rev |
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nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@7
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4 #include <unistd.h>
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nuclear@1
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5 #include "opengl.h"
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nuclear@1
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6 #include "level.h"
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nuclear@1
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7 #include "camera.h"
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nuclear@5
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8 #include "datapath.h"
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nuclear@5
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9 #include "tileset.h"
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nuclear@15
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10 #include "renderer.h"
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nuclear@24
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11 #include "cmdcon.h"
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nuclear@18
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12 #include "cfg.h"
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nuclear@38
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13 #include "timer.h"
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nuclear@1
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14
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nuclear@17
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15 bool init(int xsz, int ysz);
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nuclear@5
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16 void cleanup();
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nuclear@7
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17 void idle();
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nuclear@1
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18 void disp();
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nuclear@15
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19 void draw();
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nuclear@18
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20 void view_matrix(int eye);
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nuclear@18
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21 void proj_matrix(int eye);
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nuclear@7
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22 void update(unsigned long msec);
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nuclear@1
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23 void reshape(int x, int y);
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nuclear@1
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24 void keyb(unsigned char key, int x, int y);
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nuclear@7
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25 void key_release(unsigned char key, int x, int y);
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nuclear@24
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26 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
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27 void mouse(int bn, int state, int x, int y);
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nuclear@1
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28 void motion(int x, int y);
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nuclear@1
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29
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nuclear@5
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30 static TileSet *tileset;
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nuclear@1
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31 static Level *level;
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nuclear@7
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32
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nuclear@7
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33 static FpsCamera cam;
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nuclear@7
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34 static bool keystate[256];
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nuclear@1
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35
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nuclear@18
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36 static float stereo_focus_dist = 0.25;
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nuclear@18
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37 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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38
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nuclear@24
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39 static bool show_con;
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nuclear@5
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40
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nuclear@1
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41 int main(int argc, char **argv)
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nuclear@1
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42 {
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nuclear@1
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43 glutInit(&argc, argv);
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nuclear@5
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44
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nuclear@18
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45 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
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46 return 1;
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nuclear@5
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47 }
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nuclear@5
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48
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nuclear@18
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49 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
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50 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
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51 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
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52
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nuclear@7
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53 glutIdleFunc(idle);
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nuclear@1
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54 glutDisplayFunc(disp);
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nuclear@1
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55 glutReshapeFunc(reshape);
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nuclear@1
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56 glutKeyboardFunc(keyb);
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nuclear@7
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57 glutKeyboardUpFunc(key_release);
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nuclear@1
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58 glutMouseFunc(mouse);
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nuclear@1
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59 glutMotionFunc(motion);
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nuclear@1
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60
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nuclear@1
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61 glewInit();
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nuclear@1
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62
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nuclear@18
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63 if(!init(cfg.width, cfg.height)) {
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nuclear@5
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64 return 1;
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nuclear@5
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65 }
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nuclear@5
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66
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nuclear@5
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67 glutMainLoop();
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nuclear@5
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68 }
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nuclear@5
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69
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nuclear@17
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70 bool init(int xsz, int ysz)
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nuclear@5
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71 {
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nuclear@1
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72 glEnable(GL_LIGHTING);
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nuclear@1
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73 glEnable(GL_LIGHT0);
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nuclear@1
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74 float ldir[] = {-1, 1, 2, 0};
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nuclear@1
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75 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@1
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76 glEnable(GL_NORMALIZE);
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nuclear@1
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77
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nuclear@1
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78 glEnable(GL_DEPTH_TEST);
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nuclear@1
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79 glEnable(GL_CULL_FACE);
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nuclear@1
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80 glEnable(GL_MULTISAMPLE);
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nuclear@1
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81
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nuclear@25
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82 add_data_path(".");
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nuclear@5
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83 add_data_path("data");
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nuclear@16
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84 add_data_path("sdr");
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nuclear@5
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85
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nuclear@17
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86 if(!init_renderer(xsz, ysz)) {
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nuclear@15
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87 return false;
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nuclear@15
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88 }
