rev |
line source |
nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <assert.h>
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nuclear@1
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4 #include "opengl.h"
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nuclear@46
|
5 #include "psys/psys.h"
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nuclear@1
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6 #include "level.h"
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nuclear@48
|
7 #include "texture.h"
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nuclear@1
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8 #include "camera.h"
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nuclear@5
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9 #include "datapath.h"
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nuclear@5
|
10 #include "tileset.h"
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nuclear@15
|
11 #include "renderer.h"
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nuclear@41
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12 #include "renderer_deferred.h"
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nuclear@60
|
13 #include "renderer_multipass.h"
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nuclear@24
|
14 #include "cmdcon.h"
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nuclear@18
|
15 #include "cfg.h"
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nuclear@38
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16 #include "timer.h"
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nuclear@48
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17 #include "audio/audio.h"
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nuclear@48
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18 #include "audio/source.h"
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nuclear@55
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19 #include "audio/ovstream.h"
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nuclear@1
|
20
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nuclear@17
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21 bool init(int xsz, int ysz);
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nuclear@5
|
22 void cleanup();
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nuclear@7
|
23 void idle();
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nuclear@1
|
24 void disp();
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nuclear@15
|
25 void draw();
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nuclear@18
|
26 void view_matrix(int eye);
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nuclear@18
|
27 void proj_matrix(int eye);
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nuclear@7
|
28 void update(unsigned long msec);
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nuclear@1
|
29 void reshape(int x, int y);
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nuclear@1
|
30 void keyb(unsigned char key, int x, int y);
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nuclear@7
|
31 void key_release(unsigned char key, int x, int y);
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nuclear@24
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32 void keyb_con(unsigned char key, int x, int y);
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nuclear@1
|
33 void mouse(int bn, int state, int x, int y);
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nuclear@1
|
34 void motion(int x, int y);
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nuclear@46
|
35 unsigned int load_psys_tex(const char *fname, void *cls);
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nuclear@1
|
36
|
nuclear@5
|
37 static TileSet *tileset;
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nuclear@1
|
38 static Level *level;
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nuclear@7
|
39
|
nuclear@7
|
40 static FpsCamera cam;
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nuclear@7
|
41 static bool keystate[256];
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nuclear@1
|
42
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nuclear@18
|
43 static float stereo_focus_dist = 0.25;
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nuclear@18
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44 static float stereo_eye_sep = stereo_focus_dist / 30.0;
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nuclear@18
|
45
|
nuclear@24
|
46 static bool show_con;
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nuclear@5
|
47
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nuclear@48
|
48 static AudioSource *move_sound;
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nuclear@55
|
49 static OggVorbisStream *music;
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nuclear@48
|
50
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nuclear@1
|
51 int main(int argc, char **argv)
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nuclear@1
|
52 {
