goat3d

annotate src/goat3d.cc @ 82:70b7c41a4f17

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 11 May 2014 22:04:54 +0300
parents 9785847d52d4
children 57e745dd13c2
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@16 18 #include <string.h>
nuclear@16 19 #include <errno.h>
nuclear@31 20 #include <ctype.h>
nuclear@31 21 #include <string>
nuclear@16 22 #include "goat3d.h"
nuclear@16 23 #include "goat3d_impl.h"
nuclear@16 24 #include "log.h"
nuclear@16 25
nuclear@31 26 #ifndef _MSC_VER
nuclear@31 27 #include <alloca.h>
nuclear@31 28 #else
nuclear@31 29 #include <malloc.h>
nuclear@31 30 #endif
nuclear@31 31
nuclear@47 32 using namespace g3dimpl;
nuclear@47 33
nuclear@16 34 struct goat3d_material : public Material {};
nuclear@16 35 struct goat3d_mesh : public Mesh {};
nuclear@16 36 struct goat3d_light : public Light {};
nuclear@16 37 struct goat3d_camera : public Camera {};
nuclear@16 38 struct goat3d_node : public Node {};
nuclear@16 39
nuclear@16 40
nuclear@16 41 static long read_file(void *buf, size_t bytes, void *uptr);
nuclear@16 42 static long write_file(const void *buf, size_t bytes, void *uptr);
nuclear@16 43 static long seek_file(long offs, int whence, void *uptr);
nuclear@16 44
nuclear@16 45 extern "C" {
nuclear@16 46
nuclear@41 47 GOAT3DAPI struct goat3d *goat3d_create(void)
nuclear@16 48 {
nuclear@16 49 goat3d *goat = new goat3d;
nuclear@27 50 goat->flags = 0;
nuclear@32 51 goat->search_path = 0;
nuclear@16 52 goat->scn = new Scene;
nuclear@74 53 goat->scn->goat = goat;
nuclear@29 54
nuclear@29 55 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
nuclear@16 56 return goat;
nuclear@16 57 }
nuclear@16 58
nuclear@41 59 GOAT3DAPI void goat3d_free(struct goat3d *g)
nuclear@16 60 {
nuclear@32 61 delete g->search_path;
nuclear@16 62 delete g->scn;
nuclear@16 63 delete g;
nuclear@16 64 }
nuclear@16 65
nuclear@41 66 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
nuclear@16 67 {
nuclear@16 68 if(val) {
nuclear@16 69 g->flags |= (1 << (int)opt);
nuclear@16 70 } else {
nuclear@16 71 g->flags &= ~(1 << (int)opt);
nuclear@16 72 }
nuclear@16 73 }
nuclear@16 74
nuclear@41 75 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
nuclear@16 76 {
nuclear@16 77 return (g->flags >> (int)opt) & 1;
nuclear@16 78 }
nuclear@16 79
nuclear@41 80 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
nuclear@16 81 {
nuclear@16 82 FILE *fp = fopen(fname, "rb");
nuclear@16 83 if(!fp) {
nuclear@16 84 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
nuclear@16 85 return -1;
nuclear@16 86 }
nuclear@16 87
nuclear@32 88 /* if the filename contained any directory components, keep the prefix
nuclear@32 89 * to use it as a search path for external mesh file loading
nuclear@32 90 */
nuclear@32 91 g->search_path = new char[strlen(fname) + 1];
nuclear@32 92 strcpy(g->search_path, fname);
nuclear@32 93
nuclear@32 94 char *slash = strrchr(g->search_path, '/');
nuclear@32 95 if(slash) {
nuclear@32 96 *slash = 0;
nuclear@32 97 } else {
nuclear@32 98 if((slash = strrchr(g->search_path, '\\'))) {
nuclear@32 99 *slash = 0;
nuclear@32 100 } else {
nuclear@32 101 delete [] g->search_path;
nuclear@32 102 g->search_path = 0;
nuclear@32 103 }
nuclear@32 104 }
nuclear@32 105
nuclear@16 106 int res = goat3d_load_file(g, fp);
nuclear@16 107 fclose(fp);
nuclear@16 108 return res;
nuclear@16 109 }
nuclear@16 110
nuclear@41 111 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
nuclear@16 112 {
nuclear@16 113 FILE *fp = fopen(fname, "wb");
nuclear@16 114 if(!fp) {
nuclear@16 115 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
nuclear@16 116 return -1;
nuclear@16 117 }
nuclear@16 118
nuclear@16 119 int res = goat3d_save_file(g, fp);
nuclear@16 120 fclose(fp);
nuclear@16 121 return res;
nuclear@16 122 }
nuclear@16 123
nuclear@41 124 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
nuclear@16 125 {
nuclear@16 126 goat3d_io io;
nuclear@16 127 io.cls = fp;
nuclear@16 128 io.read = read_file;
nuclear@16 129 io.write = write_file;
nuclear@16 130 io.seek = seek_file;
nuclear@16 131
nuclear@16 132 return goat3d_load_io(g, &io);
nuclear@16 133 }
nuclear@16 134
nuclear@41 135 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
