rev |
line source |
nuclear@16
|
1 #include <string.h>
|
nuclear@16
|
2 #include <errno.h>
|
nuclear@31
|
3 #include <ctype.h>
|
nuclear@31
|
4 #include <string>
|
nuclear@16
|
5 #include "goat3d.h"
|
nuclear@16
|
6 #include "goat3d_impl.h"
|
nuclear@16
|
7 #include "log.h"
|
nuclear@16
|
8
|
nuclear@31
|
9 #ifndef _MSC_VER
|
nuclear@31
|
10 #include <alloca.h>
|
nuclear@31
|
11 #else
|
nuclear@31
|
12 #include <malloc.h>
|
nuclear@31
|
13 #endif
|
nuclear@31
|
14
|
nuclear@16
|
15 struct goat3d {
|
nuclear@16
|
16 Scene *scn;
|
nuclear@16
|
17 unsigned int flags;
|
nuclear@16
|
18 };
|
nuclear@16
|
19
|
nuclear@16
|
20 struct goat3d_material : public Material {};
|
nuclear@16
|
21 struct goat3d_mesh : public Mesh {};
|
nuclear@16
|
22 struct goat3d_light : public Light {};
|
nuclear@16
|
23 struct goat3d_camera : public Camera {};
|
nuclear@16
|
24 struct goat3d_node : public Node {};
|
nuclear@16
|
25
|
nuclear@16
|
26
|
nuclear@16
|
27 static long read_file(void *buf, size_t bytes, void *uptr);
|
nuclear@16
|
28 static long write_file(const void *buf, size_t bytes, void *uptr);
|
nuclear@16
|
29 static long seek_file(long offs, int whence, void *uptr);
|
nuclear@16
|
30
|
nuclear@31
|
31 static std::string clean_filename(const char *str);
|
nuclear@31
|
32
|
nuclear@16
|
33 extern "C" {
|
nuclear@16
|
34
|
nuclear@16
|
35 struct goat3d *goat3d_create(void)
|
nuclear@16
|
36 {
|
nuclear@16
|
37 goat3d *goat = new goat3d;
|
nuclear@27
|
38 goat->flags = 0;
|
nuclear@16
|
39 goat->scn = new Scene;
|
nuclear@29
|
40
|
nuclear@29
|
41 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
|
nuclear@16
|
42 return goat;
|
nuclear@16
|
43 }
|
nuclear@16
|
44
|
nuclear@16
|
45 void goat3d_free(struct goat3d *g)
|
nuclear@16
|
46 {
|
nuclear@16
|
47 delete g->scn;
|
nuclear@16
|
48 delete g;
|
nuclear@16
|
49 }
|
nuclear@16
|
50
|
nuclear@16
|
51 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
|
nuclear@16
|
52 {
|
nuclear@16
|
53 if(val) {
|
nuclear@16
|
54 g->flags |= (1 << (int)opt);
|
nuclear@16
|
55 } else {
|
nuclear@16
|
56 g->flags &= ~(1 << (int)opt);
|
nuclear@16
|
57 }
|
nuclear@16
|
58 }
|
nuclear@16
|
59
|
nuclear@16
|
60 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
|
nuclear@16
|
61 {
|
nuclear@16
|
62 return (g->flags >> (int)opt) & 1;
|
nuclear@16
|
63 }
|
nuclear@16
|
64
|
nuclear@16
|
65 int goat3d_load(struct goat3d *g, const char *fname)
|
nuclear@16
|
66 {
|
nuclear@16
|
67 FILE *fp = fopen(fname, "rb");
|
nuclear@16
|
68 if(!fp) {
|
nuclear@16
|
69 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
|
nuclear@16
|
70 return -1;
|
nuclear@16
|
71 }
|
nuclear@16
|
72
|
nuclear@16
|
73 int res = goat3d_load_file(g, fp);
|
nuclear@16
|
74 fclose(fp);
|
nuclear@16
|
75 return res;
|
nuclear@16
|
76 }
|
nuclear@16
|
77
|
nuclear@16
|
78 int goat3d_save(const struct goat3d *g, const char *fname)
|
nuclear@16
|
79 {
|
nuclear@16
|
80 FILE *fp = fopen(fname, "wb");
|
nuclear@16
|
81 if(!fp) {
|
nuclear@16
|
82 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
|
nuclear@16
|
83 return -1;
|
nuclear@16
|
84 }
|
nuclear@16
|
85
|
nuclear@16
|
86 int res = goat3d_save_file(g, fp);
|
nuclear@16
|
87 fclose(fp);
|
nuclear@16
|
88 return res;
|
nuclear@16
|
89 }
|
nuclear@16
|
90
|
nuclear@16
|
91 int goat3d_load_file(struct goat3d *g, FILE *fp)
|
nuclear@16
|
92 {
|
nuclear@16
|
93 goat3d_io io;
|
nuclear@16
|
94 io.cls = fp;
|
nuclear@16
|
95 io.read = read_file;
|
nuclear@16
|
96 io.write = write_file;
|
nuclear@16
|
97 io.seek = seek_file;
|
nuclear@16
|
98
|
nuclear@16
|
99 return goat3d_load_io(g, &io);
|
nuclear@16
|
100 }
|
nuclear@16
|
101
|
nuclear@16
|
102 int goat3d_save_file(const struct goat3d *g, FILE *fp)
|
nuclear@16
|
103 {
|
nuclear@16
|
104 goat3d_io io;
|
nuclear@16
|
105 io.cls = fp;
|
nuclear@16
|
106 io.read = read_file;
|
nuclear@16
|
107 io.write = write_file;