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nuclear@1
|
53 glutInit(&argc, argv);
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nuclear@5
|
54
|
nuclear@18
|
55 if(!cfg.parse_args(argc, argv)) {
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nuclear@18
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56 return 1;
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nuclear@5
|
57 }
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nuclear@5
|
58
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nuclear@18
|
59 glutInitWindowSize(cfg.width, cfg.height);
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nuclear@18
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60 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
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nuclear@18
|
61 glutCreateWindow("dungeon crawler prototype");
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nuclear@1
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62
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nuclear@7
|
63 glutIdleFunc(idle);
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nuclear@1
|
64 glutDisplayFunc(disp);
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nuclear@1
|
65 glutReshapeFunc(reshape);
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nuclear@1
|
66 glutKeyboardFunc(keyb);
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nuclear@7
|
67 glutKeyboardUpFunc(key_release);
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nuclear@1
|
68 glutMouseFunc(mouse);
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nuclear@1
|
69 glutMotionFunc(motion);
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nuclear@1
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70
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nuclear@1
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71 glewInit();
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nuclear@1
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72
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nuclear@18
|
73 if(!init(cfg.width, cfg.height)) {
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nuclear@5
|
74 return 1;
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nuclear@5
|
75 }
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nuclear@39
|
76 atexit(cleanup);
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nuclear@5
|
77
|
nuclear@5
|
78 glutMainLoop();
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nuclear@5
|
79 }
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nuclear@5
|
80
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nuclear@17
|
81 bool init(int xsz, int ysz)
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nuclear@5
|
82 {
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nuclear@41
|
83 // backup light for the forward crappy renderer
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nuclear@1
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84 glEnable(GL_LIGHTING);
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nuclear@1
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85 glEnable(GL_LIGHT0);
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nuclear@41
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86
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nuclear@41
|
87 float ldir[] = {0, 0, -0.5, 1};
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nuclear@1
|
88 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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nuclear@41
|
89 float lcol[] = {1, 1, 1, 1};
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nuclear@41
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90 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
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nuclear@41
|
91 glLightfv(GL_LIGHT0, GL_SPECULAR, lcol);
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nuclear@1
|
92
|
nuclear@1
|
93 glEnable(GL_DEPTH_TEST);
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nuclear@1
|
94 glEnable(GL_CULL_FACE);
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nuclear@1
|
95 glEnable(GL_MULTISAMPLE);
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nuclear@1
|
96
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nuclear@25
|
97 add_data_path(".");
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nuclear@5
|
98 add_data_path("data");
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nuclear@48
|
99 add_data_path("data/audio");
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nuclear@16
|
100 add_data_path("sdr");
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nuclear@5
|
101
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nuclear@48
|
102 if(cfg.sound && !init_audio()) {
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nuclear@48
|
103 fprintf(stderr, "failed to initialize audio, continuing silently\n");
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nuclear@48
|
104 cfg.sound = false;
