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1 #ifndef LEVEL_H_
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2 #define LEVEL_H_
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3
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4 #include <vector>
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5 #include <list>
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6 #include "vmath/vmath.h"
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7 #include "psys/psys.h"
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8 #include "tile.h"
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9 #include "audio/auman.h"
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10
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11 class GridCell;
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12
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13 class Level {
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14 private:
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15 // cells are stored as a linear array of pointers to GridCells
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16 // null pointers mean unpopulated cells.
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17 GridCell **cells;
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18 int xsz, ysz;
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19 float cell_size;
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20
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21 // secondary data structure, simple list of all populated cells
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22 std::vector<GridCell*> cell_list;
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23
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24 // audio manager for static sources in the level
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25 AudioManager austatic;
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26 Vector3 player_pos;
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27
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28 void draw_grid() const;
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29
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30 public:
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31 Level();
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32 ~Level();
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33
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34 bool load(const char *fname);
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35 bool save(const char *fname) const;
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36
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37 const GridCell *get_cell(int x, int y) const;
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38 Vector3 get_cell_pos(int x, int y) const;
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39 void get_cell_coords_at(const Vector3 &pos, int *xptr, int *yptr) const;
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40 unsigned int get_cell_dirmask(int x, int y) const;
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41
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42 void set_player_position(const Vector3 &ppos);
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43 void update(unsigned long msec, float dt);
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44
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45 void draw() const;
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46 void draw_lights() const;
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47 void draw_post() const;
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48
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49 AudioSample *get_sample(int x, int y, int which) const;
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50 };
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51
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52 class GridCell {
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53 private:
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54 // each grid-cell might contain multiple tiles.
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55 std::vector<Tile*> tiles;
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56
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57 // particle systems
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58 std::vector<struct psys_emitter*> psys;
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59
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60 public:
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61 GridCell(Tile *tile = 0);
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62
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63 void add_tile(Tile *tile);
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64
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65 void update(unsigned long msec, float dt);
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66
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67 void draw(unsigned int draw_mask) const;
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68 void draw_lights(unsigned int draw_mask) const;
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69 void draw_post(unsigned int draw_mask) const;
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70
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71 AudioSample *get_sample(int which) const;
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72
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73 std::list<Tile::AudioSourceDesc> get_audio_sources() const;
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74 };
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75
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76 #endif // LEVEL_H_
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