clray
diff src/rt.cc @ 47:30bf84881553
added interactive controls for turning shadows/reflections on and off as well as selecting maximum ray tracing iterations
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 31 Aug 2010 01:47:27 +0100 |
parents | 8047637961a2 |
children | d3c46803242e |
line diff
1.1 --- a/src/rt.cc Sun Aug 29 14:02:37 2010 +0100 1.2 +++ b/src/rt.cc Tue Aug 31 01:47:27 2010 +0100 1.3 @@ -2,6 +2,7 @@ 1.4 #include <string.h> 1.5 #include <math.h> 1.6 #include <assert.h> 1.7 +#include "rt.h" 1.8 #include "ogl.h" 1.9 #include "ocl.h" 1.10 #include "scene.h" 1.11 @@ -28,7 +29,7 @@ 1.12 int xsz, ysz; 1.13 int num_faces, num_lights; 1.14 int max_iter; 1.15 - int kd_depth; 1.16 + int cast_shadows; 1.17 }; 1.18 1.19 struct Ray { 1.20 @@ -39,6 +40,7 @@ 1.21 float pos[4], color[4]; 1.22 }; 1.23 1.24 +static void update_render_info(); 1.25 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg); 1.26 static float *create_kdimage(const KDNodeGPU *kdtree, int num_nodes, int *xsz_ret, int *ysz_ret); 1.27 1.28 @@ -53,6 +55,7 @@ 1.29 1.30 1.31 static RendInfo rinf; 1.32 +static int saved_iter_val; 1.33 1.34 static long timing_sample_sum; 1.35 static long num_timing_samples; 1.36 @@ -68,8 +71,8 @@ 1.37 rinf.ysz = ysz; 1.38 rinf.num_faces = scn->get_num_faces(); 1.39 rinf.num_lights = sizeof lightlist / sizeof *lightlist; 1.40 - rinf.max_iter = 6; 1.41 - rinf.kd_depth = kdtree_depth(scn->kdtree); 1.42 + rinf.max_iter = saved_iter_val = 6; 1.43 + rinf.cast_shadows = true; 1.44 1.45 /* calculate primary rays */ 1.46 prim_rays = new Ray[xsz * ysz]; 1.47 @@ -279,6 +282,101 @@ 1.48 unmap_mem_buffer(mbuf_invtrans); 1.49 } 1.50 1.51 +void set_render_option(int opt, bool val) 1.52 +{ 1.53 + switch(opt) { 1.54 + case ROPT_ITER: 1.55 + case ROPT_REFL: 1.56 + rinf.max_iter = val ? saved_iter_val : 0; 1.57 + break; 1.58 + 1.59 + case ROPT_SHAD: 1.60 + rinf.cast_shadows = val; 1.61 + break; 1.62 + 1.63 + default: 1.64 + return; 1.65 + } 1.66 + 1.67 + update_render_info(); 1.68 +} 1.69 + 1.70 +void set_render_option(int opt, int val) 1.71 +{ 1.72 + switch(opt) { 1.73 + case ROPT_ITER: 1.74 + rinf.max_iter = saved_iter_val = val; 1.75 + break; 1.76 + 1.77 + case ROPT_SHAD: 1.78 + rinf.cast_shadows = val; 1.79 + break; 1.80 + 1.81 + case ROPT_REFL: 1.82 + rinf.max_iter = val ? saved_iter_val : 0; 1.83 + break; 1.84 + 1.85 + default: 1.86 + return; 1.87 + } 1.88 + 1.89 + update_render_info(); 1.90 +} 1.91 + 1.92 +void set_render_option(int opt, float val) 1.93 +{ 1.94 + set_render_option(opt, (int)val); 1.95 +} 1.96 + 1.97 +bool get_render_option_bool(int opt) 1.98 +{ 1.99 + switch(opt) { 1.100 + case ROPT_ITER: 1.101 + return rinf.max_iter; 1.102 + case ROPT_SHAD: 1.103 + return rinf.cast_shadows; 1.104 + case ROPT_REFL: 1.105 + return rinf.max_iter == saved_iter_val; 1.106 + default: 1.107 + break; 1.108 + } 1.109 + return false; 1.110 +} 1.111 + 1.112 +int get_render_option_int(int opt) 1.113 +{ 1.114 + switch(opt) { 1.115 + case ROPT_ITER: 1.116 + return rinf.max_iter; 1.117 + case ROPT_SHAD: 1.118 + return rinf.cast_shadows ? 1 : 0; 1.119 + case ROPT_REFL: 1.120 + return rinf.max_iter == saved_iter_val ? 1 : 0; 1.121 + default: 1.122 + break; 1.123 + } 1.124 + return -1; 1.125 +} 1.126 + 1.127 +float get_render_option_float(int opt) 1.128 +{ 1.129 + return (float)get_render_option_int(opt); 1.130 +} 1.131 + 1.132 +static void update_render_info() 1.133 +{ 1.134 + if(!prog) { 1.135 + return; 1.136 + } 1.137 + 1.138 + CLMemBuffer *mbuf = prog->get_arg_buffer(KARG_RENDER_INFO); 1.139 + assert(mbuf); 1.140 + 1.141 + RendInfo *rinf_ptr = (RendInfo*)map_mem_buffer(mbuf, MAP_WR); 1.142 + *rinf_ptr = rinf; 1.143 + unmap_mem_buffer(mbuf); 1.144 +} 1.145 + 1.146 static Ray get_primary_ray(int x, int y, int w, int h, float vfov_deg) 1.147 { 1.148 float vfov = M_PI * vfov_deg / 180.0;