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nuclear@48
|
105 }
|
nuclear@48
|
106 if(cfg.sound) {
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nuclear@48
|
107 move_sound = new AudioSource;
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nuclear@52
|
108 move_sound->set_volume(0.4);
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nuclear@55
|
109
|
nuclear@55
|
110 music = new OggVorbisStream;
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nuclear@63
|
111 if(music->open(datafile_path("bgtrack.ogg").c_str())) {
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nuclear@56
|
112 music->set_volume(0.6);
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nuclear@55
|
113 music->play(PlayMode::loop);
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nuclear@55
|
114 } else {
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nuclear@55
|
115 delete music;
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nuclear@55
|
116 music = 0;
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nuclear@55
|
117 }
|
nuclear@48
|
118 }
|
nuclear@48
|
119
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nuclear@60
|
120 switch(cfg.rend) {
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nuclear@60
|
121 case Config::Renderer::mrt:
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nuclear@60
|
122 rend = new DeferredRenderer;
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nuclear@60
|
123 if(!rend->init(xsz, ysz)) {
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nuclear@60
|
124 fprintf(stderr, "failed to initialize deferred mrt renderer\n");
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nuclear@60
|
125 delete rend;
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nuclear@60
|
126 return false;
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nuclear@60
|
127 }
|
nuclear@60
|
128 break;
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nuclear@41
|
129
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nuclear@60
|
130 case Config::Renderer::multipass:
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nuclear@60
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131 rend = new MultipassRenderer;
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nuclear@41
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132 if(!rend->init(xsz, ysz)) {
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nuclear@60
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133 fprintf(stderr, "failed to initialize multipass deferred renderer\n");
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nuclear@60
|
134 delete rend;
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nuclear@41
|
135 return false;
|
nuclear@41
|
136 }
|
nuclear@60
|
137 break;
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nuclear@60
|
138
|
nuclear@60
|
139 case Config::Renderer::fwd:
|
nuclear@60
|
140 rend = new FwdRenderer;
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nuclear@60
|
141 if(!rend->init(xsz, ysz)) {
|
nuclear@60
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142 fprintf(stderr, "failed to initialize forward renderer\n");
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nuclear@60
|
143 delete rend;
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nuclear@60
|
144 return false;
|
nuclear@60
|
145 }
|
nuclear@60
|
146 break;
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nuclear@60
|
147
|
nuclear@60
|
148 default:
|
nuclear@60
|
149 // try each in turn falling back to progressively worse renderers
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nuclear@60
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150 rend = new DeferredRenderer;
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nuclear@60
|
151 if(!rend->init(xsz, ysz)) {
|
nuclear@60
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152 printf("falling back to multipass renderer...\n");
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nuclear@60
|
153
|
nuclear@60
|
154 delete rend;
|
nuclear@60
|
155 rend = new MultipassRenderer();
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nuclear@60
|
156 if(!rend->init(xsz, ysz)) {
|
nuclear@60
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157 printf("falling back to crappy renderer...\n");
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nuclear@60
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158
|
nuclear@60
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159 rend = new FwdRenderer();
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nuclear@60
|
160 if(!rend->init(xsz, ysz)) {
|
nuclear@60
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161 fprintf(stderr, "failed to create renderer\n");
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nuclear@60
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162 return false;
|
nuclear@60
|
163 }
|
nuclear@60
|
164 }
|
nuclear@60
|
165 }
|
nuclear@15
|
166 }
|
nuclear@15
|
167
|
nuclear@26
|
168 if(!init_cmdcon()) {
|
nuclear@26
|
169 return false;
|
nuclear@26
|
170 }
|
nuclear@26
