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1 #include <stdio.h>
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2 #include <string.h>
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3 #include <assert.h>
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4 #include "modeller.h"
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5 #include "min3d.h"
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6 #include "rayzor.h"
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7 #include "scene.h"
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8 #include "keyb.h"
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9 #include "scrman.h"
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10 #include "logger.h"
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11
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12 struct ModellerImpl {
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13 int mx, my;
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14 float cam_theta, cam_phi, cam_dist, cam_fov;
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15 Camera *viewport_cam;
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16
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17 struct m3d_image rbuf;
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18
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19 bool bnstate[8];
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20 int prev_x, prev_y;
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21 };
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22
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23 static void draw_grid(float size, float spacing);
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24
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25 Modeller::Modeller()
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26 {
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27 set_name("modeller");
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28 }
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29
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30 Modeller::~Modeller()
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31 {
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32 shutdown();
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33 }
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34
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35 bool Modeller::init()
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36 {
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37 mod = new ModellerImpl;
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38 memset(mod, 0, sizeof *mod);
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39
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40 mod->viewport_cam = new Camera;
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41
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42 mod->cam_phi = 25;
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43 mod->cam_dist = 5;
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44 mod->cam_fov = 50.0;
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45
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46 m3d_init();
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47 mod->rbuf.pixels = fb_pixels;
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48 mod->rbuf.xsz = fb_width;
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49 mod->rbuf.ysz = fb_height;
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50 m3d_set_buffers(&mod->rbuf, 0);
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51
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52 m3d_matrix_mode(M3D_PROJECTION);
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53 m3d_load_identity();
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54 m3d_perspective(mod->cam_fov, (float)fb_width / (float)fb_height, 0.5, 500.0);
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55
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56 m3d_enable(M3D_CULL_FACE);
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57 return true;
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58 }
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59
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60 void Modeller::shutdown()
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61 {
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62 if(mod) {
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63 m3d_shutdown();
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64
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65 delete mod;
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66 mod = 0;
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67 }
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68 }
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69
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70 void Modeller::draw() const
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71 {
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72 m3d_clear(M3D_COLOR_BUFFER_BIT);
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73
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74 m3d_matrix_mode(M3D_MODELVIEW);
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75 m3d_load_identity();
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76 m3d_translate(0, 0, -mod->cam_dist);
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77 m3d_rotate(mod->cam_phi, 1, 0, 0);
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78 m3d_rotate(mod->cam_theta, 0, 1, 0);
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79
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80 draw_grid(10.0, 1.0);
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81
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82 scene->draw();
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83 }
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84
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85
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86 static void draw_grid(float size, float spacing)
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87 {
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88 int num_lines = size / spacing;
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89 float dist = size / 2.0;
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90
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91 m3d_disable(M3D_LIGHTING);
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92
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93 m3d_begin(M3D_LINES);
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94 m3d_color(0.4, 0.4, 0.4);
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95
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96 float x = -dist;
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97 for(int i=0; i<=num_lines; i++) {
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98 if(i != num_lines / 2) {
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99 m3d_vertex(-dist, 0, x);
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100 m3d_vertex(dist, 0, x);
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101 m3d_vertex(x, 0, -dist);
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102 m3d_vertex(x, 0, dist);
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103 }
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104 x += spacing;
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105 }
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106 m3d_end();
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107
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108 m3d_begin(M3D_LINES);
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109 m3d_color(0.8, 0, 0);
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110 m3d_vertex(-dist, 0, 0);
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111 m3d_vertex(dist, 0, 0);
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112 m3d_color(0.1, 0.3, 0.8);
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113 m3d_vertex(0, 0, -dist);
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114 m3d_vertex(0, 0, dist);
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115 m3d_end();
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116 }
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117
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118
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119 void Modeller::handle_keyboard(int key, bool press)
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120 {
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121 if(press) {
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122 switch(key) {
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123 case 'q':
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124 quit_app();
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125 break;
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126
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127 case 27:
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128 scene->clear_selection();
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129 break;
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130
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131 case '\t':
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132 {
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133 int s = scene->get_selection();
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134 if(s >= 0) {
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135 s = (s + 1) % scene->get_node_count();
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136 scene->clear_selection();
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137 } else {
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138 s = 0;
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139 }
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140 scene->select(s);
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141 }
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142 break;
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143
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144 case 'r':
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145 case 'p':
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146 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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147 case KB_F5:
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148 case KB_F6:
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149 Screen *rs = get_screen("renderer");
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150 if(rs) {
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151 activate_screen(rs);
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152
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153 if(key == 'r' || key == KB_F5) {
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154 // start a rendering, and make sure there is a camera
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155 if(!scene->get_active_camera()) {
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156 scene->set_active_camera(mod->viewport_cam);
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157 }
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158 Vector3 dir;
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159 float theta = -DEG2RAD(mod->cam_theta);
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160 float phi = DEG2RAD(mod->cam_phi);
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161 dir.x = sin(theta) * cos(phi) * mod->cam_dist;
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162 dir.y = sin(phi) * mod->cam_dist;
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163 dir.z = cos(theta) * cos(phi) * mod->cam_dist;
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164 mod->viewport_cam->set_position(dir);
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165 mod->viewport_cam->set_target(Vector3(0, 0, 0));
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166 mod->viewport_cam->set_fov(DEG2RAD(mod->cam_fov));
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167
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168 rs->message(message_atom("start"));
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169 }
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170 } else {
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171 printlog("failed to find renderer screen!\n");
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172 }
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173 }
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174 break;
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175
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176 default:
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177 break;
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178 }
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179 }
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180 }
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181
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182 void Modeller::handle_mbutton(int bn, bool press, int x, int y)
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183 {
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184 mod->bnstate[bn] = press;
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185 mod->prev_x = x;
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186 mod->prev_y = y;
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187 }
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188
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189 void Modeller::handle_mmotion(int x, int y)
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190 {
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191 int dx = x - mod->prev_x;
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192 int dy = y - mod->prev_y;
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193 mod->prev_x = x;
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194 mod->prev_y = y;
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195
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196 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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197 if(mod->bnstate[0]) {
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198 mod->cam_theta += dx * 0.5;
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199 mod->cam_phi += dy * 0.5;
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200
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201 if(mod->cam_phi < -90) mod->cam_phi = -90;
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202 if(mod->cam_phi > 90) mod->cam_phi = 90;
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203 }
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204 if(mod->bnstate[1]) {
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205 mod->cam_dist += dy * 0.1;
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206 if(mod->cam_dist < 0) mod->cam_dist = 0;
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207 }
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208 }
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209 }
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