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nuclear@54
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1 /*
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2 goat3d - 3D scene, character, and animation file format library.
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3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <string.h>
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19 #include <errno.h>
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20 #include <ctype.h>
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21 #include <string>
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22 #include "goat3d.h"
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23 #include "goat3d_impl.h"
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24 #include "log.h"
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25
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26 #ifndef _MSC_VER
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27 #include <alloca.h>
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28 #else
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29 #include <malloc.h>
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30 #endif
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31
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32 using namespace g3dimpl;
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33
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34 struct goat3d {
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35 Scene *scn;
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36 unsigned int flags;
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37 char *search_path;
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38 };
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39
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40 struct goat3d_material : public Material {};
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41 struct goat3d_mesh : public Mesh {};
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42 struct goat3d_light : public Light {};
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43 struct goat3d_camera : public Camera {};
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44 struct goat3d_node : public Node {};
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45
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46
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47 static long read_file(void *buf, size_t bytes, void *uptr);
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48 static long write_file(const void *buf, size_t bytes, void *uptr);
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49 static long seek_file(long offs, int whence, void *uptr);
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50
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51 extern "C" {
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52
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53 GOAT3DAPI struct goat3d *goat3d_create(void)
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54 {
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55 goat3d *goat = new goat3d;
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56 goat->flags = 0;
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57 goat->search_path = 0;
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58 goat->scn = new Scene;
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59 goat->scn->goat = goat;
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60
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61 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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62 return goat;
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63 }
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64
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65 GOAT3DAPI void goat3d_free(struct goat3d *g)
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66 {
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67 delete g->search_path;
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68 delete g->scn;
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69 delete g;
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70 }
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71
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72 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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73 {
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74 if(val) {
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75 g->flags |= (1 << (int)opt);
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76 } else {
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77 g->flags &= ~(1 << (int)opt);
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78 }
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79 }
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80
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81 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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82 {
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83 return (g->flags >> (int)opt) & 1;
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84 }
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85
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86 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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87 {
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88 FILE *fp = fopen(fname, "rb");
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89 if(!fp) {
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90 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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91 return -1;
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92 }
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93
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94 /* if the filename contained any directory components, keep the prefix
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95 * to use it as a search path for external mesh file loading
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96 */
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97 g->search_path = new char[strlen(fname) + 1];
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98 strcpy(g->search_path, fname);
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99
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100 char *slash = strrchr(g->search_path, '/');
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101 if(slash) {
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102 *slash = 0;
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103 } else {
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104 if((slash = strrchr(g->search_path, '\\'))) {
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105 *slash = 0;
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106 } else {
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107 delete [] g->search_path;
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108 g->search_path = 0;
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109 }
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110 }
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111
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112 int res = goat3d_load_file(g, fp);