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171
|
nuclear@46
|
172 psys_texture_loader(load_psys_tex, 0, 0);
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nuclear@46
|
173
|
nuclear@5
|
174 // load a tileset
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nuclear@5
|
175 tileset = new TileSet;
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nuclear@18
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176 printf("loading tileset: %s\n", cfg.tileset_file);
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nuclear@63
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177 if(!tileset->load(datafile_path(cfg.tileset_file).c_str())) {
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nuclear@5
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178 return false;
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nuclear@5
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179 }
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nuclear@5
|
180 set_active_tileset(tileset);
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nuclear@5
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181
|
nuclear@1
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182 level = new Level;
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nuclear@18
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183 printf("loading level: %s\n", cfg.level_file);
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nuclear@63
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184 if(!level->load(datafile_path(cfg.level_file).c_str())) {
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nuclear@5
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185 return false;
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nuclear@1
|
186 }
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nuclear@1
|
187
|
nuclear@7
|
188 cam.input_move(0, 0.5, 0);
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nuclear@7
|
189
|
nuclear@5
|
190 return true;
|
nuclear@1
|
191 }
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nuclear@1
|
192
|
nuclear@15
|
193 void cleanup()
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nuclear@15
|
194 {
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nuclear@15
|
195 delete level;
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nuclear@15
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196 delete tileset;
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nuclear@41
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197 delete rend;
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nuclear@26
|
198
|
nuclear@26
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199 cleanup_cmdcon();
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nuclear@51
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200
|
nuclear@51
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201 if(cfg.sound) {
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nuclear@55
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202 delete music;
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nuclear@51
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203 delete move_sound;
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nuclear@51
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204 destroy_audio();
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nuclear@51
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205 }
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nuclear@15
|
206 }
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nuclear@15
|
207
|
nuclear@7
|
208 void idle()
|
nuclear@7
|
209 {
|
nuclear@7
|
210 glutPostRedisplay();
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nuclear@7
|
211 }
|
nuclear@7
|
212
|
nuclear@1
|
213 void disp()
|
nuclear@1
|
214 {
|
nuclear@38
|
215 update(get_time_msec());
|
nuclear@7
|
216
|
nuclear@18
|
217 if(cfg.stereo) {
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nuclear@18
|
218 glDrawBuffer(GL_BACK_LEFT);
|
nuclear@1
|
219
|
nuclear@18
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220 glMatrixMode(GL_PROJECTION);
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nuclear@18
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221 glLoadIdentity();
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nuclear@18
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222 proj_matrix(-1);
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nuclear@18
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223 glMatrixMode(GL_MODELVIEW);
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nuclear@18
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224 glLoadIdentity();
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nuclear@18
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225 view_matrix(-1);
|
nuclear@1
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226
|
nuclear@24
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227 draw();
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nuclear@18
