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nuclear@54
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1 /*
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2 goat3d - 3D scene, character, and animation file format library.
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3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <string.h>
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19 #include <errno.h>
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20 #include <ctype.h>
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21 #include <string>
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22 #include "goat3d.h"
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23 #include "goat3d_impl.h"
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24 #include "log.h"
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25
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26 #ifndef _MSC_VER
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27 #include <alloca.h>
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28 #else
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29 #include <malloc.h>
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30 #endif
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31
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32 using namespace g3dimpl;
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33
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34 struct goat3d_material : public Material {};
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35 struct goat3d_mesh : public Mesh {};
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36 struct goat3d_light : public Light {};
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37 struct goat3d_camera : public Camera {};
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38 struct goat3d_node : public Node {};
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39
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40
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41 static long read_file(void *buf, size_t bytes, void *uptr);
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42 static long write_file(const void *buf, size_t bytes, void *uptr);
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43 static long seek_file(long offs, int whence, void *uptr);
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44
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45 extern "C" {
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46
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47 GOAT3DAPI struct goat3d *goat3d_create(void)
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48 {
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49 goat3d *goat = new goat3d;
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50 goat->flags = 0;
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51 goat->search_path = 0;
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52 goat->scn = new Scene;
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53 goat->scn->goat = goat;
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54
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55 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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56 return goat;
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57 }
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58
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59 GOAT3DAPI void goat3d_free(struct goat3d *g)
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60 {
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61 delete g->search_path;
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62 delete g->scn;
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63 delete g;
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64 }
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65
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66 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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67 {
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68 if(val) {
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69 g->flags |= (1 << (int)opt);
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70 } else {
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71 g->flags &= ~(1 << (int)opt);
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72 }
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73 }
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74
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75 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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76 {
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77 return (g->flags >> (int)opt) & 1;
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78 }
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79
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80 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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81 {
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82 FILE *fp = fopen(fname, "rb");
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83 if(!fp) {
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84 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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85 return -1;
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86 }
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87
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88 /* if the filename contained any directory components, keep the prefix
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89 * to use it as a search path for external mesh file loading
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90 */
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91 g->search_path = new char[strlen(fname) + 1];
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92 strcpy(g->search_path, fname);
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93
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94 char *slash = strrchr(g->search_path, '/');
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95 if(slash) {
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96 *slash = 0;
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97 } else {
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98 if((slash = strrchr(g->search_path, '\\'))) {
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99 *slash = 0;
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100 } else {
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101 delete [] g->search_path;
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102 g->search_path = 0;
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103 }
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104 }
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105
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106 int res = goat3d_load_file(g, fp);
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107 fclose(fp);
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108 return res;
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109 }
