rev |
line source |
nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@7
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4 #include <unistd.h>
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nuclear@1
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5 #include "opengl.h"
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nuclear@1
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6 #include "level.h"
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nuclear@1
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7 #include "camera.h"
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nuclear@5
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8 #include "datapath.h"
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nuclear@5
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9 #include "tileset.h"
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nuclear@15
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10 #include "renderer.h"
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nuclear@24
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11 #include "cmdcon.h"
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nuclear@18
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12 #include "cfg.h"
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nuclear@38
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13 #include "timer.h"
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nuclear@1
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14
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nuclear@17
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15 bool init(int xsz, int ysz);
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nuclear@5
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16 void cleanup();
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nuclear@7
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17 void idle();
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nuclear@1
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18 void disp();
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nuclear@15
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19 void draw();
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nuclear@18
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20 void view_matrix(int eye);
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nuclear@18
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21 void proj_matrix(int eye);
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nuclear@7
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22 void update(unsigned long msec);
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nuclear@1
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23 void reshape(int x, int y);
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nuclear@1
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24 void keyb(unsigned char key, int x, int y);
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nuclear@7
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25 void key_release(unsigned char key, int x, int y);
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nuclear@24
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26 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
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27 void mouse(int bn, int state, int x, int y);
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nuclear@1
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28 void motion(int x, int y);
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nuclear@1
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29
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nuclear@5
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30 static TileSet *tileset;
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nuclear@1
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31 static Level *level;
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nuclear@7
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32
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nuclear@7
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33 static FpsCamera cam;
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nuclear@7
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34 static bool keystate[256];
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nuclear@1
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35
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nuclear@18
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36 static float stereo_focus_dist = 0.25;
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nuclear@18
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37 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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38
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nuclear@24
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39 static bool show_con;
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nuclear@5
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40
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nuclear@1
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41 int main(int argc, char **argv)
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nuclear@1
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42 {
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nuclear@1
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43 glutInit(&argc, argv);
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nuclear@5
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44
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nuclear@18
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45 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
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46 return 1;
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nuclear@5
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47 }
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nuclear@5
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48
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nuclear@18
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49 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
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50 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
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51 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
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52
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nuclear@7
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53 glutIdleFunc(idle);
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nuclear@1
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54 glutDisplayFunc(disp);
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nuclear@1
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55 glutReshapeFunc(reshape);
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nuclear@1
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56 glutKeyboardFunc(keyb);
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nuclear@7
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57 glutKeyboardUpFunc(key_release);
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nuclear@1
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58 glutMouseFunc(mouse);
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nuclear@1
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59 glutMotionFunc(motion);
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nuclear@1
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60
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nuclear@1
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61 glewInit();
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nuclear@1
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62
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nuclear@18
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63 if(!init(cfg.width, cfg.height)) {
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nuclear@5
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64 return 1;
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nuclear@5
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65 }
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nuclear@39
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66 atexit(cleanup);
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nuclear@5
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67
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nuclear@5
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68 glutMainLoop();
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nuclear@5
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69 }
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nuclear@5
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70
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nuclear@17
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71 bool init(int xsz, int ysz)
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nuclear@5
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72 {
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nuclear@1
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73 glEnable(GL_LIGHTING);
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nuclear@1
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74 glEnable(GL_LIGHT0);
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nuclear@1
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75 float ldir[] = {-1, 1, 2, 0};
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nuclear@1
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76 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@1
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77 glEnable(GL_NORMALIZE);
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nuclear@1
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78
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nuclear@1
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79 glEnable(GL_DEPTH_TEST);
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nuclear@1
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80 glEnable(GL_CULL_FACE);
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nuclear@1
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81 glEnable(GL_MULTISAMPLE);
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nuclear@1
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82
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nuclear@25
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83 add_data_path(".");
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nuclear@5
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84 add_data_path("data");
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nuclear@16
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85 add_data_path("sdr");
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nuclear@5
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86
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nuclear@17
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87 if(!init_renderer(xsz, ysz)) {
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nuclear@15
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88 return false;