|
nuclear@16
|
108 io.seek = seek_file;
|
nuclear@16
|
109
|
nuclear@16
|
110 return goat3d_save_io(g, &io);
|
nuclear@16
|
111 }
|
nuclear@16
|
112
|
nuclear@16
|
113 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
|
nuclear@16
|
114 {
|
nuclear@16
|
115 if(!g->scn->load(io)) {
|
nuclear@16
|
116 if(g->scn->loadxml(io)) {
|
nuclear@16
|
117 return -1;
|
nuclear@16
|
118 }
|
nuclear@16
|
119 }
|
nuclear@16
|
120 return 0;
|
nuclear@16
|
121 }
|
nuclear@16
|
122
|
nuclear@16
|
123 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
|
nuclear@16
|
124 {
|
nuclear@16
|
125 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
|
nuclear@16
|
126 return g->scn->savexml(io) ? 0 : -1;
|
nuclear@16
|
127 }
|
nuclear@16
|
128 return g->scn->save(io) ? 0 : -1;
|
nuclear@16
|
129 }
|
nuclear@16
|
130
|
nuclear@16
|
131 int goat3d_set_name(struct goat3d *g, const char *name)
|
nuclear@16
|
132 {
|
nuclear@16
|
133 g->scn->set_name(name);
|
nuclear@16
|
134 return 0;
|
nuclear@16
|
135 }
|
nuclear@16
|
136
|
nuclear@16
|
137 const char *goat3d_get_name(const struct goat3d *g)
|
nuclear@16
|
138 {
|
nuclear@16
|
139 return g->scn->get_name();
|
nuclear@16
|
140 }
|
nuclear@16
|
141
|
nuclear@16
|
142 void goat3d_set_ambient(struct goat3d *g, const float *amb)
|
nuclear@16
|
143 {
|
nuclear@16
|
144 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
|
nuclear@16
|
145 }
|
nuclear@16
|
146
|
nuclear@16
|
147 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
|
nuclear@16
|
148 {
|
nuclear@16
|
149 g->scn->set_ambient(Vector3(ar, ag, ab));
|
nuclear@16
|
150 }
|
nuclear@16
|
151
|
nuclear@16
|
152 const float *goat3d_get_ambient(const struct goat3d *g)
|
nuclear@16
|
153 {
|
nuclear@16
|
154 return &g->scn->get_ambient().x;
|
nuclear@16
|
155 }
|
nuclear@16
|
156
|
nuclear@16
|
157 // ---- materials ----
|
nuclear@27
|
158 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
|
nuclear@27
|
159 {
|
nuclear@27
|
160 g->scn->add_material(mtl);
|
nuclear@27
|
161 }
|
nuclear@27
|
162
|
nuclear@16
|
163 struct goat3d_material *goat3d_create_mtl(void)
|
nuclear@16
|
164 {
|
nuclear@16
|
165 return new goat3d_material;
|
nuclear@16
|
166 }
|
nuclear@16
|
167
|
nuclear@16
|
168 void goat3d_destroy_mtl(struct goat3d_material *mtl)
|
nuclear@16
|
169 {
|
nuclear@16
|
170 delete mtl;
|
nuclear@16
|
171 }
|
nuclear@16
|
172
|
nuclear@16
|
173 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
|
nuclear@16
|
174 {
|
nuclear@16
|
175 mtl->name = std::string(name);
|
nuclear@16
|
176 }
|
nuclear@16
|
177
|
nuclear@16
|
178 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
|
nuclear@16
|
179 {
|
nuclear@16
|
180 return mtl->name.c_str();
|
nuclear@16
|
181 }
|
nuclear@16
|
182
|
nuclear@16
|
183 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
|
nuclear@16
|
184 {
|
nuclear@16
|
185 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
|
nuclear@16
|
186 }
|
nuclear@16
|
187
|
nuclear@16
|
188 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
|
nuclear@16
|
189 {
|
nuclear@16
|
190 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
|
nuclear@16
|
191 }
|
nuclear@16
|
192
|
nuclear@16
|
193 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
|
nuclear@16
|
194 {
|
nuclear@16
|
195 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
|
nuclear@16
|
196 }
|
nuclear@16
|
197
|
nuclear@16
|
198 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
|
nuclear@16
|
199 {
|
nuclear@16
|
200 (*mtl)[attrib].value = Vector4(r, g, b, a);
|
nuclear@16
|
201 }
|
nuclear@16
|
202
|
nuclear@16
|
203 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
|
204 {
|
nuclear@16
|
205 return &(*mtl)[attrib].value.x;
|
nuclear@16
|
206 }
|
nuclear@16
|
207
|
nuclear@16
|
208 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
|
nuclear@16
|
209 {
|
nuclear@31
|
210 (*mtl)[attrib].map = clean_filename(mapname);
