rev |
line source |
nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@1
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4 #include "opengl.h"
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nuclear@46
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5 #include "psys/psys.h"
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nuclear@1
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6 #include "level.h"
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nuclear@48
|
7 #include "texture.h"
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nuclear@1
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8 #include "camera.h"
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nuclear@5
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9 #include "datapath.h"
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nuclear@5
|
10 #include "tileset.h"
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nuclear@15
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11 #include "renderer.h"
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nuclear@41
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12 #include "renderer_deferred.h"
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nuclear@24
|
13 #include "cmdcon.h"
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nuclear@18
|
14 #include "cfg.h"
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nuclear@38
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15 #include "timer.h"
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nuclear@48
|
16 #include "audio/audio.h"
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nuclear@48
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17 #include "audio/source.h"
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nuclear@55
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18 #include "audio/ovstream.h"
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nuclear@1
|
19
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nuclear@17
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20 bool init(int xsz, int ysz);
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nuclear@5
|
21 void cleanup();
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nuclear@7
|
22 void idle();
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nuclear@1
|
23 void disp();
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nuclear@15
|
24 void draw();
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nuclear@18
|
25 void view_matrix(int eye);
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nuclear@18
|
26 void proj_matrix(int eye);
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nuclear@7
|
27 void update(unsigned long msec);
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nuclear@1
|
28 void reshape(int x, int y);
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nuclear@1
|
29 void keyb(unsigned char key, int x, int y);
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nuclear@7
|
30 void key_release(unsigned char key, int x, int y);
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nuclear@24
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31 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
|
32 void mouse(int bn, int state, int x, int y);
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nuclear@1
|
33 void motion(int x, int y);
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nuclear@46
|
34 unsigned int load_psys_tex(const char *fname, void *cls);
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nuclear@1
|
35
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nuclear@5
|
36 static TileSet *tileset;
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nuclear@1
|
37 static Level *level;
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nuclear@7
|
38
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nuclear@7
|
39 static FpsCamera cam;
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nuclear@7
|
40 static bool keystate[256];
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nuclear@1
|
41
|
nuclear@18
|
42 static float stereo_focus_dist = 0.25;
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nuclear@18
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43 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
|
44
|
nuclear@24
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45 static bool show_con;
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nuclear@5
|
46
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nuclear@48
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47 static AudioSource *move_sound;
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nuclear@55
|
48 static OggVorbisStream *music;
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nuclear@48
|
49
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nuclear@1
|
50 int main(int argc, char **argv)
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nuclear@1
|
51 {
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nuclear@1
|
52 glutInit(&argc, argv);
