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view sdr/android_cam_preview.p.glsl @ 21:4ca4e3c5a754

port to C++ completed, shader programs now use the SdrProg class
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 11 Jun 2015 04:56:33 +0300
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1 #extension GL_OES_EGL_image_external : require
2 precision mediump float;
4 uniform samplerExternalOES tex;
6 varying vec4 tex_coords;
8 void main()
9 {
10 vec4 texel = texture2D(tex, tex_coords.xy);
11 gl_FragColor = vec4(texel.xyz, 1.0);
12 }