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 21 Aug 2010 03:42:49 +0100 |
parents | 8b2f2ad14ae7 |
children | 353d80127627 |
line source
1 #include <math.h>
2 #include <float.h>
3 #include <assert.h>
4 #include "scene.h"
5 #include "ogl.h"
8 static void draw_kdtree(const KDNode *node, int level = 0);
9 static bool build_kdtree(KDNode *kd, int level = 0);
10 static float eval_cost(const std::list<const Face*> &faces, const AABBox &aabb, int axis, float par_sarea = 1.0);
11 static void free_kdtree(KDNode *node);
12 static void kdtree_gpu_flatten(KDNodeGPU *kdbuf, int idx, const KDNode *node, const Face *facebuf);
13 static void print_item_counts(const KDNode *node, int level);
16 static int accel_param[NUM_ACCEL_PARAMS] = {
17 40, // max tree depth
18 0, // max items per node (0 means ignore limit)
19 5, // estimated traversal cost
20 15 // estimated interseciton cost
21 };
24 void set_accel_param(int p, int v)
25 {
26 assert(p >= 0 && p < NUM_ACCEL_PARAMS);
27 accel_param[p] = v;
28 }
31 #define FEQ(a, b) (fabs((a) - (b)) < 1e-8)
32 bool Face::operator ==(const Face &f) const
33 {
34 for(int i=0; i<3; i++) {
35 for(int j=0; j<3; j++) {
36 if(!FEQ(v[i].pos[j], f.v[i].pos[j])) {
37 return false;
38 }
39 if(!FEQ(v[i].normal[j], f.v[i].normal[j])) {
40 return false;
41 }
42 }
43 if(!FEQ(normal[i], f.normal[i])) {
44 return false;
45 }
46 }
47 return true;
48 }
50 float AABBox::calc_surface_area() const
51 {
52 float area1 = (max[0] - min[0]) * (max[1] - min[1]);
53 float area2 = (max[3] - min[3]) * (max[1] - min[1]);
54 float area3 = (max[0] - min[0]) * (max[3] - min[3]);
56 return 2.0f * (area1 + area2 + area3);
57 }
59 KDNode::KDNode()
60 {
61 axis = 0;
62 pt = 0.0;
63 left = right = 0;
64 num_faces = 0;
65 }
68 Scene::Scene()
69 {
70 facebuf = 0;
71 num_faces = -1;
72 kdtree = 0;
73 num_kdnodes = -1;
74 kdbuf = 0;
75 }
77 Scene::~Scene()
78 {
79 delete [] facebuf;
80 delete [] kdbuf;
81 free_kdtree(kdtree);
82 }
84 bool Scene::add_mesh(Mesh *m)
85 {
86 // make sure triangles have material ids
87 for(size_t i=0; i<m->faces.size(); i++) {
88 m->faces[i].matid = m->matid;
89 }
91 try {
92 meshes.push_back(m);
93 }
94 catch(...) {
95 return false;
96 }
98 // invalidate facebuffer and count
99 delete [] facebuf;
100 facebuf = 0;
101 num_faces = -1;
103 return true;
104 }
106 int Scene::get_num_meshes() const
107 {
108 return (int)meshes.size();
109 }
111 int Scene::get_num_faces() const
112 {
113 if(num_faces >= 0) {
114 return num_faces;
115 }
117 num_faces = 0;
118 for(size_t i=0; i<meshes.size(); i++) {
119 num_faces += meshes[i]->faces.size();
120 }
121 return num_faces;
122 }
124 int Scene::get_num_materials() const
125 {
126 return (int)matlib.size();
127 }
129 Material *Scene::get_materials()
130 {
131 if(matlib.empty()) {
132 return 0;
133 }
134 return &matlib[0];
135 }
137 const Material *Scene::get_materials() const
138 {
139 if(matlib.empty()) {
140 return 0;
141 }
142 return &matlib[0];
143 }
145 const Face *Scene::get_face_buffer() const
146 {
147 if(facebuf) {
148 return facebuf;
149 }
151 int num_meshes = get_num_meshes();
153 printf("constructing face buffer with %d faces (out of %d meshes)\n", get_num_faces(), num_meshes);
154 facebuf = new Face[num_faces];
155 Face *fptr = facebuf;
157 for(int i=0; i<num_meshes; i++) {
158 for(size_t j=0; j<meshes[i]->faces.size(); j++) {
159 *fptr++ = meshes[i]->faces[j];
160 }
161 }
162 return facebuf;
163 }
165 const KDNodeGPU *Scene::get_kdtree_buffer() const
166 {
167 if(kdbuf) {
168 return kdbuf;
169 }
171 if(!kdtree) {
172 ((Scene*)this)->build_kdtree();
173 }
175 if(!get_num_kdnodes()) {
176 return 0;
177 }
179 kdbuf = new KDNodeGPU[num_kdnodes + 1];
180 kdtree_gpu_flatten(kdbuf, 1, kdtree, get_face_buffer());
181 return kdbuf;
182 }
184 int Scene::get_num_kdnodes() const
185 {
186 if(num_kdnodes >= 0) {
187 return num_kdnodes;
188 }
190 num_kdnodes = kdtree_nodes(kdtree);
191 return num_kdnodes;
192 }
195 void Scene::draw_kdtree() const
196 {
197 glPushAttrib(GL_ENABLE_BIT);
198 glDisable(GL_LIGHTING);
199 glDepthMask(0);
201 glBegin(GL_LINES);
202 ::draw_kdtree(kdtree, 0);
203 glEnd();
205 glDepthMask(1);
