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nuclear@54
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1 /*
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2 goat3d - 3D scene, character, and animation file format library.
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3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <string.h>
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19 #include <errno.h>
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20 #include <ctype.h>
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21 #include <string>
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22 #include "goat3d.h"
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23 #include "goat3d_impl.h"
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24 #include "log.h"
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25
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26 #ifndef _MSC_VER
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27 #include <alloca.h>
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28 #else
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29 #include <malloc.h>
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30 #endif
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31
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32 using namespace g3dimpl;
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33
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34 struct goat3d {
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35 Scene *scn;
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36 unsigned int flags;
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37 char *search_path;
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38 };
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39
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40 struct goat3d_material : public Material {};
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41 struct goat3d_mesh : public Mesh {};
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42 struct goat3d_light : public Light {};
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43 struct goat3d_camera : public Camera {};
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44 struct goat3d_node : public Node {};
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45
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46
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47 static long read_file(void *buf, size_t bytes, void *uptr);
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48 static long write_file(const void *buf, size_t bytes, void *uptr);
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49 static long seek_file(long offs, int whence, void *uptr);
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50
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51 extern "C" {
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52
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53 GOAT3DAPI struct goat3d *goat3d_create(void)
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54 {
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55 goat3d *goat = new goat3d;
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56 goat->flags = 0;
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57 goat->search_path = 0;
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58 goat->scn = new Scene;
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59
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60 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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61 return goat;
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62 }
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63
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64 GOAT3DAPI void goat3d_free(struct goat3d *g)
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65 {
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66 delete g->search_path;
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67 delete g->scn;
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68 delete g;
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69 }
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70
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71 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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72 {
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73 if(val) {
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74 g->flags |= (1 << (int)opt);
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75 } else {
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76 g->flags &= ~(1 << (int)opt);
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77 }
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78 }
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79
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80 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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81 {
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82 return (g->flags >> (int)opt) & 1;
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83 }
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84
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85 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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86 {
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87 FILE *fp = fopen(fname, "rb");
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88 if(!fp) {
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89 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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90 return -1;
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91 }
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92
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93 /* if the filename contained any directory components, keep the prefix
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94 * to use it as a search path for external mesh file loading
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95 */
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96 g->search_path = new char[strlen(fname) + 1];
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97 strcpy(g->search_path, fname);
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98
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99 char *slash = strrchr(g->search_path, '/');
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100 if(slash) {
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101 *slash = 0;
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102 } else {
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103 if((slash = strrchr(g->search_path, '\\'))) {
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104 *slash = 0;
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105 } else {
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106 delete [] g->search_path;
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107 g->search_path = 0;
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108 }
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109 }
