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nuclear@54
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1 /*
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2 goat3d - 3D scene, character, and animation file format library.
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3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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nuclear@16
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18 #include <string.h>
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19 #include <errno.h>
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20 #include <ctype.h>
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21 #include <string>
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22 #include "goat3d.h"
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23 #include "goat3d_impl.h"
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24 #include "log.h"
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25
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26 #ifndef _MSC_VER
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27 #include <alloca.h>
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28 #else
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29 #include <malloc.h>
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30 #endif
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31
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32 using namespace g3dimpl;
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33
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34 struct goat3d_material : public Material {};
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35 struct goat3d_mesh : public Mesh {};
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36 struct goat3d_light : public Light {};
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37 struct goat3d_camera : public Camera {};
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38 struct goat3d_node : public Node {};
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39
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40
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41 static long read_file(void *buf, size_t bytes, void *uptr);
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42 static long write_file(const void *buf, size_t bytes, void *uptr);
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43 static long seek_file(long offs, int whence, void *uptr);
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44
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45 extern "C" {
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46
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47 GOAT3DAPI struct goat3d *goat3d_create(void)
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48 {
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49 goat3d *goat = new goat3d;
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50 goat->flags = 0;
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51 goat->search_path = 0;
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52 goat->scn = new Scene;
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53 goat->scn->goat = goat;
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54
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55 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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56 return goat;
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57 }
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58
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59 GOAT3DAPI void goat3d_free(struct goat3d *g)
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60 {
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61 delete g->search_path;
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62 delete g->scn;
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63 delete g;
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64 }
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65
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66 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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67 {
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68 if(val) {
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69 g->flags |= (1 << (int)opt);
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70 } else {
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71 g->flags &= ~(1 << (int)opt);
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72 }
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73 }
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74
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75 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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76 {
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77 return (g->flags >> (int)opt) & 1;
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78 }
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79
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80 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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81 {
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82 FILE *fp = fopen(fname, "rb");
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83 if(!fp) {
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84 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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85 return -1;
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86 }
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87
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88 /* if the filename contained any directory components, keep the prefix
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89 * to use it as a search path for external mesh file loading
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90 */
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91 g->search_path = new char[strlen(fname) + 1];
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92 strcpy(g->search_path, fname);
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93
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94 char *slash = strrchr(g->search_path, '/');
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95 if(slash) {
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96 *slash = 0;
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97 } else {
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98 if((slash = strrchr(g->search_path, '\\'))) {
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99 *slash = 0;
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100 } else {
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101 delete [] g->search_path;
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102 g->search_path = 0;
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103 }
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104 }
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105
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106 int res = goat3d_load_file(g, fp);
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107 fclose(fp);
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108 return res;
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109 }
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110