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113 fclose(fp);
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114 return res;
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115 }
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116
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117 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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118 {
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119 FILE *fp = fopen(fname, "wb");
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120 if(!fp) {
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121 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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122 return -1;
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123 }
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124
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125 int res = goat3d_save_file(g, fp);
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126 fclose(fp);
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127 return res;
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128 }
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129
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130 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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131 {
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132 goat3d_io io;
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133 io.cls = fp;
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134 io.read = read_file;
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135 io.write = write_file;
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136 io.seek = seek_file;
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137
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138 return goat3d_load_io(g, &io);
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139 }
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140
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141 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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142 {
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143 goat3d_io io;
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144 io.cls = fp;
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145 io.read = read_file;
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146 io.write = write_file;
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147 io.seek = seek_file;
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148
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149 return goat3d_save_io(g, &io);
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150 }
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151
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152 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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153 {
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154 if(!g->scn->load(io)) {
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155 if(!g->scn->loadxml(io)) {
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156 return -1;
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157 }
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158 }
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159 return 0;
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160 }
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161
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162 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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163 {
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164 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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165 return g->scn->savexml(io) ? 0 : -1;
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166 }
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167 return g->scn->save(io) ? 0 : -1;
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168 }
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169
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170 /* save/load animations */
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171 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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172 {
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173 FILE *fp = fopen(fname, "rb");
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174 if(!fp) {
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175 return -1;
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176 }
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177
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178 int res = goat3d_load_anim_file(g, fp);
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179 fclose(fp);
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180 return res;
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181 }
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182
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183 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
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184 {
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185 FILE *fp = fopen(fname, "wb");
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186 if(!fp) {
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187 return -1;
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188 }
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189
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190 int res = goat3d_save_anim_file(g, fp);
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191 fclose(fp);
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192 return res;
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193 }
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194
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195 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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196 {
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197 goat3d_io io;
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198 io.cls = fp;
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199 io.read = read_file;
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200 io.write = write_file;
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201 io.seek = seek_file;
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202
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203 return goat3d_load_anim_io(g, &io);
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204 }
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205
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206 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
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207 {
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208 goat3d_io io;
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209 io.cls = fp;
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210 io.read = read_file;
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211 io.write = write_file;
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212 io.seek = seek_file;
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213