nuclear@16 136 {
nuclear@16 137 goat3d_io io;
nuclear@16 138 io.cls = fp;
nuclear@16 139 io.read = read_file;
nuclear@16 140 io.write = write_file;
nuclear@16 141 io.seek = seek_file;
nuclear@16 142
nuclear@16 143 return goat3d_save_io(g, &io);
nuclear@16 144 }
nuclear@16 145
nuclear@41 146 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
nuclear@16 147 {
nuclear@16 148 if(!g->scn->load(io)) {
nuclear@45 149 if(!g->scn->loadxml(io)) {
nuclear@16 150 return -1;
nuclear@16 151 }
nuclear@16 152 }
nuclear@16 153 return 0;
nuclear@16 154 }
nuclear@16 155
nuclear@41 156 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
nuclear@16 157 {
nuclear@16 158 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
nuclear@16 159 return g->scn->savexml(io) ? 0 : -1;
nuclear@16 160 }
nuclear@16 161 return g->scn->save(io) ? 0 : -1;
nuclear@16 162 }
nuclear@16 163
nuclear@47 164 /* save/load animations */
nuclear@47 165 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
nuclear@47 166 {
nuclear@47 167 FILE *fp = fopen(fname, "rb");
nuclear@47 168 if(!fp) {
nuclear@47 169 return -1;
nuclear@47 170 }
nuclear@47 171
nuclear@47 172 int res = goat3d_load_anim_file(g, fp);
nuclear@47 173 fclose(fp);
nuclear@47 174 return res;
nuclear@47 175 }
nuclear@47 176
nuclear@55 177 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
nuclear@47 178 {
nuclear@47 179 FILE *fp = fopen(fname, "wb");
nuclear@47 180 if(!fp) {
nuclear@47 181 return -1;
nuclear@47 182 }
nuclear@47 183
nuclear@55 184 int res = goat3d_save_anim_file(g, fp);
nuclear@47 185 fclose(fp);
nuclear@47 186 return res;
nuclear@47 187 }
nuclear@47 188
nuclear@47 189 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
nuclear@47 190 {
nuclear@47 191 goat3d_io io;
nuclear@47 192 io.cls = fp;
nuclear@47 193 io.read = read_file;
nuclear@47 194 io.write = write_file;
nuclear@47 195 io.seek = seek_file;
nuclear@47 196
nuclear@47 197 return goat3d_load_anim_io(g, &io);
nuclear@47 198 }
nuclear@47 199
nuclear@55 200 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
nuclear@47 201 {
nuclear@47 202 goat3d_io io;
nuclear@47 203 io.cls = fp;
nuclear@47 204 io.read = read_file;
nuclear@47 205 io.write = write_file;
nuclear@47 206 io.seek = seek_file;
nuclear@47 207
nuclear@55 208 return goat3d_save_anim_io(g, &io);
nuclear@47 209 }
nuclear@47 210
nuclear@47 211 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
nuclear@47 212 {
nuclear@47 213 if(!g->scn->load_anim(io)) {
nuclear@47 214 if(!g->scn->load_anim_xml(io)) {
nuclear@47 215 return -1;
nuclear@47 216 }
nuclear@47 217 }
nuclear@47 218 return 0;
nuclear@47 219 }
nuclear@47 220
nuclear@55 221 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
nuclear@47 222 {
nuclear@47 223 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
nuclear@55 224 return g->scn->save_anim_xml(io) ? 0 : -1;
nuclear@47 225 }
nuclear@55 226 return g->scn->save_anim(io) ? 0 : -1;
nuclear@47 227 }
nuclear@47 228
nuclear@47 229
nuclear@41 230 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
nuclear@16 231 {
nuclear@16 232 g->scn->set_name(name);
nuclear@16 233 return 0;
nuclear@16 234 }
nuclear@16 235
nuclear@41 236 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
nuclear@16 237 {
nuclear@16 238 return g->scn->get_name();
nuclear@16 239 }
nuclear@16 240
nuclear@41 241 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
nuclear@16 242 {
nuclear@16 243 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
nuclear@16 244 }
nuclear@16 245
nuclear@41 246 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
nuclear@16 247 {
nuclear@16 248 g->scn->set_ambient(Vector3(ar, ag, ab));
nuclear@16 249 }
nuclear@16 250
nuclear@41 251 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
nuclear@16 252 {
nuclear@16 253 return &g->scn->get_ambient().x;
nuclear@16 254 }
nuclear@16 255
nuclear@82 256 GOAT3DAPI int goat3d_get_bounds(const struct goat3d *g, float *bmin, float *bmax)
nuclear@76 257 {
nuclear@76 258 AABox bbox = g->scn->get_bounds();
nuclear@82 259 if(bbox == AABox()) {
nuclear@82 260 return -1;
nuclear@82 261 }
nuclear@82 262
nuclear@76 263 for(int i=0; i<3; i++) {
nuclear@76 264 bmin[i] = bbox.bmin[i];
nuclear@76 265 bmax[i] = bbox.bmax[i];
