dungeon_crawler
diff prototype/src/level.h @ 49:303743485aba
pretty much implemented the positional torch sound sources
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 18 Sep 2012 00:34:29 +0300 |
parents | aa9e28670ae2 |
children | c40efa9cf844 |
line diff
1.1 --- a/prototype/src/level.h Mon Sep 17 08:40:59 2012 +0300 1.2 +++ b/prototype/src/level.h Tue Sep 18 00:34:29 2012 +0300 1.3 @@ -2,9 +2,11 @@ 1.4 #define LEVEL_H_ 1.5 1.6 #include <vector> 1.7 +#include <list> 1.8 #include "vmath/vmath.h" 1.9 #include "psys/psys.h" 1.10 #include "tile.h" 1.11 +#include "audio/auman.h" 1.12 1.13 class GridCell; 1.14 1.15 @@ -19,6 +21,10 @@ 1.16 // secondary data structure, simple list of all populated cells 1.17 std::vector<GridCell*> cell_list; 1.18 1.19 + // audio manager for static sources in the level 1.20 + AudioManager austatic; 1.21 + Vector3 player_pos; 1.22 + 1.23 void draw_grid() const; 1.24 1.25 public: 1.26 @@ -33,6 +39,7 @@ 1.27 void get_cell_coords_at(const Vector3 &pos, int *xptr, int *yptr) const; 1.28 unsigned int get_cell_dirmask(int x, int y) const; 1.29 1.30 + void set_player_position(const Vector3 &ppos); 1.31 void update(unsigned long msec, float dt); 1.32 1.33 void draw() const; 1.34 @@ -62,6 +69,8 @@ 1.35 void draw_post(unsigned int draw_mask) const; 1.36 1.37 AudioSample *get_sample(int which) const; 1.38 + 1.39 + std::list<Tile::AudioSourceDesc> get_audio_sources() const; 1.40 }; 1.41 1.42 #endif // LEVEL_H_