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111 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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112 {
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113 FILE *fp = fopen(fname, "wb");
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114 if(!fp) {
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115 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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116 return -1;
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117 }
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118
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119 int res = goat3d_save_file(g, fp);
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120 fclose(fp);
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121 return res;
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122 }
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123
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124 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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125 {
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126 goat3d_io io;
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127 io.cls = fp;
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128 io.read = read_file;
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129 io.write = write_file;
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130 io.seek = seek_file;
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131
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132 return goat3d_load_io(g, &io);
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133 }
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134
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135 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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136 {
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137 goat3d_io io;
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138 io.cls = fp;
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139 io.read = read_file;
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140 io.write = write_file;
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141 io.seek = seek_file;
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142
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143 return goat3d_save_io(g, &io);
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144 }
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145
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146 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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147 {
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148 if(!g->scn->load(io)) {
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149 if(!g->scn->loadxml(io)) {
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150 return -1;
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151 }
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152 }
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153 return 0;
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154 }
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155
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156 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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157 {
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158 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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159 return g->scn->savexml(io) ? 0 : -1;
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160 }
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161 return g->scn->save(io) ? 0 : -1;
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162 }
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163
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164 /* save/load animations */
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165 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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166 {
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167 FILE *fp = fopen(fname, "rb");
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168 if(!fp) {
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169 return -1;
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170 }
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171
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172 int res = goat3d_load_anim_file(g, fp);
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173 fclose(fp);
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174 return res;
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175 }
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176
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177 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
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178 {
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179 FILE *fp = fopen(fname, "wb");
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180 if(!fp) {
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181 return -1;
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182 }
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183
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184 int res = goat3d_save_anim_file(g, fp);
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185 fclose(fp);
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186 return res;
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187 }
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188
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189 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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190 {
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191 goat3d_io io;
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192 io.cls = fp;
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193 io.read = read_file;
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194 io.write = write_file;
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195 io.seek = seek_file;
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196
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197 return goat3d_load_anim_io(g, &io);
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198 }
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199
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200 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
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201 {
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202 goat3d_io io;
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203 io.cls = fp;
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204 io.read = read_file;
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205 io.write = write_file;
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206 io.seek = seek_file;
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207
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208 return goat3d_save_anim_io(g, &io);
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209 }
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210