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110
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111 int res = goat3d_load_file(g, fp);
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112 fclose(fp);
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113 return res;
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114 }
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115
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116 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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117 {
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118 FILE *fp = fopen(fname, "wb");
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119 if(!fp) {
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120 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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121 return -1;
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122 }
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123
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124 int res = goat3d_save_file(g, fp);
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125 fclose(fp);
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126 return res;
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127 }
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128
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129 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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130 {
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131 goat3d_io io;
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132 io.cls = fp;
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133 io.read = read_file;
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134 io.write = write_file;
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135 io.seek = seek_file;
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136
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137 return goat3d_load_io(g, &io);
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138 }
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139
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140 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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141 {
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142 goat3d_io io;
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143 io.cls = fp;
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144 io.read = read_file;
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145 io.write = write_file;
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146 io.seek = seek_file;
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147
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148 return goat3d_save_io(g, &io);
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149 }
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150
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151 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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152 {
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153 if(!g->scn->load(io)) {
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154 if(!g->scn->loadxml(io)) {
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155 return -1;
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156 }
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157 }
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158 return 0;
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159 }
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160
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161 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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162 {
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163 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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164 return g->scn->savexml(io) ? 0 : -1;
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165 }
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166 return g->scn->save(io) ? 0 : -1;
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167 }
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168
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169 /* save/load animations */
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170 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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171 {
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172 FILE *fp = fopen(fname, "rb");
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173 if(!fp) {
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174 return -1;
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175 }
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176
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177 int res = goat3d_load_anim_file(g, fp);
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178 fclose(fp);
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179 return res;
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180 }
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181
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182 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const struct goat3d_node *root, const char *fname)
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183 {
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184 FILE *fp = fopen(fname, "wb");
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185 if(!fp) {
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186 return -1;
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187 }
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188
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189 int res = goat3d_save_anim_file(g, root, fp);
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190 fclose(fp);
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191 return res;
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192 }
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193
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194 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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195 {
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196 goat3d_io io;
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197 io.cls = fp;
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198 io.read = read_file;
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199 io.write = write_file;
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200 io.seek = seek_file;
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201
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202 return goat3d_load_anim_io(g, &io);
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203 }
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204
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205 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, const struct goat3d_node *root, FILE *fp)
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206 {