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nuclear@15
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89 }
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nuclear@15
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90
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nuclear@26
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91 if(!init_cmdcon()) {
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nuclear@26
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92 return false;
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nuclear@26
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93 }
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nuclear@26
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94
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nuclear@5
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95 // load a tileset
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nuclear@5
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96 tileset = new TileSet;
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nuclear@18
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97 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@18
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98 if(!tileset->load(datafile_path(cfg.tileset_file))) {
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nuclear@5
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99 return false;
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nuclear@5
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100 }
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nuclear@5
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101 set_active_tileset(tileset);
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nuclear@5
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102
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nuclear@1
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103 level = new Level;
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nuclear@18
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104 printf("loading level: %s\n", cfg.level_file);
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nuclear@18
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105 if(!level->load(datafile_path(cfg.level_file))) {
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nuclear@5
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106 return false;
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nuclear@1
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107 }
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nuclear@1
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108
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nuclear@7
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109 cam.input_move(0, 0.5, 0);
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nuclear@7
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110
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nuclear@5
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111 return true;
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nuclear@1
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112 }
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nuclear@1
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113
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nuclear@15
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114 void cleanup()
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nuclear@15
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115 {
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nuclear@15
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116 delete level;
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nuclear@15
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117 delete tileset;
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nuclear@15
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118
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nuclear@15
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119 destroy_renderer();
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nuclear@26
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120
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nuclear@26
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121 cleanup_cmdcon();
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nuclear@15
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122 }
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nuclear@15
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123
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nuclear@7
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124 void idle()
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nuclear@7
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125 {
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nuclear@7
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126 glutPostRedisplay();
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nuclear@7
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127 }
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nuclear@7
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128
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nuclear@1
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129 void disp()
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nuclear@1
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130 {
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nuclear@38
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131 update(get_time_msec());
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nuclear@7
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132
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nuclear@18
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133 if(cfg.stereo) {
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nuclear@18
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134 glDrawBuffer(GL_BACK_LEFT);
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nuclear@1
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135
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nuclear@18
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136 glMatrixMode(GL_PROJECTION);
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nuclear@18
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137 glLoadIdentity();
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nuclear@18
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138 proj_matrix(-1);
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nuclear@18
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139 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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140 glLoadIdentity();
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nuclear@18
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141 view_matrix(-1);
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nuclear@1
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142
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nuclear@24
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143 draw();
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nuclear@18
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144
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nuclear@18
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145 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@18
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146
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nuclear@18
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147 glMatrixMode(GL_PROJECTION);
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nuclear@18
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148 glLoadIdentity();
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nuclear@18
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149 proj_matrix(1);
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nuclear@18
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150 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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151 glLoadIdentity();
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nuclear@18
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152 view_matrix(1);
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nuclear@18
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153
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nuclear@24
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154 draw();
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nuclear@18
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155 } else {
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nuclear@18
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156 glMatrixMode(GL_PROJECTION);
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nuclear@18
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157 glLoadIdentity();
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nuclear@18
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158 proj_matrix(0);
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nuclear@18
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159 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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160 glLoadIdentity();
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nuclear@18
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161 view_matrix(0);
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nuclear@18
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162
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nuclear@24
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163 draw();
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nuclear@18
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164 }
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nuclear@1
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165
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nuclear@1
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166 glutSwapBuffers();
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nuclear@1
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167 assert(glGetError() == GL_NO_ERROR);
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nuclear@7
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168
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nuclear@7
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169 usleep(10000);
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nuclear@7
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170 }
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nuclear@7
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171
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nuclear@24
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172 void draw()
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nuclear@24
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173 {
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nuclear@29
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174 glClear(GL_COLOR_BUFFER_BIT);
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nuclear@29
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175
