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nuclear@16
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1 #include <string.h>
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nuclear@16
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2 #include <errno.h>
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nuclear@31
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3 #include <ctype.h>
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nuclear@31
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4 #include <string>
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nuclear@16
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5 #include "goat3d.h"
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6 #include "goat3d_impl.h"
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nuclear@16
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7 #include "log.h"
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8
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nuclear@31
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9 #ifndef _MSC_VER
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10 #include <alloca.h>
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11 #else
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12 #include <malloc.h>
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13 #endif
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14
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15 using namespace g3dimpl;
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16
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17 struct goat3d {
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18 Scene *scn;
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19 unsigned int flags;
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20 char *search_path;
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21 };
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22
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23 struct goat3d_material : public Material {};
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24 struct goat3d_mesh : public Mesh {};
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25 struct goat3d_light : public Light {};
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26 struct goat3d_camera : public Camera {};
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27 struct goat3d_node : public Node {};
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28
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29
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30 static long read_file(void *buf, size_t bytes, void *uptr);
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31 static long write_file(const void *buf, size_t bytes, void *uptr);
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32 static long seek_file(long offs, int whence, void *uptr);
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33
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34 extern "C" {
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35
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36 GOAT3DAPI struct goat3d *goat3d_create(void)
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37 {
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38 goat3d *goat = new goat3d;
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39 goat->flags = 0;
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40 goat->search_path = 0;
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41 goat->scn = new Scene;
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42
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43 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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44 return goat;
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45 }
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46
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47 GOAT3DAPI void goat3d_free(struct goat3d *g)
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48 {
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49 delete g->search_path;
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50 delete g->scn;
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51 delete g;
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52 }
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53
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54 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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55 {
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56 if(val) {
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57 g->flags |= (1 << (int)opt);
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58 } else {
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59 g->flags &= ~(1 << (int)opt);
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60 }
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61 }
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62
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63 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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64 {
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65 return (g->flags >> (int)opt) & 1;
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66 }
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67
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68 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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69 {
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70 FILE *fp = fopen(fname, "rb");
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71 if(!fp) {
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72 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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73 return -1;
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74 }
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75
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76 /* if the filename contained any directory components, keep the prefix
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77 * to use it as a search path for external mesh file loading
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78 */
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79 g->search_path = new char[strlen(fname) + 1];
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80 strcpy(g->search_path, fname);
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81
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82 char *slash = strrchr(g->search_path, '/');
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83 if(slash) {
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84 *slash = 0;
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85 } else {
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86 if((slash = strrchr(g->search_path, '\\'))) {
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87 *slash = 0;
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nuclear@32
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88 } else {
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89 delete [] g->search_path;
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90 g->search_path = 0;
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91 }
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92 }
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93
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94 int res = goat3d_load_file(g, fp);
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95 fclose(fp);
