rev |
line source |
nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@7
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4 #include <unistd.h>
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nuclear@1
|
5 #include "opengl.h"
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nuclear@46
|
6 #include "psys/psys.h"
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nuclear@1
|
7 #include "level.h"
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nuclear@48
|
8 #include "texture.h"
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nuclear@1
|
9 #include "camera.h"
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nuclear@5
|
10 #include "datapath.h"
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nuclear@5
|
11 #include "tileset.h"
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nuclear@15
|
12 #include "renderer.h"
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nuclear@41
|
13 #include "renderer_deferred.h"
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nuclear@24
|
14 #include "cmdcon.h"
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nuclear@18
|
15 #include "cfg.h"
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nuclear@38
|
16 #include "timer.h"
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nuclear@48
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17 #include "audio/audio.h"
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nuclear@48
|
18 #include "audio/source.h"
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nuclear@55
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19 #include "audio/ovstream.h"
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nuclear@1
|
20
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nuclear@17
|
21 bool init(int xsz, int ysz);
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nuclear@5
|
22 void cleanup();
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nuclear@7
|
23 void idle();
|
nuclear@1
|
24 void disp();
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nuclear@15
|
25 void draw();
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nuclear@18
|
26 void view_matrix(int eye);
|
nuclear@18
|
27 void proj_matrix(int eye);
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nuclear@7
|
28 void update(unsigned long msec);
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nuclear@1
|
29 void reshape(int x, int y);
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nuclear@1
|
30 void keyb(unsigned char key, int x, int y);
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nuclear@7
|
31 void key_release(unsigned char key, int x, int y);
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nuclear@24
|
32 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
|
33 void mouse(int bn, int state, int x, int y);
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nuclear@1
|
34 void motion(int x, int y);
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nuclear@46
|
35 unsigned int load_psys_tex(const char *fname, void *cls);
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nuclear@1
|
36
|
nuclear@5
|
37 static TileSet *tileset;
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nuclear@1
|
38 static Level *level;
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nuclear@7
|
39
|
nuclear@7
|
40 static FpsCamera cam;
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nuclear@7
|
41 static bool keystate[256];
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nuclear@1
|
42
|
nuclear@18
|
43 static float stereo_focus_dist = 0.25;
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nuclear@18
|
44 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
|
45
|
nuclear@24
|
46 static bool show_con;
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nuclear@5
|
47
|
nuclear@48
|
48 static AudioSource *move_sound;
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nuclear@55
|
49 static OggVorbisStream *music;
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nuclear@48
|
50
|
nuclear@1
|
51 int main(int argc, char **argv)
|
nuclear@1
|
52 {
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nuclear@1
|
53 glutInit(&argc, argv);
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nuclear@5
|
54
|
nuclear@18
|
55 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
|
56 return 1;
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nuclear@5
|
57 }
|
nuclear@5
|
58
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nuclear@18
|
59 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
|
60 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
|
61 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
|
62
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nuclear@7
|
63 glutIdleFunc(idle);
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nuclear@1
|
64 glutDisplayFunc(disp);
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nuclear@1
|
65 glutReshapeFunc(reshape);
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nuclear@1