nuclear@76 266 }
nuclear@82 267 return 0;
nuclear@76 268 }
nuclear@76 269
nuclear@16 270 // ---- materials ----
nuclear@41 271 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
nuclear@27 272 {
nuclear@27 273 g->scn->add_material(mtl);
nuclear@27 274 }
nuclear@27 275
nuclear@57 276 GOAT3DAPI int goat3d_get_mtl_count(struct goat3d *g)
nuclear@57 277 {
nuclear@57 278 return g->scn->get_material_count();
nuclear@57 279 }
nuclear@57 280
nuclear@57 281 GOAT3DAPI struct goat3d_material *goat3d_get_mtl(struct goat3d *g, int idx)
nuclear@57 282 {
nuclear@57 283 return (goat3d_material*)g->scn->get_material(idx);
nuclear@57 284 }
nuclear@57 285
nuclear@57 286 GOAT3DAPI struct goat3d_material *goat3d_get_mtl_by_name(struct goat3d *g, const char *name)
nuclear@57 287 {
nuclear@57 288 return (goat3d_material*)g->scn->get_material(name);
nuclear@57 289 }
nuclear@57 290
nuclear@41 291 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
nuclear@16 292 {
nuclear@16 293 return new goat3d_material;
nuclear@16 294 }
nuclear@16 295
nuclear@41 296 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
nuclear@16 297 {
nuclear@16 298 delete mtl;
nuclear@16 299 }
nuclear@16 300
nuclear@41 301 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
nuclear@16 302 {
nuclear@16 303 mtl->name = std::string(name);
nuclear@16 304 }
nuclear@16 305
nuclear@41 306 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
nuclear@16 307 {
nuclear@16 308 return mtl->name.c_str();
nuclear@16 309 }
nuclear@16 310
nuclear@41 311 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
nuclear@16 312 {
nuclear@16 313 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
nuclear@16 314 }
nuclear@16 315
nuclear@41 316 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
nuclear@16 317 {
nuclear@16 318 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
nuclear@16 319 }
nuclear@16 320
nuclear@41 321 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
nuclear@16 322 {
nuclear@16 323 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
nuclear@16 324 }
nuclear@16 325
nuclear@41 326 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
nuclear@16 327 {
nuclear@16 328 (*mtl)[attrib].value = Vector4(r, g, b, a);
nuclear@16 329 }
nuclear@16 330
nuclear@41 331 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
nuclear@16 332 {
nuclear@16 333 return &(*mtl)[attrib].value.x;
nuclear@16 334 }
nuclear@16 335
nuclear@41 336 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
nuclear@16 337 {
nuclear@51 338 (*mtl)[attrib].map = clean_filename(mapname);
nuclear@16 339 }
nuclear@16 340
nuclear@41 341 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
nuclear@16 342 {
nuclear@16 343 return (*mtl)[attrib].map.c_str();
nuclear@16 344 }
nuclear@16 345
nuclear@27 346 // ---- meshes ----
nuclear@41 347 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
nuclear@16 348 {
nuclear@27 349 g->scn->add_mesh(mesh);
nuclear@16 350 }
nuclear@16 351
nuclear@41 352 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
nuclear@27 353 {
nuclear@27 354 return g->scn->get_mesh_count();
nuclear@27 355 }
nuclear@27 356
nuclear@41 357 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
nuclear@27 358 {
nuclear@27 359 return (goat3d_mesh*)g->scn->get_mesh(idx);
nuclear@27 360 }
nuclear@27 361
nuclear@41 362 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
nuclear@27 363 {
nuclear@27 364 return (goat3d_mesh*)g->scn->get_mesh(name);
nuclear@27 365 }
nuclear@27 366
nuclear@41 367 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
nuclear@16 368 {
nuclear@16 369 return new goat3d_mesh;
nuclear@16 370 }
nuclear@16 371
nuclear@41 372 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
nuclear@16 373 {
nuclear@16 374 delete mesh;
nuclear@16 375 }
nuclear@16 376
nuclear@41 377 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
nuclear@16 378 {
nuclear@16 379 mesh->name = std::string(name);
nuclear@16 380 }
nuclear@16 381
nuclear@41 382 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
nuclear@16 383 {
nuclear@16 384 return mesh->name.c_str();
nuclear@16 385 }
nuclear@16 386
nuclear@41 387 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
nuclear@16 388 {