206 glPopAttrib();
207 }
209 static float palette[][3] = {
210 {0, 1, 0},
211 {1, 0, 0},
212 {0, 0, 1},
213 {1, 1, 0},
214 {0, 0, 1},
215 {1, 0, 1}
216 };
217 static int pal_size = sizeof palette / sizeof *palette;
219 static void draw_kdtree(const KDNode *node, int level)
220 {
221 if(!node) return;
223 draw_kdtree(node->left, level + 1);
224 draw_kdtree(node->right, level + 1);
226 glColor3fv(palette[level % pal_size]);
228 glVertex3fv(node->aabb.min);
229 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
230 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
231 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
232 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
233 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
234 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
235 glVertex3fv(node->aabb.min);
237 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
238 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
239 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
240 glVertex3fv(node->aabb.max);
241 glVertex3fv(node->aabb.max);
242 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
243 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
244 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
246 glVertex3fv(node->aabb.min);
247 glVertex3f(node->aabb.min[0], node->aabb.min[1], node->aabb.max[2]);
248 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.min[2]);
249 glVertex3f(node->aabb.max[0], node->aabb.min[1], node->aabb.max[2]);
250 glVertex3f(node->aabb.max[0], node->aabb.max[1], node->aabb.min[2]);
251 glVertex3fv(node->aabb.max);
252 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
253 glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
254 }
256 bool Scene::build_kdtree()
257 {
258 const Face *faces = get_face_buffer();
259 int num_faces = get_num_faces();
261 printf("Constructing kd-tree out of %d faces ...\n", num_faces);
263 int icost = accel_param[ACCEL_PARAM_COST_INTERSECT];
264 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
265 printf(" max items per leaf: %d\n", accel_param[ACCEL_PARAM_MAX_NODE_ITEMS]);
266 printf(" SAH parameters - tcost: %d - icost: %d\n", tcost, icost);
268 free_kdtree(kdtree);
269 kdtree = new KDNode;
271 /* Start the construction of the kdtree by adding all faces of the scene
272 * to the new root node. At the same time calculate the root's AABB.
273 */
274 kdtree->aabb.min[0] = kdtree->aabb.min[1] = kdtree->aabb.min[2] = FLT_MAX;
275 kdtree->aabb.max[0] = kdtree->aabb.max[1] = kdtree->aabb.max[2] = -FLT_MAX;
277 for(int i=0; i<num_faces; i++) {
278 const Face *face = faces + i;
280 // for each vertex of the face ...
281 for(int j=0; j<3; j++) {
282 const float *pos = face->v[j].pos;
284 // for each element (xyz) of the position vector ...
285 for(int k=0; k<3; k++) {
286 if(pos[k] < kdtree->aabb.min[k]) {
287 kdtree->aabb.min[k] = pos[k];
288 }
289 if(pos[k] > kdtree->aabb.max[k]) {
290 kdtree->aabb.max[k] = pos[k];
291 }
292 }
293 }
295 kdtree->faces.push_back(face); // add the face
296 kdtree->num_faces++;
297 }
299 // calculate the heuristic for the root
300 kdtree->cost = eval_cost(kdtree->faces, kdtree->aabb, kdtree->axis);
302 // now proceed splitting the root recursively
303 if(!::build_kdtree(kdtree)) {
304 fprintf(stderr, "failed to build kdtree\n");
305 return false;
306 }
308 printf(" tree depth: %d\n", kdtree_depth(kdtree));
309 print_item_counts(kdtree, 0);
310 return true;
311 }
313 static bool build_kdtree(KDNode *kd, int level)
314 {
315 int opt_max_depth = accel_param[ACCEL_PARAM_MAX_TREE_DEPTH];
316 int opt_max_items = accel_param[ACCEL_PARAM_MAX_NODE_ITEMS];
317 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
319 if(kd->num_faces == 0 || level >= opt_max_depth) {
320 return true;
321 }
323 int axis = level % 3;
324 //float parent_sa = kd->aabb.calc_surface_area();
326 float best_cost[2], best_sum_cost = FLT_MAX;
327 float best_split;
329 std::list<const Face*>::iterator it = kd->faces.begin();
330 while(it != kd->faces.end()) {
331 const Face *face = *it++;
333 for(int i=0; i<3; i++) {
334 AABBox aabb_left, aabb_right;
335 const float *split = face->v[i].pos;