|
66 glutKeyboardFunc(keyb);
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nuclear@7
|
67 glutKeyboardUpFunc(key_release);
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nuclear@1
|
68 glutMouseFunc(mouse);
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nuclear@1
|
69 glutMotionFunc(motion);
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nuclear@1
|
70
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nuclear@1
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71 glewInit();
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nuclear@1
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72
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nuclear@18
|
73 if(!init(cfg.width, cfg.height)) {
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nuclear@5
|
74 return 1;
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nuclear@5
|
75 }
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nuclear@39
|
76 atexit(cleanup);
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nuclear@5
|
77
|
nuclear@5
|
78 glutMainLoop();
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nuclear@5
|
79 }
|
nuclear@5
|
80
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nuclear@17
|
81 bool init(int xsz, int ysz)
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nuclear@5
|
82 {
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nuclear@41
|
83 // backup light for the forward crappy renderer
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nuclear@1
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84 glEnable(GL_LIGHTING);
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nuclear@1
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85 glEnable(GL_LIGHT0);
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nuclear@41
|
86
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nuclear@41
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87 float ldir[] = {0, 0, -0.5, 1};
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nuclear@1
|
88 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@41
|
89 float lcol[] = {1, 1, 1, 1};
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nuclear@41
|
90 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
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nuclear@41
|
91 glLightfv(GL_LIGHT0, GL_SPECULAR, lcol);
|
nuclear@1
|
92
|
nuclear@1
|
93 glEnable(GL_DEPTH_TEST);
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nuclear@1
|
94 glEnable(GL_CULL_FACE);
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nuclear@1
|
95 glEnable(GL_MULTISAMPLE);
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nuclear@1
|
96
|
nuclear@25
|
97 add_data_path(".");
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nuclear@5
|
98 add_data_path("data");
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nuclear@48
|
99 add_data_path("data/audio");
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nuclear@16
|
100 add_data_path("sdr");
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nuclear@5
|
101
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nuclear@48
|
102 if(cfg.sound && !init_audio()) {
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nuclear@48
|
103 fprintf(stderr, "failed to initialize audio, continuing silently\n");
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nuclear@48
|
104 cfg.sound = false;
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nuclear@48
|
105 }
|
nuclear@48
|
106 if(cfg.sound) {
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nuclear@48
|
107 move_sound = new AudioSource;
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nuclear@52
|
108 move_sound->set_volume(0.4);
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nuclear@55
|
109
|
nuclear@55
|
110 music = new OggVorbisStream;
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nuclear@55
|
111 if(music->open(datafile_path("bgtrack.ogg"))) {
|
nuclear@56
|
112 music->set_volume(0.6);
|
nuclear@55
|
113 music->play(PlayMode::loop);
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nuclear@55
|
114 } else {
|
nuclear@55
|
115 delete music;
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nuclear@55
|
116 music = 0;
|
nuclear@55
|
117 }
|
nuclear@48
|
118 }
|
nuclear@48
|
119
|
nuclear@41
|
120 rend = new DeferredRenderer();
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nuclear@42
|
121 if(!cfg.use_deferred || !rend->init(xsz, ysz)) {
|
nuclear@41
|
122 printf("falling back to crappy renderer...\n");
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nuclear@41
|
123
|
nuclear@41
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124 rend = new FwdRenderer();
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nuclear@41
|
125 if(!rend->init(xsz, ysz)) {
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nuclear@41
|
126 fprintf(stderr, "failed to create renderer\n");
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nuclear@41
|
127 return false;
|
nuclear@41
