dungeon_crawler

annotate prototype/src/tile.h @ 49:303743485aba

pretty much implemented the positional torch sound sources
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 18 Sep 2012 00:34:29 +0300
parents aa9e28670ae2
children c40efa9cf844
rev   line source
nuclear@1 1 #ifndef TILE_H_
nuclear@1 2 #define TILE_H_
nuclear@1 3
nuclear@2 4 #include <vector>
nuclear@7 5 #include <map>
nuclear@7 6 #include <assimp/scene.h>
nuclear@38 7 #include <psys/psys.h>
nuclear@2 8 #include "mesh.h"
nuclear@4 9 #include "light.h"
nuclear@48 10 #include "audio/sample.h"
nuclear@49 11 #include "audio/source.h"
nuclear@2 12
nuclear@3 13 enum {
nuclear@3 14 TILE_NORTH = 1,
nuclear@3 15 TILE_SOUTH = 2,
nuclear@3 16 TILE_EAST = 4,
nuclear@3 17 TILE_WEST = 8,
nuclear@7 18 TILE_ALL = 0xffff
nuclear@3 19 };
nuclear@3 20
nuclear@48 21 enum {
nuclear@48 22 TILE_SAMPLE_WALK,
nuclear@48 23 TILE_SAMPLE_RUN,
nuclear@48 24
nuclear@48 25 MAX_TILE_SAMPLES
nuclear@48 26 };
nuclear@48 27
nuclear@11 28 class TileSet;
nuclear@11 29
nuclear@1 30 class Tile {
nuclear@49 31 public:
nuclear@49 32 struct AudioSourceDesc {
nuclear@49 33 Vector3 pos;
nuclear@49 34 AudioSample *sample;
nuclear@49 35 };
nuclear@49 36
nuclear@2 37 private:
nuclear@11 38 TileSet *tset;
nuclear@11 39
nuclear@48 40 AudioSample *samples[MAX_TILE_SAMPLES];
nuclear@48 41
nuclear@2 42 std::vector<Mesh*> meshes;
nuclear@46 43 std::vector<unsigned int> mesh_side, light_side, psys_side;
nuclear@3 44 std::vector<Light*> lights;
nuclear@45 45 // attributes for gridcell-unique particle systems
nuclear@38 46 std::vector<struct psys_attributes*> psattr;
nuclear@45 47 // global particle systems (simulated once, drawn for each tile instance).
nuclear@45 48 std::vector<struct psys_emitter*> psys_global;
nuclear@46 49 long last_upd;
nuclear@2 50
nuclear@49 51 // audio sources
nuclear@49 52 std::vector<AudioSourceDesc> ausrc;
nuclear@49 53
nuclear@4 54 int load_lights(const aiScene *scn);
nuclear@7 55 int load_meshes(const aiScene *scn, const std::map<aiMesh*, aiNode*> &nmap);
nuclear@4 56
nuclear@1 57 public:
nuclear@11 58 Tile(TileSet *tileset = 0);
nuclear@38 59 ~Tile();
nuclear@11 60
nuclear@48 61 AudioSample *get_sample(int sidx) const;
nuclear@48 62
nuclear@49 63 int get_audio_source_count() const;
nuclear@49 64 const AudioSourceDesc &get_audio_source(int idx) const;
nuclear@49 65
nuclear@45 66 int get_unique_psys_count() const;
nuclear@49 67 struct psys_attributes *get_unique_psys(int idx);
nuclear@49 68 const struct psys_attributes *get_unique_psys(int idx) const;
nuclear@45 69
nuclear@1 70 bool load(const char *fname);
nuclear@1 71
nuclear@38 72 void update(unsigned long msec, float dt);
nuclear@38 73
nuclear@3 74 void draw(unsigned int drawmask) const;
nuclear@23 75 void draw_lights(unsigned int drawmask) const;
nuclear@46 76 void draw_post(unsigned int drawmask) const;
nuclear@1 77 };
nuclear@1 78
nuclear@5 79
nuclear@1 80 #endif // TILE_H_