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207 goat3d_io io;
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208 io.cls = fp;
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209 io.read = read_file;
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210 io.write = write_file;
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211 io.seek = seek_file;
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212
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213 return goat3d_save_anim_io(g, root, &io);
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214 }
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215
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216 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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217 {
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218 if(!g->scn->load_anim(io)) {
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219 if(!g->scn->load_anim_xml(io)) {
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220 return -1;
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221 }
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222 }
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223 return 0;
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224 }
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225
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226 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, const struct goat3d_node *root, struct goat3d_io *io)
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227 {
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228 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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229 return g->scn->save_anim_xml(root, io) ? 0 : -1;
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230 }
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231 return g->scn->save_anim(root, io) ? 0 : -1;
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232 }
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233
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234
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235 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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236 {
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237 g->scn->set_name(name);
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238 return 0;
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239 }
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240
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241 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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242 {
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243 return g->scn->get_name();
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244 }
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245
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246 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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247 {
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248 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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249 }
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250
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251 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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252 {
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253 g->scn->set_ambient(Vector3(ar, ag, ab));
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254 }
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255
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256 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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257 {
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258 return &g->scn->get_ambient().x;
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259 }
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260
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261 // ---- materials ----
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262 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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263 {
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264 g->scn->add_material(mtl);
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265 }
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266
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267 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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268 {
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269 return new goat3d_material;
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270 }
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271
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272 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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273 {
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274 delete mtl;
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275 }
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276
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277 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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278 {
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279 mtl->name = std::string(name);
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280 }
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281
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282 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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283 {
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284 return mtl->name.c_str();
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285 }
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286
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287 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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288 {
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289 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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290 }
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291
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292 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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293 {
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294 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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295 }
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296
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297 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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nuclear@16
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298 {
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299 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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300 }
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301
