| 3dengfx - realtime visualization system |
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Screenshots |
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This is a shot of a pyramid of reflective spheres, each one reflecting
the environment, one-another, and the floor beneath them. There is also
a short video clip of the same scene
(xvid ~2.3mb).
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A rather nice looking galaxy made of particles. short video clip available (xvid ~1.9mb).
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This is a shot from a demo by The
Lab which used a very old version of 3dengfx, even
older than version 0.1.
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A sobel edge detection post-processing effect applied on a simple test
scene.
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This is a shot of the particle systems of 3dengfx in action.
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Another particle system shot, this time inside an under development
particle system editor. Particle definitions can be saved by such a tool
(or written by hand, it's a simple text format), and be subsequently
loaded by 3dengfx to be put into any scene.
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A test scene with a sphere in the center, reflecting and refracting the
environment with fresnel (the reflection is really subtle where the
incident angle is large). Note: the sphere is just a test object, it
can be applied to any kind of geometry as it uses cube maps for
capturing the environment. The cube map is calculated automatically by
3dengfx with a flip of a switch so to speak :)
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