rev |
line source |
nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@7
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4 #include <unistd.h>
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nuclear@1
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5 #include "opengl.h"
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nuclear@1
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6 #include "level.h"
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nuclear@1
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7 #include "camera.h"
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nuclear@5
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8 #include "datapath.h"
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nuclear@5
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9 #include "tileset.h"
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nuclear@15
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10 #include "renderer.h"
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nuclear@41
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11 #include "renderer_deferred.h"
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nuclear@24
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12 #include "cmdcon.h"
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nuclear@18
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13 #include "cfg.h"
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nuclear@38
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14 #include "timer.h"
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nuclear@1
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15
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nuclear@17
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16 bool init(int xsz, int ysz);
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nuclear@5
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17 void cleanup();
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nuclear@7
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18 void idle();
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nuclear@1
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19 void disp();
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nuclear@15
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20 void draw();
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nuclear@18
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21 void view_matrix(int eye);
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nuclear@18
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22 void proj_matrix(int eye);
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nuclear@7
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23 void update(unsigned long msec);
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nuclear@1
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24 void reshape(int x, int y);
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nuclear@1
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25 void keyb(unsigned char key, int x, int y);
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nuclear@7
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26 void key_release(unsigned char key, int x, int y);
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nuclear@24
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27 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
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28 void mouse(int bn, int state, int x, int y);
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nuclear@1
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29 void motion(int x, int y);
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nuclear@1
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30
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nuclear@5
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31 static TileSet *tileset;
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nuclear@1
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32 static Level *level;
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nuclear@7
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33
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nuclear@7
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34 static FpsCamera cam;
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nuclear@7
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35 static bool keystate[256];
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nuclear@1
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36
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nuclear@18
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37 static float stereo_focus_dist = 0.25;
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nuclear@18
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38 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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39
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nuclear@24
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40 static bool show_con;
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nuclear@5
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41
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nuclear@1
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42 int main(int argc, char **argv)
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nuclear@1
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43 {
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nuclear@1
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44 glutInit(&argc, argv);
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nuclear@5
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45
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nuclear@18
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46 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
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47 return 1;
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nuclear@5
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48 }
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nuclear@5
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49
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nuclear@18
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50 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
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51 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
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52 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
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53
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nuclear@7
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54 glutIdleFunc(idle);
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nuclear@1
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55 glutDisplayFunc(disp);
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nuclear@1
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56 glutReshapeFunc(reshape);
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nuclear@1
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57 glutKeyboardFunc(keyb);
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nuclear@7
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58 glutKeyboardUpFunc(key_release);
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nuclear@1
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59 glutMouseFunc(mouse);
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nuclear@1
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60 glutMotionFunc(motion);
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nuclear@1
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61
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nuclear@1
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62 glewInit();
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nuclear@1
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63
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nuclear@18
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64 if(!init(cfg.width, cfg.height)) {
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nuclear@5
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65 return 1;
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nuclear@5
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66 }
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nuclear@39
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67 atexit(cleanup);
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nuclear@5
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68
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nuclear@5
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69 glutMainLoop();
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nuclear@5
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70 }
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nuclear@5
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71
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nuclear@17
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72 bool init(int xsz, int ysz)
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nuclear@5
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73 {
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nuclear@41
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74 // backup light for the forward crappy renderer
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nuclear@1
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75 glEnable(GL_LIGHTING);
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nuclear@1
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76 glEnable(GL_LIGHT0);
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nuclear@41
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77
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nuclear@41
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78 float ldir[] = {0, 0, -0.5, 1};
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nuclear@1
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79 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@41
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80 float lcol[] = {1, 1, 1, 1};
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nuclear@41
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81 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
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nuclear@41
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82 glLightfv(GL_LIGHT0, GL_SPECULAR, lcol);
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nuclear@1
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83
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nuclear@1
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84 glEnable(GL_DEPTH_TEST);
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nuclear@1
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85 glEnable(GL_CULL_FACE);
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nuclear@1
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86 glEnable(GL_MULTISAMPLE);
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nuclear@1
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87
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nuclear@25