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96 return res;
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97 }
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98
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99 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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100 {
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101 FILE *fp = fopen(fname, "wb");
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102 if(!fp) {
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103 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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104 return -1;
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105 }
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106
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107 int res = goat3d_save_file(g, fp);
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108 fclose(fp);
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109 return res;
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110 }
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111
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112 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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113 {
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114 goat3d_io io;
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115 io.cls = fp;
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116 io.read = read_file;
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117 io.write = write_file;
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118 io.seek = seek_file;
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119
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120 return goat3d_load_io(g, &io);
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121 }
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122
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123 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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124 {
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125 goat3d_io io;
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126 io.cls = fp;
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127 io.read = read_file;
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128 io.write = write_file;
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129 io.seek = seek_file;
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130
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131 return goat3d_save_io(g, &io);
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132 }
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133
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134 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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135 {
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136 if(!g->scn->load(io)) {
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nuclear@45
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137 if(!g->scn->loadxml(io)) {
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138 return -1;
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139 }
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140 }
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141 return 0;
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142 }
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143
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144 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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145 {
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146 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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147 return g->scn->savexml(io) ? 0 : -1;
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148 }
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149 return g->scn->save(io) ? 0 : -1;
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150 }
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151
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152 /* save/load animations */
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153 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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154 {
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155 FILE *fp = fopen(fname, "rb");
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156 if(!fp) {
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157 return -1;
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158 }
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159
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160 int res = goat3d_load_anim_file(g, fp);
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161 fclose(fp);
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162 return res;
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163 }
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164
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165 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
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nuclear@47
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166 {
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167 FILE *fp = fopen(fname, "wb");
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168 if(!fp) {
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169 return -1;
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170 }
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171
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172 int res = goat3d_save_anim_file(g, fp);
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173 fclose(fp);
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174 return res;
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175 }
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176
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177 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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178 {
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179 goat3d_io io;
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180 io.cls = fp;
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181 io.read = read_file;
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182 io.write = write_file;
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183 io.seek = seek_file;
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184
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185 return goat3d_load_anim_io(g, &io);
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186 }
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187
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188 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
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189 {
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190 goat3d_io io;
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191 io.cls = fp;
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192 io.read = read_file;
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193 io.write = write_file;
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194 io.seek = seek_file;
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195
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196 return goat3d_save_anim_io(g, &io);
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197 }
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198