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214 return goat3d_save_anim_io(g, &io);
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215 }
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216
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217 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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218 {
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219 if(!g->scn->load_anim(io)) {
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220 if(!g->scn->load_anim_xml(io)) {
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221 return -1;
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222 }
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223 }
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224 return 0;
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225 }
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226
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227 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
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228 {
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229 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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230 return g->scn->save_anim_xml(io) ? 0 : -1;
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231 }
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232 return g->scn->save_anim(io) ? 0 : -1;
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233 }
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234
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235
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236 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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237 {
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238 g->scn->set_name(name);
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239 return 0;
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240 }
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241
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242 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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243 {
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244 return g->scn->get_name();
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245 }
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246
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247 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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248 {
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249 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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250 }
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251
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252 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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253 {
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254 g->scn->set_ambient(Vector3(ar, ag, ab));
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255 }
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256
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257 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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258 {
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259 return &g->scn->get_ambient().x;
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260 }
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261
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262 // ---- materials ----
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263 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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nuclear@27
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264 {
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265 g->scn->add_material(mtl);
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266 }
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267
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nuclear@57
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268 GOAT3DAPI int goat3d_get_mtl_count(struct goat3d *g)
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nuclear@57
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269 {
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nuclear@57
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270 return g->scn->get_material_count();
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nuclear@57
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271 }
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nuclear@57
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272
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nuclear@57
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273 GOAT3DAPI struct goat3d_material *goat3d_get_mtl(struct goat3d *g, int idx)
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nuclear@57
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274 {
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nuclear@57
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275 return (goat3d_material*)g->scn->get_material(idx);
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276 }
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277
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278 GOAT3DAPI struct goat3d_material *goat3d_get_mtl_by_name(struct goat3d *g, const char *name)
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nuclear@57
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279 {
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nuclear@57
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280 return (goat3d_material*)g->scn->get_material(name);
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281 }
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282
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283 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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284 {
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285 return new goat3d_material;
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286 }
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nuclear@16
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287
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nuclear@41
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288 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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nuclear@16
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289 {
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nuclear@16
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290 delete mtl;
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nuclear@16
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291 }
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292
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nuclear@41
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293 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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nuclear@16
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294 {
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nuclear@16