|
128 }
|
nuclear@15
|
129 }
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nuclear@15
|
130
|
nuclear@26
|
131 if(!init_cmdcon()) {
|
nuclear@26
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132 return false;
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nuclear@26
|
133 }
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nuclear@26
|
134
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nuclear@46
|
135 psys_texture_loader(load_psys_tex, 0, 0);
|
nuclear@46
|
136
|
nuclear@5
|
137 // load a tileset
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nuclear@5
|
138 tileset = new TileSet;
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nuclear@18
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139 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@18
|
140 if(!tileset->load(datafile_path(cfg.tileset_file))) {
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nuclear@5
|
141 return false;
|
nuclear@5
|
142 }
|
nuclear@5
|
143 set_active_tileset(tileset);
|
nuclear@5
|
144
|
nuclear@1
|
145 level = new Level;
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nuclear@18
|
146 printf("loading level: %s\n", cfg.level_file);
|
nuclear@18
|
147 if(!level->load(datafile_path(cfg.level_file))) {
|
nuclear@5
|
148 return false;
|
nuclear@1
|
149 }
|
nuclear@1
|
150
|
nuclear@7
|
151 cam.input_move(0, 0.5, 0);
|
nuclear@7
|
152
|
nuclear@5
|
153 return true;
|
nuclear@1
|
154 }
|
nuclear@1
|
155
|
nuclear@15
|
156 void cleanup()
|
nuclear@15
|
157 {
|
nuclear@15
|
158 delete level;
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nuclear@15
|
159 delete tileset;
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nuclear@41
|
160 delete rend;
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nuclear@26
|
161
|
nuclear@26
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162 cleanup_cmdcon();
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nuclear@51
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163
|
nuclear@51
|
164 if(cfg.sound) {
|
nuclear@55
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165 delete music;
|
nuclear@51
|
166 delete move_sound;
|
nuclear@51
|
167 destroy_audio();
|
nuclear@51
|
168 }
|
nuclear@15
|
169 }
|
nuclear@15
|
170
|
nuclear@7
|
171 void idle()
|
nuclear@7
|
172 {
|
nuclear@7
|
173 glutPostRedisplay();
|
nuclear@7
|
174 }
|
nuclear@7
|
175
|
nuclear@1
|
176 void disp()
|
nuclear@1
|
177 {
|
nuclear@38
|
178 update(get_time_msec());
|
nuclear@7
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179
|
nuclear@18
|
180 if(cfg.stereo) {
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nuclear@18
|
181 glDrawBuffer(GL_BACK_LEFT);
|
nuclear@1
|
182
|
nuclear@18
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183 glMatrixMode(GL_PROJECTION);
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nuclear@18
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184 glLoadIdentity();
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nuclear@18
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185 proj_matrix(-1);
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nuclear@18
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186 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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187 glLoadIdentity();
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nuclear@18
|
188 view_matrix(-1);
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nuclear@1
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189
|
nuclear@24
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190 draw();
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nuclear@18
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191
|
nuclear@18
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192 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@18
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193
|
nuclear@18
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194 glMatrixMode(GL_PROJECTION);
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nuclear@18
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195 glLoadIdentity();
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nuclear@18
|
196 proj_matrix(1);
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nuclear@18
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197 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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198 glLoadIdentity();
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nuclear@18
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199 view_matrix(1);
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nuclear@18
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200
|
nuclear@24
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201 draw();
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nuclear@18
|
202 } else {
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nuclear@18
|
203 glMatrixMode(GL_PROJECTION);