|
nuclear@16
|
211 }
|
nuclear@16
|
212
|
nuclear@16
|
213 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
|
214 {
|
nuclear@16
|
215 return (*mtl)[attrib].map.c_str();
|
nuclear@16
|
216 }
|
nuclear@16
|
217
|
nuclear@27
|
218 // ---- meshes ----
|
nuclear@27
|
219 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
|
nuclear@16
|
220 {
|
nuclear@27
|
221 g->scn->add_mesh(mesh);
|
nuclear@16
|
222 }
|
nuclear@16
|
223
|
nuclear@27
|
224 int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@27
|
225 {
|
nuclear@27
|
226 return g->scn->get_mesh_count();
|
nuclear@27
|
227 }
|
nuclear@27
|
228
|
nuclear@27
|
229 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@27
|
230 {
|
nuclear@27
|
231 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@27
|
232 }
|
nuclear@27
|
233
|
nuclear@27
|
234 struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
235 {
|
nuclear@27
|
236 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
|
237 }
|
nuclear@27
|
238
|
nuclear@16
|
239 struct goat3d_mesh *goat3d_create_mesh(void)
|
nuclear@16
|
240 {
|
nuclear@16
|
241 return new goat3d_mesh;
|
nuclear@16
|
242 }
|
nuclear@16
|
243
|
nuclear@16
|
244 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
|
nuclear@16
|
245 {
|
nuclear@16
|
246 delete mesh;
|
nuclear@16
|
247 }
|
nuclear@16
|
248
|
nuclear@16
|
249 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
|
nuclear@16
|
250 {
|
nuclear@16
|
251 mesh->name = std::string(name);
|
nuclear@16
|
252 }
|
nuclear@16
|
253
|
nuclear@16
|
254 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
|
255 {
|
nuclear@16
|
256 return mesh->name.c_str();
|
nuclear@16
|
257 }
|
nuclear@16
|
258
|
nuclear@16
|
259 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
260 {
|
nuclear@16
|
261 mesh->material = mtl;
|
nuclear@16
|
262 }
|
nuclear@16
|
263
|
nuclear@16
|
264 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
265 {
|
nuclear@16
|
266 return (goat3d_material*)mesh->material;
|
nuclear@16
|
267 }
|
nuclear@16
|
268
|
nuclear@16
|
269 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
270 {
|
nuclear@16
|
271 return (int)mesh->vertices.size();
|
nuclear@16
|
272 }
|
nuclear@16
|
273
|
nuclear@16
|
274 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
275 {
|
nuclear@16
|
276 return (int)mesh->faces.size();
|
nuclear@16
|
277 }
|
nuclear@16
|
278
|
nuclear@19
|
279 // VECDATA is in goat3d_impl.h
|
nuclear@16
|
280 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
281 {
|
nuclear@16
|
282 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
283 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
284 return;
|
nuclear@16
|
285 }
|
nuclear@16
|
286
|
nuclear@16
|
287 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
288 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
289 return;
|
nuclear@16
|
290 }
|
nuclear@16
|
291
|
nuclear@16
|
292 switch(attrib) {
|
nuclear@16
|
293 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
294 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
295 break;
|
nuclear@16
|
296 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
297 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
298 break;
|
nuclear@16
|
299 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
300 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
301 break;
|
nuclear@16
|
302 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
303 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
304 break;
|
nuclear@16
|
305 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
306 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
307 break;
|
nuclear@16
|
308 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
309 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
310 default:
|
nuclear@16
|
311 break;
|
nuclear@16
|
312 }
|
nuclear@16
|
313 }
|
nuclear@16
|
314
|
nuclear@16
|