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199 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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200 {
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201 if(!g->scn->load_anim(io)) {
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202 if(!g->scn->load_anim_xml(io)) {
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203 return -1;
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204 }
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205 }
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206 return 0;
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207 }
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208
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209 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
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210 {
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211 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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212 return g->scn->save_anim_xml(io) ? 0 : -1;
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213 }
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214 return g->scn->save_anim(io) ? 0 : -1;
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215 }
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216
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217
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218 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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219 {
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220 g->scn->set_name(name);
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221 return 0;
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222 }
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223
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224 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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225 {
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226 return g->scn->get_name();
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227 }
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228
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229 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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230 {
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231 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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232 }
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233
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234 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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235 {
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236 g->scn->set_ambient(Vector3(ar, ag, ab));
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237 }
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238
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239 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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240 {
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241 return &g->scn->get_ambient().x;
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242 }
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243
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nuclear@16
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244 // ---- materials ----
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245 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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nuclear@27
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246 {
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nuclear@27
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247 g->scn->add_material(mtl);
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248 }
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249
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250 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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251 {
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252 return new goat3d_material;
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253 }
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254
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255 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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256 {
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257 delete mtl;
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258 }
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259
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260 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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261 {
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262 mtl->name = std::string(name);
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263 }
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264
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265 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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266 {
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267 return mtl->name.c_str();
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268 }
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269
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nuclear@41
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270 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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nuclear@16
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271 {
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272 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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273 }
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274
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nuclear@41
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275 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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nuclear@16
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276 {
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277 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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nuclear@16
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278 }
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279
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nuclear@41
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280 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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281 {
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282 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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283 }
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284
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nuclear@41
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285 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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nuclear@16
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286 {
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nuclear@16
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287 (*mtl)[attrib].value = Vector4(r, g, b, a);
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288 }
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289
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nuclear@41
