3dphotoshoot
diff sdr/android_cam_preview.p.glsl @ 21:4ca4e3c5a754
port to C++ completed, shader programs now use the SdrProg class
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Thu, 11 Jun 2015 04:56:33 +0300 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/android_cam_preview.p.glsl Thu Jun 11 04:56:33 2015 +0300 1.3 @@ -0,0 +1,12 @@ 1.4 +#extension GL_OES_EGL_image_external : require 1.5 +precision mediump float; 1.6 + 1.7 +uniform samplerExternalOES tex; 1.8 + 1.9 +varying vec4 tex_coords; 1.10 + 1.11 +void main() 1.12 +{ 1.13 + vec4 texel = texture2D(tex, tex_coords.xy); 1.14 + gl_FragColor = vec4(texel.xyz, 1.0); 1.15 +}