nuclear@21: #extension GL_OES_EGL_image_external : require nuclear@21: precision mediump float; nuclear@21: nuclear@21: uniform samplerExternalOES tex; nuclear@21: nuclear@21: varying vec4 tex_coords; nuclear@21: nuclear@21: void main() nuclear@21: { nuclear@21: vec4 texel = texture2D(tex, tex_coords.xy); nuclear@21: gl_FragColor = vec4(texel.xyz, 1.0); nuclear@21: }