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228
|
nuclear@18
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229 glDrawBuffer(GL_BACK_RIGHT);
|
nuclear@18
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230
|
nuclear@18
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231 glMatrixMode(GL_PROJECTION);
|
nuclear@18
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232 glLoadIdentity();
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nuclear@18
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233 proj_matrix(1);
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nuclear@18
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234 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
|
235 glLoadIdentity();
|
nuclear@18
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236 view_matrix(1);
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nuclear@18
|
237
|
nuclear@24
|
238 draw();
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nuclear@18
|
239 } else {
|
nuclear@18
|
240 glMatrixMode(GL_PROJECTION);
|
nuclear@18
|
241 glLoadIdentity();
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nuclear@18
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242 proj_matrix(0);
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nuclear@18
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243 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
|
244 glLoadIdentity();
|
nuclear@18
|
245 view_matrix(0);
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nuclear@18
|
246
|
nuclear@24
|
247 draw();
|
nuclear@18
|
248 }
|
nuclear@1
|
249
|
nuclear@1
|
250 glutSwapBuffers();
|
nuclear@1
|
251 assert(glGetError() == GL_NO_ERROR);
|
nuclear@7
|
252 }
|
nuclear@7
|
253
|
nuclear@24
|
254 void draw()
|
nuclear@24
|
255 {
|
nuclear@41
|
256 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@29
|
257
|
nuclear@41
|
258 rend->render(level);
|
nuclear@24
|
259
|
nuclear@24
|
260 if(show_con) {
|
nuclear@24
|
261 draw_cmdcon();
|
nuclear@24
|
262 }
|
nuclear@24
|
263 }
|
nuclear@24
|
264
|
nuclear@18
|
265 void view_matrix(int eye)
|
nuclear@18
|
266 {
|
nuclear@18
|
267 float offs = stereo_eye_sep * eye * 0.5;
|
nuclear@18
|
268 glTranslatef(-offs, 0, 0);
|
nuclear@18
|
269 cam.use_inverse();
|
nuclear@18
|
270 }
|
nuclear@18
|
271
|
nuclear@18
|
272 void proj_matrix(int eye)
|
nuclear@18
|
273 {
|
nuclear@18
|
274 static const float fov = M_PI / 4.0;
|
nuclear@18
|
275 static const float near_clip = 0.1;
|
nuclear@18
|
276 static const float far_clip = 100.0;
|
nuclear@18
|
277
|
nuclear@18
|
278 float top = near_clip * tan(fov * 0.5);
|
nuclear@18
|
279 float right = top * (float)cfg.width / (float)cfg.height;
|
nuclear@18
|
280
|
nuclear@18
|
281 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
|
nuclear@18
|
282 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
|
nuclear@18
|
283 }
|
nuclear@18
|
284
|
nuclear@18
|
285
|
nuclear@7
|
286 void update(unsigned long msec)
|
nuclear@7
|
287 {
|
nuclear@7
|
288 static unsigned long last_upd;
|
nuclear@7
|
289
|
nuclear@7
|
290 if(last_upd == 0) {
|
nuclear@7
|
291 last_upd = msec;
|
nuclear@7
|
292 }
|
nuclear@7
|
293 float dt = (float)(msec - last_upd) / 1000.0;
|
nuclear@7
|
294
|
nuclear@56
|
295 float offs = 2.0 * dt;
|
nuclear@7
|
296 float dx = 0, dy = 0;
|
nuclear@7
|
297
|
nuclear@7
|
298 // handle key input
|
nuclear@48
|
299 bool did_move = false;
|
nuclear@7
|
300 if(keystate['w'] || keystate['W']) {
|
nuclear@7
|
301 dy -= offs;
|
nuclear@48
|
302 did_move = true;
|
nuclear@7
|
303 }
|
nuclear@7
|
304 if(keystate['s'] || keystate['S']) {
|
nuclear@7
|
305 dy += offs;
|
nuclear@48
|
306 did_move = true;
|
nuclear@7
|
307 }
|
nuclear@7
|
308 if(keystate['d'] || keystate['D']) {
|
nuclear@7
|
309 dx += offs;
|
nuclear@48
|
310 did_move = true;
|
nuclear@7
|
311 }
|
nuclear@7
|
312 if(keystate['a'] || keystate['A']) {
|
nuclear@7
|
313 dx -= offs;
|
nuclear@48
|
314 did_move = true;
|
nuclear@7
|
315 }
|
nuclear@7
|
316
|
nuclear@7
|
317 cam.input_move(dx, 0, dy);
|
nuclear@7
|
318
|
nuclear@46
|
319 tileset->update_tiles(msec);
|
nuclear@49
|
320
|
nuclear@49
|
321 level->set_player_position(cam.get_position());
|
nuclear@38
|
322 level->update(msec, dt);
|
nuclear@38
|
323
|
nuclear@49
|
324 if(cfg.sound) {
|
nuclear@50
|
325 // set the listener matrix
|
nuclear@50
|
326 set_audio_listener(cam.matrix());
|
nuclear@50
|
327
|
nuclear@50
|
328 // play the walking sound if we're walking
|
nuclear@49
|
329 int cellx, celly;
|
nuclear@49
|
330 level->get_cell_coords_at(cam.get_position(), &cellx, &celly);
|
nuclear@48
|
331
|
nuclear@49
|
332 const AudioSample *move_sample;
|
nuclear@49
|
333 if(did_move && (move_sample = level->get_sample(cellx, celly, TILE_SAMPLE_WALK))) {
|
nuclear@49
|
334 if(move_sample != move_sound->get_sample()) {
|
nuclear@49
|
335 move_sound->stop();
|
nuclear@49
|
336 move_sound->set_sample(move_sample);
|
nuclear@49
|
337 move_sound->play();
|
nuclear@49
|
338 }
|
nuclear@49
|
339 } else {
|
nuclear@49
|
340 if(move_sound->get_sample()) {