nuclear@16 389 mesh->material = mtl;
nuclear@16 390 }
nuclear@16 391
nuclear@41 392 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
nuclear@16 393 {
nuclear@16 394 return (goat3d_material*)mesh->material;
nuclear@16 395 }
nuclear@16 396
nuclear@41 397 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
nuclear@16 398 {
nuclear@16 399 return (int)mesh->vertices.size();
nuclear@16 400 }
nuclear@16 401
nuclear@41 402 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
nuclear@16 403 {
nuclear@16 404 return (int)mesh->faces.size();
nuclear@16 405 }
nuclear@16 406
nuclear@19 407 // VECDATA is in goat3d_impl.h
nuclear@41 408 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
nuclear@16 409 {
nuclear@16 410 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
nuclear@16 411 mesh->vertices = VECDATA(Vector3, data, vnum);
nuclear@16 412 return;
nuclear@16 413 }
nuclear@16 414
nuclear@16 415 if(vnum != (int)mesh->vertices.size()) {
nuclear@16 416 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
nuclear@16 417 return;
nuclear@16 418 }
nuclear@16 419
nuclear@16 420 switch(attrib) {
nuclear@16 421 case GOAT3D_MESH_ATTR_NORMAL:
nuclear@16 422 mesh->normals = VECDATA(Vector3, data, vnum);
nuclear@16 423 break;
nuclear@16 424 case GOAT3D_MESH_ATTR_TANGENT:
nuclear@16 425 mesh->tangents = VECDATA(Vector3, data, vnum);
nuclear@16 426 break;
nuclear@16 427 case GOAT3D_MESH_ATTR_TEXCOORD:
nuclear@16 428 mesh->texcoords = VECDATA(Vector2, data, vnum);
nuclear@16 429 break;
nuclear@16 430 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
nuclear@16 431 mesh->skin_weights = VECDATA(Vector4, data, vnum);
nuclear@16 432 break;
nuclear@16 433 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
nuclear@16 434 mesh->skin_matrices = VECDATA(Int4, data, vnum);
nuclear@16 435 break;
nuclear@16 436 case GOAT3D_MESH_ATTR_COLOR:
nuclear@16 437 mesh->colors = VECDATA(Vector4, data, vnum);
nuclear@16 438 default:
nuclear@16 439 break;
nuclear@16 440 }
nuclear@16 441 }
nuclear@16 442
nuclear@41 443 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
nuclear@40 444 float val)
nuclear@40 445 {
nuclear@40 446 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
nuclear@40 447 }
nuclear@40 448
nuclear@57 449 GOAT3DAPI void goat3d_add_mesh_attrib2f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
nuclear@57 450 float x, float y)
nuclear@57 451 {
nuclear@57 452 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, 0, 1);
nuclear@57 453 }
nuclear@57 454
nuclear@41 455 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
nuclear@40 456 float x, float y, float z)
nuclear@40 457 {
nuclear@40 458 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
nuclear@40 459 }
nuclear@40 460
nuclear@41 461 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
nuclear@40 462 float x, float y, float z, float w)
nuclear@40 463 {
nuclear@40 464 switch(attrib) {
nuclear@40 465 case GOAT3D_MESH_ATTR_VERTEX:
nuclear@40 466 mesh->vertices.push_back(Vector3(x, y, z));
nuclear@40 467 break;
nuclear@40 468 case GOAT3D_MESH_ATTR_NORMAL:
nuclear@40 469 mesh->normals.push_back(Vector3(x, y, z));
nuclear@40 470 break;
nuclear@40 471 case GOAT3D_MESH_ATTR_TANGENT:
nuclear@40 472 mesh->tangents.push_back(Vector3(x, y, z));
nuclear@40 473 break;
nuclear@40 474 case GOAT3D_MESH_ATTR_TEXCOORD:
nuclear@40 475 mesh->texcoords.push_back(Vector2(x, y));
nuclear@40 476 break;
nuclear@40 477 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
nuclear@40 478 mesh->skin_weights.push_back(Vector4(x, y, z, w));
nuclear@40 479 break;
nuclear@40 480 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
nuclear@40 481 mesh->skin_matrices.push_back(Int4(x, y, z, w));
nuclear@40 482 break;
nuclear@40 483 case GOAT3D_MESH_ATTR_COLOR:
nuclear@40 484 mesh->colors.push_back(Vector4(x, y, z, w));
nuclear@40 485 default:
nuclear@40 486 break;
nuclear@40 487 }
nuclear@40 488 }
nuclear@40 489
nuclear@41 490 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
nuclear@16 491 {
nuclear@16 492 return goat3d_get_mesh_attrib(mesh, attrib, 0);
nuclear@16 493 }
nuclear@16 494
nuclear@41 495 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
nuclear@16 496 {
nuclear@16 497 switch(attrib) {