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88 add_data_path(".");
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nuclear@5
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89 add_data_path("data");
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nuclear@16
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90 add_data_path("sdr");
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nuclear@5
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91
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nuclear@41
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92 rend = new DeferredRenderer();
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nuclear@41
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93 if(!rend->init(xsz, ysz)) {
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nuclear@41
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94 printf("falling back to crappy renderer...\n");
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nuclear@41
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95
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nuclear@41
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96 rend = new FwdRenderer();
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nuclear@41
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97 if(!rend->init(xsz, ysz)) {
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nuclear@41
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98 fprintf(stderr, "failed to create renderer\n");
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nuclear@41
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99 return false;
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nuclear@41
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100 }
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nuclear@15
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101 }
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nuclear@15
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102
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nuclear@26
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103 if(!init_cmdcon()) {
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nuclear@26
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104 return false;
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nuclear@26
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105 }
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nuclear@26
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106
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nuclear@5
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107 // load a tileset
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nuclear@5
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108 tileset = new TileSet;
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nuclear@18
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109 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@18
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110 if(!tileset->load(datafile_path(cfg.tileset_file))) {
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nuclear@5
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111 return false;
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nuclear@5
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112 }
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nuclear@5
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113 set_active_tileset(tileset);
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nuclear@5
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114
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nuclear@1
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115 level = new Level;
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nuclear@18
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116 printf("loading level: %s\n", cfg.level_file);
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nuclear@18
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117 if(!level->load(datafile_path(cfg.level_file))) {
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nuclear@5
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118 return false;
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nuclear@1
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119 }
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nuclear@1
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120
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nuclear@7
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121 cam.input_move(0, 0.5, 0);
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nuclear@7
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122
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nuclear@5
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123 return true;
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nuclear@1
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124 }
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nuclear@1
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125
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nuclear@15
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126 void cleanup()
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nuclear@15
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127 {
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nuclear@15
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128 delete level;
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nuclear@15
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129 delete tileset;
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nuclear@41
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130 delete rend;
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nuclear@26
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131
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nuclear@26
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132 cleanup_cmdcon();
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nuclear@15
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133 }
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nuclear@15
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134
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nuclear@7
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135 void idle()
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nuclear@7
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136 {
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nuclear@7
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137 glutPostRedisplay();
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nuclear@7
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138 }
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nuclear@7
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139
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nuclear@1
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140 void disp()
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nuclear@1
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141 {
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nuclear@38
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142 update(get_time_msec());
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nuclear@7
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143
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nuclear@18
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144 if(cfg.stereo) {
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nuclear@18
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145 glDrawBuffer(GL_BACK_LEFT);
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nuclear@1
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146
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nuclear@18
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147 glMatrixMode(GL_PROJECTION);
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nuclear@18
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148 glLoadIdentity();
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nuclear@18
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149 proj_matrix(-1);
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nuclear@18
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150 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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151 glLoadIdentity();
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nuclear@18
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152 view_matrix(-1);
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nuclear@1
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153
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nuclear@24
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154 draw();
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nuclear@18
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155
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nuclear@18
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156 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@18
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157
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nuclear@18
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158 glMatrixMode(GL_PROJECTION);
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nuclear@18
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159 glLoadIdentity();
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nuclear@18
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160 proj_matrix(1);
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nuclear@18
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161 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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162 glLoadIdentity();
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nuclear@18
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163 view_matrix(1);
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nuclear@18
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164
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nuclear@24
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165 draw();
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nuclear@18
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166 } else {
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nuclear@18
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167 glMatrixMode(GL_PROJECTION);
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nuclear@18
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168 glLoadIdentity();
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nuclear@18
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169 proj_matrix(0);
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nuclear@18
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170 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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171 glLoadIdentity();
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nuclear@18
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172 view_matrix(0);
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nuclear@18
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173