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295 mtl->name = std::string(name);
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nuclear@16
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296 }
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nuclear@16
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297
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nuclear@41
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298 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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nuclear@16
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299 {
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nuclear@16
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300 return mtl->name.c_str();
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nuclear@16
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301 }
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nuclear@16
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302
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nuclear@41
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303 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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nuclear@16
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304 {
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nuclear@16
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305 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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nuclear@16
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306 }
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nuclear@16
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307
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nuclear@41
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308 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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nuclear@16
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309 {
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nuclear@16
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310 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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nuclear@16
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311 }
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nuclear@16
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312
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nuclear@41
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313 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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nuclear@16
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314 {
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nuclear@16
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315 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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nuclear@16
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316 }
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nuclear@16
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317
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nuclear@41
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318 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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nuclear@16
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319 {
|
nuclear@16
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320 (*mtl)[attrib].value = Vector4(r, g, b, a);
|
nuclear@16
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321 }
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nuclear@16
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322
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nuclear@41
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323 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
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324 {
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nuclear@16
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325 return &(*mtl)[attrib].value.x;
|
nuclear@16
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326 }
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nuclear@16
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327
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nuclear@41
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328 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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nuclear@16
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329 {
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nuclear@51
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330 (*mtl)[attrib].map = clean_filename(mapname);
|
nuclear@16
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331 }
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nuclear@16
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332
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nuclear@41
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333 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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334 {
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nuclear@16
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335 return (*mtl)[attrib].map.c_str();
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nuclear@16
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336 }
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nuclear@16
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337
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nuclear@27
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338 // ---- meshes ----
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nuclear@41
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339 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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nuclear@16
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340 {
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nuclear@27
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341 g->scn->add_mesh(mesh);
|
nuclear@16
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342 }
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nuclear@16
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343
|
nuclear@41
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344 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@27
|
345 {
|
nuclear@27
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346 return g->scn->get_mesh_count();
|
nuclear@27
|
347 }
|
nuclear@27
|
348
|
nuclear@41
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349 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@27
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350 {
|
nuclear@27
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351 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@27
|
352 }
|
nuclear@27
|
353
|
nuclear@41
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354 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
355 {
|
nuclear@27
|
356 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
|
357 }
|
nuclear@27
|
358
|
nuclear@41
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359 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
|
nuclear@16
|
360 {
|
nuclear@16
|
361 return new goat3d_mesh;
|
nuclear@16
|
362 }
