dungeon_crawler

annotate prototype/src/level.h @ 23:fa8f89d06f6f

progress with light rendering
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 23 Aug 2012 00:10:10 +0300
parents 252a00508411
children 862461b686f4
rev   line source
nuclear@1 1 #ifndef LEVEL_H_
nuclear@1 2 #define LEVEL_H_
nuclear@1 3
nuclear@1 4 #include <vector>
nuclear@1 5 #include "vmath/vmath.h"
nuclear@1 6
nuclear@1 7 class GridCell;
nuclear@1 8 class Tile;
nuclear@1 9
nuclear@1 10 class Level {
nuclear@1 11 private:
nuclear@1 12 // cells are stored as a linear array of pointers to GridCells
nuclear@1 13 // null pointers mean unpopulated cells.
nuclear@1 14 GridCell **cells;
nuclear@1 15 int xsz, ysz;
nuclear@1 16 float cell_size;
nuclear@1 17
nuclear@1 18 void draw_grid() const;
nuclear@1 19
nuclear@1 20 public:
nuclear@1 21 Level();
nuclear@1 22 ~Level();
nuclear@1 23
nuclear@1 24 bool load(const char *fname);
nuclear@1 25 bool save(const char *fname) const;
nuclear@1 26
nuclear@1 27 const GridCell *get_cell(int x, int y) const;
nuclear@1 28 Vector3 get_cell_pos(int x, int y) const;
nuclear@23 29 unsigned int get_cell_dirmask(int x, int y) const;
nuclear@1 30
nuclear@1 31 void draw() const;
nuclear@23 32 void draw_lights() const;
nuclear@1 33 };
nuclear@1 34
nuclear@1 35 class GridCell {
nuclear@1 36 private:
nuclear@1 37 // each grid-cell might contain multiple tiles.
nuclear@1 38 std::vector<const Tile*> tiles;
nuclear@1 39
nuclear@1 40 public:
nuclear@5 41 GridCell(const Tile *tile = 0);
nuclear@5 42
nuclear@1 43 void add_tile(const Tile *tile);
nuclear@1 44
nuclear@5 45 void draw(unsigned int draw_mask) const;
nuclear@23 46 void draw_lights(unsigned int draw_mask) const;
nuclear@1 47 };
nuclear@1 48
nuclear@1 49 #endif // LEVEL_H_