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110
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111 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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112 {
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113 FILE *fp = fopen(fname, "wb");
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114 if(!fp) {
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115 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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116 return -1;
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117 }
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118
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119 int res = goat3d_save_file(g, fp);
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120 fclose(fp);
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121 return res;
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122 }
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123
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124 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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125 {
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126 goat3d_io io;
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127 io.cls = fp;
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128 io.read = read_file;
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129 io.write = write_file;
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130 io.seek = seek_file;
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131
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132 return goat3d_load_io(g, &io);
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133 }
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134
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135 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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136 {
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137 goat3d_io io;
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138 io.cls = fp;
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139 io.read = read_file;
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140 io.write = write_file;
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141 io.seek = seek_file;
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142
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143 return goat3d_save_io(g, &io);
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144 }
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145
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146 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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147 {
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148 if(!g->scn->load(io)) {
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149 if(!g->scn->loadxml(io)) {
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150 return -1;
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151 }
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152 }
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153 return 0;
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154 }
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155
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156 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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157 {
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158 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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159 return g->scn->savexml(io) ? 0 : -1;
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160 }
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161 return g->scn->save(io) ? 0 : -1;
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162 }
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163
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164 /* save/load animations */
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165 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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166 {
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167 FILE *fp = fopen(fname, "rb");
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168 if(!fp) {
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169 return -1;
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170 }
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171
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172 int res = goat3d_load_anim_file(g, fp);
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173 fclose(fp);
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174 return res;
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175 }
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176
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177 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
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178 {
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179 FILE *fp = fopen(fname, "wb");
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180 if(!fp) {
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181 return -1;
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182 }
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183
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184 int res = goat3d_save_anim_file(g, fp);
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185 fclose(fp);
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186 return res;
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187 }
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188
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189 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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190 {
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191 goat3d_io io;
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192 io.cls = fp;
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193 io.read = read_file;
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194 io.write = write_file;
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195 io.seek = seek_file;
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196
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197 return goat3d_load_anim_io(g, &io);
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198 }
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199
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200 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
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201 {
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202 goat3d_io io;
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203 io.cls = fp;
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204 io.read = read_file;
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205 io.write = write_file;
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206 io.seek = seek_file;
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207
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208 return goat3d_save_anim_io(g, &io);