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nuclear@15
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89
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nuclear@26
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90 if(!init_cmdcon()) {
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nuclear@26
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91 return false;
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nuclear@26
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92 }
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nuclear@26
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93
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nuclear@5
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94 // load a tileset
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nuclear@5
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95 tileset = new TileSet;
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nuclear@18
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96 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@18
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97 if(!tileset->load(datafile_path(cfg.tileset_file))) {
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nuclear@5
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98 return false;
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nuclear@5
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99 }
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nuclear@5
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100 set_active_tileset(tileset);
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nuclear@5
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101
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nuclear@1
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102 level = new Level;
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nuclear@18
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103 printf("loading level: %s\n", cfg.level_file);
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nuclear@18
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104 if(!level->load(datafile_path(cfg.level_file))) {
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nuclear@5
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105 return false;
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nuclear@1
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106 }
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nuclear@1
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107
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nuclear@7
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108 cam.input_move(0, 0.5, 0);
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nuclear@7
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109
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nuclear@5
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110 return true;
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nuclear@1
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111 }
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nuclear@1
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112
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nuclear@15
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113 void cleanup()
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nuclear@15
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114 {
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nuclear@15
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115 delete level;
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nuclear@15
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116 delete tileset;
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nuclear@15
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117
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nuclear@15
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118 destroy_renderer();
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nuclear@26
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119
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nuclear@26
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120 cleanup_cmdcon();
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nuclear@15
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121 }
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nuclear@15
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122
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nuclear@7
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123 void idle()
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nuclear@7
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124 {
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nuclear@7
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125 glutPostRedisplay();
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nuclear@7
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126 }
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nuclear@7
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127
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nuclear@1
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128 void disp()
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nuclear@1
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129 {
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nuclear@38
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130 update(get_time_msec());
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nuclear@7
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131
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nuclear@18
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132 if(cfg.stereo) {
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nuclear@18
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133 glDrawBuffer(GL_BACK_LEFT);
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nuclear@1
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134
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nuclear@18
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135 glMatrixMode(GL_PROJECTION);
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nuclear@18
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136 glLoadIdentity();
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nuclear@18
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137 proj_matrix(-1);
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nuclear@18
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138 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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139 glLoadIdentity();
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nuclear@18
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140 view_matrix(-1);
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nuclear@1
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141
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nuclear@24
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142 draw();
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nuclear@18
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143
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nuclear@18
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144 glDrawBuffer(GL_BACK_RIGHT);
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nuclear@18
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145
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nuclear@18
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146 glMatrixMode(GL_PROJECTION);
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nuclear@18
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147 glLoadIdentity();
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nuclear@18
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148 proj_matrix(1);
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nuclear@18
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149 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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150 glLoadIdentity();
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nuclear@18
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151 view_matrix(1);
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nuclear@18
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152
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nuclear@24
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153 draw();
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nuclear@18
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154 } else {
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nuclear@18
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155 glMatrixMode(GL_PROJECTION);
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nuclear@18
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156 glLoadIdentity();
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nuclear@18
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157 proj_matrix(0);
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nuclear@18
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158 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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159 glLoadIdentity();
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nuclear@18
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160 view_matrix(0);
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nuclear@18
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161
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nuclear@24
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162 draw();
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nuclear@18
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163 }
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nuclear@1
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164
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nuclear@1
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165 glutSwapBuffers();
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nuclear@1
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166 assert(glGetError() == GL_NO_ERROR);
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nuclear@7
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167
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nuclear@7
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168 usleep(10000);
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nuclear@7
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169 }
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nuclear@7
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170
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nuclear@24
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171 void draw()
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nuclear@24
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172 {
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nuclear@29
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173 glClear(GL_COLOR_BUFFER_BIT);
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nuclear@29
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174
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nuclear@29
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175 render_deferred(level);
