dungeon_crawler

annotate prototype/src/level.h @ 5:252a00508411

more stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 12 Aug 2012 07:07:57 +0300
parents 96de911d05d4
children fa8f89d06f6f
rev   line source
nuclear@1 1 #ifndef LEVEL_H_
nuclear@1 2 #define LEVEL_H_
nuclear@1 3
nuclear@1 4 #include <vector>
nuclear@1 5 #include "vmath/vmath.h"
nuclear@1 6
nuclear@1 7 class GridCell;
nuclear@1 8 class Tile;
nuclear@1 9
nuclear@1 10 class Level {
nuclear@1 11 private:
nuclear@1 12 // cells are stored as a linear array of pointers to GridCells
nuclear@1 13 // null pointers mean unpopulated cells.
nuclear@1 14 GridCell **cells;
nuclear@1 15 int xsz, ysz;
nuclear@1 16 float cell_size;
nuclear@1 17
nuclear@1 18 void draw_grid() const;
nuclear@1 19
nuclear@1 20 public:
nuclear@1 21 Level();
nuclear@1 22 ~Level();
nuclear@1 23
nuclear@1 24 bool load(const char *fname);
nuclear@1 25 bool save(const char *fname) const;
nuclear@1 26
nuclear@1 27 const GridCell *get_cell(int x, int y) const;
nuclear@1 28 Vector3 get_cell_pos(int x, int y) const;
nuclear@1 29
nuclear@1 30 void draw() const;
nuclear@1 31 };
nuclear@1 32
nuclear@1 33 class GridCell {
nuclear@1 34 private:
nuclear@1 35 // each grid-cell might contain multiple tiles.
nuclear@1 36 std::vector<const Tile*> tiles;
nuclear@1 37
nuclear@1 38 public:
nuclear@5 39 GridCell(const Tile *tile = 0);
nuclear@5 40
nuclear@1 41 void add_tile(const Tile *tile);
nuclear@1 42
nuclear@5 43 void draw(unsigned int draw_mask) const;
nuclear@1 44 };
nuclear@1 45
nuclear@1 46 #endif // LEVEL_H_