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209 }
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210
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211 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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212 {
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213 if(!g->scn->load_anim(io)) {
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214 if(!g->scn->load_anim_xml(io)) {
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215 return -1;
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216 }
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217 }
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218 return 0;
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219 }
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220
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221 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
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222 {
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223 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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224 return g->scn->save_anim_xml(io) ? 0 : -1;
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225 }
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226 return g->scn->save_anim(io) ? 0 : -1;
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227 }
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228
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229
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230 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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231 {
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232 g->scn->set_name(name);
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233 return 0;
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234 }
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235
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236 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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237 {
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238 return g->scn->get_name();
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239 }
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240
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241 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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242 {
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243 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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244 }
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245
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246 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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247 {
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248 g->scn->set_ambient(Vector3(ar, ag, ab));
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249 }
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250
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251 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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252 {
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253 return &g->scn->get_ambient().x;
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254 }
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255
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256 // ---- materials ----
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257 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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258 {
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259 g->scn->add_material(mtl);
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260 }
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261
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nuclear@57
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262 GOAT3DAPI int goat3d_get_mtl_count(struct goat3d *g)
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nuclear@57
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263 {
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264 return g->scn->get_material_count();
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265 }
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nuclear@57
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266
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nuclear@57
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267 GOAT3DAPI struct goat3d_material *goat3d_get_mtl(struct goat3d *g, int idx)
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nuclear@57
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268 {
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nuclear@57
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269 return (goat3d_material*)g->scn->get_material(idx);
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270 }
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271
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nuclear@57
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272 GOAT3DAPI struct goat3d_material *goat3d_get_mtl_by_name(struct goat3d *g, const char *name)
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nuclear@57
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273 {
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nuclear@57
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274 return (goat3d_material*)g->scn->get_material(name);
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275 }
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276
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277 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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278 {
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279 return new goat3d_material;
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280 }
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281
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282 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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283 {
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284 delete mtl;
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285 }
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286
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nuclear@41
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287 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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288 {
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nuclear@16
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289 mtl->name = std::string(name);
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290 }
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291
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292 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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nuclear@16
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293 {
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nuclear@16