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nuclear@24
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176
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nuclear@24
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177 if(show_con) {
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nuclear@24
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178 draw_cmdcon();
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nuclear@24
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179 }
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nuclear@24
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180 }
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nuclear@24
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181
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nuclear@18
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182 void view_matrix(int eye)
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nuclear@18
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183 {
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nuclear@18
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184 float offs = stereo_eye_sep * eye * 0.5;
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nuclear@18
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185 glTranslatef(-offs, 0, 0);
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nuclear@18
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186 cam.use_inverse();
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nuclear@18
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187 }
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nuclear@18
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188
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nuclear@18
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189 void proj_matrix(int eye)
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nuclear@18
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190 {
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nuclear@18
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191 static const float fov = M_PI / 4.0;
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nuclear@18
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192 static const float near_clip = 0.1;
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nuclear@18
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193 static const float far_clip = 100.0;
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nuclear@18
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194
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nuclear@18
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195 float top = near_clip * tan(fov * 0.5);
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nuclear@18
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196 float right = top * (float)cfg.width / (float)cfg.height;
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nuclear@18
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197
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nuclear@18
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198 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
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nuclear@18
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199 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
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nuclear@18
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200 }
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nuclear@18
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201
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nuclear@18
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202
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nuclear@7
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203 void update(unsigned long msec)
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nuclear@7
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204 {
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nuclear@7
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205 static unsigned long last_upd;
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nuclear@7
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206
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nuclear@7
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207 if(last_upd == 0) {
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nuclear@7
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208 last_upd = msec;
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nuclear@7
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209 }
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nuclear@7
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210 float dt = (float)(msec - last_upd) / 1000.0;
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nuclear@7
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211
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nuclear@9
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212 float offs = 2.5 * dt;
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nuclear@7
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213 float dx = 0, dy = 0;
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nuclear@7
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214
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nuclear@7
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215 // handle key input
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nuclear@7
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216 if(keystate['w'] || keystate['W']) {
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nuclear@7
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217 dy -= offs;
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nuclear@7
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218 }
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nuclear@7
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219 if(keystate['s'] || keystate['S']) {
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nuclear@7
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220 dy += offs;
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nuclear@7
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221 }
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nuclear@7
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222 if(keystate['d'] || keystate['D']) {
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nuclear@7
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223 dx += offs;
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nuclear@7
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224 }
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nuclear@7
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225 if(keystate['a'] || keystate['A']) {
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nuclear@7
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226 dx -= offs;
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nuclear@7
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227 }
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nuclear@7
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228
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nuclear@7
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229 cam.input_move(dx, 0, dy);
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nuclear@7
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230
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nuclear@38
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231 level->update(msec, dt);
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nuclear@38
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232
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nuclear@7
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233 last_upd = msec;
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nuclear@1
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234 }
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nuclear@1
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235
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nuclear@1
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236 void reshape(int x, int y)
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nuclear@1
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237 {
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nuclear@1
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238 glViewport(0, 0, x, y);
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nuclear@18
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239 cfg.width = x;
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nuclear@18
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240 cfg.height = y;
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nuclear@30
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241
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nuclear@30
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242 resize_renderer(x, y);
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nuclear@1
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243 }
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nuclear@1
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244
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nuclear@18
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245 static bool stereo_shift_pressed;
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nuclear@18
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246
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nuclear@1
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247 void keyb(unsigned char key, int x, int y)
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nuclear@1
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248 {
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nuclear@1
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249 switch(key) {
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nuclear@1
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250 case 27:
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nuclear@1
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251 exit(0);
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nuclear@18
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252
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nuclear@24
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253 case '`':
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nuclear@24
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254 show_con = true;
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nuclear@24
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255 glutKeyboardFunc(keyb_con);
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nuclear@24
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256 glutKeyboardUpFunc(0);
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nuclear@24
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257 glutPostRedisplay();
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nuclear@24
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258 break;
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nuclear@24
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259
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nuclear@18