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290 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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291 {
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292 return &(*mtl)[attrib].value.x;
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293 }
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nuclear@16
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294
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nuclear@41
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295 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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nuclear@16
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296 {
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nuclear@51
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297 (*mtl)[attrib].map = clean_filename(mapname);
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nuclear@16
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298 }
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nuclear@16
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299
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nuclear@41
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300 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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301 {
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nuclear@16
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302 return (*mtl)[attrib].map.c_str();
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303 }
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nuclear@16
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304
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nuclear@27
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305 // ---- meshes ----
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nuclear@41
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306 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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nuclear@16
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307 {
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nuclear@27
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308 g->scn->add_mesh(mesh);
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309 }
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nuclear@16
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310
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nuclear@41
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311 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
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nuclear@27
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312 {
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nuclear@27
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313 return g->scn->get_mesh_count();
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nuclear@27
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314 }
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nuclear@27
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315
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nuclear@41
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316 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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nuclear@27
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317 {
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nuclear@27
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318 return (goat3d_mesh*)g->scn->get_mesh(idx);
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nuclear@27
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319 }
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nuclear@27
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320
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nuclear@41
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321 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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nuclear@27
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322 {
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nuclear@27
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323 return (goat3d_mesh*)g->scn->get_mesh(name);
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nuclear@27
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324 }
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nuclear@27
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325
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nuclear@41
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326 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
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nuclear@16
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327 {
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nuclear@16
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328 return new goat3d_mesh;
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nuclear@16
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329 }
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nuclear@16
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330
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nuclear@41
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331 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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nuclear@16
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332 {
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nuclear@16
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333 delete mesh;
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nuclear@16
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334 }
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nuclear@16
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335
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nuclear@41
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336 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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nuclear@16
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337 {
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nuclear@16
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338 mesh->name = std::string(name);
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nuclear@16
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339 }
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nuclear@16
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340
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nuclear@41
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341 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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nuclear@16
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342 {
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nuclear@16
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343 return mesh->name.c_str();
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nuclear@16
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344 }
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nuclear@16
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345
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nuclear@41
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346 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
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nuclear@16
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347 {
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nuclear@16
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348 mesh->material = mtl;