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294 return mtl->name.c_str();
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295 }
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296
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nuclear@41
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297 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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nuclear@16
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298 {
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nuclear@16
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299 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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nuclear@16
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300 }
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301
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nuclear@41
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302 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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nuclear@16
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303 {
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nuclear@16
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304 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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nuclear@16
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305 }
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306
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nuclear@41
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307 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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nuclear@16
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308 {
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nuclear@16
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309 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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nuclear@16
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310 }
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nuclear@16
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311
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nuclear@41
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312 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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nuclear@16
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313 {
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nuclear@16
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314 (*mtl)[attrib].value = Vector4(r, g, b, a);
|
nuclear@16
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315 }
|
nuclear@16
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316
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nuclear@41
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317 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
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318 {
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nuclear@16
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319 return &(*mtl)[attrib].value.x;
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nuclear@16
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320 }
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nuclear@16
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321
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nuclear@41
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322 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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nuclear@16
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323 {
|
nuclear@51
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324 (*mtl)[attrib].map = clean_filename(mapname);
|
nuclear@16
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325 }
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nuclear@16
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326
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nuclear@41
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327 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
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328 {
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nuclear@16
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329 return (*mtl)[attrib].map.c_str();
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nuclear@16
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330 }
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nuclear@16
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331
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nuclear@27
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332 // ---- meshes ----
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nuclear@41
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333 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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nuclear@16
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334 {
|
nuclear@27
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335 g->scn->add_mesh(mesh);
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nuclear@16
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336 }
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nuclear@16
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337
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nuclear@41
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338 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@27
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339 {
|
nuclear@27
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340 return g->scn->get_mesh_count();
|
nuclear@27
|
341 }
|
nuclear@27
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342
|
nuclear@41
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343 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@27
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344 {
|
nuclear@27
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345 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@27
|
346 }
|
nuclear@27
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347
|
nuclear@41
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348 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
|
nuclear@27
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349 {
|
nuclear@27
|
350 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
|
351 }
|
nuclear@27
|
352
|
nuclear@41
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353 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
|
nuclear@16
|
354 {
|
nuclear@16
|
355 return new goat3d_mesh;
|
nuclear@16
|
356 }
|
nuclear@16
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357
|
nuclear@41
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358 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
|
nuclear@16
|
359 {
|
nuclear@16
|
360 delete mesh;
|
nuclear@16
|
361 }
|
nuclear@16
|
362
|
nuclear@41
|
363 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
|
nuclear@16
|
364 {
|
nuclear@16
|
365 mesh->name = std::string(name);
|
nuclear@16
|
366 }
|
nuclear@16
|
367
|
nuclear@41
|
368 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