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nuclear@5
|
53
|
nuclear@18
|
54 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
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55 return 1;
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nuclear@5
|
56 }
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nuclear@5
|
57
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nuclear@18
|
58 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
|
59 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
|
60 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
|
61
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nuclear@7
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62 glutIdleFunc(idle);
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nuclear@1
|
63 glutDisplayFunc(disp);
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nuclear@1
|
64 glutReshapeFunc(reshape);
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nuclear@1
|
65 glutKeyboardFunc(keyb);
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nuclear@7
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66 glutKeyboardUpFunc(key_release);
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nuclear@1
|
67 glutMouseFunc(mouse);
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nuclear@1
|
68 glutMotionFunc(motion);
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nuclear@1
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69
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nuclear@1
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70 glewInit();
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nuclear@1
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71
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nuclear@18
|
72 if(!init(cfg.width, cfg.height)) {
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nuclear@5
|
73 return 1;
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nuclear@5
|
74 }
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nuclear@39
|
75 atexit(cleanup);
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nuclear@5
|
76
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nuclear@5
|
77 glutMainLoop();
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nuclear@5
|
78 }
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nuclear@5
|
79
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nuclear@17
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80 bool init(int xsz, int ysz)
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nuclear@5
|
81 {
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nuclear@41
|
82 // backup light for the forward crappy renderer
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nuclear@1
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83 glEnable(GL_LIGHTING);
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nuclear@1
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84 glEnable(GL_LIGHT0);
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nuclear@41
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85
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nuclear@41
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86 float ldir[] = {0, 0, -0.5, 1};
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nuclear@1
|
87 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@41
|
88 float lcol[] = {1, 1, 1, 1};
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nuclear@41
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89 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
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nuclear@41
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90 glLightfv(GL_LIGHT0, GL_SPECULAR, lcol);
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nuclear@1
|
91
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nuclear@1
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92 glEnable(GL_DEPTH_TEST);
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nuclear@1
|
93 glEnable(GL_CULL_FACE);
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nuclear@1
|
94 glEnable(GL_MULTISAMPLE);
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nuclear@1
|
95
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nuclear@25
|
96 add_data_path(".");
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nuclear@5
|
97 add_data_path("data");
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nuclear@48
|
98 add_data_path("data/audio");
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nuclear@16
|
99 add_data_path("sdr");
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nuclear@5
|
100
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nuclear@48
|
101 if(cfg.sound && !init_audio()) {
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nuclear@48
|
102 fprintf(stderr, "failed to initialize audio, continuing silently\n");
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nuclear@48
|
103 cfg.sound = false;
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nuclear@48
|
104 }
|
nuclear@48
|