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211 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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212 {
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213 if(!g->scn->load_anim(io)) {
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214 if(!g->scn->load_anim_xml(io)) {
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215 return -1;
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216 }
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217 }
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218 return 0;
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219 }
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220
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221 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
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222 {
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223 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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224 return g->scn->save_anim_xml(io) ? 0 : -1;
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225 }
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226 return g->scn->save_anim(io) ? 0 : -1;
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227 }
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228
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229
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230 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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231 {
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232 g->scn->set_name(name);
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233 return 0;
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234 }
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235
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236 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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237 {
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238 return g->scn->get_name();
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239 }
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240
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241 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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242 {
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243 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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244 }
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245
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246 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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247 {
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248 g->scn->set_ambient(Vector3(ar, ag, ab));
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249 }
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250
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251 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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252 {
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253 return &g->scn->get_ambient().x;
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254 }
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255
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nuclear@82
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256 GOAT3DAPI int goat3d_get_bounds(const struct goat3d *g, float *bmin, float *bmax)
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257 {
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258 AABox bbox = g->scn->get_bounds();
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nuclear@82
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259 if(bbox == AABox()) {
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nuclear@82
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260 return -1;
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nuclear@82
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261 }
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nuclear@82
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262
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nuclear@76
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263 for(int i=0; i<3; i++) {
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nuclear@76
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264 bmin[i] = bbox.bmin[i];
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265 bmax[i] = bbox.bmax[i];
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nuclear@76
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266 }
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267 return 0;
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268 }
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nuclear@76
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269
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nuclear@16
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270 // ---- materials ----
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271 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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nuclear@27
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272 {
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nuclear@27
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273 g->scn->add_material(mtl);
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nuclear@27
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274 }
|
nuclear@27
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275
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nuclear@57
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276 GOAT3DAPI int goat3d_get_mtl_count(struct goat3d *g)
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nuclear@57
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277 {
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nuclear@57
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278 return g->scn->get_material_count();
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nuclear@57
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279 }
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nuclear@57
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280
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nuclear@57
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281 GOAT3DAPI struct goat3d_material *goat3d_get_mtl(struct goat3d *g, int idx)
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nuclear@57
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282 {
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nuclear@57
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283 return (goat3d_material*)g->scn->get_material(idx);
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nuclear@57
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284 }
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nuclear@57
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285
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nuclear@57
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286 GOAT3DAPI struct goat3d_material *goat3d_get_mtl_by_name(struct goat3d *g, const char *name)
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nuclear@57
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287 {