|
369 {
|
nuclear@16
|
370 return mesh->name.c_str();
|
nuclear@16
|
371 }
|
nuclear@16
|
372
|
nuclear@41
|
373 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
374 {
|
nuclear@16
|
375 mesh->material = mtl;
|
nuclear@16
|
376 }
|
nuclear@16
|
377
|
nuclear@41
|
378 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
379 {
|
nuclear@16
|
380 return (goat3d_material*)mesh->material;
|
nuclear@16
|
381 }
|
nuclear@16
|
382
|
nuclear@41
|
383 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
384 {
|
nuclear@16
|
385 return (int)mesh->vertices.size();
|
nuclear@16
|
386 }
|
nuclear@16
|
387
|
nuclear@41
|
388 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
389 {
|
nuclear@16
|
390 return (int)mesh->faces.size();
|
nuclear@16
|
391 }
|
nuclear@16
|
392
|
nuclear@19
|
393 // VECDATA is in goat3d_impl.h
|
nuclear@41
|
394 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
395 {
|
nuclear@16
|
396 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
397 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
398 return;
|
nuclear@16
|
399 }
|
nuclear@16
|
400
|
nuclear@16
|
401 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
402 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
403 return;
|
nuclear@16
|
404 }
|
nuclear@16
|
405
|
nuclear@16
|
406 switch(attrib) {
|
nuclear@16
|
407 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
408 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
409 break;
|
nuclear@16
|
410 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
411 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
412 break;
|
nuclear@16
|
413 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
414 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
415 break;
|
nuclear@16
|
416 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
417 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
418 break;
|
nuclear@16
|
419 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
420 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
421 break;
|
nuclear@16
|
422 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
423 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
424 default:
|
nuclear@16
|
425 break;
|
nuclear@16
|
426 }
|
nuclear@16
|
427 }
|
nuclear@16
|
428
|
nuclear@41
|
429 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
430 float val)
|
nuclear@40
|
431 {
|
nuclear@40
|
432 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
433 }
|
nuclear@40
|
434
|
nuclear@57
|
435 GOAT3DAPI void goat3d_add_mesh_attrib2f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@57
|
436 float x, float y)
|
nuclear@57
|
437 {
|
nuclear@57
|
438 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, 0, 1);
|
nuclear@57
|
439 }
|
nuclear@57
|
440
|
nuclear@41
|
441 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
442 float x, float y, float z)
|
nuclear@40
|
443 {
|
nuclear@40
|
444 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
445 }
|
nuclear@40
|
446
|
nuclear@41
|
447 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
448 float x, float y, float z, float w)
|
nuclear@40
|
449 {
|
nuclear@40
|
450 switch(attrib) {
|
nuclear@40
|
451 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
452 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
453 break;
|
nuclear@40
|
454 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
455 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
456 break;
|
nuclear@40
|
457 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
458 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
459 break;
|
nuclear@40
|
460 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
461 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
462 break;
|
nuclear@40
|
463 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
464 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
465 break;
|
nuclear@40
|
466 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
467 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
468 break;
|
nuclear@40
|
469 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
470 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
471 default:
|
nuclear@40
|
472 break;
|
nuclear@40
|
473 }
|
nuclear@40
|
474 }
|
nuclear@40
|
475
|
nuclear@41
|
476 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
477 {
|
nuclear@16
|
478 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
479 }
|
nuclear@16
|
480
|
nuclear@41
|
481 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
482 {
|
nuclear@16
|
483 switch(attrib) {
|
nuclear@16
|
484 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
485 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
486 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
487 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
488 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
489 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
490 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
491 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
492 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
493 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
494 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
495 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
496 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
497 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
498 default:
|
nuclear@16
|
499 break;
|
nuclear@16
|
500 }
|
nuclear@16
|
501 return 0;
|
nuclear@16
|
502 }
|
nuclear@16
|
503
|
nuclear@16
|
504
|
nuclear@41
|
505 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
506 {
|
nuclear@16
|
507 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
508 }
|
nuclear@16
|
509
|
nuclear@41
|
510 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
511 {
|
nuclear@40
|
512 Face face;
|
nuclear@40
|
513 face.v[0] = a;
|
nuclear@40
|
514 face.v[1] = b;
|
nuclear@40
|
515 face.v[2] = c;
|
nuclear@40
|
516 mesh->faces.push_back(face);
|
nuclear@40
|
517 }
|
nuclear@40
|
518
|
nuclear@41
|
519 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
520 {
|
nuclear@16
|
521 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
522 }
|
nuclear@16
|
523
|
nuclear@41
|
524 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
525 {
|
nuclear@16
|
526 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
527 }
|
nuclear@16
|
528
|
nuclear@16
|
529 // immedate mode state
|
nuclear@16
|
530 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
531 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
532 static Vector3 im_norm, im_tang;
|
nuclear@16
|
533 static Vector2 im_texcoord;
|
nuclear@16
|
534 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
535 static Int4 im_skinmat;
|
nuclear@16
|
536 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
537
|
nuclear@16
|
538
|
nuclear@41
|
539 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
540 {
|
nuclear@16
|
541 mesh->vertices.clear();
|
nuclear@16
|
542 mesh->normals.clear();
|
nuclear@16
|
543 mesh->tangents.clear();
|
nuclear@16
|
544 mesh->texcoords.clear();
|
nuclear@16
|
545 mesh->skin_weights.clear();
|
nuclear@16
|
546 mesh->skin_matrices.clear();
|
nuclear@16
|
547 mesh->colors.clear();
|
nuclear@16
|
548 mesh->faces.clear();
|
nuclear@16
|
549
|
nuclear@16
|
550 im_mesh = mesh;
|
nuclear@16
|