105 if(cfg.sound) {
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nuclear@48
|
106 move_sound = new AudioSource;
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nuclear@52
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107 move_sound->set_volume(0.4);
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nuclear@55
|
108
|
nuclear@55
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109 music = new OggVorbisStream;
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nuclear@63
|
110 if(music->open(datafile_path("bgtrack.ogg").c_str())) {
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nuclear@56
|
111 music->set_volume(0.6);
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nuclear@55
|
112 music->play(PlayMode::loop);
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nuclear@55
|
113 } else {
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nuclear@55
|
114 delete music;
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nuclear@55
|
115 music = 0;
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nuclear@55
|
116 }
|
nuclear@48
|
117 }
|
nuclear@48
|
118
|
nuclear@60
|
119 switch(cfg.rend) {
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nuclear@60
|
120 case Config::Renderer::mrt:
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nuclear@60
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121 rend = new DeferredRenderer;
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nuclear@60
|
122 if(!rend->init(xsz, ysz)) {
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nuclear@60
|
123 fprintf(stderr, "failed to initialize deferred mrt renderer\n");
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nuclear@60
|
124 delete rend;
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nuclear@60
|
125 return false;
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nuclear@60
|
126 }
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nuclear@60
|
127 break;
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nuclear@41
|
128
|
nuclear@60
|
129 case Config::Renderer::fwd:
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nuclear@60
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130 rend = new FwdRenderer;
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nuclear@60
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131 if(!rend->init(xsz, ysz)) {
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nuclear@60
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132 fprintf(stderr, "failed to initialize forward renderer\n");
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nuclear@60
|
133 delete rend;
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nuclear@60
|
134 return false;
|
nuclear@60
|
135 }
|
nuclear@60
|
136 break;
|
nuclear@60
|
137
|
nuclear@60
|
138 default:
|
nuclear@60
|
139 // try each in turn falling back to progressively worse renderers
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nuclear@60
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140 rend = new DeferredRenderer;
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nuclear@60
|
141 if(!rend->init(xsz, ysz)) {
|
nuclear@60
|
142 printf("falling back to multipass renderer...\n");
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nuclear@60
|
143
|
nuclear@60
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144 delete rend;
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nuclear@72
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145 rend = new FwdRenderer();
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nuclear@60
|
146 if(!rend->init(xsz, ysz)) {
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nuclear@72
|
147 fprintf(stderr, "failed to create renderer\n");
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nuclear@72
|
148 return false;
|
nuclear@60
|
149 }
|
nuclear@60
|
150 }
|
nuclear@15
|
151 }
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nuclear@15
|
152
|
nuclear@26
|
153 if(!init_cmdcon()) {
|
nuclear@26
|
154 return false;
|
nuclear@26
|
155 }
|
nuclear@26
|
156
|
nuclear@46
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157 psys_texture_loader(load_psys_tex, 0, 0);
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nuclear@46
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158
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nuclear@5
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159 // load a tileset
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nuclear@5
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160 tileset = new TileSet;
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nuclear@18
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161 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@63
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162 if(!tileset->load(datafile_path(cfg.tileset_file).c_str())) {
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nuclear@5
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163 return false;
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nuclear@5
