3dphotoshoot

annotate sdr/android_cam_preview.p.glsl @ 21:4ca4e3c5a754

port to C++ completed, shader programs now use the SdrProg class
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 11 Jun 2015 04:56:33 +0300
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nuclear@21 1 #extension GL_OES_EGL_image_external : require
nuclear@21 2 precision mediump float;
nuclear@21 3
nuclear@21 4 uniform samplerExternalOES tex;
nuclear@21 5
nuclear@21 6 varying vec4 tex_coords;
nuclear@21 7
nuclear@21 8 void main()
nuclear@21 9 {
nuclear@21 10 vec4 texel = texture2D(tex, tex_coords.xy);
nuclear@21 11 gl_FragColor = vec4(texel.xyz, 1.0);
nuclear@21 12 }