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nuclear@57
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288 return (goat3d_material*)g->scn->get_material(name);
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nuclear@57
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289 }
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nuclear@57
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290
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nuclear@41
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291 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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nuclear@16
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292 {
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nuclear@16
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293 return new goat3d_material;
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nuclear@16
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294 }
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nuclear@16
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295
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nuclear@41
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296 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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nuclear@16
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297 {
|
nuclear@16
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298 delete mtl;
|
nuclear@16
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299 }
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nuclear@16
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300
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nuclear@41
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301 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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nuclear@16
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302 {
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nuclear@16
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303 mtl->name = std::string(name);
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nuclear@16
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304 }
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nuclear@16
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305
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nuclear@41
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306 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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nuclear@16
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307 {
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nuclear@16
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308 return mtl->name.c_str();
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nuclear@16
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309 }
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nuclear@16
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310
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nuclear@41
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311 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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nuclear@16
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312 {
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nuclear@16
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313 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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nuclear@16
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314 }
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nuclear@16
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315
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nuclear@41
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316 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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nuclear@16
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317 {
|
nuclear@16
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318 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
|
nuclear@16
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319 }
|
nuclear@16
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320
|
nuclear@41
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321 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
|
nuclear@16
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322 {
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nuclear@16
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323 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
|
nuclear@16
|
324 }
|
nuclear@16
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325
|
nuclear@41
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326 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
|
nuclear@16
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327 {
|
nuclear@16
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328 (*mtl)[attrib].value = Vector4(r, g, b, a);
|
nuclear@16
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329 }
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nuclear@16
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330
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nuclear@41
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331 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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332 {
|
nuclear@16
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333 return &(*mtl)[attrib].value.x;
|
nuclear@16
|
334 }
|
nuclear@16
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335
|
nuclear@41
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336 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
|
nuclear@16
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337 {
|
nuclear@51
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338 (*mtl)[attrib].map = clean_filename(mapname);
|
nuclear@16
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339 }
|
nuclear@16
|
340
|
nuclear@41
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341 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
|
342 {
|
nuclear@16
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343 return (*mtl)[attrib].map.c_str();
|
nuclear@16
|
344 }
|
nuclear@16
|
345
|
nuclear@27
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346 // ---- meshes ----
|
nuclear@41
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347 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
|
nuclear@16
|
348 {
|
nuclear@27
|
349 g->scn->add_mesh(mesh);
|
nuclear@16
|
350 }
|
nuclear@16
|
351
|
nuclear@41
|
352 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@27
|
353 {
|
nuclear@27
|
354 return g->scn->get_mesh_count();
|
nuclear@27
|
355 }
|
nuclear@27
|
356
|
nuclear@41
|
357 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@27
|
358 {
|
nuclear@27
|
359 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@27
|
360 }
|
nuclear@27
|
361
|
nuclear@41
|
362 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
363 {
|
nuclear@27
|
364 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
|
365 }
|
nuclear@27
|
366
|
nuclear@41
|
367 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
|
nuclear@16
|
368 {
|
nuclear@16
|
369 return new goat3d_mesh;
|
nuclear@16
|
370 }
|
nuclear@16