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nuclear@24
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174 draw();
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nuclear@18
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175 }
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nuclear@1
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176
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nuclear@1
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177 glutSwapBuffers();
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nuclear@1
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178 assert(glGetError() == GL_NO_ERROR);
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nuclear@7
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179 }
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nuclear@7
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180
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nuclear@24
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181 void draw()
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nuclear@24
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182 {
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nuclear@41
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183 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@29
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184
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nuclear@41
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185 rend->render(level);
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nuclear@24
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186
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nuclear@24
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187 if(show_con) {
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nuclear@24
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188 draw_cmdcon();
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nuclear@24
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189 }
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nuclear@24
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190 }
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nuclear@24
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191
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nuclear@18
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192 void view_matrix(int eye)
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nuclear@18
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193 {
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nuclear@18
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194 float offs = stereo_eye_sep * eye * 0.5;
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nuclear@18
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195 glTranslatef(-offs, 0, 0);
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nuclear@18
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196 cam.use_inverse();
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nuclear@18
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197 }
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nuclear@18
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198
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nuclear@18
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199 void proj_matrix(int eye)
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nuclear@18
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200 {
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nuclear@18
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201 static const float fov = M_PI / 4.0;
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nuclear@18
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202 static const float near_clip = 0.1;
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nuclear@18
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203 static const float far_clip = 100.0;
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nuclear@18
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204
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nuclear@18
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205 float top = near_clip * tan(fov * 0.5);
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nuclear@18
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206 float right = top * (float)cfg.width / (float)cfg.height;
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nuclear@18
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207
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nuclear@18
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208 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
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nuclear@18
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209 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
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nuclear@18
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210 }
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nuclear@18
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211
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nuclear@18
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212
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nuclear@7
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213 void update(unsigned long msec)
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nuclear@7
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214 {
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nuclear@7
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215 static unsigned long last_upd;
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nuclear@7
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216
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nuclear@7
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217 if(last_upd == 0) {
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nuclear@7
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218 last_upd = msec;
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nuclear@7
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219 }
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nuclear@7
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220 float dt = (float)(msec - last_upd) / 1000.0;
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nuclear@7
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221
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nuclear@9
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222 float offs = 2.5 * dt;
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nuclear@7
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223 float dx = 0, dy = 0;
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nuclear@7
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224
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nuclear@7
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225 // handle key input
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nuclear@7
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226 if(keystate['w'] || keystate['W']) {
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nuclear@7
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227 dy -= offs;
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nuclear@7
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228 }
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nuclear@7
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229 if(keystate['s'] || keystate['S']) {
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nuclear@7
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230 dy += offs;
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nuclear@7
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231 }
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nuclear@7
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232 if(keystate['d'] || keystate['D']) {
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nuclear@7
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233 dx += offs;
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nuclear@7
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234 }
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nuclear@7
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235 if(keystate['a'] || keystate['A']) {
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nuclear@7
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236 dx -= offs;
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nuclear@7
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237 }
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nuclear@7
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238
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nuclear@7
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239 cam.input_move(dx, 0, dy);
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nuclear@7
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240
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nuclear@38
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241 level->update(msec, dt);
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nuclear@38
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242
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nuclear@7
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243 last_upd = msec;
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nuclear@1
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244 }
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nuclear@1
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245
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nuclear@1
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246 void reshape(int x, int y)
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nuclear@1
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247 {
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nuclear@1
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248 glViewport(0, 0, x, y);
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nuclear@18
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249 cfg.width = x;
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nuclear@18
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250 cfg.height = y;
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nuclear@30
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251
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nuclear@41
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252 rend->resize(x, y);
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nuclear@1
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253 }
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nuclear@1
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254
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nuclear@18
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255 static bool stereo_shift_pressed;
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nuclear@18
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256
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nuclear@1
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257 void keyb(unsigned char key, int x, int y)
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nuclear@1