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nuclear@29
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176 render_deferred(level);
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nuclear@24
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177
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nuclear@24
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178 if(show_con) {
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nuclear@24
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179 draw_cmdcon();
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nuclear@24
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180 }
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nuclear@24
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181 }
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nuclear@24
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182
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nuclear@18
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183 void view_matrix(int eye)
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nuclear@18
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184 {
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nuclear@18
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185 float offs = stereo_eye_sep * eye * 0.5;
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nuclear@18
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186 glTranslatef(-offs, 0, 0);
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nuclear@18
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187 cam.use_inverse();
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nuclear@18
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188 }
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nuclear@18
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189
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nuclear@18
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190 void proj_matrix(int eye)
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nuclear@18
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191 {
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nuclear@18
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192 static const float fov = M_PI / 4.0;
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nuclear@18
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193 static const float near_clip = 0.1;
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nuclear@18
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194 static const float far_clip = 100.0;
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nuclear@18
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195
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nuclear@18
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196 float top = near_clip * tan(fov * 0.5);
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nuclear@18
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197 float right = top * (float)cfg.width / (float)cfg.height;
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nuclear@18
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198
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nuclear@18
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199 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
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nuclear@18
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200 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
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nuclear@18
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201 }
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nuclear@18
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202
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nuclear@18
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203
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nuclear@7
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204 void update(unsigned long msec)
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nuclear@7
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205 {
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nuclear@7
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206 static unsigned long last_upd;
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nuclear@7
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207
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nuclear@7
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208 if(last_upd == 0) {
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nuclear@7
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209 last_upd = msec;
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nuclear@7
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210 }
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nuclear@7
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211 float dt = (float)(msec - last_upd) / 1000.0;
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nuclear@7
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212
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nuclear@9
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213 float offs = 2.5 * dt;
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nuclear@7
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214 float dx = 0, dy = 0;
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nuclear@7
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215
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nuclear@7
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216 // handle key input
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nuclear@7
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217 if(keystate['w'] || keystate['W']) {
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nuclear@7
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218 dy -= offs;
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nuclear@7
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219 }
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nuclear@7
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220 if(keystate['s'] || keystate['S']) {
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nuclear@7
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221 dy += offs;
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nuclear@7
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222 }
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nuclear@7
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223 if(keystate['d'] || keystate['D']) {
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nuclear@7
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224 dx += offs;
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nuclear@7
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225 }
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nuclear@7
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226 if(keystate['a'] || keystate['A']) {
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nuclear@7
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227 dx -= offs;
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nuclear@7
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228 }
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nuclear@7
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229
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nuclear@7
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230 cam.input_move(dx, 0, dy);
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nuclear@7
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231
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nuclear@38
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232 level->update(msec, dt);
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nuclear@38
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233
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nuclear@7
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234 last_upd = msec;
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nuclear@1
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235 }
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nuclear@1
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236
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nuclear@1
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237 void reshape(int x, int y)
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nuclear@1
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238 {
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nuclear@1
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239 glViewport(0, 0, x, y);
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nuclear@18
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240 cfg.width = x;
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nuclear@18
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241 cfg.height = y;
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nuclear@30
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242
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nuclear@30
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243 resize_renderer(x, y);
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nuclear@1
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244 }
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nuclear@1
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245
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nuclear@18
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246 static bool stereo_shift_pressed;
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nuclear@18
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247
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nuclear@1
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248 void keyb(unsigned char key, int x, int y)
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nuclear@1
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249 {
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nuclear@1
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250 switch(key) {
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nuclear@1
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251 case 27:
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nuclear@1
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252 exit(0);
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nuclear@18
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253
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nuclear@24
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254 case '`':
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nuclear@24
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255 show_con = true;
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nuclear@24
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256 glutKeyboardFunc(keyb_con);
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nuclear@24
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257 glutKeyboardUpFunc(0);
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nuclear@24
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258 glutPostRedisplay();
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nuclear@24
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259 break;