|
371
|
nuclear@41
|
372 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
|
nuclear@16
|
373 {
|
nuclear@16
|
374 delete mesh;
|
nuclear@16
|
375 }
|
nuclear@16
|
376
|
nuclear@41
|
377 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
|
nuclear@16
|
378 {
|
nuclear@16
|
379 mesh->name = std::string(name);
|
nuclear@16
|
380 }
|
nuclear@16
|
381
|
nuclear@41
|
382 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
|
383 {
|
nuclear@16
|
384 return mesh->name.c_str();
|
nuclear@16
|
385 }
|
nuclear@16
|
386
|
nuclear@41
|
387 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
388 {
|
nuclear@16
|
389 mesh->material = mtl;
|
nuclear@16
|
390 }
|
nuclear@16
|
391
|
nuclear@41
|
392 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
393 {
|
nuclear@16
|
394 return (goat3d_material*)mesh->material;
|
nuclear@16
|
395 }
|
nuclear@16
|
396
|
nuclear@41
|
397 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
398 {
|
nuclear@16
|
399 return (int)mesh->vertices.size();
|
nuclear@16
|
400 }
|
nuclear@16
|
401
|
nuclear@41
|
402 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
403 {
|
nuclear@16
|
404 return (int)mesh->faces.size();
|
nuclear@16
|
405 }
|
nuclear@16
|
406
|
nuclear@19
|
407 // VECDATA is in goat3d_impl.h
|
nuclear@41
|
408 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
409 {
|
nuclear@16
|
410 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
411 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
412 return;
|
nuclear@16
|
413 }
|
nuclear@16
|
414
|
nuclear@16
|
415 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
416 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
417 return;
|
nuclear@16
|
418 }
|
nuclear@16
|
419
|
nuclear@16
|
420 switch(attrib) {
|
nuclear@16
|
421 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
422 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
423 break;
|
nuclear@16
|
424 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
425 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
426 break;
|
nuclear@16
|
427 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
428 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
429 break;
|
nuclear@16
|
430 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
431 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
432 break;
|
nuclear@16
|
433 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
434 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
435 break;
|
nuclear@16
|
436 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
437 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
438 default:
|
nuclear@16
|
439 break;
|
nuclear@16
|
440 }
|
nuclear@16
|
441 }
|
nuclear@16
|
442
|
nuclear@41
|
443 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
444 float val)
|
nuclear@40
|
445 {
|
nuclear@40
|
446 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
447 }
|
nuclear@40
|
448
|
nuclear@57
|
449 GOAT3DAPI void goat3d_add_mesh_attrib2f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@57
|
450 float x, float y)
|
nuclear@57
|
451 {
|
nuclear@57
|
452 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, 0, 1);
|
nuclear@57
|
453 }
|
nuclear@57
|
454
|
nuclear@41
|
455 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
456 float x, float y, float z)
|
nuclear@40
|
457 {
|
nuclear@40
|
458 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
459 }
|
nuclear@40
|
460
|
nuclear@41
|
461 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
462 float x, float y, float z, float w)
|
nuclear@40
|
463 {
|
nuclear@40
|
464 switch(attrib) {
|
nuclear@40
|
465 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
466 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
467 break;
|
nuclear@40
|
468 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
469 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
470 break;
|
nuclear@40
|
471 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
472 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
473 break;
|
nuclear@40
|
474 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
475 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
476 break;
|
nuclear@40
|
477 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
478 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
479 break;
|
nuclear@40
|
480 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
481 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
482 break;
|
nuclear@40
|
483 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
484 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
485 default:
|
nuclear@40
|
486 break;
|
nuclear@40
|
487 }
|
nuclear@40
|
488 }
|
nuclear@40
|
489
|
nuclear@41
|
490 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
491 {
|
nuclear@16
|
492 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
493 }
|
nuclear@16
|
494
|
nuclear@41
|
495 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
496 {
|
nuclear@16
|
497 switch(attrib) {
|
nuclear@16
|
498 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
499 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
500 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
501 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
502 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
503 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
504 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
505 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
506 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
507 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
508 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
509 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
510 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
511 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
512 default:
|
nuclear@16
|
513 break;
|
nuclear@16
|
514 }
|
nuclear@16
|
515 return 0;
|
nuclear@16
|
516 }
|
nuclear@16
|
517
|
nuclear@16
|
518
|
nuclear@41
|
519 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
520 {
|
nuclear@16
|
521 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
522 }
|
nuclear@16
|
523
|
nuclear@41
|
524 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
525 {
|
nuclear@40
|
526 Face face;
|
nuclear@40
|
527 face.v[0] = a;
|
nuclear@40
|
528 face.v[1] = b;
|
nuclear@40
|
529 face.v[2] = c;
|
nuclear@40
|
530 mesh->faces.push_back(face);
|
nuclear@40
|
531 }
|
nuclear@40
|
532
|
nuclear@41
|
533 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
534 {
|
nuclear@16
|
535 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
536 }
|
nuclear@16
|
537
|
nuclear@41
|
538 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
539 {
|
nuclear@16
|
540 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
541 }
|
nuclear@16
|
542
|
nuclear@16
|
543 // immedate mode state
|
nuclear@16
|
544 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
545 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
546 static Vector3 im_norm, im_tang;
|
nuclear@16
|
547 static Vector2 im_texcoord;
|
nuclear@16
|
548 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
549 static Int4 im_skinmat;
|
nuclear@16
|
550 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
551
|
nuclear@16
|
552
|
nuclear@41
|
553 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
554 {
|
nuclear@16
|
555 mesh->vertices.clear();
|
nuclear@16
|
556 mesh->normals.clear();
|
nuclear@16
|
557 mesh->tangents.clear();
|
nuclear@16
|
