rev |
line source |
nuclear@0
|
1 #include <stdio.h>
|
nuclear@8
|
2 #include <string.h>
|
nuclear@2
|
3 #include <math.h>
|
nuclear@0
|
4 #include <assert.h>
|
nuclear@47
|
5 #include "rt.h"
|
John@14
|
6 #include "ogl.h"
|
nuclear@0
|
7 #include "ocl.h"
|
nuclear@22
|
8 #include "scene.h"
|
nuclear@32
|
9 #include "timer.h"
|
nuclear@45
|
10 #include "common.h"
|
nuclear@0
|
11
|
nuclear@12
|
12 // kernel arguments
|
nuclear@12
|
13 enum {
|
nuclear@12
|
14 KARG_FRAMEBUFFER,
|
nuclear@12
|
15 KARG_RENDER_INFO,
|
nuclear@12
|
16 KARG_FACES,
|
nuclear@12
|
17 KARG_MATLIB,
|
nuclear@12
|
18 KARG_LIGHTS,
|
nuclear@12
|
19 KARG_PRIM_RAYS,
|
nuclear@12
|
20 KARG_XFORM,
|
John@14
|
21 KARG_INVTRANS_XFORM,
|
nuclear@28
|
22 KARG_KDTREE,
|
John@14
|
23
|
John@14
|
24 NUM_KERNEL_ARGS
|
nuclear@12
|
25 };
|
John@11
|
26
|
nuclear@2
|
27 struct RendInfo {
|
nuclear@22
|
28 float ambient[4];
|
nuclear@2
|
29 int xsz, ysz;
|
nuclear@9
|
30 int num_faces, num_lights;
|
nuclear@2
|
31 int max_iter;
|
nuclear@47
|
32 int cast_shadows;
|
nuclear@12
|
33 };
|
nuclear@2
|
34
|
nuclear@1
|
35 struct Ray {
|
nuclear@8
|
36 float origin[4], dir[4];
|
nuclear@12
|
37 };
|
nuclear@1
|
38
|
nuclear@3
|
39 struct Light {
|
nuclear@8
|
40 float pos[4], color[4];
|
nuclear@12
|
41 };
|
nuclear@1
|
42
|
nuclear@47
|
43 static void update_render_info();
|
nuclear@3
|
44 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg);
|
nuclear@43
|
45 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret);
|
nuclear@3
|
46
|
nuclear@13
|
47 static Face *faces;
|
nuclear@3
|
48 static Ray *prim_rays;
|
nuclear@3
|
49 static CLProgram *prog;
|
nuclear@3
|
50 static int global_size;
|
nuclear@3
|
51
|
nuclear@4
|
52 static Light lightlist[] = {
|
nuclear@52
|
53 {{-0.402, 0.696, 1.713, 0}, {1, 1, 1, 1}}
|
nuclear@4
|
54 };
|
nuclear@4
|
55
|
nuclear@7
|
56
|
nuclear@4
|
57 static RendInfo rinf;
|
nuclear@47
|
58 static int saved_iter_val;
|
nuclear@4
|
59
|
nuclear@43
|
60 static long timing_sample_sum;
|
nuclear@43
|
61 static long num_timing_samples;
|
nuclear@43
|
62
|
John@50
|
63 extern bool dbg_frame_time;
|
John@50
|
64
|
nuclear@4
|
65
|
nuclear@39
|
66 bool init_renderer(int xsz, int ysz, Scene *scn, unsigned int tex)
|
nuclear@0
|
67 {
|
nuclear@4
|
68 // render info
|
nuclear@22
|
69 rinf.ambient[0] = rinf.ambient[1] = rinf.ambient[2] = 0.0;
|
nuclear@16
|
70 rinf.ambient[3] = 0.0;
|
nuclear@16
|
71
|
nuclear@4
|
72 rinf.xsz = xsz;
|
nuclear@4
|
73 rinf.ysz = ysz;
|
nuclear@13
|
74 rinf.num_faces = scn->get_num_faces();
|
nuclear@4
|
75 rinf.num_lights = sizeof lightlist / sizeof *lightlist;
|
nuclear@47
|
76 rinf.max_iter = saved_iter_val = 6;
|
nuclear@47
|
77 rinf.cast_shadows = true;
|
nuclear@4
|
78
|
nuclear@3
|
79 /* calculate primary rays */
|
nuclear@3
|
80 prim_rays = new Ray[xsz * ysz];
|
nuclear@2
|
81
|
nuclear@2
|
82 for(int i=0; i<ysz; i++) {
|
nuclear@2
|
83 for(int j=0; j<xsz; j++) {
|
nuclear@2
|
84 prim_rays[i * xsz + j] = get_primary_ray(j, i, xsz, ysz, 45.0);
|
nuclear@2