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302 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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nuclear@16
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303 {
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nuclear@16
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304 (*mtl)[attrib].value = Vector4(r, g, b, a);
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305 }
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306
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307 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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308 {
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nuclear@16
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309 return &(*mtl)[attrib].value.x;
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nuclear@16
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310 }
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nuclear@16
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311
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nuclear@41
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312 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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nuclear@16
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313 {
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nuclear@51
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314 (*mtl)[attrib].map = clean_filename(mapname);
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nuclear@16
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315 }
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nuclear@16
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316
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nuclear@41
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317 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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318 {
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nuclear@16
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319 return (*mtl)[attrib].map.c_str();
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320 }
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nuclear@16
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321
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nuclear@27
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322 // ---- meshes ----
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323 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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nuclear@16
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324 {
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nuclear@27
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325 g->scn->add_mesh(mesh);
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nuclear@16
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326 }
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nuclear@16
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327
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nuclear@41
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328 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
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nuclear@27
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329 {
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nuclear@27
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330 return g->scn->get_mesh_count();
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nuclear@27
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331 }
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nuclear@27
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332
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nuclear@41
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333 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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nuclear@27
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334 {
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nuclear@27
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335 return (goat3d_mesh*)g->scn->get_mesh(idx);
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nuclear@27
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336 }
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nuclear@27
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337
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nuclear@41
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338 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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nuclear@27
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339 {
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nuclear@27
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340 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
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341 }
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nuclear@27
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342
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nuclear@41
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343 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
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nuclear@16
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344 {
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nuclear@16
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345 return new goat3d_mesh;
|
nuclear@16
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346 }
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nuclear@16
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347
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nuclear@41
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348 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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nuclear@16
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349 {
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nuclear@16
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350 delete mesh;
|
nuclear@16
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351 }
|
nuclear@16
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352
|
nuclear@41
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353 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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nuclear@16
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354 {
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nuclear@16
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355 mesh->name = std::string(name);
|
nuclear@16
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356 }
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nuclear@16
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357
|
nuclear@41
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358 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
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359 {
|
nuclear@16
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360 return mesh->name.c_str();