nuclear@16 498 case GOAT3D_MESH_ATTR_VERTEX:
nuclear@16 499 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
nuclear@16 500 case GOAT3D_MESH_ATTR_NORMAL:
nuclear@16 501 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
nuclear@16 502 case GOAT3D_MESH_ATTR_TANGENT:
nuclear@16 503 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
nuclear@16 504 case GOAT3D_MESH_ATTR_TEXCOORD:
nuclear@16 505 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
nuclear@16 506 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
nuclear@16 507 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
nuclear@16 508 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
nuclear@16 509 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
nuclear@16 510 case GOAT3D_MESH_ATTR_COLOR:
nuclear@16 511 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
nuclear@16 512 default:
nuclear@16 513 break;
nuclear@16 514 }
nuclear@16 515 return 0;
nuclear@16 516 }
nuclear@16 517
nuclear@16 518
nuclear@41 519 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
nuclear@16 520 {
nuclear@16 521 mesh->faces = VECDATA(Face, data, num);
nuclear@16 522 }
nuclear@16 523
nuclear@41 524 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
nuclear@40 525 {
nuclear@40 526 Face face;
nuclear@40 527 face.v[0] = a;
nuclear@40 528 face.v[1] = b;
nuclear@40 529 face.v[2] = c;
nuclear@40 530 mesh->faces.push_back(face);
nuclear@40 531 }
nuclear@40 532
nuclear@41 533 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
nuclear@16 534 {
nuclear@16 535 return goat3d_get_mesh_face(mesh, 0);
nuclear@16 536 }
nuclear@16 537
nuclear@41 538 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
nuclear@16 539 {
nuclear@16 540 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
nuclear@16 541 }
nuclear@16 542
nuclear@16 543 // immedate mode state
nuclear@16 544 static enum goat3d_im_primitive im_prim;
nuclear@16 545 static struct goat3d_mesh *im_mesh;
nuclear@16 546 static Vector3 im_norm, im_tang;
nuclear@16 547 static Vector2 im_texcoord;
nuclear@16 548 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
nuclear@16 549 static Int4 im_skinmat;
nuclear@16 550 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
nuclear@16 551
nuclear@16 552
nuclear@41 553 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
nuclear@16 554 {
nuclear@16 555 mesh->vertices.clear();
nuclear@16 556 mesh->normals.clear();
nuclear@16 557 mesh->tangents.clear();
nuclear@16 558 mesh->texcoords.clear();
nuclear@16 559 mesh->skin_weights.clear();
nuclear@16 560 mesh->skin_matrices.clear();
nuclear@16 561 mesh->colors.clear();
nuclear@16 562 mesh->faces.clear();
nuclear@16 563
nuclear@16 564 im_mesh = mesh;
nuclear@16 565 memset(im_use, 0, sizeof im_use);
nuclear@16 566
nuclear@16 567 im_prim = prim;
nuclear@16 568 }
nuclear@16 569
nuclear@41 570 GOAT3DAPI void goat3d_end(void)
nuclear@16 571 {
nuclear@16 572 switch(im_prim) {
nuclear@16 573 case GOAT3D_TRIANGLES:
nuclear@17 574 {
nuclear@17 575 int num_faces = (int)im_mesh->vertices.size() / 3;
nuclear@17 576 im_mesh->faces.resize(num_faces);
nuclear@17 577
nuclear@17 578 int vidx = 0;
nuclear@17 579 for(int i=0; i<num_faces; i++) {
nuclear@17 580 im_mesh->faces[i].v[0] = vidx++;
nuclear@17 581 im_mesh->faces[i].v[1] = vidx++;
nuclear@17 582 im_mesh->faces[i].v[2] = vidx++;
nuclear@17 583 }
nuclear@17 584 }
nuclear@16 585 break;
nuclear@16 586
nuclear@16 587 case GOAT3D_QUADS:
nuclear@17 588 {
nuclear@17 589 int num_quads = (int)im_mesh->vertices.size() / 4;
nuclear@17 590 im_mesh->faces.resize(num_quads * 2);
nuclear@17 591
nuclear@17 592 int vidx = 0;
nuclear@17 593 for(int i=0; i<num_quads; i++) {
nuclear@17 594 im_mesh->faces[i * 2].v[0] = vidx;
nuclear@17 595 im_mesh->faces[i * 2].v[1] = vidx + 1;
nuclear@17 596 im_mesh->faces[i * 2].v[2] = vidx + 2;
nuclear@17 597
nuclear@17 598 im_mesh->faces[i * 2 + 1].v[0] = vidx;
nuclear@17 599 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
nuclear@17 600 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
nuclear@17 601
nuclear@17 602 vidx += 4;
nuclear@17 603 }
nuclear@17 604 }
nuclear@16 605 break;
nuclear@16 606
nuclear@16 607 default:
nuclear@16 608 return;
nuclear@16 609 };
nuclear@16 610 }
