nuclear@46: # fire particle system definition nuclear@46: # nuclear@46: # lines of key = value pairs. nuclear@46: # animated attributes can be defined as key(time) = value. nuclear@46: # time defaults to 0 if missing. time values can have an optional s suffix, nuclear@46: # signifying seconds, otherwise they are assumed to be in milliseconds. nuclear@46: # nuclear@46: # string values enclosed in double quotes nuclear@46: # vector values enclosed in square brackets [x y z] nuclear@46: # randomized values have a pair of values/vectors separated by a tilde: nuclear@46: # center ~ range. If the range is missing, it's assumed to be 0. nuclear@46: nuclear@46: texture = "fire_particle.png" nuclear@46: rate = 20 nuclear@46: life = 1 nuclear@46: grav = [0 0.5 0] nuclear@46: spawn_range = 0.025 nuclear@46: nuclear@46: size = 0.1 nuclear@46: nuclear@46: pcolor(0) = [0.91 0.89 0.65] nuclear@46: pcolor(700) = [1.0 0.3 0.12] nuclear@46: pcolor(1000) = [1.0 0.3 0.12] nuclear@46: nuclear@46: palpha(0) = 1 nuclear@46: palpha(700) = 1 nuclear@46: palpha(1000) = 0