dungeon_crawler

annotate prototype/src/tile.h @ 7:8fb37db44fd8

first person motion
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 17 Aug 2012 14:29:37 +0300
parents 252a00508411
children e5567ddbf2ef
rev   line source
nuclear@1 1 #ifndef TILE_H_
nuclear@1 2 #define TILE_H_
nuclear@1 3
nuclear@2 4 #include <vector>
nuclear@7 5 #include <map>
nuclear@7 6 #include <assimp/scene.h>
nuclear@2 7 #include "mesh.h"
nuclear@4 8 #include "light.h"
nuclear@2 9
nuclear@3 10 enum {
nuclear@3 11 TILE_NORTH = 1,
nuclear@3 12 TILE_SOUTH = 2,
nuclear@3 13 TILE_EAST = 4,
nuclear@3 14 TILE_WEST = 8,
nuclear@7 15 TILE_ALL = 0xffff
nuclear@3 16 };
nuclear@3 17
nuclear@1 18 class Tile {
nuclear@2 19 private:
nuclear@2 20 std::vector<Mesh*> meshes;
nuclear@4 21 std::vector<unsigned int> mesh_side;
nuclear@3 22 std::vector<Light*> lights;
nuclear@2 23
nuclear@4 24 int load_lights(const aiScene *scn);
nuclear@7 25 int load_meshes(const aiScene *scn, const std::map<aiMesh*, aiNode*> &nmap);
nuclear@4 26
nuclear@1 27 public:
nuclear@1 28 bool load(const char *fname);
nuclear@1 29
nuclear@3 30 void draw(unsigned int drawmask) const;
nuclear@1 31 };
nuclear@1 32
nuclear@5 33
nuclear@1 34 #endif // TILE_H_