337 aabb_left = aabb_right = kd->aabb;
338 aabb_left.max[axis] = split[axis];
339 aabb_right.min[axis] = split[axis];
341 float left_cost = eval_cost(kd->faces, aabb_left, axis);
342 float right_cost = eval_cost(kd->faces, aabb_right, axis);
343 float sum_cost = left_cost + right_cost - tcost; // tcost is added twice
345 if(sum_cost < best_sum_cost) {
346 best_cost[0] = left_cost;
347 best_cost[1] = right_cost;
348 best_sum_cost = sum_cost;
349 best_split = split[axis];
350 }
351 }
352 }
354 printf("current cost: %f, best_cost: %f\n", kd->cost, best_sum_cost);
355 if(best_sum_cost > kd->cost && (opt_max_items == 0 || kd->num_faces <= opt_max_items)) {
356 return true; // stop splitting if it doesn't reduce the cost
357 }
358 kd->pt = best_split;
360 // create the two children
361 KDNode *kdleft, *kdright;
362 kdleft = new KDNode;
363 kdright = new KDNode;
365 kdleft->aabb = kdright->aabb = kd->aabb;
367 kdleft->aabb.max[axis] = best_split;
368 kdright->aabb.min[axis] = best_split;
370 kdleft->cost = best_cost[0];
371 kdright->cost = best_cost[1];
373 //kdleft->axis = kdright->axis = (axis + 1) % 3;
375 it = kd->faces.begin();
376 while(it != kd->faces.end()) {
377 const Face *face = *it++;
379 if(face->v[0].pos[axis] < best_split ||
380 face->v[1].pos[axis] < best_split ||
381 face->v[2].pos[axis] < best_split) {
382 kdleft->faces.push_back(face);
383 kdleft->num_faces++;
384 }
385 if(face->v[0].pos[axis] >= best_split ||
386 face->v[1].pos[axis] >= best_split ||
387 face->v[2].pos[axis] >= best_split) {
388 kdright->faces.push_back(face);
389 kdright->num_faces++;
390 }
391 }
392 kd->faces.clear(); // only leaves have faces
394 kd->left = kdleft;
395 kd->right = kdright;
397 return build_kdtree(kd->left, level + 1) && build_kdtree(kd->right, level + 1);
398 }
400 static float eval_cost(const std::list<const Face*> &faces, const AABBox &aabb, int axis, float par_sarea)
401 {
402 int num_inside = 0;
403 int tcost = accel_param[ACCEL_PARAM_COST_TRAVERSE];
404 int icost = accel_param[ACCEL_PARAM_COST_INTERSECT];
406 std::list<const Face*>::const_iterator it = faces.begin();
407 while(it != faces.end()) {
408 const Face *face = *it++;
410 for(int i=0; i<3; i++) {
411 if(face->v[i].pos[axis] >= aabb.min[axis] && face->v[i].pos[axis] < aabb.max[axis]) {
412 num_inside++;
413 break;
414 }
415 }
416 }
418 float sarea = aabb.calc_surface_area();
419 if(sarea < 1e-8) {
420 return FLT_MAX; // heavily penalize 0-area voxels
421 }
423 return tcost + (sarea / par_sarea) * num_inside * icost;
424 }
426 static void free_kdtree(KDNode *node)
427 {
428 if(node) {
429 free_kdtree(node->left);
430 free_kdtree(node->right);
431 delete node;
432 }
433 }
435 int kdtree_depth(const KDNode *node)
436 {
437 if(!node) return 0;
439 int left = kdtree_depth(node->left);
440 int right = kdtree_depth(node->right);
441 return (left > right ? left : right) + 1;
442 }
444 int kdtree_nodes(const KDNode *node)
445 {
446 if(!node) return 0;
447 return kdtree_nodes(node->left) + kdtree_nodes(node->right) + 1;
448 }
450 #define MAX_FACES (sizeof dest->face_idx / sizeof *dest->face_idx)
451 static void kdtree_gpu_flatten(KDNodeGPU *kdbuf, int idx, const KDNode *node, const Face *facebuf)
452 {
453 KDNodeGPU *dest = kdbuf + idx;
455 dest->aabb = node->aabb;
456 dest->num_faces = 0;
458 std::list<const Face*>::const_iterator it = node->faces.begin();
459 while(it != node->faces.end()) {
460 if(dest->num_faces >= (int)MAX_FACES) {
461 fprintf(stderr, "kdtree_gpu_flatten WARNING: more than %d faces in node, skipping!\n", (int)MAX_FACES);
462 break;
463 }
464 dest->face_idx[dest->num_faces++] = *it - facebuf;
465 }
467 if(node->left) {
468 assert(node->right);
469 kdtree_gpu_flatten(kdbuf, idx * 2, node->left, facebuf);
470 kdtree_gpu_flatten(kdbuf, idx * 2 + 1, node->right, facebuf);
471 }
472 }
474 static void print_item_counts(const KDNode *node, int level)
475 {
476 if(!node) return;
478 for(int i=0; i<level; i++) {
479 fputs(" ", stdout);
480 }
481 printf("- %d (cost: %f)\n", node->num_faces, node->cost);
483 print_item_counts(node->left, level + 1);
484 print_item_counts(node->right, level + 1);
485 }