315 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
316 {
|
nuclear@16
|
317 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
318 }
|
nuclear@16
|
319
|
nuclear@16
|
320 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
321 {
|
nuclear@16
|
322 switch(attrib) {
|
nuclear@16
|
323 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
324 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
325 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
326 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
327 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
328 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
329 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
330 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
331 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
332 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
333 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
334 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
335 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
336 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
337 default:
|
nuclear@16
|
338 break;
|
nuclear@16
|
339 }
|
nuclear@16
|
340 return 0;
|
nuclear@16
|
341 }
|
nuclear@16
|
342
|
nuclear@16
|
343
|
nuclear@16
|
344 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
345 {
|
nuclear@16
|
346 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
347 }
|
nuclear@16
|
348
|
nuclear@16
|
349 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
350 {
|
nuclear@16
|
351 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
352 }
|
nuclear@16
|
353
|
nuclear@16
|
354 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
355 {
|
nuclear@16
|
356 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
357 }
|
nuclear@16
|
358
|
nuclear@16
|
359 // immedate mode state
|
nuclear@16
|
360 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
361 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
362 static Vector3 im_norm, im_tang;
|
nuclear@16
|
363 static Vector2 im_texcoord;
|
nuclear@16
|
364 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
365 static Int4 im_skinmat;
|
nuclear@16
|
366 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
367
|
nuclear@16
|
368
|
nuclear@16
|
369 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
370 {
|
nuclear@16
|
371 mesh->vertices.clear();
|
nuclear@16
|
372 mesh->normals.clear();
|
nuclear@16
|
373 mesh->tangents.clear();
|
nuclear@16
|
374 mesh->texcoords.clear();
|
nuclear@16
|
375 mesh->skin_weights.clear();
|
nuclear@16
|
376 mesh->skin_matrices.clear();
|
nuclear@16
|
377 mesh->colors.clear();
|
nuclear@16
|
378 mesh->faces.clear();
|
nuclear@16
|
379
|
nuclear@16
|
380 im_mesh = mesh;
|
nuclear@16
|
381 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
382
|
nuclear@16
|
383 im_prim = prim;
|
nuclear@16
|
384 }
|
nuclear@16
|
385
|
nuclear@16
|
386 void goat3d_end(void)
|
nuclear@16
|
387 {
|
nuclear@16
|
388 switch(im_prim) {
|
nuclear@16
|
389 case GOAT3D_TRIANGLES:
|
nuclear@17
|
390 {
|
nuclear@17
|
391 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
392 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
393
|
nuclear@17
|
394 int vidx = 0;
|
nuclear@17
|
395 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
396 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
397 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
398 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
399 }
|
nuclear@17
|
400 }
|
nuclear@16
|
401 break;
|
nuclear@16
|
402
|
nuclear@16
|
403 case GOAT3D_QUADS:
|
nuclear@17
|
404 {
|
nuclear@17
|
405 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
406 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
407
|
nuclear@17
|
408 int vidx = 0;
|
nuclear@17
|
409 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
410 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
