dungeon_crawler

annotate prototype/data/fire.psys @ 46:f3030df27110

debugging the particles
author John Tsiombikas <nuclear@mutantstargoat.com>
date Thu, 13 Sep 2012 06:33:51 +0300
parents
children bcdea26c8f27
rev   line source
nuclear@46 1 # fire particle system definition
nuclear@46 2 #
nuclear@46 3 # lines of key = value pairs.
nuclear@46 4 # animated attributes can be defined as key(time) = value.
nuclear@46 5 # time defaults to 0 if missing. time values can have an optional s suffix,
nuclear@46 6 # signifying seconds, otherwise they are assumed to be in milliseconds.
nuclear@46 7 #
nuclear@46 8 # string values enclosed in double quotes
nuclear@46 9 # vector values enclosed in square brackets [x y z]
nuclear@46 10 # randomized values have a pair of values/vectors separated by a tilde:
nuclear@46 11 # center ~ range. If the range is missing, it's assumed to be 0.
nuclear@46 12
nuclear@46 13 texture = "fire_particle.png"
nuclear@46 14 rate = 20
nuclear@46 15 life = 1
nuclear@46 16 grav = [0 0.5 0]
nuclear@46 17 spawn_range = 0.025
nuclear@46 18
nuclear@46 19 size = 0.1
nuclear@46 20
nuclear@46 21 pcolor(0) = [0.91 0.89 0.65]
nuclear@46 22 pcolor(700) = [1.0 0.3 0.12]
nuclear@46 23 pcolor(1000) = [1.0 0.3 0.12]
nuclear@46 24
nuclear@46 25 palpha(0) = 1
nuclear@46 26 palpha(700) = 1
nuclear@46 27 palpha(1000) = 0