551 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
552
|
nuclear@16
|
553 im_prim = prim;
|
nuclear@16
|
554 }
|
nuclear@16
|
555
|
nuclear@41
|
556 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
557 {
|
nuclear@16
|
558 switch(im_prim) {
|
nuclear@16
|
559 case GOAT3D_TRIANGLES:
|
nuclear@17
|
560 {
|
nuclear@17
|
561 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
562 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
563
|
nuclear@17
|
564 int vidx = 0;
|
nuclear@17
|
565 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
566 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
567 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
568 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
569 }
|
nuclear@17
|
570 }
|
nuclear@16
|
571 break;
|
nuclear@16
|
572
|
nuclear@16
|
573 case GOAT3D_QUADS:
|
nuclear@17
|
574 {
|
nuclear@17
|
575 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
576 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
577
|
nuclear@17
|
578 int vidx = 0;
|
nuclear@17
|
579 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
580 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
581 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
582 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
583
|
nuclear@17
|
584 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
585 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
586 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
587
|
nuclear@17
|
588 vidx += 4;
|
nuclear@17
|
589 }
|
nuclear@17
|
590 }
|
nuclear@16
|
591 break;
|
nuclear@16
|
592
|
nuclear@16
|
593 default:
|
nuclear@16
|
594 return;
|
nuclear@16
|
595 };
|
nuclear@16
|
596 }
|
nuclear@16
|
597
|
nuclear@41
|
598 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
599 {
|
nuclear@16
|
600 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
601 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
602 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
603 }
|
nuclear@16
|
604 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
605 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
606 }
|
nuclear@16
|
607 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
608 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
609 }
|
nuclear@16
|
610 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
611 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
612 }
|
nuclear@16
|
613 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
614 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
615 }
|
nuclear@16
|
616 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
617 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
618 }
|
nuclear@16
|
619 }
|
nuclear@16
|
620
|
nuclear@41
|
621 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
622 {
|
nuclear@16
|
623 im_norm = Vector3(x, y, z);
|
nuclear@17
|
624 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
625 }
|
nuclear@16
|
626
|
nuclear@41
|
627 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
628 {
|
nuclear@16
|
629 im_tang = Vector3(x, y, z);
|
nuclear@17
|
630 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
631 }
|
nuclear@16
|
632
|
nuclear@41
|
633 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
634 {
|
nuclear@16
|
635 im_texcoord = Vector2(x, y);
|
nuclear@17
|
636 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
637 }
|
nuclear@16
|
638
|
nuclear@41
|
639 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
640 {
|
nuclear@16
|
641 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
642 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
643 }
|
nuclear@16
|
644
|
nuclear@41
|
645 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
646 {
|
nuclear@16
|
647 im_skinmat.x = x;
|
nuclear@16
|
648 im_skinmat.y = y;
|
nuclear@16
|
649 im_skinmat.z = z;
|
nuclear@16
|
650 im_skinmat.w = w;
|
nuclear@17
|
651 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
652 }
|
nuclear@16
|
653
|
nuclear@41
|
654 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
655 {
|
nuclear@17
|
656 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
657 }
|
nuclear@16
|
658
|
nuclear@41
|
659 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
660 {
|
nuclear@16
|
661 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
662 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
663 }
|
nuclear@16
|
664
|
nuclear@27
|
665 /* lights */
|
nuclear@41
|
666 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
667 {
|
nuclear@27
|
668 g->scn->add_light(lt);
|
nuclear@16
|
669 }
|
nuclear@16
|
670
|
nuclear@41
|
671 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
672 {
|
nuclear@27
|
673 return g->scn->get_light_count();
|
nuclear@19
|
674 }
|
nuclear@19
|
675
|
nuclear@41
|
676 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
677 {
|
nuclear@27
|
678 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
679 }
|
nuclear@19
|
680
|
nuclear@41
|
681 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
682 {
|
nuclear@27
|
683 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
684 }
|
nuclear@27
|
685
|
nuclear@27
|
686
|
nuclear@41
|
687 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
688 {
|
nuclear@27
|
689 return new goat3d_light;
|
nuclear@27
|
690 }
|
nuclear@27
|
691
|
nuclear@41
|
692 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
693 {
|
nuclear@27
|
694 delete lt;
|
nuclear@27
|
695 }
|
nuclear@27
|
696
|
nuclear@27
|
697
|
nuclear@27
|
698 /* cameras */
|
nuclear@41
|
699 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
700 {
|
nuclear@27
|
701 g->scn->add_camera(cam);
|
nuclear@27
|
702 }
|
nuclear@27
|
703
|
nuclear@41
|
704 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
705 {
|
nuclear@27
|
706 return g->scn->get_camera_count();
|
nuclear@27
|
707 }
|
nuclear@27
|
708
|
nuclear@41
|
709 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
710 {
|
nuclear@27
|
711 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
712 }
|
nuclear@27
|
713
|
nuclear@41
|
714 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
715 {
|
nuclear@27
|
716 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
717 }
|
nuclear@27
|
718
|
nuclear@41
|
719 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
720 {
|
nuclear@27
|
721 return new goat3d_camera;
|
nuclear@27
|
722 }
|
nuclear@27
|
723
|
nuclear@41
|
724 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
725 {
|
nuclear@27
|
726 delete cam;
|
nuclear@27
|
727 }
|
nuclear@27
|
728
|
nuclear@27
|
729
|
nuclear@16
|
730
|
nuclear@25
|
731 // node
|
nuclear@41
|
732 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
733 {
|
nuclear@27
|
734 g->scn->add_node(node);
|
nuclear@27
|
735 }
|
nuclear@27
|
736
|
nuclear@41
|
737 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
738 {
|
nuclear@27
|
739 return g->scn->get_node_count();
|
nuclear@27
|
740 }
|
nuclear@27
|
741
|
nuclear@41
|
742 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
743 {
|
nuclear@27
|
744 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
745 }
|
nuclear@27
|
746
|
nuclear@41
|
747 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
748 {
|
nuclear@27
|
749 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
750 }
|
nuclear@25
|
751
|
nuclear@41
|
752 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
753 {
|
nuclear@25