|
85 }
|
nuclear@0
|
86 }
|
nuclear@0
|
87
|
nuclear@2
|
88 /* setup opencl */
|
nuclear@3
|
89 prog = new CLProgram("render");
|
nuclear@3
|
90 if(!prog->load("rt.cl")) {
|
nuclear@8
|
91 return false;
|
nuclear@0
|
92 }
|
nuclear@0
|
93
|
nuclear@24
|
94 if(!(faces = (Face*)scn->get_face_buffer())) {
|
nuclear@13
|
95 fprintf(stderr, "failed to create face buffer\n");
|
nuclear@13
|
96 return false;
|
nuclear@13
|
97 }
|
nuclear@13
|
98
|
nuclear@28
|
99 const KDNodeGPU *kdbuf = scn->get_kdtree_buffer();
|
nuclear@28
|
100 if(!kdbuf) {
|
nuclear@28
|
101 fprintf(stderr, "failed to create kdtree buffer\n");
|
nuclear@28
|
102 return false;
|
nuclear@28
|
103 }
|
nuclear@43
|
104
|
nuclear@43
|
105 int kdimg_xsz, kdimg_ysz;
|
nuclear@43
|
106 float *kdimg_pixels = create_kdimage(kdbuf, scn->get_num_kdnodes(), &kdimg_xsz, &kdimg_ysz);
|
nuclear@28
|
107
|
nuclear@3
|
108 /* setup argument buffers */
|
nuclear@41
|
109 #ifdef CLGL_INTEROP
|
nuclear@39
|
110 prog->set_arg_texture(KARG_FRAMEBUFFER, ARG_WR, tex);
|
nuclear@41
|
111 #else
|
nuclear@41
|
112 prog->set_arg_image(KARG_FRAMEBUFFER, ARG_WR, xsz, ysz);
|
nuclear@41
|
113 #endif
|
nuclear@12
|
114 prog->set_arg_buffer(KARG_RENDER_INFO, ARG_RD, sizeof rinf, &rinf);
|
John@14
|
115 prog->set_arg_buffer(KARG_FACES, ARG_RD, rinf.num_faces * sizeof(Face), faces);
|
John@14
|
116 prog->set_arg_buffer(KARG_MATLIB, ARG_RD, scn->get_num_materials() * sizeof(Material), scn->get_materials());
|
nuclear@12
|
117 prog->set_arg_buffer(KARG_LIGHTS, ARG_RD, sizeof lightlist, lightlist);
|
nuclear@12
|
118 prog->set_arg_buffer(KARG_PRIM_RAYS, ARG_RD, xsz * ysz * sizeof *prim_rays, prim_rays);
|
nuclear@12
|
119 prog->set_arg_buffer(KARG_XFORM, ARG_RD, 16 * sizeof(float));
|
nuclear@12
|
120 prog->set_arg_buffer(KARG_INVTRANS_XFORM, ARG_RD, 16 * sizeof(float));
|
nuclear@43
|
121 //prog->set_arg_buffer(KARG_KDTREE, ARG_RD, scn->get_num_kdnodes() * sizeof *kdbuf, kdbuf);
|
nuclear@43
|
122 prog->set_arg_image(KARG_KDTREE, ARG_RD, kdimg_xsz, kdimg_ysz, kdimg_pixels);
|
nuclear@43
|
123
|
nuclear@43
|
124 delete [] kdimg_pixels;
|
nuclear@43
|
125
|
nuclear@12
|
126
|
John@14
|
127 if(prog->get_num_args() < NUM_KERNEL_ARGS) {
|
John@14
|
128 return false;
|
John@14
|
129 }
|
John@14
|
130
|
nuclear@45
|
131 const char *opt = "-Isrc -cl-mad-enable -cl-single-precision-constant -cl-fast-relaxed-math";
|
nuclear@45
|
132 if(!prog->build(opt)) {
|
nuclear@16
|
133 return false;
|
nuclear@16
|
134 }
|
nuclear@16
|
135
|
nuclear@12
|
136 delete [] prim_rays;
|
nuclear@2
|
137
|
nuclear@3
|
138 global_size = xsz * ysz;
|
nuclear@3
|
139 return true;
|
nuclear@3
|
140 }
|
nuclear@3
|
141
|
nuclear@3
|
142 void destroy_renderer()
|
nuclear@3
|
143 {
|
nuclear@3
|
144 delete prog;
|
nuclear@43
|
145
|
nuclear@43
|
146 printf("rendertime mean: %ld msec\n", timing_sample_sum / num_timing_samples);
|
nuclear@3
|
147 }
|
nuclear@3
|
148
|
nuclear@3
|
149 bool render()
|
nuclear@3
|
150 {
|
nuclear@39
|
151 // XXX do we need to call glFinish ?