|
nuclear@16
|
361 }
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nuclear@16
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362
|
nuclear@41
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363 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
364 {
|
nuclear@16
|
365 mesh->material = mtl;
|
nuclear@16
|
366 }
|
nuclear@16
|
367
|
nuclear@41
|
368 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
369 {
|
nuclear@16
|
370 return (goat3d_material*)mesh->material;
|
nuclear@16
|
371 }
|
nuclear@16
|
372
|
nuclear@41
|
373 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
374 {
|
nuclear@16
|
375 return (int)mesh->vertices.size();
|
nuclear@16
|
376 }
|
nuclear@16
|
377
|
nuclear@41
|
378 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
379 {
|
nuclear@16
|
380 return (int)mesh->faces.size();
|
nuclear@16
|
381 }
|
nuclear@16
|
382
|
nuclear@19
|
383 // VECDATA is in goat3d_impl.h
|
nuclear@41
|
384 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
385 {
|
nuclear@16
|
386 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
387 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
388 return;
|
nuclear@16
|
389 }
|
nuclear@16
|
390
|
nuclear@16
|
391 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
392 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
393 return;
|
nuclear@16
|
394 }
|
nuclear@16
|
395
|
nuclear@16
|
396 switch(attrib) {
|
nuclear@16
|
397 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
398 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
399 break;
|
nuclear@16
|
400 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
401 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
402 break;
|
nuclear@16
|
403 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
404 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
405 break;
|
nuclear@16
|
406 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
407 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
408 break;
|
nuclear@16
|
409 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
410 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
411 break;
|
nuclear@16
|
412 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
413 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
414 default:
|
nuclear@16
|
415 break;
|
nuclear@16
|
416 }
|
nuclear@16
|
417 }
|
nuclear@16
|
418
|
nuclear@41
|
419 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
420 float val)
|
nuclear@40
|
421 {
|
nuclear@40
|
422 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
423 }
|
nuclear@40
|
424
|
nuclear@41
|
425 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
426 float x, float y, float z)
|
nuclear@40
|
427 {
|
nuclear@40
|
428 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
429 }
|
nuclear@40
|
430
|
nuclear@41
|
431 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
432 float x, float y, float z, float w)
|
nuclear@40
|
433 {
|
nuclear@40
|
434 switch(attrib) {
|
nuclear@40
|
435 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
436 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
437 break;
|
nuclear@40
|
438 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
439 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
440 break;
|
nuclear@40
|
441 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
442 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
443 break;
|
nuclear@40
|
444 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
445 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
446 break;
|
nuclear@40
|
447 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
448 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
449 break;
|
nuclear@40
|
450 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
451 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
452 break;
|
nuclear@40
|
453 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
454 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
455 default:
|
nuclear@40
|
456 break;
|
nuclear@40
|
457 }
|
nuclear@40
|
458 }
|
nuclear@40
|
459
|
nuclear@41
|
460 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
461 {
|
nuclear@16
|
462 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
463 }
|
nuclear@16
|
464
|
nuclear@41
|
465 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
466 {
|
nuclear@16
|
467 switch(attrib) {
|
nuclear@16
|
468 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
469 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
470 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
471 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
472 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
473 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
474 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
475 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
476 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
477 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
478 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
479 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
480 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
481 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
482 default:
|
nuclear@16
|
483 break;
|
nuclear@16
|
484 }
|
nuclear@16
|
485 return 0;
|
nuclear@16
|
486 }
|
nuclear@16
|
487
|
nuclear@16
|
488
|
nuclear@41
|
489 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
490 {
|
nuclear@16
|
491 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
492 }
|
nuclear@16
|
493
|
nuclear@41
|
494 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
495 {
|
nuclear@40
|
496 Face face;
|
nuclear@40
|
497 face.v[0] = a;
|
nuclear@40
|
498 face.v[1] = b;
|
nuclear@40
|
499 face.v[2] = c;
|
nuclear@40
|
500 mesh->faces.push_back(face);
|
nuclear@40
|
501 }
|
nuclear@40
|
502
|
nuclear@41
|
503 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
504 {
|
nuclear@16
|
505 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
506 }
|
nuclear@16
|
507
|
nuclear@41
|
508 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
509 {
|
nuclear@16
|
510 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
511 }
|
nuclear@16
|
512
|
nuclear@16
|
513 // immedate mode state
|
nuclear@16
|
514 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
515 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
516 static Vector3 im_norm, im_tang;
|
nuclear@16
|
517 static Vector2 im_texcoord;
|
nuclear@16
|
518 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
519 static Int4 im_skinmat;
|
nuclear@16
|
520 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
521
|
nuclear@16
|
522
|
nuclear@41
|
523 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
524 {
|
nuclear@16
|
525 mesh->vertices.clear();
|
nuclear@16
|
526 mesh->normals.clear();
|
nuclear@16
|
527 mesh->tangents.clear();
|
nuclear@16
|
528 mesh->texcoords.clear();
|
nuclear@16
|
529 mesh->skin_weights.clear();
|
nuclear@16
|
530 mesh->skin_matrices.clear();
|
nuclear@16
|
531 mesh->colors.clear();
|
nuclear@16
|
532 mesh->faces.clear();
|
nuclear@16
|
533
|
nuclear@16
|
534 im_mesh = mesh;
|
nuclear@16
|
535 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
536
|
nuclear@16
|
537 im_prim = prim;
|
nuclear@16
|
538 }
|