|
164 }
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nuclear@5
|
165 set_active_tileset(tileset);
|
nuclear@5
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166
|
nuclear@1
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167 level = new Level;
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nuclear@18
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168 printf("loading level: %s\n", cfg.level_file);
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nuclear@63
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169 if(!level->load(datafile_path(cfg.level_file).c_str())) {
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nuclear@5
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170 return false;
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nuclear@1
|
171 }
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nuclear@1
|
172
|
nuclear@7
|
173 cam.input_move(0, 0.5, 0);
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nuclear@7
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174
|
nuclear@5
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175 return true;
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nuclear@1
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176 }
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nuclear@1
|
177
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nuclear@15
|
178 void cleanup()
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nuclear@15
|
179 {
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nuclear@15
|
180 delete level;
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nuclear@15
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181 delete tileset;
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nuclear@41
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182 delete rend;
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nuclear@26
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183
|
nuclear@26
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184 cleanup_cmdcon();
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nuclear@51
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185
|
nuclear@51
|
186 if(cfg.sound) {
|
nuclear@55
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187 delete music;
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nuclear@51
|
188 delete move_sound;
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nuclear@51
|
189 destroy_audio();
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nuclear@51
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190 }
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nuclear@15
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191 }
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nuclear@15
|
192
|
nuclear@7
|
193 void idle()
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nuclear@7
|
194 {
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nuclear@7
|
195 glutPostRedisplay();
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nuclear@7
|
196 }
|
nuclear@7
|
197
|
nuclear@1
|
198 void disp()
|
nuclear@1
|
199 {
|
nuclear@38
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200 update(get_time_msec());
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nuclear@7
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201
|
nuclear@18
|
202 if(cfg.stereo) {
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nuclear@18
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203 glDrawBuffer(GL_BACK_LEFT);
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nuclear@1
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204
|
nuclear@18
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205 glMatrixMode(GL_PROJECTION);
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nuclear@18
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206 glLoadIdentity();
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nuclear@18
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207 proj_matrix(-1);
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nuclear@18
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208 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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209 glLoadIdentity();
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nuclear@18
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210 view_matrix(-1);
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nuclear@1
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211
|
nuclear@24
|
212 draw();
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nuclear@18
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213
|
nuclear@18
|
214 glDrawBuffer(GL_BACK_RIGHT);
|
nuclear@18
|
215
|
nuclear@18
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216 glMatrixMode(GL_PROJECTION);
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nuclear@18
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217 glLoadIdentity();
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nuclear@18