nuclear@16 611
nuclear@41 612 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
nuclear@16 613 {
nuclear@16 614 im_mesh->vertices.push_back(Vector3(x, y, z));
nuclear@16 615 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
nuclear@16 616 im_mesh->normals.push_back(im_norm);
nuclear@16 617 }
nuclear@16 618 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
nuclear@16 619 im_mesh->tangents.push_back(im_tang);
nuclear@16 620 }
nuclear@16 621 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
nuclear@16 622 im_mesh->texcoords.push_back(im_texcoord);
nuclear@16 623 }
nuclear@16 624 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
nuclear@16 625 im_mesh->skin_weights.push_back(im_skinw);
nuclear@16 626 }
nuclear@16 627 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
nuclear@16 628 im_mesh->skin_matrices.push_back(im_skinmat);
nuclear@16 629 }
nuclear@16 630 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
nuclear@16 631 im_mesh->colors.push_back(im_color);
nuclear@16 632 }
nuclear@16 633 }
nuclear@16 634
nuclear@41 635 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
nuclear@16 636 {
nuclear@16 637 im_norm = Vector3(x, y, z);
nuclear@17 638 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
nuclear@16 639 }
nuclear@16 640
nuclear@41 641 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
nuclear@16 642 {
nuclear@16 643 im_tang = Vector3(x, y, z);
nuclear@17 644 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
nuclear@16 645 }
nuclear@16 646
nuclear@41 647 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
nuclear@16 648 {
nuclear@16 649 im_texcoord = Vector2(x, y);
nuclear@17 650 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
nuclear@16 651 }
nuclear@16 652
nuclear@41 653 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
nuclear@16 654 {
nuclear@16 655 im_skinw = Vector4(x, y, z, w);
nuclear@17 656 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
nuclear@16 657 }
nuclear@16 658
nuclear@41 659 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
nuclear@16 660 {
nuclear@16 661 im_skinmat.x = x;
nuclear@16 662 im_skinmat.y = y;
nuclear@16 663 im_skinmat.z = z;
nuclear@16 664 im_skinmat.w = w;
nuclear@17 665 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
nuclear@16 666 }
nuclear@16 667
nuclear@41 668 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
nuclear@16 669 {
nuclear@17 670 goat3d_color4f(x, y, z, 1.0f);
nuclear@16 671 }
nuclear@16 672
nuclear@41 673 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
nuclear@16 674 {
nuclear@16 675 im_color = Vector4(x, y, z, w);
nuclear@17 676 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
nuclear@16 677 }
nuclear@16 678
nuclear@27 679 /* lights */
nuclear@41 680 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
nuclear@16 681 {
nuclear@27 682 g->scn->add_light(lt);
nuclear@16 683 }
nuclear@16 684
nuclear@41 685 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
nuclear@19 686 {
nuclear@27 687 return g->scn->get_light_count();
nuclear@19 688 }
nuclear@19 689
nuclear@41 690 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
nuclear@19 691 {
nuclear@27 692 return (goat3d_light*)g->scn->get_light(idx);
nuclear@19 693 }
nuclear@19 694
nuclear@41 695 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
nuclear@27 696 {
nuclear@27 697 return (goat3d_light*)g->scn->get_light(name);
nuclear@27 698 }
nuclear@27 699
nuclear@27 700
nuclear@41 701 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
nuclear@27 702 {
nuclear@27 703 return new goat3d_light;
nuclear@27 704 }
nuclear@27 705
nuclear@41 706 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
nuclear@27 707 {
nuclear@27 708 delete lt;
nuclear@27 709 }
nuclear@27 710
nuclear@27 711
nuclear@27 712 /* cameras */
nuclear@41 713 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
nuclear@27 714 {
nuclear@27 715 g->scn->add_camera(cam);
nuclear@27 716 }
nuclear@27 717
nuclear@41 718 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
nuclear@27 719 {
nuclear@27 720 return g->scn->get_camera_count();
nuclear@27 721 }
nuclear@27 722
nuclear@41 723 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
nuclear@27 724 {