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nuclear@16
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349 }
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nuclear@16
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350
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nuclear@41
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351 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
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nuclear@16
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352 {
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nuclear@16
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353 return (goat3d_material*)mesh->material;
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nuclear@16
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354 }
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nuclear@16
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355
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nuclear@41
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356 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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nuclear@16
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357 {
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nuclear@16
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358 return (int)mesh->vertices.size();
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nuclear@16
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359 }
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nuclear@16
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360
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nuclear@41
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361 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
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362 {
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nuclear@16
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363 return (int)mesh->faces.size();
|
nuclear@16
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364 }
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nuclear@16
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365
|
nuclear@19
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366 // VECDATA is in goat3d_impl.h
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nuclear@41
|
367 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
368 {
|
nuclear@16
|
369 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
370 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
371 return;
|
nuclear@16
|
372 }
|
nuclear@16
|
373
|
nuclear@16
|
374 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
375 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
376 return;
|
nuclear@16
|
377 }
|
nuclear@16
|
378
|
nuclear@16
|
379 switch(attrib) {
|
nuclear@16
|
380 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
381 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
382 break;
|
nuclear@16
|
383 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
384 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
385 break;
|
nuclear@16
|
386 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
387 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
388 break;
|
nuclear@16
|
389 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
390 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
391 break;
|
nuclear@16
|
392 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
393 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
394 break;
|
nuclear@16
|
395 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
396 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
397 default:
|
nuclear@16
|
398 break;
|
nuclear@16
|
399 }
|
nuclear@16
|
400 }
|
nuclear@16
|
401
|
nuclear@41
|
402 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
403 float val)
|
nuclear@40
|
404 {
|
nuclear@40
|
405 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
406 }
|
nuclear@40
|
407
|
nuclear@41
|
408 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
409 float x, float y, float z)
|
nuclear@40
|
410 {
|
nuclear@40
|
411 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
412 }
|
nuclear@40
|
413
|
nuclear@41
|
414 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
415 float x, float y, float z, float w)
|
nuclear@40
|
416 {
|
nuclear@40
|
417 switch(attrib) {
|
nuclear@40
|
418 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
419 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
420 break;
|
nuclear@40
|
421 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
422 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
423 break;
|
nuclear@40
|
424 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
425 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
426 break;
|
nuclear@40
|
427 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
428 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
429 break;
|
nuclear@40
|
430 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
431 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
432 break;
|
nuclear@40
|
433 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
434 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
435 break;
|
nuclear@40
|
436 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
437 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
438 default:
|
nuclear@40
|
439 break;
|
nuclear@40
|
440 }
|
nuclear@40
|
441 }
|
nuclear@40
|
442
|
nuclear@41
|
443 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
444 {
|
nuclear@16
|
445 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
446 }
|
nuclear@16
|
447
|
nuclear@41
|
448 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
449 {
|
nuclear@16
|
450 switch(attrib) {
|
nuclear@16
|
451 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
452 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
453 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
454 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
455 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
456 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
457 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
458 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
459 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
460 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
461 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
462 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
463 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
464 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
465 default:
|
nuclear@16
|
466 break;
|
nuclear@16
|
467 }
|
nuclear@16
|
468 return 0;
|
nuclear@16
|
469 }
|
nuclear@16
|
470
|
nuclear@16
|
471
|
nuclear@41
|
472 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
473 {
|
nuclear@16
|
474 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
475 }
|
nuclear@16
|
476
|
nuclear@41
|
477 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
478 {
|
nuclear@40
|
479 Face face;
|
nuclear@40
|
480 face.v[0] = a;
|
nuclear@40
|
481 face.v[1] = b;
|
nuclear@40
|
482 face.v[2] = c;
|
nuclear@40
|
483 mesh->faces.push_back(face);
|
nuclear@40
|
484 }
|
nuclear@40
|
485
|
nuclear@41
|
486 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
487 {
|
nuclear@16
|
488 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
489 }
|
nuclear@16
|
490
|
nuclear@41
|
491 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
492 {
|
nuclear@16
|
493 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
494 }
|
nuclear@16
|
495
|
nuclear@16
|
496 // immedate mode state
|
nuclear@16
|
497 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