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218 proj_matrix(1);
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nuclear@18
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219 glMatrixMode(GL_MODELVIEW);
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nuclear@18
|
220 glLoadIdentity();
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nuclear@18
|
221 view_matrix(1);
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nuclear@18
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222
|
nuclear@24
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223 draw();
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nuclear@18
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224 } else {
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nuclear@18
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225 glMatrixMode(GL_PROJECTION);
|
nuclear@18
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226 glLoadIdentity();
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nuclear@18
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227 proj_matrix(0);
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nuclear@18
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228 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
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229 glLoadIdentity();
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nuclear@18
|
230 view_matrix(0);
|
nuclear@18
|
231
|
nuclear@24
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232 draw();
|
nuclear@18
|
233 }
|
nuclear@1
|
234
|
nuclear@1
|
235 glutSwapBuffers();
|
nuclear@1
|
236 assert(glGetError() == GL_NO_ERROR);
|
nuclear@7
|
237 }
|
nuclear@7
|
238
|
nuclear@24
|
239 void draw()
|
nuclear@24
|
240 {
|
nuclear@41
|
241 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@29
|
242
|
nuclear@41
|
243 rend->render(level);
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nuclear@24
|
244
|
nuclear@24
|
245 if(show_con) {
|
nuclear@24
|
246 draw_cmdcon();
|
nuclear@24
|
247 }
|
nuclear@24
|
248 }
|
nuclear@24
|
249
|
nuclear@18
|
250 void view_matrix(int eye)
|
nuclear@18
|
251 {
|
nuclear@18
|
252 float offs = stereo_eye_sep * eye * 0.5;
|
nuclear@18
|
253 glTranslatef(-offs, 0, 0);
|
nuclear@18
|
254 cam.use_inverse();
|
nuclear@18
|
255 }
|
nuclear@18
|
256
|
nuclear@18
|
257 void proj_matrix(int eye)
|
nuclear@18
|
258 {
|
nuclear@18
|
259 static const float fov = M_PI / 4.0;
|
nuclear@18
|
260 static const float near_clip = 0.1;
|
nuclear@18
|
261 static const float far_clip = 100.0;
|
nuclear@18
|
262
|
nuclear@18
|
263 float top = near_clip * tan(fov * 0.5);
|
nuclear@18
|
264 float right = top * (float)cfg.width / (float)cfg.height;
|
nuclear@18
|
265
|
nuclear@18
|
266 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
|
nuclear@18
|
267 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
|
nuclear@18
|
268 }
|
nuclear@18
|
269
|
nuclear@18
|
270
|
nuclear@7
|
271 void update(unsigned long msec)
|
nuclear@7
|
272 {
|
nuclear@7
|
273 static unsigned long last_upd;
|
nuclear@7
|
274
|
nuclear@7
|
275 if(last_upd == 0) {
|
nuclear@7
|
276 last_upd = msec;
|
nuclear@7
|
277 }
|
nuclear@7
|
278 float dt = (float)(msec - last_upd) / 1000.0;
|
nuclear@7
|
279
|
nuclear@56
|
280 float offs = 2.0 * dt;
|
nuclear@7
|
281 float dx = 0, dy = 0;
|
nuclear@7
|
282
|
nuclear@7
|
283 // handle key input
|
nuclear@48
|
284 bool did_move = false;
|
nuclear@7
|
285 if(keystate['w'] || keystate['W']) {
|
nuclear@7
|
286 dy -= offs;
|
nuclear@48
|
287 did_move = true;
|
nuclear@7
|
288 }
|
nuclear@7
|
289 if(keystate['s'] || keystate['S']) {
|
nuclear@7
|
290 dy += offs;
|
nuclear@48
|
291 did_move = true;
|
nuclear@7
|
292 }
|
nuclear@7
|
293 if(keystate['d'] || keystate['D']) {
|
nuclear@7
|
294 dx += offs;
|
nuclear@48
|
295 did_move = true;
|
nuclear@7
|
296 }
|
nuclear@7
|
297 if(keystate['a'] || keystate['A']) {
|
nuclear@7
|
298 dx -= offs;
|
nuclear@48
|
299 did_move = true;
|
nuclear@7
|
300 }
|
nuclear@7
|
301
|
nuclear@7
|
302 cam.input_move(dx, 0, dy);
|
nuclear@7
|
303
|
nuclear@46
|
304 tileset->update_tiles(msec);
|
nuclear@49
|
305
|
nuclear@49
|
306 level->set_player_position(cam.get_position());
|
nuclear@38
|
307 level->update(msec, dt);
|
nuclear@38
|
308
|
nuclear@49
|
309 if(cfg.sound) {
|
nuclear@50
|
310 // set the listener matrix
|
nuclear@50
|
311 set_audio_listener(cam.matrix());
|
nuclear@50
|
312
|
nuclear@50
|
313 // play the walking sound if we're walking
|
nuclear@49
|
314 int cellx, celly;
|
nuclear@49
|
315 level->get_cell_coords_at(cam.get_position(), &cellx, &celly);
|
nuclear@48
|
316
|
nuclear@49
|
317 const AudioSample *move_sample;
|
nuclear@49
|
318 if(did_move && (move_sample = level->get_sample(cellx, celly, TILE_SAMPLE_WALK))) {
|
nuclear@49
|
319 if(move_sample != move_sound->get_sample()) {
|
nuclear@49
|
320 move_sound->stop();
|
nuclear@49
|
321 move_sound->set_sample(move_sample);
|
nuclear@49
|
322 move_sound->play();
|
nuclear@49
|
323 }
|
nuclear@49
|
324 } else {
|
nuclear@49
|