|
nuclear@39
|
152
|
nuclear@32
|
153 long tm0 = get_msec();
|
nuclear@32
|
154
|
nuclear@40
|
155 #ifdef CLGL_INTEROP
|
nuclear@39
|
156 cl_event ev;
|
nuclear@39
|
157 CLMemBuffer *texbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
|
nuclear@39
|
158
|
nuclear@39
|
159 if(!acquire_gl_object(texbuf, &ev)) {
|
nuclear@39
|
160 return false;
|
nuclear@39
|
161 }
|
nuclear@39
|
162
|
nuclear@39
|
163 // make sure that we will wait for the acquire to finish before running
|
nuclear@39
|
164 prog->set_wait_event(ev);
|
nuclear@40
|
165 #endif
|
nuclear@39
|
166
|
nuclear@3
|
167 if(!prog->run(1, global_size)) {
|
nuclear@3
|
168 return false;
|
nuclear@0
|
169 }
|
John@15
|
170
|
nuclear@40
|
171 #ifdef CLGL_INTEROP
|
nuclear@39
|
172 if(!release_gl_object(texbuf, &ev)) {
|
nuclear@39
|
173 return false;
|
nuclear@39
|
174 }
|
nuclear@39
|
175 clWaitForEvents(1, &ev);
|
nuclear@40
|
176 #endif
|
nuclear@39
|
177
|
nuclear@40
|
178 #ifndef CLGL_INTEROP
|
nuclear@40
|
179 /* if we don't compile in CL/GL interoperability support, we need
|
nuclear@40
|
180 * to copy the output buffer to the OpenGL texture used to displaying
|
nuclear@40
|
181 * the image.
|
nuclear@40
|
182 */
|
nuclear@13
|
183 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_FRAMEBUFFER);
|
nuclear@12
|
184 void *fb = map_mem_buffer(mbuf, MAP_RD);
|
nuclear@13
|
185 if(!fb) {
|
nuclear@13
|
186 fprintf(stderr, "FAILED\n");
|
nuclear@13
|
187 return false;
|
nuclear@13
|
188 }
|
nuclear@13
|
189
|
nuclear@12
|
190 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rinf.xsz, rinf.ysz, GL_RGBA, GL_FLOAT, fb);
|
nuclear@2
|
191 unmap_mem_buffer(mbuf);
|
nuclear@40
|
192 #endif
|
nuclear@32
|
193
|
nuclear@43
|
194 long msec = get_msec() - tm0;
|
nuclear@43
|
195 timing_sample_sum += msec;
|
nuclear@43
|
196 num_timing_samples++;
|
nuclear@43
|
197
|
John@50
|
198 if(dbg_frame_time) {
|
John@50
|
199 printf("rendered in %ld msec\n", msec);
|
John@50
|
200 }
|
nuclear@3
|
201 return true;
|
nuclear@0
|
202 }
|
nuclear@2
|
203
|
nuclear@27
|
204 #define MIN(a, b) ((a) < (b) ? (a) : (b))
|
nuclear@21
|
205 static void dbg_set_gl_material(Material *mat)
|
nuclear@21
|
206 {
|
nuclear@21
|
207 static Material def_mat = {{0.7, 0.7, 0.7, 1}, {0, 0, 0, 0}, 0, 0, 0};
|
nuclear@21
|
208
|
nuclear@21
|
209 if(!mat) mat = &def_mat;
|
nuclear@21
|
210
|
nuclear@21
|
211 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat->kd);
|
nuclear@21
|
212 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat->ks);
|
nuclear@27
|
213 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, MIN(mat->spow, 128.0f));
|
nuclear@21
|
214 }
|
nuclear@21
|
215
|
nuclear@27
|
216 void dbg_render_gl(Scene *scn, bool show_tree, bool show_obj)
|
nuclear@8
|
217 {
|
nuclear@22
|
218 glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT);
|
nuclear@8
|
219
|
nuclear@21
|