411 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
412 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
413
|
nuclear@17
|
414 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
415 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
416 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
417
|
nuclear@17
|
418 vidx += 4;
|
nuclear@17
|
419 }
|
nuclear@17
|
420 }
|
nuclear@16
|
421 break;
|
nuclear@16
|
422
|
nuclear@16
|
423 default:
|
nuclear@16
|
424 return;
|
nuclear@16
|
425 };
|
nuclear@16
|
426 }
|
nuclear@16
|
427
|
nuclear@16
|
428 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
429 {
|
nuclear@16
|
430 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
431 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
432 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
433 }
|
nuclear@16
|
434 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
435 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
436 }
|
nuclear@16
|
437 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
438 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
439 }
|
nuclear@16
|
440 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
441 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
442 }
|
nuclear@16
|
443 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
444 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
445 }
|
nuclear@16
|
446 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
447 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
448 }
|
nuclear@16
|
449 }
|
nuclear@16
|
450
|
nuclear@16
|
451 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
452 {
|
nuclear@16
|
453 im_norm = Vector3(x, y, z);
|
nuclear@17
|
454 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
455 }
|
nuclear@16
|
456
|
nuclear@16
|
457 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
458 {
|
nuclear@16
|
459 im_tang = Vector3(x, y, z);
|
nuclear@17
|
460 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
461 }
|
nuclear@16
|
462
|
nuclear@16
|
463 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
464 {
|
nuclear@16
|
465 im_texcoord = Vector2(x, y);
|
nuclear@17
|
466 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
467 }
|
nuclear@16
|
468
|
nuclear@16
|
469 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
470 {
|
nuclear@16
|
471 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
472 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
473 }
|
nuclear@16
|
474
|
nuclear@16
|
475 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
476 {
|
nuclear@16
|
477 im_skinmat.x = x;
|
nuclear@16
|
478 im_skinmat.y = y;
|
nuclear@16
|
479 im_skinmat.z = z;
|
nuclear@16
|
480 im_skinmat.w = w;
|
nuclear@17
|
481 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
482 }
|
nuclear@16
|
483
|
nuclear@16
|
484 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
485 {
|
nuclear@17
|
486 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
487 }
|
nuclear@16
|
488
|
nuclear@16
|
489 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
490 {
|
nuclear@16
|
491 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
492 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
493 }
|
nuclear@16
|
494
|
nuclear@27
|
495 /* lights */
|
nuclear@27
|
496 void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
497 {
|
nuclear@27
|
498 g->scn->add_light(lt);
|
nuclear@16
|
499 }
|
nuclear@16
|
500
|
nuclear@27
|
501 int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
502 {
|
nuclear@27
|
503 return g->scn->get_light_count();
|
nuclear@19
|
504 }
|
nuclear@19
|
505
|
nuclear@27
|
506 struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
507 {
|
nuclear@27
|
508 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
509 }
|
nuclear@19
|
510
|
nuclear@27
|
511 struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
512 {
|
nuclear@27
|
513 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