|
754 return new goat3d_node;
|
nuclear@25
|
755 }
|
nuclear@25
|
756
|
nuclear@41
|
757 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
758 {
|
nuclear@25
|
759 node->set_name(name);
|
nuclear@25
|
760 }
|
nuclear@25
|
761
|
nuclear@41
|
762 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
763 {
|
nuclear@25
|
764 return node->get_name();
|
nuclear@25
|
765 }
|
nuclear@25
|
766
|
nuclear@41
|
767 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
768 {
|
nuclear@25
|
769 node->set_object((Object*)obj);
|
nuclear@25
|
770 }
|
nuclear@25
|
771
|
nuclear@41
|
772 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
773 {
|
nuclear@26
|
774 return (void*)node->get_object();
|
nuclear@25
|
775 }
|
nuclear@25
|
776
|
nuclear@41
|
777 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
778 {
|
nuclear@26
|
779 const Object *obj = node->get_object();
|
nuclear@26
|
780 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
781 return GOAT3D_NODE_MESH;
|
nuclear@26
|
782 }
|
nuclear@26
|
783 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
784 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
785 }
|
nuclear@26
|
786 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
787 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
788 }
|
nuclear@26
|
789
|
nuclear@26
|
790 return GOAT3D_NODE_NULL;
|
nuclear@25
|
791 }
|
nuclear@25
|
792
|
nuclear@41
|
793 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
794 {
|
nuclear@66
|
795 node->add_child(child);
|
nuclear@25
|
796 }
|
nuclear@25
|
797
|
nuclear@41
|
798 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
799 {
|
nuclear@26
|
800 return node->get_children_count();
|
nuclear@25
|
801 }
|
nuclear@25
|
802
|
nuclear@41
|
803 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
804 {
|
nuclear@26
|
805 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
806 }
|
nuclear@25
|
807
|
nuclear@47
|
808 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
809 {
|
nuclear@47
|
810 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
811 }
|
nuclear@47
|
812
|
nuclear@47
|
813 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
814 {
|
nuclear@47
|
815 node->use_animation(idx);
|
nuclear@47
|
816 }
|
nuclear@47
|
817
|
nuclear@47
|
818 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
819 {
|
nuclear@47
|
820 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
821 }
|
nuclear@47
|
822
|
nuclear@47
|
823 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
824 {
|
nuclear@47
|
825 node->use_animation(name);
|
nuclear@47
|
826 }
|
nuclear@47
|
827
|
nuclear@47
|
828 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
829 {
|
nuclear@47
|
830 node->use_animation(aname, bname, t);
|
nuclear@47
|
831 }
|
nuclear@47
|
832
|
nuclear@47
|
833 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
834 {
|
nuclear@47
|
835 return node->get_active_animation_index(which);
|
nuclear@47
|
836 }
|
nuclear@47
|
837
|
nuclear@47
|
838 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
839 {
|
nuclear@47
|
840 return node->get_active_animation_mix();
|
nuclear@47
|
841 }
|
nuclear@47
|
842
|
nuclear@47
|
843 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
844 {
|
nuclear@47
|
845 return node->get_animation_count();
|
nuclear@47
|
846 }
|
nuclear@47
|
847
|
nuclear@47
|
848 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
849 {
|
nuclear@47
|
850 root->add_animation();
|
nuclear@47
|
851 }
|
nuclear@47
|
852
|
nuclear@47
|
853 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
854 {
|
nuclear@47
|
855 root->set_animation_name(name);
|
nuclear@47
|
856 }
|
nuclear@47
|
857
|
nuclear@47
|
858 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
859 {
|
nuclear@47
|
860 return node->get_animation_name();
|
nuclear@47
|
861 }
|
nuclear@47
|
862
|
nuclear@41
|
863 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
864 {
|
nuclear@26
|
865 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
866 }
|
nuclear@25
|
867
|
nuclear@41
|
868 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
869 {
|
nuclear@26
|
870 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
871 }
|
nuclear@25
|
872
|
nuclear@41
|
873 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
874 {
|
nuclear@26
|
875 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
876 }
|
nuclear@25
|
877
|
nuclear@41
|
878 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
879 {
|
nuclear@26
|
880 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
881 }
|
nuclear@25
|
882
|
nuclear@25
|
883
|
nuclear@41
|
884 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
885 {
|
nuclear@26
|
886 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
887 *xptr = pos.x;
|
nuclear@26
|
888 *yptr = pos.y;
|
nuclear@26
|
889 *zptr = pos.z;
|
nuclear@25
|
890 }
|
nuclear@25
|
891
|
nuclear@41
|
892 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
893 {
|
nuclear@26
|
894 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
895 *xptr = q.v.x;
|
nuclear@26
|
896 *yptr = q.v.y;
|
nuclear@26
|
897 *zptr = q.v.z;
|
nuclear@26
|
898 *wptr = q.s;
|
nuclear@25
|
899 }
|
nuclear@25
|
900
|
nuclear@41
|
901 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
902 {
|
nuclear@26
|
903 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
904 *xptr = scale.x;
|
nuclear@26
|
905 *yptr = scale.y;
|
nuclear@26
|
906 *zptr = scale.z;
|
nuclear@25
|
907 }
|
nuclear@25
|
908
|
nuclear@41
|
909 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
910 {
|
nuclear@26
|
911 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
912 *xptr = pivot.x;
|
nuclear@26
|
913 *yptr = pivot.y;
|
nuclear@26
|
914 *zptr = pivot.z;
|
nuclear@25
|
915 }
|
nuclear@25
|
916
|
nuclear@25
|
917
|
nuclear@41
|
918 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
919 {
|
nuclear@26
|
920 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
921 }
|
nuclear@25
|
922
|
nuclear@25
|
923
|
nuclear@16
|
924 } // extern "C"
|
nuclear@16
|
925
|
nuclear@16
|
926
|
nuclear@16
|
927 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
928 {
|
nuclear@16
|
929 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
930 }
|
nuclear@16
|
931
|
nuclear@16
|
932 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
933 {
|
nuclear@16
|
934 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
935 }
|
nuclear@16
|
936
|
nuclear@16
|
937 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
938 {
|
nuclear@16
|
939 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
940 return -1;
|
nuclear@16
|
941 }
|
nuclear@16
|
942 return ftell((FILE*)uptr);
|
nuclear@16
|
943 }
|
nuclear@31
|
944
|
nuclear@51
|
945 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
946 {
|
nuclear@31
|
947 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
948 if(!last_slash) {
|
nuclear@31
|
949 last_slash = strrchr(str, '\\');
|
nuclear@31
|
950 }
|
nuclear@31
|
951
|
nuclear@31
|
952 if(last_slash) {
|
nuclear@31
|
953 str = last_slash + 1;
|
nuclear@31
|
954 }
|
nuclear@31
|
955
|
nuclear@31
|
956 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
957 char *dest = buf;
|
nuclear@31
|
958 while(*str) {
|
nuclear@31
|
959 char c = *str++;
|
nuclear@31
|
960 *dest++ = tolower(c);
|
nuclear@31
|
961 }
|
nuclear@40
|
962 *dest = 0;
|
nuclear@31
|
963 return buf;
|
nuclear@31
|
964 }
|