325 if(move_sound->get_sample()) {
|
nuclear@49
|
326 move_sound->stop();
|
nuclear@49
|
327 move_sound->set_sample(0);
|
nuclear@49
|
328 }
|
nuclear@48
|
329 }
|
nuclear@48
|
330 }
|
nuclear@48
|
331
|
nuclear@7
|
332 last_upd = msec;
|
nuclear@1
|
333 }
|
nuclear@1
|
334
|
nuclear@1
|
335 void reshape(int x, int y)
|
nuclear@1
|
336 {
|
nuclear@1
|
337 glViewport(0, 0, x, y);
|
nuclear@18
|
338 cfg.width = x;
|
nuclear@18
|
339 cfg.height = y;
|
nuclear@30
|
340
|
nuclear@41
|
341 rend->resize(x, y);
|
nuclear@1
|
342 }
|
nuclear@1
|
343
|
nuclear@18
|
344 static bool stereo_shift_pressed;
|
nuclear@18
|
345
|
nuclear@1
|
346 void keyb(unsigned char key, int x, int y)
|
nuclear@1
|
347 {
|
nuclear@1
|
348 switch(key) {
|
nuclear@1
|
349 case 27:
|
nuclear@1
|
350 exit(0);
|
nuclear@18
|
351
|
nuclear@24
|
352 case '`':
|
nuclear@24
|
353 show_con = true;
|
nuclear@24
|
354 glutKeyboardFunc(keyb_con);
|
nuclear@24
|
355 glutKeyboardUpFunc(0);
|
nuclear@24
|
356 glutPostRedisplay();
|
nuclear@24
|
357 break;
|
nuclear@24
|
358
|
nuclear@18
|
359 case 'z':
|
nuclear@18
|
360 stereo_shift_pressed = true;
|
nuclear@18
|
361 break;
|
nuclear@18
|
362
|
nuclear@48
|
363 case 'p':
|
nuclear@48
|
364 {
|
nuclear@48
|
365 Vector3 pos = cam.get_position();
|
nuclear@48
|
366 int cell_x, cell_y;
|
nuclear@48
|
367 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
368 printf("Current position: [%.2f %.2f %.2f] cell: [%d %d]\n", pos.x, pos.y, pos.z,
|
nuclear@48
|
369 cell_x, cell_y);
|
nuclear@48
|
370 }
|
nuclear@48
|
371 break;
|
nuclear@48
|
372
|
nuclear@48
|
373 case 'P':
|
nuclear@48
|
374 {
|
nuclear@48
|
375 Vector3 pos = cam.get_position();
|
nuclear@48
|
376 int cell_x, cell_y;
|
nuclear@48
|
377 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
378 AudioSample *sample = level->get_sample(cell_x, cell_y, TILE_SAMPLE_WALK);
|
nuclear@48
|
379 printf("walk sample: %p\n", (void*)sample);
|
nuclear@48
|
380 }
|
nuclear@48
|
381 break;
|
nuclear@48
|
382
|
nuclear@48
|
383
|
nuclear@18
|
384 case '\n':
|
nuclear@18
|
385 case '\r':
|
nuclear@18
|
386 {
|
nuclear@18
|
387 static bool fullscr;
|
nuclear@18
|
388 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
|
nuclear@18
|
389 fullscr = !fullscr;
|
nuclear@18
|
390 if(fullscr) {
|
nuclear@18
|
391 glutFullScreen();
|
nuclear@18
|
392 } else {
|
nuclear@18
|
393 glutPositionWindow(20, 20);
|
nuclear@18
|
394 }
|
nuclear@18
|
395 }
|
nuclear@18
|
396 }
|
nuclear@18
|
397 break;
|
nuclear@18
|
398
|
nuclear@18
|
399 default:
|
nuclear@18
|
400 break;
|
nuclear@1
|
401 }
|
nuclear@7
|
402
|
nuclear@7
|
403 keystate[key] = true;
|
nuclear@7
|
404 }
|
nuclear@7
|
405
|
nuclear@7
|
406 void key_release(unsigned char key, int x, int y)
|
nuclear@7
|
407 {
|
nuclear@18
|
408 switch(key) {
|
nuclear@18
|
409 case 'z':
|
nuclear@18
|
410 stereo_shift_pressed = false;
|
nuclear@18
|
411 break;
|
nuclear@18
|
412
|
nuclear@18
|
413 default:
|
nuclear@18
|
414 break;
|
nuclear@18
|
415 }
|
nuclear@18
|
416
|
nuclear@7
|
417 keystate[key] = false;
|
nuclear@1
|
418 }
|
nuclear@1
|
419
|
nuclear@24
|
420 void keyb_con(unsigned char key, int x, int y)
|
nuclear@24
|
421 {
|
nuclear@24
|
422 if(key == '`' || key == 27) {
|
nuclear@24
|
423 show_con = false;
|
nuclear@24
|
424 glutKeyboardFunc(keyb);
|
nuclear@24
|
425 glutKeyboardUpFunc(key_release);
|
nuclear@24
|
426 glutPostRedisplay();
|
nuclear@24
|
427 } else {
|
nuclear@24
|
428 cmdcon_keypress(key);
|
nuclear@24
|
429 }
|
nuclear@24
|
430 }
|
nuclear@24
|
431
|
nuclear@1
|
432 static int prev_x, prev_y;
|
nuclear@1
|
433 static bool bnstate[32];
|
nuclear@1
|
434
|
nuclear@1
|
435 void mouse(int bn, int state, int x, int y)
|
nuclear@1
|
436 {
|
nuclear@1
|
437 prev_x = x;
|
nuclear@1
|
438 prev_y = y;
|
nuclear@1
|
439 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
|
nuclear@1
|
440 }
|
nuclear@1
|
441
|
nuclear@1
|
442 void motion(int x, int y)
|
nuclear@1
|
443 {
|
nuclear@1
|
444 int dx = x - prev_x;
|
nuclear@1
|
445 int dy = y - prev_y;
|
nuclear@1
|
446 prev_x = x;
|
nuclear@1
|
447 prev_y = y;
|
nuclear@1
|
448
|
nuclear@18
|
449 if(stereo_shift_pressed) {
|
nuclear@18
|
450 if(dy != 0) {
|
nuclear@18
|
451 stereo_focus_dist += dy * 0.01;
|
nuclear@18
|
452 stereo_eye_sep = stereo_focus_dist / 30.0;
|
nuclear@18
|
453 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
|
nuclear@18
|
454 glutPostRedisplay();
|
nuclear@18
|
455 }
|
nuclear@18
|
456 return;
|
nuclear@18
|
457 }
|
nuclear@18
|
458
|
nuclear@1
|
459 if(bnstate[0]) {
|
nuclear@56
|
460 cam.input_rotate(dy * 0.0075, dx * 0.0075, 0);
|
nuclear@1
|
461 glutPostRedisplay();
|
nuclear@1
|
462 }
|
nuclear@1
|
463 if(bnstate[2]) {
|
nuclear@1
|
464 cam.input_zoom(dy * 0.1);
|
nuclear@1
|
465 glutPostRedisplay();
|
nuclear@1
|
466 }
|
nuclear@1
|
467 }
|
nuclear@46
|
468
|
nuclear@46
|
469 unsigned int load_psys_tex(const char *fname, void *cls)
|
nuclear@46
|
470 {
|
nuclear@46
|
471 TextureSet *texset = tileset->get_textures();
|
nuclear@48
|
472 return texset->get(fname);
|
nuclear@46
|
473 }
|