514 }
|
nuclear@27
|
515
|
nuclear@27
|
516
|
nuclear@27
|
517 struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
518 {
|
nuclear@27
|
519 return new goat3d_light;
|
nuclear@27
|
520 }
|
nuclear@27
|
521
|
nuclear@27
|
522 void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
523 {
|
nuclear@27
|
524 delete lt;
|
nuclear@27
|
525 }
|
nuclear@27
|
526
|
nuclear@27
|
527
|
nuclear@27
|
528 /* cameras */
|
nuclear@27
|
529 void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
530 {
|
nuclear@27
|
531 g->scn->add_camera(cam);
|
nuclear@27
|
532 }
|
nuclear@27
|
533
|
nuclear@27
|
534 int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
535 {
|
nuclear@27
|
536 return g->scn->get_camera_count();
|
nuclear@27
|
537 }
|
nuclear@27
|
538
|
nuclear@27
|
539 struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
540 {
|
nuclear@27
|
541 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
542 }
|
nuclear@27
|
543
|
nuclear@27
|
544 struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
545 {
|
nuclear@27
|
546 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
547 }
|
nuclear@27
|
548
|
nuclear@27
|
549 struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
550 {
|
nuclear@27
|
551 return new goat3d_camera;
|
nuclear@27
|
552 }
|
nuclear@27
|
553
|
nuclear@27
|
554 void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
555 {
|
nuclear@27
|
556 delete cam;
|
nuclear@27
|
557 }
|
nuclear@27
|
558
|
nuclear@27
|
559
|
nuclear@16
|
560
|
nuclear@25
|
561 // node
|
nuclear@27
|
562 void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
563 {
|
nuclear@27
|
564 g->scn->add_node(node);
|
nuclear@27
|
565 }
|
nuclear@27
|
566
|
nuclear@27
|
567 int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
568 {
|
nuclear@27
|
569 return g->scn->get_node_count();
|
nuclear@27
|
570 }
|
nuclear@27
|
571
|
nuclear@27
|
572 struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
573 {
|
nuclear@27
|
574 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
575 }
|
nuclear@27
|
576
|
nuclear@27
|
577 struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
578 {
|
nuclear@27
|
579 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
580 }
|
nuclear@25
|
581
|
nuclear@25
|
582 struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
583 {
|
nuclear@25
|
584 return new goat3d_node;
|
nuclear@25
|
585 }
|
nuclear@25
|
586
|
nuclear@25
|
587 void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
588 {
|
nuclear@25
|
589 node->set_name(name);
|
nuclear@25
|
590 }
|
nuclear@25
|
591
|
nuclear@26
|
592 const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
593 {
|
nuclear@25
|
594 return node->get_name();
|
nuclear@25
|
595 }
|
nuclear@25
|
596
|
nuclear@25
|
597 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
598 {
|
nuclear@25
|
599 node->set_object((Object*)obj);
|
nuclear@25
|
600 }
|
nuclear@25
|
601
|
nuclear@26
|
602 void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
603 {
|
nuclear@26
|
604 return (void*)node->get_object();
|
nuclear@25
|
605 }
|
nuclear@25
|
606
|
nuclear@26
|
607 enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
608 {
|
nuclear@26
|
609 const Object *obj = node->get_object();
|
nuclear@26
|
610 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
611 return GOAT3D_NODE_MESH;
|
nuclear@26
|
612 }
|
nuclear@26
|
613 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
614 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
615 }
|
nuclear@26
|
616 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
617 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
618 }
|
nuclear@26
|
619
|
nuclear@26
|
620 return GOAT3D_NODE_NULL;
|
nuclear@25
|
621 }
|
nuclear@25
|
622
|
nuclear@25
|
623 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
624 {
|
nuclear@26
|
625 node->add_child(node);
|
nuclear@25
|
626 }
|