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nuclear@18
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204 glLoadIdentity();
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nuclear@18
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205 proj_matrix(0);
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nuclear@18
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206 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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207 glLoadIdentity();
|
nuclear@18
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208 view_matrix(0);
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nuclear@18
|
209
|
nuclear@24
|
210 draw();
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nuclear@18
|
211 }
|
nuclear@1
|
212
|
nuclear@1
|
213 glutSwapBuffers();
|
nuclear@1
|
214 assert(glGetError() == GL_NO_ERROR);
|
nuclear@7
|
215 }
|
nuclear@7
|
216
|
nuclear@24
|
217 void draw()
|
nuclear@24
|
218 {
|
nuclear@41
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219 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@29
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220
|
nuclear@41
|
221 rend->render(level);
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nuclear@24
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222
|
nuclear@24
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223 if(show_con) {
|
nuclear@24
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224 draw_cmdcon();
|
nuclear@24
|
225 }
|
nuclear@24
|
226 }
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nuclear@24
|
227
|
nuclear@18
|
228 void view_matrix(int eye)
|
nuclear@18
|
229 {
|
nuclear@18
|
230 float offs = stereo_eye_sep * eye * 0.5;
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nuclear@18
|
231 glTranslatef(-offs, 0, 0);
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nuclear@18
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232 cam.use_inverse();
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nuclear@18
|
233 }
|
nuclear@18
|
234
|
nuclear@18
|
235 void proj_matrix(int eye)
|
nuclear@18
|
236 {
|
nuclear@18
|
237 static const float fov = M_PI / 4.0;
|
nuclear@18
|
238 static const float near_clip = 0.1;
|
nuclear@18
|
239 static const float far_clip = 100.0;
|
nuclear@18
|
240
|
nuclear@18
|
241 float top = near_clip * tan(fov * 0.5);
|
nuclear@18
|
242 float right = top * (float)cfg.width / (float)cfg.height;
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nuclear@18
|
243
|
nuclear@18
|
244 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
|
nuclear@18
|
245 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
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nuclear@18
|
246 }
|
nuclear@18
|
247
|
nuclear@18
|
248
|
nuclear@7
|
249 void update(unsigned long msec)
|
nuclear@7
|
250 {
|
nuclear@7
|
251 static unsigned long last_upd;
|
nuclear@7
|
252
|
nuclear@7
|
253 if(last_upd == 0) {
|
nuclear@7
|
254 last_upd = msec;
|
nuclear@7
|
255 }
|
nuclear@7
|
256 float dt = (float)(msec - last_upd) / 1000.0;
|
nuclear@7
|
257
|
nuclear@56
|
258 float offs = 2.0 * dt;
|
nuclear@7
|
259 float dx = 0, dy = 0;
|
nuclear@7
|
260
|
nuclear@7
|
261 // handle key input
|
nuclear@48
|
262 bool did_move = false;
|
nuclear@7
|
263 if(keystate['w'] || keystate['W']) {
|
nuclear@7
|
264 dy -= offs;
|
nuclear@48
|
265 did_move = true;
|
nuclear@7
|
266 }
|
nuclear@7
|
267 if(keystate['s'] || keystate['S']) {
|
nuclear@7
|
268 dy += offs;
|
nuclear@48
|
269 did_move = true;
|
nuclear@7
|
270 }
|
nuclear@7
|
271 if(keystate['d'] || keystate['D']) {
|
nuclear@7
|
272 dx += offs;
|
nuclear@48
|
273 did_move = true;
|
nuclear@7
|
274 }
|
nuclear@7
|
275 if(keystate['a'] || keystate['A']) {
|
nuclear@7
|
276 dx -= offs;
|
nuclear@48
|
277 did_move = true;
|
nuclear@7
|
278 }
|
nuclear@7
|
279
|
nuclear@7
|
280 cam.input_move(dx, 0, dy);
|
nuclear@7
|
281
|
nuclear@46
|
282 tileset->update_tiles(msec);
|
nuclear@49
|
283
|
nuclear@49
|
284 level->set_player_position(cam.get_position());
|
nuclear@38
|
285 level->update(msec, dt);
|
nuclear@38
|
286
|
nuclear@49
|
287 if(cfg.sound) {
|
nuclear@50
|
288 // set the listener matrix
|
nuclear@50
|
289 set_audio_listener(cam.matrix());
|
nuclear@50
|
290
|
nuclear@50
|
291 // play the walking sound if we're walking
|
nuclear@49
|
292 int cellx, celly;
|
nuclear@49
|
293 level->get_cell_coords_at(cam.get_position(), &cellx, &celly);
|
nuclear@48
|
294
|
nuclear@49
|
295 const AudioSample *move_sample;
|
nuclear@49
|
296 if(did_move && (move_sample = level->get_sample(cellx, celly, TILE_SAMPLE_WALK))) {
|
nuclear@49
|
297 if(move_sample != move_sound->get_sample()) {
|
nuclear@49
|
298 move_sound->stop();
|
nuclear@49
|
299 move_sound->set_sample(move_sample);
|
nuclear@49
|
300 move_sound->play();
|
nuclear@49
|
301 }
|
nuclear@49
|
302 } else {
|
nuclear@49
|
303 if(move_sound->get_sample()) {
|
nuclear@49
|
304 move_sound->stop();
|
nuclear@49