498 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
499 static Vector3 im_norm, im_tang;
|
nuclear@16
|
500 static Vector2 im_texcoord;
|
nuclear@16
|
501 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
502 static Int4 im_skinmat;
|
nuclear@16
|
503 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
504
|
nuclear@16
|
505
|
nuclear@41
|
506 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
507 {
|
nuclear@16
|
508 mesh->vertices.clear();
|
nuclear@16
|
509 mesh->normals.clear();
|
nuclear@16
|
510 mesh->tangents.clear();
|
nuclear@16
|
511 mesh->texcoords.clear();
|
nuclear@16
|
512 mesh->skin_weights.clear();
|
nuclear@16
|
513 mesh->skin_matrices.clear();
|
nuclear@16
|
514 mesh->colors.clear();
|
nuclear@16
|
515 mesh->faces.clear();
|
nuclear@16
|
516
|
nuclear@16
|
517 im_mesh = mesh;
|
nuclear@16
|
518 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
519
|
nuclear@16
|
520 im_prim = prim;
|
nuclear@16
|
521 }
|
nuclear@16
|
522
|
nuclear@41
|
523 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
524 {
|
nuclear@16
|
525 switch(im_prim) {
|
nuclear@16
|
526 case GOAT3D_TRIANGLES:
|
nuclear@17
|
527 {
|
nuclear@17
|
528 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
529 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
530
|
nuclear@17
|
531 int vidx = 0;
|
nuclear@17
|
532 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
533 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
534 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
535 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
536 }
|
nuclear@17
|
537 }
|
nuclear@16
|
538 break;
|
nuclear@16
|
539
|
nuclear@16
|
540 case GOAT3D_QUADS:
|
nuclear@17
|
541 {
|
nuclear@17
|
542 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
543 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
544
|
nuclear@17
|
545 int vidx = 0;
|
nuclear@17
|
546 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
547 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
548 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
549 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
550
|
nuclear@17
|
551 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
552 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
553 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
554
|
nuclear@17
|
555 vidx += 4;
|
nuclear@17
|
556 }
|
nuclear@17
|
557 }
|
nuclear@16
|
558 break;
|
nuclear@16
|
559
|
nuclear@16
|
560 default:
|
nuclear@16
|
561 return;
|
nuclear@16
|
562 };
|
nuclear@16
|
563 }
|
nuclear@16
|
564
|
nuclear@41
|
565 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
566 {
|
nuclear@16
|
567 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
568 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
569 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
570 }
|
nuclear@16
|
571 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
572 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
573 }
|
nuclear@16
|
574 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
575 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
576 }
|
nuclear@16
|
577 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
578 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
579 }
|
nuclear@16
|
580 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
581 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
582 }
|
nuclear@16
|
583 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
584 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
585 }
|
nuclear@16
|
586 }
|
nuclear@16
|
587
|
nuclear@41
|
588 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
589 {
|
nuclear@16
|
590 im_norm = Vector3(x, y, z);
|
nuclear@17
|
591 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
592 }
|
nuclear@16
|
593
|
nuclear@41
|
594 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
595 {
|
nuclear@16
|
596 im_tang = Vector3(x, y, z);
|
nuclear@17
|
597 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
598 }
|
nuclear@16
|
599
|
nuclear@41
|
600 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
601 {
|
nuclear@16
|
602 im_texcoord = Vector2(x, y);
|
nuclear@17
|
603 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
604 }
|
nuclear@16
|
605
|
nuclear@41
|
606 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
607 {
|
nuclear@16
|
608 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
609 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
610 }
|
nuclear@16
|
611
|
nuclear@41
|
612 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
613 {
|
nuclear@16
|
614 im_skinmat.x = x;
|
nuclear@16
|
615 im_skinmat.y = y;
|
nuclear@16
|
616 im_skinmat.z = z;
|
nuclear@16
|
617 im_skinmat.w = w;
|
nuclear@17
|
618 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
619 }
|
nuclear@16
|
620
|
nuclear@41
|
621 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
622 {
|
nuclear@17
|
623 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
624 }
|
nuclear@16
|
625
|
nuclear@41
|
626 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
627 {
|
nuclear@16
|
628 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
629 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
630 }
|
nuclear@16
|
631
|
nuclear@27
|
632 /* lights */
|
nuclear@41
|
633 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
634 {
|
nuclear@27
|
635 g->scn->add_light(lt);
|
nuclear@16
|
636 }
|
nuclear@16
|
637
|
nuclear@41
|
638 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
639 {
|
nuclear@27
|
640 return g->scn->get_light_count();
|
nuclear@19
|
641 }
|
nuclear@19
|
642
|
nuclear@41
|
643 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
644 {
|
nuclear@27
|
645 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
646 }
|
nuclear@19
|
647
|
nuclear@41
|
648 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
649 {
|
nuclear@27
|
650 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
651 }
|
nuclear@27
|
652
|
nuclear@27
|
653
|
nuclear@41
|
654 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
655 {
|
nuclear@27
|
656 return new goat3d_light;
|
nuclear@27
|
657 }
|
nuclear@27
|
658
|
nuclear@41
|
659 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
660 {
|
nuclear@27
|
661 delete lt;
|
nuclear@27
|
662 }
|
nuclear@27
|
663
|
nuclear@27
|
664
|
nuclear@27
|
665 /* cameras */
|
nuclear@41
|
666 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
667 {
|
nuclear@27
|
668 g->scn->add_camera(cam);
|
nuclear@27
|
669 }
|
nuclear@27
|
670
|
nuclear@41
|
671 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
672 {
|
nuclear@27
|
673 return g->scn->get_camera_count();
|
nuclear@27
|
674 }
|
nuclear@27
|
675
|
nuclear@41
|
676 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
677 {
|
nuclear@27
|
678 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
679 }
|
nuclear@27
|
680
|
nuclear@41
|
681 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
682 {
|
nuclear@27
|
683 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
684 }
|
nuclear@27
|
685
|
nuclear@41
|
686 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
687 {
|
nuclear@27
|
688 return new goat3d_camera;
|
nuclear@27
|
689 }
|
nuclear@27
|
690
|
nuclear@41
|
691 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
692 {
|
nuclear@27
|
693 delete cam;
|
nuclear@27
|
694 }
|
nuclear@27
|
695
|
nuclear@27
|
696
|
nuclear@16
|
697
|
nuclear@25
|
698 // node
|
nuclear@41
|
699 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
700 {
|
nuclear@27
|
701 g->scn->add_node(node);
|
nuclear@27
|
702 }
|
nuclear@27
|
703
|
nuclear@41
|
704 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
705 {
|
nuclear@27
|
706 return g->scn->get_node_count();
|
nuclear@27
|
707 }
|
nuclear@27
|
708
|
nuclear@41
|
