dungeon_crawler

annotate prototype/src/tile.h @ 45:dfd3a413ef9e

particle system 1
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 12 Sep 2012 06:04:20 +0300
parents 862461b686f4
children f3030df27110
rev   line source
nuclear@1 1 #ifndef TILE_H_
nuclear@1 2 #define TILE_H_
nuclear@1 3
nuclear@2 4 #include <vector>
nuclear@7 5 #include <map>
nuclear@7 6 #include <assimp/scene.h>
nuclear@38 7 #include <psys/psys.h>
nuclear@2 8 #include "mesh.h"
nuclear@4 9 #include "light.h"
nuclear@2 10
nuclear@3 11 enum {
nuclear@3 12 TILE_NORTH = 1,
nuclear@3 13 TILE_SOUTH = 2,
nuclear@3 14 TILE_EAST = 4,
nuclear@3 15 TILE_WEST = 8,
nuclear@7 16 TILE_ALL = 0xffff
nuclear@3 17 };
nuclear@3 18
nuclear@11 19 class TileSet;
nuclear@11 20
nuclear@1 21 class Tile {
nuclear@2 22 private:
nuclear@11 23 TileSet *tset;
nuclear@11 24
nuclear@2 25 std::vector<Mesh*> meshes;
nuclear@21 26 std::vector<unsigned int> mesh_side, light_side;
nuclear@3 27 std::vector<Light*> lights;
nuclear@45 28 // attributes for gridcell-unique particle systems
nuclear@38 29 std::vector<struct psys_attributes*> psattr;
nuclear@45 30 // global particle systems (simulated once, drawn for each tile instance).
nuclear@45 31 std::vector<struct psys_emitter*> psys_global;
nuclear@2 32
nuclear@4 33 int load_lights(const aiScene *scn);
nuclear@7 34 int load_meshes(const aiScene *scn, const std::map<aiMesh*, aiNode*> &nmap);
nuclear@4 35
nuclear@1 36 public:
nuclear@11 37 Tile(TileSet *tileset = 0);
nuclear@38 38 ~Tile();
nuclear@11 39
nuclear@45 40 const struct psys_attributes **get_unique_psys() const;
nuclear@45 41 int get_unique_psys_count() const;
nuclear@45 42
nuclear@1 43 bool load(const char *fname);
nuclear@1 44
nuclear@38 45 void update(unsigned long msec, float dt);
nuclear@38 46
nuclear@3 47 void draw(unsigned int drawmask) const;
nuclear@23 48 void draw_lights(unsigned int drawmask) const;
nuclear@45 49 void draw_psys(unsigned int drawmask) const;
nuclear@1 50 };
nuclear@1 51
nuclear@5 52
nuclear@1 53 #endif // TILE_H_