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nuclear@24
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260
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nuclear@18
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261 case 'z':
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nuclear@18
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262 stereo_shift_pressed = true;
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nuclear@18
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263 break;
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nuclear@18
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264
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nuclear@18
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265 case '\n':
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nuclear@18
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266 case '\r':
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nuclear@18
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267 {
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nuclear@18
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268 static bool fullscr;
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nuclear@18
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269 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
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nuclear@18
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270 fullscr = !fullscr;
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nuclear@18
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271 if(fullscr) {
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nuclear@18
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272 glutFullScreen();
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nuclear@18
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273 } else {
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nuclear@18
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274 glutPositionWindow(20, 20);
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nuclear@18
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275 }
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nuclear@18
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276 }
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nuclear@18
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277 }
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nuclear@18
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278 break;
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nuclear@18
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279
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nuclear@18
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280 default:
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nuclear@18
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281 break;
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nuclear@1
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282 }
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nuclear@7
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283
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nuclear@7
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284 keystate[key] = true;
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nuclear@7
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285 }
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nuclear@7
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286
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nuclear@7
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287 void key_release(unsigned char key, int x, int y)
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nuclear@7
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288 {
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nuclear@18
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289 switch(key) {
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nuclear@18
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290 case 'z':
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nuclear@18
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291 stereo_shift_pressed = false;
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nuclear@18
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292 break;
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nuclear@18
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293
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nuclear@18
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294 default:
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nuclear@18
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295 break;
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nuclear@18
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296 }
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nuclear@18
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297
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nuclear@7
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298 keystate[key] = false;
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nuclear@1
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299 }
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nuclear@1
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300
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nuclear@24
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301 void keyb_con(unsigned char key, int x, int y)
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nuclear@24
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302 {
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nuclear@24
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303 if(key == '`' || key == 27) {
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nuclear@24
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304 show_con = false;
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nuclear@24
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305 glutKeyboardFunc(keyb);
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nuclear@24
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306 glutKeyboardUpFunc(key_release);
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nuclear@24
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307 glutPostRedisplay();
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nuclear@24
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308 } else {
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nuclear@24
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309 cmdcon_keypress(key);
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nuclear@24
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310 }
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nuclear@24
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311 }
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nuclear@24
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312
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nuclear@1
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313 static int prev_x, prev_y;
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nuclear@1
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314 static bool bnstate[32];
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nuclear@1
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315
|
nuclear@1
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316 void mouse(int bn, int state, int x, int y)
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nuclear@1
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317 {
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nuclear@1
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318 prev_x = x;
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nuclear@1
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319 prev_y = y;
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nuclear@1
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320 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
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nuclear@1
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321 }
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nuclear@1
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322
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nuclear@1
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323 void motion(int x, int y)
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nuclear@1
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324 {
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nuclear@1
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325 int dx = x - prev_x;
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nuclear@1
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326 int dy = y - prev_y;
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nuclear@1
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327 prev_x = x;
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nuclear@1
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328 prev_y = y;
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nuclear@1
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329
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nuclear@18
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330 if(stereo_shift_pressed) {
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nuclear@18
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331 if(dy != 0) {
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nuclear@18
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332 stereo_focus_dist += dy * 0.01;
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nuclear@18
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333 stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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334 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
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nuclear@18
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335 glutPostRedisplay();
|
nuclear@18
|
336 }
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nuclear@18
|
337 return;
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nuclear@18
|
338 }
|
nuclear@18
|
339
|
nuclear@1
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340 if(bnstate[0]) {
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nuclear@7
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341 cam.input_rotate(dy * 0.01, dx * 0.01, 0);
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nuclear@1
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342 glutPostRedisplay();
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nuclear@1
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343 }
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nuclear@1
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344 if(bnstate[2]) {
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nuclear@1
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345 cam.input_zoom(dy * 0.1);
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nuclear@1
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346 glutPostRedisplay();
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nuclear@1
|
347 }
|
nuclear@1
|
348 }
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