709 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
710 {
|
nuclear@27
|
711 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
712 }
|
nuclear@27
|
713
|
nuclear@41
|
714 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
715 {
|
nuclear@27
|
716 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
717 }
|
nuclear@25
|
718
|
nuclear@41
|
719 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
720 {
|
nuclear@25
|
721 return new goat3d_node;
|
nuclear@25
|
722 }
|
nuclear@25
|
723
|
nuclear@41
|
724 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
725 {
|
nuclear@25
|
726 node->set_name(name);
|
nuclear@25
|
727 }
|
nuclear@25
|
728
|
nuclear@41
|
729 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
730 {
|
nuclear@25
|
731 return node->get_name();
|
nuclear@25
|
732 }
|
nuclear@25
|
733
|
nuclear@41
|
734 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
735 {
|
nuclear@25
|
736 node->set_object((Object*)obj);
|
nuclear@25
|
737 }
|
nuclear@25
|
738
|
nuclear@41
|
739 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
740 {
|
nuclear@26
|
741 return (void*)node->get_object();
|
nuclear@25
|
742 }
|
nuclear@25
|
743
|
nuclear@41
|
744 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
745 {
|
nuclear@26
|
746 const Object *obj = node->get_object();
|
nuclear@26
|
747 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
748 return GOAT3D_NODE_MESH;
|
nuclear@26
|
749 }
|
nuclear@26
|
750 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
751 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
752 }
|
nuclear@26
|
753 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
754 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
755 }
|
nuclear@26
|
756
|
nuclear@26
|
757 return GOAT3D_NODE_NULL;
|
nuclear@25
|
758 }
|
nuclear@25
|
759
|
nuclear@41
|
760 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
761 {
|
nuclear@26
|
762 node->add_child(node);
|
nuclear@25
|
763 }
|
nuclear@25
|
764
|
nuclear@41
|
765 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
766 {
|
nuclear@26
|
767 return node->get_children_count();
|
nuclear@25
|
768 }
|
nuclear@25
|
769
|
nuclear@41
|
770 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
771 {
|
nuclear@26
|
772 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
773 }
|
nuclear@25
|
774
|
nuclear@47
|
775 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
776 {
|
nuclear@47
|
777 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
778 }
|
nuclear@47
|
779
|
nuclear@47
|
780 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
781 {
|
nuclear@47
|
782 node->use_animation(idx);
|
nuclear@47
|
783 }
|
nuclear@47
|
784
|
nuclear@47
|
785 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
786 {
|
nuclear@47
|
787 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
788 }
|
nuclear@47
|
789
|
nuclear@47
|
790 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
791 {
|
nuclear@47
|
792 node->use_animation(name);
|
nuclear@47
|
793 }
|
nuclear@47
|
794
|
nuclear@47
|
795 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
796 {
|
nuclear@47
|
797 node->use_animation(aname, bname, t);
|
nuclear@47
|
798 }
|
nuclear@47
|
799
|
nuclear@47
|
800 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
801 {
|
nuclear@47
|
802 return node->get_active_animation_index(which);
|
nuclear@47
|
803 }
|
nuclear@47
|
804
|
nuclear@47
|
805 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
806 {
|
nuclear@47
|
807 return node->get_active_animation_mix();
|
nuclear@47
|
808 }
|
nuclear@47
|
809
|
nuclear@47
|
810 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
811 {
|
nuclear@47
|
812 return node->get_animation_count();
|
nuclear@47
|
813 }
|
nuclear@47
|
814
|
nuclear@47
|
815 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
816 {
|
nuclear@47
|
817 root->add_animation();
|
nuclear@47
|
818 }
|
nuclear@47
|
819
|
nuclear@47
|
820 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
821 {
|
nuclear@47
|
822 root->set_animation_name(name);
|
nuclear@47
|
823 }
|
nuclear@47
|
824
|
nuclear@47
|
825 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
826 {
|
nuclear@47
|
827 return node->get_animation_name();
|
nuclear@47
|
828 }
|
nuclear@47
|
829
|
nuclear@41
|
830 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
831 {
|
nuclear@26
|
832 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
833 }
|
nuclear@25
|
834
|
nuclear@41
|
835 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
836 {
|
nuclear@26
|
837 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
838 }
|
nuclear@25
|
839
|
nuclear@41
|
840 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
841 {
|
nuclear@26
|
842 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
843 }
|
nuclear@25
|
844
|
nuclear@41
|
845 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
846 {
|
nuclear@26
|
847 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
848 }
|
nuclear@25
|
849
|
nuclear@25
|
850
|
nuclear@41
|
851 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
852 {
|
nuclear@26
|
853 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
854 *xptr = pos.x;
|
nuclear@26
|
855 *yptr = pos.y;
|
nuclear@26
|
856 *zptr = pos.z;
|
nuclear@25
|
857 }
|
nuclear@25
|
858
|
nuclear@41
|
859 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
860 {
|
nuclear@26
|
861 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
862 *xptr = q.v.x;
|
nuclear@26
|
863 *yptr = q.v.y;
|
nuclear@26
|
864 *zptr = q.v.z;
|
nuclear@26
|
865 *wptr = q.s;
|
nuclear@25
|
866 }
|
nuclear@25
|
867
|
nuclear@41
|
868 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
869 {
|
nuclear@26
|
870 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
871 *xptr = scale.x;
|
nuclear@26
|
872 *yptr = scale.y;
|
nuclear@26
|
873 *zptr = scale.z;
|
nuclear@25
|
874 }
|
nuclear@25
|
875
|
nuclear@41
|
876 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
877 {
|
nuclear@26
|
878 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
879 *xptr = pivot.x;
|
nuclear@26
|
880 *yptr = pivot.y;
|
nuclear@26
|
881 *zptr = pivot.z;
|
nuclear@25
|
882 }
|
nuclear@25
|
883
|
nuclear@25
|
884
|
nuclear@41
|
885 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
886 {
|
nuclear@26
|
887 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
888 }
|
nuclear@25
|
889
|
nuclear@25
|
890
|
nuclear@16
|
891 } // extern "C"
|
nuclear@16
|
892
|
nuclear@16
|
893
|
nuclear@16
|
894 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
895 {
|
nuclear@16
|
896 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
897 }
|
nuclear@16
|
898
|
nuclear@16
|
899 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
900 {
|
nuclear@16
|
901 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
902 }
|
nuclear@16
|
903
|
nuclear@16
|
904 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
905 {
|
nuclear@16
|
906 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
907 return -1;
|
nuclear@16
|
908 }
|
nuclear@16
|
909 return ftell((FILE*)uptr);
|
nuclear@16
|
910 }
|
nuclear@31
|
911
|
nuclear@51
|
912 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
913 {
|
nuclear@31
|
914 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
915 if(!last_slash) {
|
nuclear@31
|
916 last_slash = strrchr(str, '\\');
|
nuclear@31
|
917 }
|
nuclear@31
|
918
|
nuclear@31
|
919 if(last_slash) {
|
nuclear@31
|
920 str = last_slash + 1;
|
nuclear@31
|
921 }
|
nuclear@31
|
922
|
nuclear@31
|
923 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
924 char *dest = buf;
|
nuclear@31
|
925 while(*str) {
|
nuclear@31
|
926 char c = *str++;
|
nuclear@31
|
927 *dest++ = tolower(c);
|
nuclear@31
|
928 }
|
nuclear@40
|
929 *dest = 0;
|
nuclear@31
|
930 return buf;
|
nuclear@31
|
931 }
|