nuclear@27 725 return (goat3d_camera*)g->scn->get_camera(idx);
nuclear@27 726 }
nuclear@27 727
nuclear@41 728 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
nuclear@27 729 {
nuclear@27 730 return (goat3d_camera*)g->scn->get_camera(name);
nuclear@27 731 }
nuclear@27 732
nuclear@41 733 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
nuclear@27 734 {
nuclear@27 735 return new goat3d_camera;
nuclear@27 736 }
nuclear@27 737
nuclear@41 738 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
nuclear@27 739 {
nuclear@27 740 delete cam;
nuclear@27 741 }
nuclear@27 742
nuclear@27 743
nuclear@16 744
nuclear@25 745 // node
nuclear@41 746 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
nuclear@27 747 {
nuclear@27 748 g->scn->add_node(node);
nuclear@27 749 }
nuclear@27 750
nuclear@41 751 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
nuclear@27 752 {
nuclear@27 753 return g->scn->get_node_count();
nuclear@27 754 }
nuclear@27 755
nuclear@41 756 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
nuclear@27 757 {
nuclear@27 758 return (goat3d_node*)g->scn->get_node(idx);
nuclear@27 759 }
nuclear@27 760
nuclear@41 761 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
nuclear@27 762 {
nuclear@27 763 return (goat3d_node*)g->scn->get_node(name);
nuclear@27 764 }
nuclear@25 765
nuclear@41 766 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
nuclear@25 767 {
nuclear@25 768 return new goat3d_node;
nuclear@25 769 }
nuclear@25 770
nuclear@41 771 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
nuclear@25 772 {
nuclear@25 773 node->set_name(name);
nuclear@25 774 }
nuclear@25 775
nuclear@41 776 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
nuclear@25 777 {
nuclear@25 778 return node->get_name();
nuclear@25 779 }
nuclear@25 780
nuclear@41 781 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
nuclear@25 782 {
nuclear@25 783 node->set_object((Object*)obj);
nuclear@25 784 }
nuclear@25 785
nuclear@41 786 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
nuclear@25 787 {
nuclear@26 788 return (void*)node->get_object();
nuclear@25 789 }
nuclear@25 790
nuclear@41 791 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
nuclear@25 792 {
nuclear@26 793 const Object *obj = node->get_object();
nuclear@26 794 if(dynamic_cast<const Mesh*>(obj)) {
nuclear@26 795 return GOAT3D_NODE_MESH;
nuclear@26 796 }
nuclear@26 797 if(dynamic_cast<const Light*>(obj)) {
nuclear@26 798 return GOAT3D_NODE_LIGHT;
nuclear@26 799 }
nuclear@26 800 if(dynamic_cast<const Camera*>(obj)) {
nuclear@26 801 return GOAT3D_NODE_CAMERA;
nuclear@26 802 }
nuclear@26 803
nuclear@26 804 return GOAT3D_NODE_NULL;
nuclear@25 805 }
nuclear@25 806
nuclear@41 807 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
nuclear@25 808 {
nuclear@66 809 node->add_child(child);
nuclear@25 810 }
nuclear@25 811
nuclear@41 812 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
nuclear@25 813 {
nuclear@26 814 return node->get_children_count();
nuclear@25 815 }
nuclear@25 816
nuclear@41 817 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
nuclear@25 818 {
nuclear@26 819 return (goat3d_node*)node->get_child(idx);
nuclear@25 820 }
nuclear@25 821
nuclear@47 822 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
nuclear@47 823 {
nuclear@47 824 return (goat3d_node*)node->get_parent();
nuclear@47 825 }
nuclear@47 826
nuclear@47 827 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
nuclear@47 828 {
nuclear@47 829 node->use_animation(idx);
nuclear@47 830 }
nuclear@47 831
nuclear@47 832 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
nuclear@47 833 {
nuclear@47 834 node->use_animation(aidx, bidx, t);
nuclear@47 835 }
nuclear@47 836
nuclear@47 837 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
nuclear@47 838 {
nuclear@47 839 node->use_animation(name);
nuclear@47 840 }
nuclear@47 841
nuclear@47 842 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
nuclear@47 843 {
nuclear@47 844 node->use_animation(aname, bname, t);
nuclear@47 845 }
nuclear@47 846
nuclear@47 847 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
nuclear@47 848 {
nuclear@47 849 return node->get_active_animation_index(which);
nuclear@47 850 }
nuclear@47 851