|
nuclear@49
|
341 move_sound->stop();
|
nuclear@49
|
342 move_sound->set_sample(0);
|
nuclear@49
|
343 }
|
nuclear@48
|
344 }
|
nuclear@48
|
345 }
|
nuclear@48
|
346
|
nuclear@7
|
347 last_upd = msec;
|
nuclear@1
|
348 }
|
nuclear@1
|
349
|
nuclear@1
|
350 void reshape(int x, int y)
|
nuclear@1
|
351 {
|
nuclear@1
|
352 glViewport(0, 0, x, y);
|
nuclear@18
|
353 cfg.width = x;
|
nuclear@18
|
354 cfg.height = y;
|
nuclear@30
|
355
|
nuclear@41
|
356 rend->resize(x, y);
|
nuclear@1
|
357 }
|
nuclear@1
|
358
|
nuclear@18
|
359 static bool stereo_shift_pressed;
|
nuclear@18
|
360
|
nuclear@1
|
361 void keyb(unsigned char key, int x, int y)
|
nuclear@1
|
362 {
|
nuclear@1
|
363 switch(key) {
|
nuclear@1
|
364 case 27:
|
nuclear@1
|
365 exit(0);
|
nuclear@18
|
366
|
nuclear@24
|
367 case '`':
|
nuclear@24
|
368 show_con = true;
|
nuclear@24
|
369 glutKeyboardFunc(keyb_con);
|
nuclear@24
|
370 glutKeyboardUpFunc(0);
|
nuclear@24
|
371 glutPostRedisplay();
|
nuclear@24
|
372 break;
|
nuclear@24
|
373
|
nuclear@18
|
374 case 'z':
|
nuclear@18
|
375 stereo_shift_pressed = true;
|
nuclear@18
|
376 break;
|
nuclear@18
|
377
|
nuclear@48
|
378 case 'p':
|
nuclear@48
|
379 {
|
nuclear@48
|
380 Vector3 pos = cam.get_position();
|
nuclear@48
|
381 int cell_x, cell_y;
|
nuclear@48
|
382 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
383 printf("Current position: [%.2f %.2f %.2f] cell: [%d %d]\n", pos.x, pos.y, pos.z,
|
nuclear@48
|
384 cell_x, cell_y);
|
nuclear@48
|
385 }
|
nuclear@48
|
386 break;
|
nuclear@48
|
387
|
nuclear@48
|
388 case 'P':
|
nuclear@48
|
389 {
|
nuclear@48
|
390 Vector3 pos = cam.get_position();
|
nuclear@48
|
391 int cell_x, cell_y;
|
nuclear@48
|
392 level->get_cell_coords_at(pos, &cell_x, &cell_y);
|
nuclear@48
|
393 AudioSample *sample = level->get_sample(cell_x, cell_y, TILE_SAMPLE_WALK);
|
nuclear@48
|
394 printf("walk sample: %p\n", (void*)sample);
|
nuclear@48
|
395 }
|
nuclear@48
|
396 break;
|
nuclear@48
|
397
|
nuclear@48
|
398
|
nuclear@18
|
399 case '\n':
|
nuclear@18
|
400 case '\r':
|
nuclear@18
|
401 {
|
nuclear@18
|
402 static bool fullscr;
|
nuclear@18
|
403 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
|
nuclear@18
|
404 fullscr = !fullscr;
|
nuclear@18
|
405 if(fullscr) {
|
nuclear@18
|
406 glutFullScreen();
|
nuclear@18
|
407 } else {
|
nuclear@18
|
408 glutPositionWindow(20, 20);
|
nuclear@18
|
409 }
|
nuclear@18
|
410 }
|
nuclear@18
|
411 }
|
nuclear@18
|
412 break;
|
nuclear@18
|
413
|
nuclear@18
|
414 default:
|
nuclear@18
|
415 break;
|
nuclear@1
|
416 }
|
nuclear@7
|
417
|
nuclear@7
|
418 keystate[key] = true;
|
nuclear@7
|
419 }
|
nuclear@7
|
420
|
nuclear@7
|
421 void key_release(unsigned char key, int x, int y)
|
nuclear@7
|
422 {
|
nuclear@18
|
423 switch(key) {
|
nuclear@18
|
424 case 'z':
|
nuclear@18
|
425 stereo_shift_pressed = false;
|
nuclear@18
|
426 break;
|
nuclear@18
|
427
|
nuclear@18
|
428 default:
|
nuclear@18
|
429 break;
|
nuclear@18
|
430 }
|
nuclear@18
|
431
|
nuclear@7
|
432 keystate[key] = false;
|
nuclear@1
|
433 }
|
nuclear@1
|
434
|
nuclear@24
|
435 void keyb_con(unsigned char key, int x, int y)
|
nuclear@24
|
436 {
|
nuclear@24
|
437 if(key == '`' || key == 27) {
|
nuclear@24
|
438 show_con = false;
|
nuclear@24
|
439 glutKeyboardFunc(keyb);
|
nuclear@24
|
440 glutKeyboardUpFunc(key_release);
|
nuclear@24
|
441 glutPostRedisplay();
|
nuclear@24
|
442 } else {
|
nuclear@24
|
443 cmdcon_keypress(key);
|
nuclear@24
|
444 }
|
nuclear@24
|
445 }
|
nuclear@24
|
446
|
nuclear@1
|
447 static int prev_x, prev_y;
|
nuclear@1
|
448 static bool bnstate[32];
|
nuclear@1
|
449
|
nuclear@1
|
450 void mouse(int bn, int state, int x, int y)
|
nuclear@1
|
451 {
|
nuclear@1
|
452 prev_x = x;
|
nuclear@1
|
453 prev_y = y;
|
nuclear@1
|
454 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
|
nuclear@1
|
455 }
|
nuclear@1
|
456
|
nuclear@1
|
457 void motion(int x, int y)
|
nuclear@1
|
458 {
|
nuclear@1
|
459 int dx = x - prev_x;
|
nuclear@1
|
460 int dy = y - prev_y;
|
nuclear@1
|
461 prev_x = x;
|
nuclear@1
|
462 prev_y = y;
|
nuclear@1
|
463
|
nuclear@18
|
464 if(stereo_shift_pressed) {
|
nuclear@18
|
465 if(dy != 0) {
|
nuclear@18
|
466 stereo_focus_dist += dy * 0.01;
|
nuclear@18
|
467 stereo_eye_sep = stereo_focus_dist / 30.0;
|
nuclear@18
|
468 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
|
nuclear@18
|
469 glutPostRedisplay();
|
nuclear@18
|
470 }
|
nuclear@18
|
471 return;
|
nuclear@18
|
472 }
|
nuclear@18
|
473
|
nuclear@1
|
474 if(bnstate[0]) {
|
nuclear@56
|
475 cam.input_rotate(dy * 0.0075, dx * 0.0075, 0);
|
nuclear@1
|
476 glutPostRedisplay();
|
nuclear@1
|
477 }
|
nuclear@1
|
478 if(bnstate[2]) {
|
nuclear@1
|
479 cam.input_zoom(dy * 0.1);
|
nuclear@1
|
480 glutPostRedisplay();
|
nuclear@1
|
481 }
|
nuclear@1
|
482 }
|
nuclear@46
|
483
|
nuclear@46
|
484 unsigned int load_psys_tex(const char *fname, void *cls)
|
nuclear@46
|
485 {
|
nuclear@46
|
486 TextureSet *texset = tileset->get_textures();
|
nuclear@48
|
487 return texset->get(fname);
|
nuclear@46
|
488 }
|