dungeon_crawler
diff prototype/src/tile.h @ 45:dfd3a413ef9e
particle system 1
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 12 Sep 2012 06:04:20 +0300 |
parents | 862461b686f4 |
children | f3030df27110 |
line diff
1.1 --- a/prototype/src/tile.h Thu Aug 30 06:08:22 2012 +0300 1.2 +++ b/prototype/src/tile.h Wed Sep 12 06:04:20 2012 +0300 1.3 @@ -25,7 +25,10 @@ 1.4 std::vector<Mesh*> meshes; 1.5 std::vector<unsigned int> mesh_side, light_side; 1.6 std::vector<Light*> lights; 1.7 + // attributes for gridcell-unique particle systems 1.8 std::vector<struct psys_attributes*> psattr; 1.9 + // global particle systems (simulated once, drawn for each tile instance). 1.10 + std::vector<struct psys_emitter*> psys_global; 1.11 1.12 int load_lights(const aiScene *scn); 1.13 int load_meshes(const aiScene *scn, const std::map<aiMesh*, aiNode*> &nmap); 1.14 @@ -34,12 +37,16 @@ 1.15 Tile(TileSet *tileset = 0); 1.16 ~Tile(); 1.17 1.18 + const struct psys_attributes **get_unique_psys() const; 1.19 + int get_unique_psys_count() const; 1.20 + 1.21 bool load(const char *fname); 1.22 1.23 void update(unsigned long msec, float dt); 1.24 1.25 void draw(unsigned int drawmask) const; 1.26 void draw_lights(unsigned int drawmask) const; 1.27 + void draw_psys(unsigned int drawmask) const; 1.28 }; 1.29 1.30