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260 case 'z':
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nuclear@18
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261 stereo_shift_pressed = true;
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nuclear@18
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262 break;
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nuclear@18
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263
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nuclear@18
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264 case '\n':
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nuclear@18
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265 case '\r':
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nuclear@18
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266 {
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nuclear@18
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267 static bool fullscr;
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nuclear@18
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268 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
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nuclear@18
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269 fullscr = !fullscr;
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nuclear@18
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270 if(fullscr) {
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nuclear@18
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271 glutFullScreen();
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nuclear@18
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272 } else {
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nuclear@18
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273 glutPositionWindow(20, 20);
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nuclear@18
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274 }
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nuclear@18
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275 }
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nuclear@18
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276 }
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nuclear@18
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277 break;
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nuclear@18
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278
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nuclear@18
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279 default:
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nuclear@18
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280 break;
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nuclear@1
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281 }
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nuclear@7
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282
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nuclear@7
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283 keystate[key] = true;
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nuclear@7
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284 }
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nuclear@7
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285
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nuclear@7
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286 void key_release(unsigned char key, int x, int y)
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nuclear@7
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287 {
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nuclear@18
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288 switch(key) {
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nuclear@18
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289 case 'z':
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nuclear@18
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290 stereo_shift_pressed = false;
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nuclear@18
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291 break;
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nuclear@18
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292
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nuclear@18
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293 default:
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nuclear@18
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294 break;
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nuclear@18
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295 }
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nuclear@18
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296
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nuclear@7
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297 keystate[key] = false;
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nuclear@1
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298 }
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nuclear@1
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299
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nuclear@24
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300 void keyb_con(unsigned char key, int x, int y)
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nuclear@24
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301 {
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nuclear@24
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302 if(key == '`' || key == 27) {
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nuclear@24
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303 show_con = false;
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nuclear@24
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304 glutKeyboardFunc(keyb);
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nuclear@24
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305 glutKeyboardUpFunc(key_release);
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nuclear@24
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306 glutPostRedisplay();
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nuclear@24
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307 } else {
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nuclear@24
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308 cmdcon_keypress(key);
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nuclear@24
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309 }
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nuclear@24
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310 }
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nuclear@24
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311
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nuclear@1
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312 static int prev_x, prev_y;
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nuclear@1
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313 static bool bnstate[32];
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nuclear@1
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314
|
nuclear@1
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315 void mouse(int bn, int state, int x, int y)
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nuclear@1
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316 {
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nuclear@1
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317 prev_x = x;
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nuclear@1
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318 prev_y = y;
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nuclear@1
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319 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
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nuclear@1
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320 }
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nuclear@1
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321
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nuclear@1
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322 void motion(int x, int y)
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nuclear@1
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323 {
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nuclear@1
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324 int dx = x - prev_x;
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nuclear@1
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325 int dy = y - prev_y;
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nuclear@1
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326 prev_x = x;
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nuclear@1
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327 prev_y = y;
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nuclear@1
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328
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nuclear@18
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329 if(stereo_shift_pressed) {
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nuclear@18
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330 if(dy != 0) {
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nuclear@18
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331 stereo_focus_dist += dy * 0.01;
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nuclear@18
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332 stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
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333 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
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nuclear@18
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334 glutPostRedisplay();
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nuclear@18
|
335 }
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nuclear@18
|
336 return;
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nuclear@18
|
337 }
|
nuclear@18
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338
|
nuclear@1
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339 if(bnstate[0]) {
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nuclear@7
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340 cam.input_rotate(dy * 0.01, dx * 0.01, 0);
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nuclear@1
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341 glutPostRedisplay();
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nuclear@1
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342 }
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nuclear@1
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343 if(bnstate[2]) {
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nuclear@1
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344 cam.input_zoom(dy * 0.1);
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nuclear@1
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345 glutPostRedisplay();
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nuclear@1
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346 }
|
nuclear@1
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347 }
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