558 mesh->texcoords.clear();
|
nuclear@16
|
559 mesh->skin_weights.clear();
|
nuclear@16
|
560 mesh->skin_matrices.clear();
|
nuclear@16
|
561 mesh->colors.clear();
|
nuclear@16
|
562 mesh->faces.clear();
|
nuclear@16
|
563
|
nuclear@16
|
564 im_mesh = mesh;
|
nuclear@16
|
565 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
566
|
nuclear@16
|
567 im_prim = prim;
|
nuclear@16
|
568 }
|
nuclear@16
|
569
|
nuclear@41
|
570 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
571 {
|
nuclear@16
|
572 switch(im_prim) {
|
nuclear@16
|
573 case GOAT3D_TRIANGLES:
|
nuclear@17
|
574 {
|
nuclear@17
|
575 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
576 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
577
|
nuclear@17
|
578 int vidx = 0;
|
nuclear@17
|
579 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
580 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
581 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
582 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
583 }
|
nuclear@17
|
584 }
|
nuclear@16
|
585 break;
|
nuclear@16
|
586
|
nuclear@16
|
587 case GOAT3D_QUADS:
|
nuclear@17
|
588 {
|
nuclear@17
|
589 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
590 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
591
|
nuclear@17
|
592 int vidx = 0;
|
nuclear@17
|
593 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
594 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
595 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
596 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
597
|
nuclear@17
|
598 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
599 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
600 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
601
|
nuclear@17
|
602 vidx += 4;
|
nuclear@17
|
603 }
|
nuclear@17
|
604 }
|
nuclear@16
|
605 break;
|
nuclear@16
|
606
|
nuclear@16
|
607 default:
|
nuclear@16
|
608 return;
|
nuclear@16
|
609 };
|
nuclear@16
|
610 }
|
nuclear@16
|
611
|
nuclear@41
|
612 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
613 {
|
nuclear@16
|
614 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
615 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
616 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
617 }
|
nuclear@16
|
618 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
619 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
620 }
|
nuclear@16
|
621 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
622 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
623 }
|
nuclear@16
|
624 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
625 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
626 }
|
nuclear@16
|
627 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
628 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
629 }
|
nuclear@16
|
630 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
631 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
632 }
|
nuclear@16
|
633 }
|
nuclear@16
|
634
|
nuclear@41
|
635 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
636 {
|
nuclear@16
|
637 im_norm = Vector3(x, y, z);
|
nuclear@17
|
638 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
639 }
|
nuclear@16
|
640
|
nuclear@41
|
641 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
642 {
|
nuclear@16
|
643 im_tang = Vector3(x, y, z);
|
nuclear@17
|
644 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
645 }
|
nuclear@16
|
646
|
nuclear@41
|
647 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
648 {
|
nuclear@16
|
649 im_texcoord = Vector2(x, y);
|
nuclear@17
|
650 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
651 }
|
nuclear@16
|
652
|
nuclear@41
|
653 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
654 {
|
nuclear@16
|
655 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
656 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
657 }
|
nuclear@16
|
658
|
nuclear@41
|
659 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
660 {
|
nuclear@16
|
661 im_skinmat.x = x;
|
nuclear@16
|
662 im_skinmat.y = y;
|
nuclear@16
|
663 im_skinmat.z = z;
|
nuclear@16
|
664 im_skinmat.w = w;
|
nuclear@17
|
665 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
666 }
|
nuclear@16
|
667
|
nuclear@41
|
668 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
669 {
|
nuclear@17
|
670 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
671 }
|
nuclear@16
|
672
|
nuclear@41
|
673 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
674 {
|
nuclear@16
|
675 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
676 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
677 }
|
nuclear@16
|
678
|
nuclear@27
|
679 /* lights */
|
nuclear@41
|
680 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
681 {
|
nuclear@27
|
682 g->scn->add_light(lt);
|
nuclear@16
|
683 }
|
nuclear@16
|
684
|
nuclear@41
|
685 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
686 {
|
nuclear@27
|
687 return g->scn->get_light_count();
|
nuclear@19
|
688 }
|
nuclear@19
|
689
|
nuclear@41
|
690 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
691 {
|
nuclear@27
|
692 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
693 }
|
nuclear@19
|
694
|
nuclear@41
|
695 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
696 {
|
nuclear@27
|
697 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
698 }
|
nuclear@27
|
699
|
nuclear@27
|
700
|
nuclear@41
|
701 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
702 {
|
nuclear@27
|
703 return new goat3d_light;
|
nuclear@27
|
704 }
|
nuclear@27
|
705
|
nuclear@41
|
706 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
707 {
|
nuclear@27
|
708 delete lt;
|
nuclear@27
|
709 }
|
nuclear@27
|
710
|
nuclear@27
|
711
|
nuclear@27
|
712 /* cameras */
|
nuclear@41
|
713 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
714 {
|
nuclear@27
|
715 g->scn->add_camera(cam);
|
nuclear@27
|
716 }
|
nuclear@27
|
717
|
nuclear@41
|
718 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
719 {
|
nuclear@27
|
720 return g->scn->get_camera_count();
|
nuclear@27
|
721 }
|
nuclear@27
|
722
|
nuclear@41
|
723 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
724 {
|
nuclear@27
|
725 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
726 }
|
nuclear@27
|
727
|
nuclear@41
|
728 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
729 {
|
nuclear@27
|
730 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
731 }
|
nuclear@27
|
732
|
nuclear@41
|
733 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
734 {
|
nuclear@27
|
735 return new goat3d_camera;
|
nuclear@27
|
736 }
|
nuclear@27
|
737
|
nuclear@41
|
738 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
739 {
|
nuclear@27
|
740 delete cam;
|
nuclear@27
|
741 }
|
nuclear@27
|
742
|
nuclear@27
|
743
|
nuclear@16
|
744
|
nuclear@25
|
745 // node
|
nuclear@41
|
746 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
747 {
|
nuclear@27
|
748 g->scn->add_node(node);
|
nuclear@27
|
749 }
|
nuclear@27
|
750
|
nuclear@41
|
751 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
752 {
|
nuclear@27
|
753 return g->scn->get_node_count();
|
nuclear@27
|
754 }
|
nuclear@27
|
755
|
nuclear@41
|
756 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
757 {
|
nuclear@27
|
758 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
759 }
|
nuclear@27
|
760
|
nuclear@41
|
761 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
762 {
|
nuclear@27
|
763 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