|
nuclear@16
|
363
|
nuclear@41
|
364 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
|
nuclear@16
|
365 {
|
nuclear@16
|
366 delete mesh;
|
nuclear@16
|
367 }
|
nuclear@16
|
368
|
nuclear@41
|
369 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
|
nuclear@16
|
370 {
|
nuclear@16
|
371 mesh->name = std::string(name);
|
nuclear@16
|
372 }
|
nuclear@16
|
373
|
nuclear@41
|
374 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
|
375 {
|
nuclear@16
|
376 return mesh->name.c_str();
|
nuclear@16
|
377 }
|
nuclear@16
|
378
|
nuclear@41
|
379 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
380 {
|
nuclear@16
|
381 mesh->material = mtl;
|
nuclear@16
|
382 }
|
nuclear@16
|
383
|
nuclear@41
|
384 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
385 {
|
nuclear@16
|
386 return (goat3d_material*)mesh->material;
|
nuclear@16
|
387 }
|
nuclear@16
|
388
|
nuclear@41
|
389 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
390 {
|
nuclear@16
|
391 return (int)mesh->vertices.size();
|
nuclear@16
|
392 }
|
nuclear@16
|
393
|
nuclear@41
|
394 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
395 {
|
nuclear@16
|
396 return (int)mesh->faces.size();
|
nuclear@16
|
397 }
|
nuclear@16
|
398
|
nuclear@19
|
399 // VECDATA is in goat3d_impl.h
|
nuclear@41
|
400 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
401 {
|
nuclear@16
|
402 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
403 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
404 return;
|
nuclear@16
|
405 }
|
nuclear@16
|
406
|
nuclear@16
|
407 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
408 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
409 return;
|
nuclear@16
|
410 }
|
nuclear@16
|
411
|
nuclear@16
|
412 switch(attrib) {
|
nuclear@16
|
413 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
414 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
415 break;
|
nuclear@16
|
416 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
417 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
418 break;
|
nuclear@16
|
419 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
420 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
421 break;
|
nuclear@16
|
422 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
423 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
424 break;
|
nuclear@16
|
425 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
426 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
427 break;
|
nuclear@16
|
428 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
429 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
430 default:
|
nuclear@16
|
431 break;
|
nuclear@16
|
432 }
|
nuclear@16
|
433 }
|
nuclear@16
|
434
|
nuclear@41
|
435 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
436 float val)
|
nuclear@40
|
437 {
|
nuclear@40
|
438 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
439 }
|
nuclear@40
|
440
|
nuclear@57
|
441 GOAT3DAPI void goat3d_add_mesh_attrib2f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@57
|
442 float x, float y)
|
nuclear@57
|
443 {
|
nuclear@57
|
444 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, 0, 1);
|
nuclear@57
|
445 }
|
nuclear@57
|
446
|
nuclear@41
|
447 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
448 float x, float y, float z)
|
nuclear@40
|
449 {
|
nuclear@40
|
450 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
451 }
|
nuclear@40
|
452
|
nuclear@41
|
453 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
454 float x, float y, float z, float w)
|
nuclear@40
|
455 {
|
nuclear@40
|
456 switch(attrib) {
|
nuclear@40
|
457 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
458 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
459 break;
|
nuclear@40
|
460 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
461 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
462 break;
|
nuclear@40
|
463 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
464 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
465 break;
|
nuclear@40
|
466 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
467 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
468 break;
|
nuclear@40
|
469 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
470 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
471 break;
|
nuclear@40
|
472 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
473 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
474 break;
|
nuclear@40
|
475 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
476 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
477 default:
|
nuclear@40
|
478 break;
|
nuclear@40
|
479 }
|
nuclear@40
|
480 }
|
nuclear@40
|
481
|
nuclear@41
|
482 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
483 {
|
nuclear@16
|
484 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
485 }
|
nuclear@16
|
486
|
nuclear@41
|
487 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
488 {
|
nuclear@16
|
489 switch(attrib) {
|
nuclear@16
|
490 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
491 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
492 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
493 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
494 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
495 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
496 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
497 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
498 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
499 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
500 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
501 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
502 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
503 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
504 default:
|
nuclear@16
|
505 break;
|
nuclear@16
|
506 }
|
nuclear@16
|
507 return 0;
|
nuclear@16
|
508 }
|
nuclear@16
|
509
|
nuclear@16
|
510
|
nuclear@41
|
511 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
512 {
|
nuclear@16
|
513 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
514 }
|
nuclear@16
|
515
|
nuclear@41
|
516 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
517 {
|
nuclear@40
|
518 Face face;
|
nuclear@40
|
519 face.v[0] = a;
|
nuclear@40
|
520 face.v[1] = b;
|
nuclear@40
|
521 face.v[2] = c;
|
nuclear@40
|
522 mesh->faces.push_back(face);
|
nuclear@40
|
523 }
|
nuclear@40
|
524
|
nuclear@41
|
525 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
526 {
|
nuclear@16
|
527 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
528 }
|
nuclear@16
|
529
|
nuclear@41
|
530 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
531 {
|
nuclear@16
|
532 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
533 }
|
nuclear@16
|
534
|
nuclear@16
|
535 // immedate mode state
|
nuclear@16
|
536 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
537 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
538 static Vector3 im_norm, im_tang;
|
nuclear@16
|
539 static Vector2 im_texcoord;
|
nuclear@16
|
540 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
541 static Int4 im_skinmat;
|
nuclear@16
|
542 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
543
|
nuclear@16
|
544
|
nuclear@41
|
545 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
546 {
|
nuclear@16
|
547 mesh->vertices.clear();
|
nuclear@16
|
548 mesh->normals.clear();
|
nuclear@16
|
549 mesh->tangents.clear();
|
nuclear@16
|