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258 {
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nuclear@1
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259 switch(key) {
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nuclear@1
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260 case 27:
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nuclear@1
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261 exit(0);
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nuclear@18
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262
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nuclear@24
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263 case '`':
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nuclear@24
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264 show_con = true;
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nuclear@24
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265 glutKeyboardFunc(keyb_con);
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nuclear@24
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266 glutKeyboardUpFunc(0);
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nuclear@24
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267 glutPostRedisplay();
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nuclear@24
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268 break;
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nuclear@24
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269
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nuclear@18
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270 case 'z':
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nuclear@18
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271 stereo_shift_pressed = true;
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nuclear@18
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272 break;
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nuclear@18
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273
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nuclear@18
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274 case '\n':
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nuclear@18
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275 case '\r':
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nuclear@18
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276 {
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nuclear@18
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277 static bool fullscr;
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nuclear@18
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278 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
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nuclear@18
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279 fullscr = !fullscr;
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nuclear@18
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280 if(fullscr) {
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nuclear@18
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281 glutFullScreen();
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nuclear@18
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282 } else {
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nuclear@18
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283 glutPositionWindow(20, 20);
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nuclear@18
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284 }
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nuclear@18
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285 }
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nuclear@18
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286 }
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nuclear@18
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287 break;
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nuclear@18
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288
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nuclear@18
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289 default:
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nuclear@18
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290 break;
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nuclear@1
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291 }
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nuclear@7
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292
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nuclear@7
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293 keystate[key] = true;
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nuclear@7
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294 }
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nuclear@7
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295
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nuclear@7
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296 void key_release(unsigned char key, int x, int y)
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nuclear@7
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297 {
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nuclear@18
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298 switch(key) {
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nuclear@18
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299 case 'z':
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nuclear@18
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300 stereo_shift_pressed = false;
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nuclear@18
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301 break;
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nuclear@18
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302
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nuclear@18
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303 default:
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nuclear@18
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304 break;
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nuclear@18
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305 }
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nuclear@18
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306
|
nuclear@7
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307 keystate[key] = false;
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nuclear@1
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308 }
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nuclear@1
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309
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nuclear@24
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310 void keyb_con(unsigned char key, int x, int y)
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nuclear@24
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311 {
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nuclear@24
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312 if(key == '`' || key == 27) {
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nuclear@24
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313 show_con = false;
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nuclear@24
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314 glutKeyboardFunc(keyb);
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nuclear@24
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315 glutKeyboardUpFunc(key_release);
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nuclear@24
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316 glutPostRedisplay();
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nuclear@24
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317 } else {
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nuclear@24
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318 cmdcon_keypress(key);
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nuclear@24
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319 }
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nuclear@24
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320 }
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nuclear@24
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321
|
nuclear@1
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322 static int prev_x, prev_y;
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nuclear@1
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323 static bool bnstate[32];
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nuclear@1
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324
|
nuclear@1
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325 void mouse(int bn, int state, int x, int y)
|
nuclear@1
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326 {
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nuclear@1
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327 prev_x = x;
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nuclear@1
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328 prev_y = y;
|
nuclear@1
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329 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
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nuclear@1
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330 }
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nuclear@1
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331
|
nuclear@1
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332 void motion(int x, int y)
|
nuclear@1
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333 {
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nuclear@1
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334 int dx = x - prev_x;
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nuclear@1
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335 int dy = y - prev_y;
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nuclear@1
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336 prev_x = x;
|
nuclear@1
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337 prev_y = y;
|
nuclear@1
|
338
|
nuclear@18
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339 if(stereo_shift_pressed) {
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nuclear@18
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340 if(dy != 0) {
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nuclear@18
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341 stereo_focus_dist += dy * 0.01;
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nuclear@18
|
342 stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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343 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
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nuclear@18
|
344 glutPostRedisplay();
|
nuclear@18
|
345 }
|
nuclear@18
|
346 return;
|
nuclear@18
|
347 }
|
nuclear@18
|
348
|
nuclear@1
|
349 if(bnstate[0]) {
|
nuclear@7
|
350 cam.input_rotate(dy * 0.01, dx * 0.01, 0);
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nuclear@1
|
351 glutPostRedisplay();
|
nuclear@1
|
352 }
|
nuclear@1
|
353 if(bnstate[2]) {
|
nuclear@1
|
354 cam.input_zoom(dy * 0.1);
|
nuclear@1
|
355 glutPostRedisplay();
|
nuclear@1
|
356 }
|
nuclear@1
|
357 }
|