764 }
|
nuclear@25
|
765
|
nuclear@41
|
766 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
767 {
|
nuclear@25
|
768 return new goat3d_node;
|
nuclear@25
|
769 }
|
nuclear@25
|
770
|
nuclear@41
|
771 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
772 {
|
nuclear@25
|
773 node->set_name(name);
|
nuclear@25
|
774 }
|
nuclear@25
|
775
|
nuclear@41
|
776 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
777 {
|
nuclear@25
|
778 return node->get_name();
|
nuclear@25
|
779 }
|
nuclear@25
|
780
|
nuclear@41
|
781 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
782 {
|
nuclear@25
|
783 node->set_object((Object*)obj);
|
nuclear@25
|
784 }
|
nuclear@25
|
785
|
nuclear@41
|
786 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
787 {
|
nuclear@26
|
788 return (void*)node->get_object();
|
nuclear@25
|
789 }
|
nuclear@25
|
790
|
nuclear@41
|
791 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
792 {
|
nuclear@26
|
793 const Object *obj = node->get_object();
|
nuclear@26
|
794 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
795 return GOAT3D_NODE_MESH;
|
nuclear@26
|
796 }
|
nuclear@26
|
797 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
798 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
799 }
|
nuclear@26
|
800 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
801 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
802 }
|
nuclear@26
|
803
|
nuclear@26
|
804 return GOAT3D_NODE_NULL;
|
nuclear@25
|
805 }
|
nuclear@25
|
806
|
nuclear@41
|
807 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
808 {
|
nuclear@66
|
809 node->add_child(child);
|
nuclear@25
|
810 }
|
nuclear@25
|
811
|
nuclear@41
|
812 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
813 {
|
nuclear@26
|
814 return node->get_children_count();
|
nuclear@25
|
815 }
|
nuclear@25
|
816
|
nuclear@41
|
817 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
818 {
|
nuclear@26
|
819 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
820 }
|
nuclear@25
|
821
|
nuclear@47
|
822 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
823 {
|
nuclear@47
|
824 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
825 }
|
nuclear@47
|
826
|
nuclear@47
|
827 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
828 {
|
nuclear@47
|
829 node->use_animation(idx);
|
nuclear@47
|
830 }
|
nuclear@47
|
831
|
nuclear@47
|
832 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
833 {
|
nuclear@47
|
834 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
835 }
|
nuclear@47
|
836
|
nuclear@47
|
837 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
838 {
|
nuclear@47
|
839 node->use_animation(name);
|
nuclear@47
|
840 }
|
nuclear@47
|
841
|
nuclear@47
|
842 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
843 {
|
nuclear@47
|
844 node->use_animation(aname, bname, t);
|
nuclear@47
|
845 }
|
nuclear@47
|
846
|
nuclear@47
|
847 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
848 {
|
nuclear@47
|
849 return node->get_active_animation_index(which);
|
nuclear@47
|
850 }
|
nuclear@47
|
851
|
nuclear@47
|
852 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
853 {
|
nuclear@47
|
854 return node->get_active_animation_mix();
|
nuclear@47
|
855 }
|
nuclear@47
|
856
|
nuclear@47
|
857 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
858 {
|
nuclear@47
|
859 return node->get_animation_count();
|
nuclear@47
|
860 }
|
nuclear@47
|
861
|
nuclear@47
|
862 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
863 {
|
nuclear@47
|
864 root->add_animation();
|
nuclear@47
|
865 }
|
nuclear@47
|
866
|
nuclear@47
|
867 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
868 {
|
nuclear@47
|
869 root->set_animation_name(name);
|
nuclear@47
|
870 }
|
nuclear@47
|
871
|
nuclear@47
|
872 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
873 {
|
nuclear@47
|
874 return node->get_animation_name();
|
nuclear@47
|
875 }
|
nuclear@47
|
876
|
nuclear@41
|
877 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
878 {
|
nuclear@26
|
879 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
880 }
|
nuclear@25
|
881
|
nuclear@41
|
882 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
883 {
|
nuclear@26
|
884 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
885 }
|
nuclear@25
|
886
|
nuclear@41
|
887 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
888 {
|
nuclear@26
|
889 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
890 }
|
nuclear@25
|
891
|
nuclear@41
|
892 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
893 {
|
nuclear@26
|
894 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
895 }
|
nuclear@25
|
896
|
nuclear@25
|
897
|
nuclear@41
|
898 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
899 {
|
nuclear@26
|
900 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
901 *xptr = pos.x;
|
nuclear@26
|
902 *yptr = pos.y;
|
nuclear@26
|
903 *zptr = pos.z;
|
nuclear@25
|
904 }
|
nuclear@25
|
905
|
nuclear@41
|
906 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
907 {
|
nuclear@26
|
908 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
909 *xptr = q.v.x;
|
nuclear@26
|
910 *yptr = q.v.y;
|
nuclear@26
|
911 *zptr = q.v.z;
|
nuclear@26
|
912 *wptr = q.s;
|
nuclear@25
|
913 }
|
nuclear@25
|
914
|
nuclear@41
|
915 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
916 {
|
nuclear@26
|
917 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
918 *xptr = scale.x;
|
nuclear@26
|
919 *yptr = scale.y;
|
nuclear@26
|
920 *zptr = scale.z;
|
nuclear@25
|
921 }
|
nuclear@25
|
922
|
nuclear@41
|
923 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
924 {
|
nuclear@26
|
925 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
926 *xptr = pivot.x;
|
nuclear@26
|
927 *yptr = pivot.y;
|
nuclear@26
|
928 *zptr = pivot.z;
|
nuclear@25
|
929 }
|
nuclear@25
|
930
|
nuclear@25
|
931
|
nuclear@41
|
932 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
933 {
|
nuclear@82
|
934 node->get_node_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
935 }
|
nuclear@25
|
936
|
nuclear@25
|
937
|
nuclear@16
|
938 } // extern "C"
|
nuclear@16
|
939
|
nuclear@16
|
940
|
nuclear@16
|
941 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
942 {
|
nuclear@16
|
943 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
944 }
|
nuclear@16
|
945
|
nuclear@16
|
946 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
947 {
|
nuclear@16
|
948 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
949 }
|
nuclear@16
|
950
|
nuclear@16
|
951 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
952 {
|
nuclear@16
|
953 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
954 return -1;
|
nuclear@16
|
955 }
|
nuclear@16
|
956 return ftell((FILE*)uptr);
|
nuclear@16
|
957 }
|
nuclear@31
|
958
|
nuclear@51
|
959 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
960 {
|
nuclear@31
|
961 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
962 if(!last_slash) {
|
nuclear@31
|
963 last_slash = strrchr(str, '\\');
|
nuclear@31
|
964 }
|
nuclear@31
|
965
|
nuclear@31
|
966 if(last_slash) {
|
nuclear@31
|
967 str = last_slash + 1;
|
nuclear@31
|
968 }
|
nuclear@31
|
969
|
nuclear@31
|
970 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
971 char *dest = buf;
|
nuclear@31
|
972 while(*str) {
|
nuclear@31
|
973 char c = *str++;
|
nuclear@31
|
974 *dest++ = tolower(c);
|
nuclear@31
|
975 }
|
nuclear@40
|
976 *dest = 0;
|
nuclear@31
|
977 return buf;
|
nuclear@31
|
978 }
|