550 mesh->texcoords.clear();
|
nuclear@16
|
551 mesh->skin_weights.clear();
|
nuclear@16
|
552 mesh->skin_matrices.clear();
|
nuclear@16
|
553 mesh->colors.clear();
|
nuclear@16
|
554 mesh->faces.clear();
|
nuclear@16
|
555
|
nuclear@16
|
556 im_mesh = mesh;
|
nuclear@16
|
557 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
558
|
nuclear@16
|
559 im_prim = prim;
|
nuclear@16
|
560 }
|
nuclear@16
|
561
|
nuclear@41
|
562 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
563 {
|
nuclear@16
|
564 switch(im_prim) {
|
nuclear@16
|
565 case GOAT3D_TRIANGLES:
|
nuclear@17
|
566 {
|
nuclear@17
|
567 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
568 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
569
|
nuclear@17
|
570 int vidx = 0;
|
nuclear@17
|
571 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
572 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
573 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
574 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
575 }
|
nuclear@17
|
576 }
|
nuclear@16
|
577 break;
|
nuclear@16
|
578
|
nuclear@16
|
579 case GOAT3D_QUADS:
|
nuclear@17
|
580 {
|
nuclear@17
|
581 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
582 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
583
|
nuclear@17
|
584 int vidx = 0;
|
nuclear@17
|
585 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
586 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
587 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
588 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
589
|
nuclear@17
|
590 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
591 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
592 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
593
|
nuclear@17
|
594 vidx += 4;
|
nuclear@17
|
595 }
|
nuclear@17
|
596 }
|
nuclear@16
|
597 break;
|
nuclear@16
|
598
|
nuclear@16
|
599 default:
|
nuclear@16
|
600 return;
|
nuclear@16
|
601 };
|
nuclear@16
|
602 }
|
nuclear@16
|
603
|
nuclear@41
|
604 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
605 {
|
nuclear@16
|
606 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
607 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
608 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
609 }
|
nuclear@16
|
610 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
611 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
612 }
|
nuclear@16
|
613 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
614 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
615 }
|
nuclear@16
|
616 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
617 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
618 }
|
nuclear@16
|
619 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
620 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
621 }
|
nuclear@16
|
622 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
623 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
624 }
|
nuclear@16
|
625 }
|
nuclear@16
|
626
|
nuclear@41
|
627 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
628 {
|
nuclear@16
|
629 im_norm = Vector3(x, y, z);
|
nuclear@17
|
630 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
631 }
|
nuclear@16
|
632
|
nuclear@41
|
633 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
634 {
|
nuclear@16
|
635 im_tang = Vector3(x, y, z);
|
nuclear@17
|
636 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
637 }
|
nuclear@16
|
638
|
nuclear@41
|
639 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
640 {
|
nuclear@16
|
641 im_texcoord = Vector2(x, y);
|
nuclear@17
|
642 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
643 }
|
nuclear@16
|
644
|
nuclear@41
|
645 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
646 {
|
nuclear@16
|
647 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
648 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
649 }
|
nuclear@16
|
650
|
nuclear@41
|
651 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
652 {
|
nuclear@16
|
653 im_skinmat.x = x;
|
nuclear@16
|
654 im_skinmat.y = y;
|
nuclear@16
|
655 im_skinmat.z = z;
|
nuclear@16
|
656 im_skinmat.w = w;
|
nuclear@17
|
657 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
658 }
|
nuclear@16
|
659
|
nuclear@41
|
660 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
661 {
|
nuclear@17
|
662 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
663 }
|
nuclear@16
|
664
|
nuclear@41
|
665 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
666 {
|
nuclear@16
|
667 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
668 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
669 }
|
nuclear@16
|
670
|
nuclear@27
|
671 /* lights */
|
nuclear@41
|
672 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
673 {
|
nuclear@27
|
674 g->scn->add_light(lt);
|
nuclear@16
|
675 }
|
nuclear@16
|
676
|
nuclear@41
|
677 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
678 {
|
nuclear@27
|
679 return g->scn->get_light_count();
|
nuclear@19
|
680 }
|
nuclear@19
|
681
|
nuclear@41
|
682 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
683 {
|
nuclear@27
|
684 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
685 }
|
nuclear@19
|
686
|
nuclear@41
|
687 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
688 {
|
nuclear@27
|
689 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
690 }
|
nuclear@27
|
691
|
nuclear@27
|
692
|
nuclear@41
|
693 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
694 {
|
nuclear@27
|
695 return new goat3d_light;
|
nuclear@27
|
696 }
|
nuclear@27
|
697
|
nuclear@41
|
698 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
699 {
|
nuclear@27
|
700 delete lt;
|
nuclear@27
|
701 }
|
nuclear@27
|
702
|
nuclear@27
|
703
|
nuclear@27
|
704 /* cameras */
|
nuclear@41
|
705 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
706 {
|
nuclear@27
|
707 g->scn->add_camera(cam);
|
nuclear@27
|
708 }
|
nuclear@27
|
709
|
nuclear@41
|
710 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
711 {
|
nuclear@27
|
712 return g->scn->get_camera_count();
|
nuclear@27
|
713 }
|
nuclear@27
|
714
|
nuclear@41
|
715 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
716 {
|
nuclear@27
|
717 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
718 }
|
nuclear@27
|
719
|
nuclear@41
|
720 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
721 {
|
nuclear@27
|
722 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
723 }
|
nuclear@27
|
724
|
nuclear@41
|
725 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
726 {
|
nuclear@27
|
727 return new goat3d_camera;
|
nuclear@27
|
728 }
|
nuclear@27
|
729
|
nuclear@41
|
730 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
731 {
|
nuclear@27
|
732 delete cam;
|
nuclear@27
|
733 }
|
nuclear@27
|
734
|
nuclear@27
|
735
|
nuclear@16
|
736
|
nuclear@25
|
737 // node
|
nuclear@41
|
738 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
739 {
|
nuclear@27
|
740 g->scn->add_node(node);
|
nuclear@27
|
741 }
|
nuclear@27
|
742
|
nuclear@41
|
743 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
744 {
|
nuclear@27
|
745 return g->scn->get_node_count();
|
nuclear@27
|
746 }
|
nuclear@27
|
747
|
nuclear@41
|
748 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
749 {
|
nuclear@27
|
750 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
751 }
|
nuclear@27
|
752
|
nuclear@41
|
753 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
754 {
|
nuclear@27
|
