annotate prototype/src/tile.h @ 48:aa9e28670ae2
added sound playback, more to do
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Mon, 17 Sep 2012 08:40:59 +0300 |
parents |
f3030df27110 |
children |
303743485aba |
rev |
line source |
nuclear@1
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1 #ifndef TILE_H_
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2 #define TILE_H_
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3
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4 #include <vector>
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5 #include <map>
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6 #include <assimp/scene.h>
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7 #include <psys/psys.h>
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8 #include "mesh.h"
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9 #include "light.h"
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10 #include "audio/sample.h"
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11
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12 enum {
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13 TILE_NORTH = 1,
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14 TILE_SOUTH = 2,
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15 TILE_EAST = 4,
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16 TILE_WEST = 8,
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17 TILE_ALL = 0xffff
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18 };
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19
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20 enum {
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21 TILE_SAMPLE_WALK,
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22 TILE_SAMPLE_RUN,
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23
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24 MAX_TILE_SAMPLES
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25 };
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26
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27 class TileSet;
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28
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29 class Tile {
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30 private:
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31 TileSet *tset;
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32
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33 AudioSample *samples[MAX_TILE_SAMPLES];
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34
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35 std::vector<Mesh*> meshes;
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36 std::vector<unsigned int> mesh_side, light_side, psys_side;
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37 std::vector<Light*> lights;
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38 // attributes for gridcell-unique particle systems
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39 std::vector<struct psys_attributes*> psattr;
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40 // global particle systems (simulated once, drawn for each tile instance).
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41 std::vector<struct psys_emitter*> psys_global;
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42 long last_upd;
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43
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44 int load_lights(const aiScene *scn);
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45 int load_meshes(const aiScene *scn, const std::map<aiMesh*, aiNode*> &nmap);
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46
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47 public:
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48 Tile(TileSet *tileset = 0);
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49 ~Tile();
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50
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51 AudioSample *get_sample(int sidx) const;
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52
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53 const struct psys_attributes * const *get_unique_psys() const;
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54 int get_unique_psys_count() const;
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55
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56 bool load(const char *fname);
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57
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58 void update(unsigned long msec, float dt);
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59
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60 void draw(unsigned int drawmask) const;
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61 void draw_lights(unsigned int drawmask) const;
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62 void draw_post(unsigned int drawmask) const;
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63 };
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64
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65
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66 #endif // TILE_H_
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