|
305 move_sound->set_sample(0);
|
nuclear@49
|
306 }
|
nuclear@48
|
307 }
|
nuclear@48
|
308 }
|
nuclear@48
|
309
|
nuclear@7
|
310 last_upd = msec;
|
nuclear@1
|
311 }
|
nuclear@1
|
312
|
nuclear@1
|
313 void reshape(int x, int y)
|
nuclear@1
|
314 {
|
nuclear@1
|
315 glViewport(0, 0, x, y);
|
nuclear@18
|
316 cfg.width = x;
|
nuclear@18
|
317 cfg.height = y;
|
nuclear@30
|
318
|
nuclear@41
|
319 rend->resize(x, y);
|
nuclear@1
|
320 }
|
nuclear@1
|
321
|
nuclear@18
|
322 static bool stereo_shift_pressed;
|
nuclear@18
|
323
|
nuclear@1
|
324 void keyb(unsigned char key, int x, int y)
|
nuclear@1
|
325 {
|
nuclear@1
|
326 switch(key) {
|
nuclear@1
|
327 case 27:
|
nuclear@1
|
328 exit(0);
|
nuclear@18
|
329
|
nuclear@24
|
330 case '`':
|
nuclear@24
|
331 show_con = true;
|
nuclear@24
|
332 glutKeyboardFunc(keyb_con);
|
nuclear@24
|
333 glutKeyboardUpFunc(0);
|
nuclear@24
|
334 glutPostRedisplay();
|
nuclear@24
|
335 break;
|
nuclear@24
|
336
|
nuclear@18
|
337 case 'z':
|
nuclear@18
|
338 stereo_shift_pressed = true;
|
nuclear@18
|
339 break;
|
nuclear@18
|
340
|
nuclear@48
|
341 case 'p':
|
nuclear@48
|
342 {
|
nuclear@48
|
343 Vector3 pos = cam.get_position();
|
nuclear@48
|
344 int cell_x, cell_y;
|
nuclear@48
|
345 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
346 printf("Current position: [%.2f %.2f %.2f] cell: [%d %d]\n", pos.x, pos.y, pos.z,
|
nuclear@48
|
347 cell_x, cell_y);
|
nuclear@48
|
348 }
|
nuclear@48
|
349 break;
|
nuclear@48
|
350
|
nuclear@48
|
351 case 'P':
|
nuclear@48
|
352 {
|
nuclear@48
|
353 Vector3 pos = cam.get_position();
|
nuclear@48
|
354 int cell_x, cell_y;
|
nuclear@48
|
355 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
356 AudioSample *sample = level->get_sample(cell_x, cell_y, TILE_SAMPLE_WALK);
|
nuclear@48
|
357 printf("walk sample: %p\n", (void*)sample);
|
nuclear@48
|
358 }
|
nuclear@48
|
359 break;
|
nuclear@48
|
360
|
nuclear@48
|
361
|
nuclear@18
|
362 case '\n':
|
nuclear@18
|
363 case '\r':
|
nuclear@18
|
364 {
|
nuclear@18
|
365 static bool fullscr;
|
nuclear@18
|
366 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
|
nuclear@18
|
367 fullscr = !fullscr;
|
nuclear@18
|
368 if(fullscr) {
|
nuclear@18
|
369 glutFullScreen();
|
nuclear@18
|
370 } else {
|
nuclear@18
|
371 glutPositionWindow(20, 20);
|
nuclear@18
|
372 }
|
nuclear@18
|
373 }
|
nuclear@18
|
374 }
|
nuclear@18
|
375 break;
|
nuclear@18
|
376
|
nuclear@18
|
377 default:
|
nuclear@18
|
378 break;
|
nuclear@1
|
379 }
|
nuclear@7
|
380
|
nuclear@7
|
381 keystate[key] = true;
|
nuclear@7
|
382 }
|
nuclear@7
|
383
|
nuclear@7
|
384 void key_release(unsigned char key, int x, int y)
|
nuclear@7
|
385 {
|
nuclear@18
|
386 switch(key) {
|
nuclear@18
|
387 case 'z':
|
nuclear@18
|
388 stereo_shift_pressed = false;
|
nuclear@18
|
389 break;
|
nuclear@18
|
390
|
nuclear@18
|
391 default:
|
nuclear@18
|
392 break;
|
nuclear@18
|
393 }
|
nuclear@18
|
394
|
nuclear@7
|
395 keystate[key] = false;
|
nuclear@1
|
396 }
|
nuclear@1
|
397
|
nuclear@24
|
398 void keyb_con(unsigned char key, int x, int y)
|
nuclear@24
|
399 {
|
nuclear@24
|
400 if(key == '`' || key == 27) {
|
nuclear@24
|
401 show_con = false;
|
nuclear@24
|
402 glutKeyboardFunc(keyb);
|
nuclear@24
|
403 glutKeyboardUpFunc(key_release);
|
nuclear@24
|
404 glutPostRedisplay();
|
nuclear@24
|
405 } else {
|
nuclear@24
|
406 cmdcon_keypress(key);
|
nuclear@24
|
407 }
|
nuclear@24
|
408 }
|
nuclear@24
|
409
|
nuclear@1
|
410 static int prev_x, prev_y;
|
nuclear@1
|
411 static bool bnstate[32];
|
nuclear@1
|
412
|
nuclear@1
|
413 void mouse(int bn, int state, int x, int y)
|
nuclear@1
|
414 {
|
nuclear@1
|
415 prev_x = x;
|
nuclear@1
|
416 prev_y = y;
|
nuclear@1
|
417 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
|
nuclear@1
|
418 }
|
nuclear@1
|
419
|
nuclear@1
|
420 void motion(int x, int y)
|
nuclear@1
|
421 {
|
nuclear@1
|
422 int dx = x - prev_x;
|
nuclear@1
|
423 int dy = y - prev_y;
|
nuclear@1
|
424 prev_x = x;
|
nuclear@1
|
425 prev_y = y;
|
nuclear@1
|
426
|
nuclear@18
|
427 if(stereo_shift_pressed) {
|
nuclear@18
|
428 if(dy != 0) {
|
nuclear@18
|
429 stereo_focus_dist += dy * 0.01;
|
nuclear@18
|
430 stereo_eye_sep = stereo_focus_dist / 30.0;
|
nuclear@18
|
431 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
|
nuclear@18
|
432 glutPostRedisplay();
|
nuclear@18
|
433 }
|
nuclear@18
|
434 return;
|
nuclear@18
|
435 }
|
nuclear@18
|
436
|
nuclear@1
|
437 if(bnstate[0]) {
|
nuclear@56
|
438 cam.input_rotate(dy * 0.0075, dx * 0.0075, 0);
|
nuclear@1
|
439 glutPostRedisplay();
|
nuclear@1
|
440 }
|
nuclear@1
|
441 if(bnstate[2]) {
|
nuclear@1
|
442 cam.input_zoom(dy * 0.1);
|
nuclear@1
|
443 glutPostRedisplay();
|
nuclear@1
|
444 }
|
nuclear@1
|
445 }
|
nuclear@46
|
446
|
nuclear@46
|
447 unsigned int load_psys_tex(const char *fname, void *cls)
|
nuclear@46
|
448 {
|
nuclear@46
|
449 TextureSet *texset = tileset->get_textures();
|
nuclear@48
|
450 return texset->get(fname);
|
nuclear@46
|
451 }
|