220 for(int i=0; i<rinf.num_lights; i++) {
|
nuclear@21
|
221 float lpos[4];
|
nuclear@21
|
222
|
nuclear@21
|
223 memcpy(lpos, lightlist[i].pos, sizeof lpos);
|
nuclear@21
|
224 lpos[3] = 1.0;
|
nuclear@21
|
225
|
nuclear@21
|
226 glLightfv(GL_LIGHT0 + i, GL_POSITION, lpos);
|
nuclear@21
|
227 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightlist[i].color);
|
nuclear@22
|
228 glEnable(GL_LIGHT0 + i);
|
nuclear@21
|
229 }
|
nuclear@21
|
230
|
nuclear@12
|
231 glDisable(GL_TEXTURE_2D);
|
nuclear@12
|
232 glEnable(GL_DEPTH_TEST);
|
John@15
|
233 glEnable(GL_LIGHTING);
|
nuclear@12
|
234
|
nuclear@12
|
235 glMatrixMode(GL_PROJECTION);
|
nuclear@12
|
236 glPushMatrix();
|
nuclear@12
|
237 glLoadIdentity();
|
nuclear@12
|
238 gluPerspective(45.0, (float)rinf.xsz / (float)rinf.ysz, 0.5, 1000.0);
|
nuclear@12
|
239
|
nuclear@27
|
240 if(show_obj) {
|
nuclear@27
|
241 Material *materials = scn->get_materials();
|
John@14
|
242
|
nuclear@27
|
243 int num_faces = scn->get_num_faces();
|
nuclear@27
|
244 int cur_mat = -1;
|
nuclear@21
|
245
|
nuclear@27
|
246 for(int i=0; i<num_faces; i++) {
|
nuclear@27
|
247 if(faces[i].matid != cur_mat) {
|
nuclear@27
|
248 if(cur_mat != -1) {
|
nuclear@27
|
249 glEnd();
|
nuclear@27
|
250 }
|
nuclear@27
|
251 dbg_set_gl_material(materials ? materials + faces[i].matid : 0);
|
nuclear@27
|
252 cur_mat = faces[i].matid;
|
nuclear@27
|
253 glBegin(GL_TRIANGLES);
|
nuclear@21
|
254 }
|
nuclear@27
|
255
|
nuclear@27
|
256 for(int j=0; j<3; j++) {
|
nuclear@27
|
257 glNormal3fv(faces[i].v[j].normal);
|
nuclear@27
|
258 glVertex3fv(faces[i].v[j].pos);
|
nuclear@27
|
259 }
|
John@14
|
260 }
|
nuclear@27
|
261 glEnd();
|
nuclear@27
|
262 }
|
nuclear@12
|
263
|
nuclear@27
|
264 if(show_tree) {
|
nuclear@27
|
265 scn->draw_kdtree();
|
nuclear@12
|
266 }
|
nuclear@12
|
267
|
nuclear@12
|
268 glPopMatrix();
|
nuclear@12
|
269 glPopAttrib();
|
nuclear@22
|
270
|
nuclear@22
|
271 assert(glGetError() == GL_NO_ERROR);
|
nuclear@12
|
272 }
|
nuclear@12
|
273
|
nuclear@12
|
274 void set_xform(float *matrix, float *invtrans)
|
nuclear@12
|
275 {
|
nuclear@12
|
276 CLMemBuffer *mbuf_xform = prog->get_arg_buffer(KARG_XFORM);
|
nuclear@12
|
277 CLMemBuffer *mbuf_invtrans = prog->get_arg_buffer(KARG_INVTRANS_XFORM);
|
nuclear@12
|
278 assert(mbuf_xform && mbuf_invtrans);
|
nuclear@12
|
279
|
nuclear@12
|
280 float *mem = (float*)map_mem_buffer(mbuf_xform, MAP_WR);
|
nuclear@12
|
281 memcpy(mem, matrix, 16 * sizeof *mem);
|
nuclear@12
|
282 unmap_mem_buffer(mbuf_xform);
|
nuclear@12
|
283
|
nuclear@12
|
284 mem = (float*)map_mem_buffer(mbuf_invtrans, MAP_WR);
|
nuclear@12
|
285 memcpy(mem, invtrans, 16 * sizeof *mem);
|
nuclear@12
|
286 unmap_mem_buffer(mbuf_invtrans);
|
nuclear@8
|
287 }
|
nuclear@8
|
288
|
nuclear@47
|
289 void set_render_option(int opt, bool val)
|
nuclear@47
|
290 {
|
nuclear@47
|
291 switch(opt) {
|