nuclear@16
|
539
|
nuclear@41
|
540 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
541 {
|
nuclear@16
|
542 switch(im_prim) {
|
nuclear@16
|
543 case GOAT3D_TRIANGLES:
|
nuclear@17
|
544 {
|
nuclear@17
|
545 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
546 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
547
|
nuclear@17
|
548 int vidx = 0;
|
nuclear@17
|
549 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
550 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
551 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
552 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
553 }
|
nuclear@17
|
554 }
|
nuclear@16
|
555 break;
|
nuclear@16
|
556
|
nuclear@16
|
557 case GOAT3D_QUADS:
|
nuclear@17
|
558 {
|
nuclear@17
|
559 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
560 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
561
|
nuclear@17
|
562 int vidx = 0;
|
nuclear@17
|
563 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
564 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
565 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
566 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
567
|
nuclear@17
|
568 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
569 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
570 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
571
|
nuclear@17
|
572 vidx += 4;
|
nuclear@17
|
573 }
|
nuclear@17
|
574 }
|
nuclear@16
|
575 break;
|
nuclear@16
|
576
|
nuclear@16
|
577 default:
|
nuclear@16
|
578 return;
|
nuclear@16
|
579 };
|
nuclear@16
|
580 }
|
nuclear@16
|
581
|
nuclear@41
|
582 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
583 {
|
nuclear@16
|
584 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
585 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
586 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
587 }
|
nuclear@16
|
588 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
589 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
590 }
|
nuclear@16
|
591 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
592 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
593 }
|
nuclear@16
|
594 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
595 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
596 }
|
nuclear@16
|
597 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
598 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
599 }
|
nuclear@16
|
600 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
601 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
602 }
|
nuclear@16
|
603 }
|
nuclear@16
|
604
|
nuclear@41
|
605 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
606 {
|
nuclear@16
|
607 im_norm = Vector3(x, y, z);
|
nuclear@17
|
608 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
609 }
|
nuclear@16
|
610
|
nuclear@41
|
611 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
612 {
|
nuclear@16
|
613 im_tang = Vector3(x, y, z);
|
nuclear@17
|
614 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
615 }
|
nuclear@16
|
616
|
nuclear@41
|
617 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
618 {
|
nuclear@16
|
619 im_texcoord = Vector2(x, y);
|
nuclear@17
|
620 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
621 }
|
nuclear@16
|
622
|
nuclear@41
|
623 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
624 {
|
nuclear@16
|
625 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
626 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
627 }
|
nuclear@16
|
628
|
nuclear@41
|
629 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
630 {
|
nuclear@16
|
631 im_skinmat.x = x;
|
nuclear@16
|
632 im_skinmat.y = y;
|
nuclear@16
|
633 im_skinmat.z = z;
|
nuclear@16
|
634 im_skinmat.w = w;
|
nuclear@17
|
635 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
636 }
|
nuclear@16
|
637
|
nuclear@41
|
638 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
639 {
|
nuclear@17
|
640 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
641 }
|
nuclear@16
|
642
|
nuclear@41
|
643 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
644 {
|
nuclear@16
|
645 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
646 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
647 }
|
nuclear@16
|
648
|
nuclear@27
|
649 /* lights */
|
nuclear@41
|
650 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
651 {
|
nuclear@27
|
652 g->scn->add_light(lt);
|
nuclear@16
|
653 }
|
nuclear@16
|
654
|
nuclear@41
|
655 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
656 {
|
nuclear@27
|
657 return g->scn->get_light_count();
|
nuclear@19
|
658 }
|
nuclear@19
|
659
|
nuclear@41
|
660 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
661 {
|
nuclear@27
|
662 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
663 }
|
nuclear@19
|
664
|
nuclear@41
|
665 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
666 {
|
nuclear@27
|
667 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
668 }
|
nuclear@27
|
669
|
nuclear@27
|
670
|
nuclear@41
|
671 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
672 {
|
nuclear@27
|
673 return new goat3d_light;
|
nuclear@27
|
674 }
|
nuclear@27
|
675
|
nuclear@41
|
676 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
677 {
|
nuclear@27
|
678 delete lt;
|
nuclear@27
|
679 }
|
nuclear@27
|
680
|
nuclear@27
|
681
|
nuclear@27
|
682 /* cameras */
|
nuclear@41
|
683 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
684 {
|
nuclear@27
|
685 g->scn->add_camera(cam);
|
nuclear@27
|
686 }
|
nuclear@27
|
687
|
nuclear@41
|
688 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
689 {
|
nuclear@27
|
690 return g->scn->get_camera_count();
|
nuclear@27
|
691 }
|
nuclear@27
|
692
|
nuclear@41
|
693 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
694 {
|
nuclear@27
|
695 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
696 }
|
nuclear@27
|
697
|
nuclear@41
|
698 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
699 {
|
nuclear@27
|
700 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
701 }
|
nuclear@27
|
702
|
nuclear@41
|
703 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
704 {
|
nuclear@27
|
705 return new goat3d_camera;
|
nuclear@27
|
706 }
|
nuclear@27
|
707
|
nuclear@41
|
708 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
709 {
|
nuclear@27
|
710 delete cam;
|
nuclear@27
|
711 }
|
nuclear@27
|
712
|
nuclear@27
|
713
|
nuclear@16
|
714
|
nuclear@25
|
715 // node
|
nuclear@41
|
716 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
717 {
|
nuclear@27
|
718 g->scn->add_node(node);
|
nuclear@27
|
719 }
|
nuclear@27
|
720
|
nuclear@41
|
721 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
722 {
|
nuclear@27
|
723 return g->scn->get_node_count();
|
nuclear@27
|
724 }
|
nuclear@27
|
725
|
nuclear@41
|
726 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
727 {
|
nuclear@27
|
728 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
729 }
|
nuclear@27
|
730
|
nuclear@41
|
731 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
732 {
|
nuclear@27
|
733 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
734 }
|
nuclear@25
|
735
|
nuclear@41
|
736 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
737 {
|
nuclear@25
|
738 return new goat3d_node;
|
nuclear@25
|
739 }
