dungeon_crawler
view prototype/data/fire.psys @ 46:f3030df27110
debugging the particles
author | John Tsiombikas <nuclear@mutantstargoat.com> |
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date | Thu, 13 Sep 2012 06:33:51 +0300 |
parents | |
children | bcdea26c8f27 |
line source
1 # fire particle system definition
2 #
3 # lines of key = value pairs.
4 # animated attributes can be defined as key(time) = value.
5 # time defaults to 0 if missing. time values can have an optional s suffix,
6 # signifying seconds, otherwise they are assumed to be in milliseconds.
7 #
8 # string values enclosed in double quotes
9 # vector values enclosed in square brackets [x y z]
10 # randomized values have a pair of values/vectors separated by a tilde:
11 # center ~ range. If the range is missing, it's assumed to be 0.
13 texture = "fire_particle.png"
14 rate = 20
15 life = 1
16 grav = [0 0.5 0]
17 spawn_range = 0.025
19 size = 0.1
21 pcolor(0) = [0.91 0.89 0.65]
22 pcolor(700) = [1.0 0.3 0.12]
23 pcolor(1000) = [1.0 0.3 0.12]
25 palpha(0) = 1
26 palpha(700) = 1
27 palpha(1000) = 0