nuclear@25
|
627
|
nuclear@26
|
628 int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
629 {
|
nuclear@26
|
630 return node->get_children_count();
|
nuclear@25
|
631 }
|
nuclear@25
|
632
|
nuclear@26
|
633 struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
634 {
|
nuclear@26
|
635 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
636 }
|
nuclear@25
|
637
|
nuclear@25
|
638 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
639 {
|
nuclear@26
|
640 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
641 }
|
nuclear@25
|
642
|
nuclear@25
|
643 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
644 {
|
nuclear@26
|
645 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
646 }
|
nuclear@25
|
647
|
nuclear@25
|
648 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
649 {
|
nuclear@26
|
650 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
651 }
|
nuclear@25
|
652
|
nuclear@25
|
653 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
654 {
|
nuclear@26
|
655 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
656 }
|
nuclear@25
|
657
|
nuclear@25
|
658
|
nuclear@26
|
659 void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
660 {
|
nuclear@26
|
661 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
662 *xptr = pos.x;
|
nuclear@26
|
663 *yptr = pos.y;
|
nuclear@26
|
664 *zptr = pos.z;
|
nuclear@25
|
665 }
|
nuclear@25
|
666
|
nuclear@26
|
667 void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
668 {
|
nuclear@26
|
669 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
670 *xptr = q.v.x;
|
nuclear@26
|
671 *yptr = q.v.y;
|
nuclear@26
|
672 *zptr = q.v.z;
|
nuclear@26
|
673 *wptr = q.s;
|
nuclear@25
|
674 }
|
nuclear@25
|
675
|
nuclear@26
|
676 void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
677 {
|
nuclear@26
|
678 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
679 *xptr = scale.x;
|
nuclear@26
|
680 *yptr = scale.y;
|
nuclear@26
|
681 *zptr = scale.z;
|
nuclear@25
|
682 }
|
nuclear@25
|
683
|
nuclear@26
|
684 void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
685 {
|
nuclear@26
|
686 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
687 *xptr = pivot.x;
|
nuclear@26
|
688 *yptr = pivot.y;
|
nuclear@26
|
689 *zptr = pivot.z;
|
nuclear@25
|
690 }
|
nuclear@25
|
691
|
nuclear@25
|
692
|
nuclear@26
|
693 void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
694 {
|
nuclear@26
|
695 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
696 }
|
nuclear@25
|
697
|
nuclear@25
|
698
|
nuclear@16
|
699 } // extern "C"
|
nuclear@16
|
700
|
nuclear@16
|
701
|
nuclear@16
|
702 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
703 {
|
nuclear@16
|
704 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
705 }
|
nuclear@16
|
706
|
nuclear@16
|
707 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
708 {
|
nuclear@16
|
709 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
710 }
|
nuclear@16
|
711
|
nuclear@16
|
712 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
713 {
|
nuclear@16
|
714 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
715 return -1;
|
nuclear@16
|
716 }
|
nuclear@16
|
717 return ftell((FILE*)uptr);
|
nuclear@16
|
718 }
|
nuclear@31
|
719
|
nuclear@31
|
720 static std::string clean_filename(const char *str)
|
nuclear@31
|
721 {
|
nuclear@31
|
722 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
723 if(!last_slash) {
|
nuclear@31
|
724 last_slash = strrchr(str, '\\');
|
nuclear@31
|
725 }
|
nuclear@31
|
726
|
nuclear@31
|
727 if(last_slash) {
|
nuclear@31
|
728 str = last_slash + 1;
|
nuclear@31
|
729 }
|
nuclear@31
|
730
|
nuclear@31
|
731 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
732 char *dest = buf;
|
nuclear@31
|
733 while(*str) {
|
nuclear@31
|
734 char c = *str++;
|
nuclear@31
|
735 *dest++ = tolower(c);
|
nuclear@31
|
736 }
|
nuclear@31
|
737 return buf;
|
nuclear@31
|
738 }
|