755 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
756 }
|
nuclear@25
|
757
|
nuclear@41
|
758 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
759 {
|
nuclear@25
|
760 return new goat3d_node;
|
nuclear@25
|
761 }
|
nuclear@25
|
762
|
nuclear@41
|
763 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
764 {
|
nuclear@25
|
765 node->set_name(name);
|
nuclear@25
|
766 }
|
nuclear@25
|
767
|
nuclear@41
|
768 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
769 {
|
nuclear@25
|
770 return node->get_name();
|
nuclear@25
|
771 }
|
nuclear@25
|
772
|
nuclear@41
|
773 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
774 {
|
nuclear@25
|
775 node->set_object((Object*)obj);
|
nuclear@25
|
776 }
|
nuclear@25
|
777
|
nuclear@41
|
778 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
779 {
|
nuclear@26
|
780 return (void*)node->get_object();
|
nuclear@25
|
781 }
|
nuclear@25
|
782
|
nuclear@41
|
783 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
784 {
|
nuclear@26
|
785 const Object *obj = node->get_object();
|
nuclear@26
|
786 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
787 return GOAT3D_NODE_MESH;
|
nuclear@26
|
788 }
|
nuclear@26
|
789 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
790 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
791 }
|
nuclear@26
|
792 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
793 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
794 }
|
nuclear@26
|
795
|
nuclear@26
|
796 return GOAT3D_NODE_NULL;
|
nuclear@25
|
797 }
|
nuclear@25
|
798
|
nuclear@41
|
799 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
800 {
|
nuclear@66
|
801 node->add_child(child);
|
nuclear@25
|
802 }
|
nuclear@25
|
803
|
nuclear@41
|
804 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
805 {
|
nuclear@26
|
806 return node->get_children_count();
|
nuclear@25
|
807 }
|
nuclear@25
|
808
|
nuclear@41
|
809 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
810 {
|
nuclear@26
|
811 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
812 }
|
nuclear@25
|
813
|
nuclear@47
|
814 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
815 {
|
nuclear@47
|
816 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
817 }
|
nuclear@47
|
818
|
nuclear@47
|
819 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
820 {
|
nuclear@47
|
821 node->use_animation(idx);
|
nuclear@47
|
822 }
|
nuclear@47
|
823
|
nuclear@47
|
824 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
825 {
|
nuclear@47
|
826 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
827 }
|
nuclear@47
|
828
|
nuclear@47
|
829 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
830 {
|
nuclear@47
|
831 node->use_animation(name);
|
nuclear@47
|
832 }
|
nuclear@47
|
833
|
nuclear@47
|
834 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
835 {
|
nuclear@47
|
836 node->use_animation(aname, bname, t);
|
nuclear@47
|
837 }
|
nuclear@47
|
838
|
nuclear@47
|
839 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
840 {
|
nuclear@47
|
841 return node->get_active_animation_index(which);
|
nuclear@47
|
842 }
|
nuclear@47
|
843
|
nuclear@47
|
844 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
845 {
|
nuclear@47
|
846 return node->get_active_animation_mix();
|
nuclear@47
|
847 }
|
nuclear@47
|
848
|
nuclear@47
|
849 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
850 {
|
nuclear@47
|
851 return node->get_animation_count();
|
nuclear@47
|
852 }
|
nuclear@47
|
853
|
nuclear@47
|
854 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
855 {
|
nuclear@47
|
856 root->add_animation();
|
nuclear@47
|
857 }
|
nuclear@47
|
858
|
nuclear@47
|
859 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
860 {
|
nuclear@47
|
861 root->set_animation_name(name);
|
nuclear@47
|
862 }
|
nuclear@47
|
863
|
nuclear@47
|
864 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
865 {
|
nuclear@47
|
866 return node->get_animation_name();
|
nuclear@47
|
867 }
|
nuclear@47
|
868
|
nuclear@41
|
869 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
870 {
|
nuclear@26
|
871 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
872 }
|
nuclear@25
|
873
|
nuclear@41
|
874 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
875 {
|
nuclear@26
|
876 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
877 }
|
nuclear@25
|
878
|
nuclear@41
|
879 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
880 {
|
nuclear@26
|
881 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
882 }
|
nuclear@25
|
883
|
nuclear@41
|
884 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
885 {
|
nuclear@26
|
886 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
887 }
|
nuclear@25
|
888
|
nuclear@25
|
889
|
nuclear@41
|
890 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
891 {
|
nuclear@26
|
892 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
893 *xptr = pos.x;
|
nuclear@26
|
894 *yptr = pos.y;
|
nuclear@26
|
895 *zptr = pos.z;
|
nuclear@25
|
896 }
|
nuclear@25
|
897
|
nuclear@41
|
898 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
899 {
|
nuclear@26
|
900 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
901 *xptr = q.v.x;
|
nuclear@26
|
902 *yptr = q.v.y;
|
nuclear@26
|
903 *zptr = q.v.z;
|
nuclear@26
|
904 *wptr = q.s;
|
nuclear@25
|
905 }
|
nuclear@25
|
906
|
nuclear@41
|
907 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
908 {
|
nuclear@26
|
909 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
910 *xptr = scale.x;
|
nuclear@26
|
911 *yptr = scale.y;
|
nuclear@26
|
912 *zptr = scale.z;
|
nuclear@25
|
913 }
|
nuclear@25
|
914
|
nuclear@41
|
915 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
916 {
|
nuclear@26
|
917 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
918 *xptr = pivot.x;
|
nuclear@26
|
919 *yptr = pivot.y;
|
nuclear@26
|
920 *zptr = pivot.z;
|
nuclear@25
|
921 }
|
nuclear@25
|
922
|
nuclear@25
|
923
|
nuclear@41
|
924 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
925 {
|
nuclear@26
|
926 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
927 }
|
nuclear@25
|
928
|
nuclear@25
|
929
|
nuclear@16
|
930 } // extern "C"
|
nuclear@16
|
931
|
nuclear@16
|
932
|
nuclear@16
|
933 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
934 {
|
nuclear@16
|
935 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
936 }
|
nuclear@16
|
937
|
nuclear@16
|
938 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
939 {
|
nuclear@16
|
940 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
941 }
|
nuclear@16
|
942
|
nuclear@16
|
943 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
944 {
|
nuclear@16
|
945 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
946 return -1;
|
nuclear@16
|
947 }
|
nuclear@16
|
948 return ftell((FILE*)uptr);
|
nuclear@16
|
949 }
|
nuclear@31
|
950
|
nuclear@51
|
951 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
952 {
|
nuclear@31
|
953 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
954 if(!last_slash) {
|
nuclear@31
|
955 last_slash = strrchr(str, '\\');
|
nuclear@31
|
956 }
|
nuclear@31
|
957
|
nuclear@31
|
958 if(last_slash) {
|
nuclear@31
|
959 str = last_slash + 1;
|
nuclear@31
|
960 }
|
nuclear@31
|
961
|
nuclear@31
|
962 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
963 char *dest = buf;
|
nuclear@31
|
964 while(*str) {
|
nuclear@31
|
965 char c = *str++;
|
nuclear@31
|
966 *dest++ = tolower(c);
|
nuclear@31
|
967 }
|
nuclear@40
|
968 *dest = 0;
|
nuclear@31
|
969 return buf;
|
nuclear@31
|
970 }
|