dungeon_crawler

annotate prototype/src/level.h @ 38:862461b686f4

start work on particle systems
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 29 Aug 2012 03:22:36 +0300
parents fa8f89d06f6f
children 38e16366efc2
rev   line source
nuclear@1 1 #ifndef LEVEL_H_
nuclear@1 2 #define LEVEL_H_
nuclear@1 3
nuclear@1 4 #include <vector>
nuclear@1 5 #include "vmath/vmath.h"
nuclear@1 6
nuclear@1 7 class GridCell;
nuclear@1 8 class Tile;
nuclear@1 9
nuclear@1 10 class Level {
nuclear@1 11 private:
nuclear@1 12 // cells are stored as a linear array of pointers to GridCells
nuclear@1 13 // null pointers mean unpopulated cells.
nuclear@1 14 GridCell **cells;
nuclear@1 15 int xsz, ysz;
nuclear@1 16 float cell_size;
nuclear@1 17
nuclear@38 18 // secondary data structure, simple list of all populated cells
nuclear@38 19 std::vector<GridCell*> cell_list;
nuclear@38 20
nuclear@1 21 void draw_grid() const;
nuclear@1 22
nuclear@1 23 public:
nuclear@1 24 Level();
nuclear@1 25 ~Level();
nuclear@1 26
nuclear@1 27 bool load(const char *fname);
nuclear@1 28 bool save(const char *fname) const;
nuclear@1 29
nuclear@1 30 const GridCell *get_cell(int x, int y) const;
nuclear@1 31 Vector3 get_cell_pos(int x, int y) const;
nuclear@23 32 unsigned int get_cell_dirmask(int x, int y) const;
nuclear@1 33
nuclear@38 34 void update(unsigned long msec, float dt);
nuclear@38 35
nuclear@1 36 void draw() const;
nuclear@23 37 void draw_lights() const;
nuclear@1 38 };
nuclear@1 39
nuclear@1 40 class GridCell {
nuclear@1 41 private:
nuclear@1 42 // each grid-cell might contain multiple tiles.
nuclear@38 43 std::vector<Tile*> tiles;
nuclear@1 44
nuclear@1 45 public:
nuclear@38 46 GridCell(Tile *tile = 0);
nuclear@5 47
nuclear@38 48 void add_tile(Tile *tile);
nuclear@38 49
nuclear@38 50 void update(unsigned long msec, float dt);
nuclear@1 51
nuclear@5 52 void draw(unsigned int draw_mask) const;
nuclear@23 53 void draw_lights(unsigned int draw_mask) const;
nuclear@1 54 };
nuclear@1 55
nuclear@1 56 #endif // LEVEL_H_