nuclear@47
|
292 case ROPT_ITER:
|
nuclear@47
|
293 case ROPT_REFL:
|
nuclear@47
|
294 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
295 break;
|
nuclear@47
|
296
|
nuclear@47
|
297 case ROPT_SHAD:
|
nuclear@47
|
298 rinf.cast_shadows = val;
|
nuclear@47
|
299 break;
|
nuclear@47
|
300
|
nuclear@47
|
301 default:
|
nuclear@47
|
302 return;
|
nuclear@47
|
303 }
|
nuclear@47
|
304
|
nuclear@47
|
305 update_render_info();
|
nuclear@47
|
306 }
|
nuclear@47
|
307
|
nuclear@47
|
308 void set_render_option(int opt, int val)
|
nuclear@47
|
309 {
|
nuclear@47
|
310 switch(opt) {
|
nuclear@47
|
311 case ROPT_ITER:
|
nuclear@47
|
312 rinf.max_iter = saved_iter_val = val;
|
nuclear@47
|
313 break;
|
nuclear@47
|
314
|
nuclear@47
|
315 case ROPT_SHAD:
|
nuclear@47
|
316 rinf.cast_shadows = val;
|
nuclear@47
|
317 break;
|
nuclear@47
|
318
|
nuclear@47
|
319 case ROPT_REFL:
|
nuclear@47
|
320 rinf.max_iter = val ? saved_iter_val : 0;
|
nuclear@47
|
321 break;
|
nuclear@47
|
322
|
nuclear@47
|
323 default:
|
nuclear@47
|
324 return;
|
nuclear@47
|
325 }
|
nuclear@47
|
326
|
nuclear@47
|
327 update_render_info();
|
nuclear@47
|
328 }
|
nuclear@47
|
329
|
nuclear@47
|
330 void set_render_option(int opt, float val)
|
nuclear@47
|
331 {
|
nuclear@47
|
332 set_render_option(opt, (int)val);
|
nuclear@47
|
333 }
|
nuclear@47
|
334
|
nuclear@47
|
335 bool get_render_option_bool(int opt)
|
nuclear@47
|
336 {
|
nuclear@47
|
337 switch(opt) {
|
nuclear@47
|
338 case ROPT_ITER:
|
nuclear@47
|
339 return rinf.max_iter;
|
nuclear@47
|
340 case ROPT_SHAD:
|
nuclear@47
|
341 return rinf.cast_shadows;
|
nuclear@47
|
342 case ROPT_REFL:
|
nuclear@47
|
343 return rinf.max_iter == saved_iter_val;
|
nuclear@47
|
344 default:
|
nuclear@47
|
345 break;
|
nuclear@47
|
346 }
|
nuclear@47
|
347 return false;
|
nuclear@47
|
348 }
|
nuclear@47
|
349
|
nuclear@47
|
350 int get_render_option_int(int opt)
|
nuclear@47
|
351 {
|
nuclear@47
|
352 switch(opt) {
|
nuclear@47
|
353 case ROPT_ITER:
|
nuclear@47
|
354 return rinf.max_iter;
|
nuclear@47
|
355 case ROPT_SHAD:
|
nuclear@47
|
356 return rinf.cast_shadows ? 1 : 0;
|
nuclear@47
|
357 case ROPT_REFL:
|
nuclear@47
|
358 return rinf.max_iter == saved_iter_val ? 1 : 0;
|
nuclear@47
|
359 default:
|
nuclear@47
|
360 break;
|
nuclear@47
|
361 }
|
nuclear@47
|
362 return -1;
|
nuclear@47
|
363 }
|
nuclear@47
|
364
|
nuclear@47
|
365 float get_render_option_float(int opt)
|
nuclear@47
|
366 {
|
nuclear@47
|
367 return (float)get_render_option_int(opt);
|
nuclear@47
|
368 }
|
nuclear@47
|
369
|
nuclear@47
|
370 static void update_render_info()
|
nuclear@47
|
371 {
|
nuclear@47
|
372 if(!prog) {
|
nuclear@47
|
373 return;
|
nuclear@47
|
374 }
|
nuclear@47
|
375
|
nuclear@47
|
376 CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_RENDER_INFO);
|
nuclear@47
|
377 assert(mbuf);
|
nuclear@47
|
378
|
nuclear@47
|
