dungeon_crawler
annotate prototype/src/tile.h @ 5:252a00508411
more stuff
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 12 Aug 2012 07:07:57 +0300 |
parents | 158de53b4e18 |
children | 8fb37db44fd8 |
rev | line source |
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nuclear@1 | 1 #ifndef TILE_H_ |
nuclear@1 | 2 #define TILE_H_ |
nuclear@1 | 3 |
nuclear@2 | 4 #include <vector> |
nuclear@4 | 5 #include <assimp/aiScene.h> |
nuclear@2 | 6 #include "mesh.h" |
nuclear@4 | 7 #include "light.h" |
nuclear@2 | 8 |
nuclear@3 | 9 enum { |
nuclear@3 | 10 TILE_NORTH = 1, |
nuclear@3 | 11 TILE_SOUTH = 2, |
nuclear@3 | 12 TILE_EAST = 4, |
nuclear@3 | 13 TILE_WEST = 8, |
nuclear@3 | 14 TILE_ALL = 0xf |
nuclear@3 | 15 }; |
nuclear@3 | 16 |
nuclear@1 | 17 class Tile { |
nuclear@2 | 18 private: |
nuclear@2 | 19 std::vector<Mesh*> meshes; |
nuclear@4 | 20 std::vector<unsigned int> mesh_side; |
nuclear@3 | 21 std::vector<Light*> lights; |
nuclear@2 | 22 |
nuclear@4 | 23 int load_lights(const aiScene *scn); |
nuclear@4 | 24 int load_meshes(const aiScene *scn); |
nuclear@4 | 25 |
nuclear@1 | 26 public: |
nuclear@1 | 27 bool load(const char *fname); |
nuclear@1 | 28 |
nuclear@3 | 29 void draw(unsigned int drawmask) const; |
nuclear@1 | 30 }; |
nuclear@1 | 31 |
nuclear@5 | 32 |
nuclear@1 | 33 #endif // TILE_H_ |