|
nuclear@25
|
740
|
nuclear@41
|
741 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
742 {
|
nuclear@25
|
743 node->set_name(name);
|
nuclear@25
|
744 }
|
nuclear@25
|
745
|
nuclear@41
|
746 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
747 {
|
nuclear@25
|
748 return node->get_name();
|
nuclear@25
|
749 }
|
nuclear@25
|
750
|
nuclear@41
|
751 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
752 {
|
nuclear@25
|
753 node->set_object((Object*)obj);
|
nuclear@25
|
754 }
|
nuclear@25
|
755
|
nuclear@41
|
756 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
757 {
|
nuclear@26
|
758 return (void*)node->get_object();
|
nuclear@25
|
759 }
|
nuclear@25
|
760
|
nuclear@41
|
761 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
762 {
|
nuclear@26
|
763 const Object *obj = node->get_object();
|
nuclear@26
|
764 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
765 return GOAT3D_NODE_MESH;
|
nuclear@26
|
766 }
|
nuclear@26
|
767 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
768 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
769 }
|
nuclear@26
|
770 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
771 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
772 }
|
nuclear@26
|
773
|
nuclear@26
|
774 return GOAT3D_NODE_NULL;
|
nuclear@25
|
775 }
|
nuclear@25
|
776
|
nuclear@41
|
777 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
778 {
|
nuclear@26
|
779 node->add_child(node);
|
nuclear@25
|
780 }
|
nuclear@25
|
781
|
nuclear@41
|
782 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
783 {
|
nuclear@26
|
784 return node->get_children_count();
|
nuclear@25
|
785 }
|
nuclear@25
|
786
|
nuclear@41
|
787 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
788 {
|
nuclear@26
|
789 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
790 }
|
nuclear@25
|
791
|
nuclear@47
|
792 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
793 {
|
nuclear@47
|
794 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
795 }
|
nuclear@47
|
796
|
nuclear@47
|
797 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
798 {
|
nuclear@47
|
799 node->use_animation(idx);
|
nuclear@47
|
800 }
|
nuclear@47
|
801
|
nuclear@47
|
802 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
803 {
|
nuclear@47
|
804 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
805 }
|
nuclear@47
|
806
|
nuclear@47
|
807 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
808 {
|
nuclear@47
|
809 node->use_animation(name);
|
nuclear@47
|
810 }
|
nuclear@47
|
811
|
nuclear@47
|
812 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
813 {
|
nuclear@47
|
814 node->use_animation(aname, bname, t);
|
nuclear@47
|
815 }
|
nuclear@47
|
816
|
nuclear@47
|
817 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
818 {
|
nuclear@47
|
819 return node->get_active_animation_index(which);
|
nuclear@47
|
820 }
|
nuclear@47
|
821
|
nuclear@47
|
822 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
823 {
|
nuclear@47
|
824 return node->get_active_animation_mix();
|
nuclear@47
|
825 }
|
nuclear@47
|
826
|
nuclear@47
|
827 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
828 {
|
nuclear@47
|
829 return node->get_animation_count();
|
nuclear@47
|
830 }
|
nuclear@47
|
831
|
nuclear@47
|
832 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
833 {
|
nuclear@47
|
834 root->add_animation();
|
nuclear@47
|
835 }
|
nuclear@47
|
836
|
nuclear@47
|
837 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
838 {
|
nuclear@47
|
839 root->set_animation_name(name);
|
nuclear@47
|
840 }
|
nuclear@47
|
841
|
nuclear@47
|
842 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
843 {
|
nuclear@47
|
844 return node->get_animation_name();
|
nuclear@47
|
845 }
|
nuclear@47
|
846
|
nuclear@41
|
847 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
848 {
|
nuclear@26
|
849 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
850 }
|
nuclear@25
|
851
|
nuclear@41
|
852 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
853 {
|
nuclear@26
|
854 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
855 }
|
nuclear@25
|
856
|
nuclear@41
|
857 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
858 {
|
nuclear@26
|
859 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
860 }
|
nuclear@25
|
861
|
nuclear@41
|
862 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
863 {
|
nuclear@26
|
864 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
865 }
|
nuclear@25
|
866
|
nuclear@25
|
867
|
nuclear@41
|
868 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
869 {
|
nuclear@26
|
870 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
871 *xptr = pos.x;
|
nuclear@26
|
872 *yptr = pos.y;
|
nuclear@26
|
873 *zptr = pos.z;
|
nuclear@25
|
874 }
|
nuclear@25
|
875
|
nuclear@41
|
876 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
877 {
|
nuclear@26
|
878 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
879 *xptr = q.v.x;
|
nuclear@26
|
880 *yptr = q.v.y;
|
nuclear@26
|
881 *zptr = q.v.z;
|
nuclear@26
|
882 *wptr = q.s;
|
nuclear@25
|
883 }
|
nuclear@25
|
884
|
nuclear@41
|
885 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
886 {
|
nuclear@26
|
887 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
888 *xptr = scale.x;
|
nuclear@26
|
889 *yptr = scale.y;
|
nuclear@26
|
890 *zptr = scale.z;
|
nuclear@25
|
891 }
|
nuclear@25
|
892
|
nuclear@41
|
893 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
894 {
|
nuclear@26
|
895 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
896 *xptr = pivot.x;
|
nuclear@26
|
897 *yptr = pivot.y;
|
nuclear@26
|
898 *zptr = pivot.z;
|
nuclear@25
|
899 }
|
nuclear@25
|
900
|
nuclear@25
|
901
|
nuclear@41
|
902 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
903 {
|
nuclear@26
|
904 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
905 }
|
nuclear@25
|
906
|
nuclear@25
|
907
|
nuclear@16
|
908 } // extern "C"
|
nuclear@16
|
909
|
nuclear@16
|
910
|
nuclear@16
|
911 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
912 {
|
nuclear@16
|
913 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
914 }
|
nuclear@16
|
915
|
nuclear@16
|
916 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
917 {
|
nuclear@16
|
918 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
919 }
|
nuclear@16
|
920
|
nuclear@16
|
921 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
922 {
|
nuclear@16
|
923 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
924 return -1;
|
nuclear@16
|
925 }
|
nuclear@16
|
926 return ftell((FILE*)uptr);
|
nuclear@16
|
927 }
|
nuclear@31
|
928
|
nuclear@51
|
929 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
930 {
|
nuclear@31
|
931 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
932 if(!last_slash) {
|
nuclear@31
|
933 last_slash = strrchr(str, '\\');
|
nuclear@31
|
934 }
|
nuclear@31
|
935
|
nuclear@31
|
936 if(last_slash) {
|
nuclear@31
|
937 str = last_slash + 1;
|
nuclear@31
|
938 }
|
nuclear@31
|
939
|
nuclear@31
|
940 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
941 char *dest = buf;
|
nuclear@31
|
942 while(*str) {
|
nuclear@31
|
943 char c = *str++;
|
nuclear@31
|
944 *dest++ = tolower(c);
|
nuclear@31
|
945 }
|
nuclear@40
|
946 *dest = 0;
|
nuclear@31
|
947 return buf;
|
nuclear@31
|
948 }
|