nuclear@47 852 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
nuclear@47 853 {
nuclear@47 854 return node->get_active_animation_mix();
nuclear@47 855 }
nuclear@47 856
nuclear@47 857 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
nuclear@47 858 {
nuclear@47 859 return node->get_animation_count();
nuclear@47 860 }
nuclear@47 861
nuclear@47 862 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
nuclear@47 863 {
nuclear@47 864 root->add_animation();
nuclear@47 865 }
nuclear@47 866
nuclear@47 867 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
nuclear@47 868 {
nuclear@47 869 root->set_animation_name(name);
nuclear@47 870 }
nuclear@47 871
nuclear@47 872 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
nuclear@47 873 {
nuclear@47 874 return node->get_animation_name();
nuclear@47 875 }
nuclear@47 876
nuclear@41 877 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
nuclear@25 878 {
nuclear@26 879 node->set_position(Vector3(x, y, z), tmsec);
nuclear@25 880 }
nuclear@25 881
nuclear@41 882 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
nuclear@25 883 {
nuclear@26 884 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
nuclear@25 885 }
nuclear@25 886
nuclear@41 887 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
nuclear@25 888 {
nuclear@26 889 node->set_scaling(Vector3(sx, sy, sz), tmsec);
nuclear@25 890 }
nuclear@25 891
nuclear@41 892 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
nuclear@25 893 {
nuclear@26 894 node->set_pivot(Vector3(px, py, pz));
nuclear@25 895 }
nuclear@25 896
nuclear@25 897
nuclear@41 898 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
nuclear@25 899 {
nuclear@26 900 Vector3 pos = node->get_position(tmsec);
nuclear@26 901 *xptr = pos.x;
nuclear@26 902 *yptr = pos.y;
nuclear@26 903 *zptr = pos.z;
nuclear@25 904 }
nuclear@25 905
nuclear@41 906 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
nuclear@25 907 {
nuclear@26 908 Quaternion q = node->get_rotation(tmsec);
nuclear@26 909 *xptr = q.v.x;
nuclear@26 910 *yptr = q.v.y;
nuclear@26 911 *zptr = q.v.z;
nuclear@26 912 *wptr = q.s;
nuclear@25 913 }
nuclear@25 914
nuclear@41 915 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
nuclear@25 916 {
nuclear@26 917 Vector3 scale = node->get_scaling(tmsec);
nuclear@26 918 *xptr = scale.x;
nuclear@26 919 *yptr = scale.y;
nuclear@26 920 *zptr = scale.z;
nuclear@25 921 }
nuclear@25 922
nuclear@41 923 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
nuclear@25 924 {
nuclear@26 925 Vector3 pivot = node->get_pivot();
nuclear@26 926 *xptr = pivot.x;
nuclear@26 927 *yptr = pivot.y;
nuclear@26 928 *zptr = pivot.z;
nuclear@25 929 }
nuclear@25 930
nuclear@25 931
nuclear@41 932 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
nuclear@25 933 {
nuclear@82 934 node->get_node_xform(tmsec, (Matrix4x4*)matrix);
nuclear@25 935 }
nuclear@25 936
nuclear@25 937
nuclear@16 938 } // extern "C"
nuclear@16 939
nuclear@16 940
nuclear@16 941 static long read_file(void *buf, size_t bytes, void *uptr)
nuclear@16 942 {
nuclear@16 943 return (long)fread(buf, 1, bytes, (FILE*)uptr);
nuclear@16 944 }
nuclear@16 945
nuclear@16 946 static long write_file(const void *buf, size_t bytes, void *uptr)
nuclear@16 947 {
nuclear@16 948 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
nuclear@16 949 }
nuclear@16 950
nuclear@16 951 static long seek_file(long offs, int whence, void *uptr)
nuclear@16 952 {
nuclear@16 953 if(fseek((FILE*)uptr, offs, whence) == -1) {
nuclear@16 954 return -1;
nuclear@16 955 }
nuclear@16 956 return ftell((FILE*)uptr);
nuclear@16 957 }
nuclear@31 958
nuclear@51 959 std::string g3dimpl::clean_filename(const char *str)
nuclear@31 960 {
nuclear@31 961 const char *last_slash = strrchr(str, '/');
nuclear@31 962 if(!last_slash) {
nuclear@31 963 last_slash = strrchr(str, '\\');
nuclear@31 964 }
nuclear@31 965
nuclear@31 966 if(last_slash) {
nuclear@31 967 str = last_slash + 1;
nuclear@31 968 }
nuclear@31 969
nuclear@31 970 char *buf = (char*)alloca(strlen(str) + 1);
nuclear@31 971 char *dest = buf;
nuclear@31 972 while(*str) {
nuclear@31 973 char c = *str++;
nuclear@31 974 *dest++ = tolower(c);
nuclear@31 975 }
nuclear@40 976 *dest = 0;
nuclear@31 977 return buf;
nuclear@31 978 }