379 RendInfo *rinf_ptr = (RendInfo*)map_mem_buffer(mbuf, MAP_WR);
|
nuclear@47
|
380 *rinf_ptr = rinf;
|
nuclear@47
|
381 unmap_mem_buffer(mbuf);
|
nuclear@47
|
382 }
|
nuclear@47
|
383
|
nuclear@3
|
384 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg)
|
nuclear@2
|
385 {
|
nuclear@2
|
386 float vfov = M_PI * vfov_deg / 180.0;
|
nuclear@2
|
387 float aspect = (float)w / (float)h;
|
nuclear@2
|
388
|
nuclear@2
|
389 float ysz = 2.0;
|
nuclear@2
|
390 float xsz = aspect * ysz;
|
nuclear@2
|
391
|
nuclear@2
|
392 float px = ((float)x / (float)w) * xsz - xsz / 2.0;
|
nuclear@2
|
393 float py = 1.0 - ((float)y / (float)h) * ysz;
|
nuclear@2
|
394 float pz = 1.0 / tan(0.5 * vfov);
|
nuclear@2
|
395
|
nuclear@43
|
396 float mag = sqrt(px * px + py * py + pz * pz);
|
nuclear@43
|
397
|
nuclear@45
|
398 px = px * RAY_MAG / mag;
|
nuclear@45
|
399 py = py * RAY_MAG / mag;
|
nuclear@45
|
400 pz = pz * RAY_MAG / mag;
|
nuclear@2
|
401
|
nuclear@18
|
402 Ray ray = {{0, 0, 0, 1}, {px, py, -pz, 1}};
|
nuclear@2
|
403 return ray;
|
nuclear@2
|
404 }
|
nuclear@43
|
405
|
nuclear@43
|
406 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret)
|
nuclear@43
|
407 {
|
nuclear@45
|
408 int ysz = MIN(num_nodes, KDIMG_MAX_HEIGHT);
|
nuclear@45
|
409 int columns = (num_nodes - 1) / KDIMG_MAX_HEIGHT + 1;
|
nuclear@45
|
410 int xsz = KDIMG_NODE_WIDTH * columns;
|
nuclear@43
|
411
|
nuclear@43
|
412 printf("creating kdtree image %dx%d (%d nodes)\n", xsz, ysz, num_nodes);
|
nuclear@43
|
413
|
nuclear@43
|
414 float *img = new float[4 * xsz * ysz];
|
nuclear@43
|
415 memset(img, 0, 4 * xsz * ysz * sizeof *img);
|
nuclear@43
|
416
|
nuclear@43
|
417 for(int i=0; i<num_nodes; i++) {
|
nuclear@45
|
418 int x = KDIMG_NODE_WIDTH * (i / KDIMG_MAX_HEIGHT);
|
nuclear@45
|
419 int y = i % KDIMG_MAX_HEIGHT;
|
nuclear@45
|
420
|
nuclear@45
|
421 float *ptr = img + (y * xsz + x) * 4;
|
nuclear@43
|
422
|
nuclear@43
|
423 *ptr++ = kdtree[i].aabb.min[0];
|
nuclear@43
|
424 *ptr++ = kdtree[i].aabb.min[1];
|
nuclear@43
|
425 *ptr++ = kdtree[i].aabb.min[2];
|
nuclear@43
|
426 *ptr++ = 0.0;
|
nuclear@43
|
427
|
nuclear@43
|
428 *ptr++ = kdtree[i].aabb.max[0];
|
nuclear@43
|
429 *ptr++ = kdtree[i].aabb.max[1];
|
nuclear@43
|
430 *ptr++ = kdtree[i].aabb.max[2];
|
nuclear@43
|
431 *ptr++ = 0.0;
|
nuclear@43
|
432
|
nuclear@43
|
433 for(int j=0; j<MAX_NODE_FACES; j++) {
|
nuclear@43
|
434 *ptr++ = j < kdtree[i].num_faces ? (float)kdtree[i].face_idx[j] : 0.0f;
|
nuclear@43
|
435 }
|
nuclear@43
|
436
|
nuclear@43
|
437 *ptr++ = (float)kdtree[i].num_faces;
|
nuclear@43
|
438 *ptr++ = (float)kdtree[i].left;
|
nuclear@43
|
439 *ptr++ = (float)kdtree[i].right;
|
nuclear@43
|
440 *ptr++ = 0.0;
|
nuclear@43
|
441 }
|
nuclear@43
|
442
|
nuclear@43
|
443 if(xsz_ret) *xsz_ret = xsz;
|
nuclear@43
|
444 if(ysz_ret) *ysz_ret = ysz;
|
nuclear@43
|
445 return img;
|
nuclear@43
|
446 }
|