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1 #include <stdio.h>
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2 #include <string.h>
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3 #include <assert.h>
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4 #include "modeller.h"
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5 #include "min3d.h"
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6 #include "rayzor.h"
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7 #include "scene.h"
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8 #include "keyb.h"
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9 #include "scrman.h"
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10 #include "logger.h"
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11
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12 struct ModellerImpl {
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13 int mx, my;
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14 float cam_theta, cam_phi, cam_dist;
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15
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16 struct m3d_image rbuf;
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17
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18 bool bnstate[8];
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19 int prev_x, prev_y;
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20 };
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21
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22 static void draw_grid(float size, float spacing);
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23
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24 Modeller::Modeller()
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25 {
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26 set_name("modeller");
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27 }
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28
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29 Modeller::~Modeller()
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30 {
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31 shutdown();
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32 }
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33
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34 bool Modeller::init()
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35 {
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36 mod = new ModellerImpl;
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37 memset(mod, 0, sizeof *mod);
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38
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39 mod->cam_phi = 25;
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40 mod->cam_dist = 5;
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41
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42 m3d_init();
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43 mod->rbuf.pixels = fb_pixels;
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44 mod->rbuf.xsz = fb_width;
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45 mod->rbuf.ysz = fb_height;
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46 m3d_set_buffers(&mod->rbuf, 0);
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47
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48 m3d_matrix_mode(M3D_PROJECTION);
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49 m3d_load_identity();
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50 m3d_perspective(50.0, (float)fb_width / (float)fb_height, 0.5, 500.0);
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51
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52 m3d_enable(M3D_CULL_FACE);
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53 return true;
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54 }
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55
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56 void Modeller::shutdown()
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57 {
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58 if(mod) {
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59 m3d_shutdown();
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60
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61 delete mod;
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62 mod = 0;
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63 }
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64 }
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65
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66 void Modeller::draw() const
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67 {
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68 m3d_clear(M3D_COLOR_BUFFER_BIT);
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69
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70 m3d_matrix_mode(M3D_MODELVIEW);
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71 m3d_load_identity();
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72 m3d_translate(0, 0, -mod->cam_dist);
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73 m3d_rotate(mod->cam_phi, 1, 0, 0);
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74 m3d_rotate(mod->cam_theta, 0, 1, 0);
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75
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76 draw_grid(10.0, 1.0);
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77
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78 scene->draw();
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79 }
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80
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81
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82 static void draw_grid(float size, float spacing)
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83 {
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84 int num_lines = size / spacing;
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85 float dist = size / 2.0;
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86
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87 m3d_disable(M3D_LIGHTING);
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88
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89 m3d_begin(M3D_LINES);
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90 m3d_color(0.4, 0.4, 0.4);
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91
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92 float x = -dist;
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93 for(int i=0; i<=num_lines; i++) {
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94 if(i != num_lines / 2) {
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95 m3d_vertex(-dist, 0, x);
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96 m3d_vertex(dist, 0, x);
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97 m3d_vertex(x, 0, -dist);
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98 m3d_vertex(x, 0, dist);
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99 }
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100 x += spacing;
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101 }
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102 m3d_end();
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103
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104 m3d_begin(M3D_LINES);
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105 m3d_color(0.8, 0, 0);
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106 m3d_vertex(-dist, 0, 0);
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107 m3d_vertex(dist, 0, 0);
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108 m3d_color(0.1, 0.3, 0.8);
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109 m3d_vertex(0, 0, -dist);
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110 m3d_vertex(0, 0, dist);
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111 m3d_end();
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112 }
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113
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114
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115 void Modeller::handle_keyboard(int key, bool press)
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116 {
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117 if(press) {
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118 switch(key) {
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119 case 'q':
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120 quit_app();
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121 break;
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122
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123 case 27:
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124 scene->clear_selection();
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125 break;
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126
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127 case '\t':
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128 {
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129 int s = scene->get_selection();
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130 if(s >= 0) {
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131 s = (s + 1) % scene->get_node_count();
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132 scene->clear_selection();
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133 } else {
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134 s = 0;
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135 }
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136 scene->select(s);
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137 }
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138 break;
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139
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140 case 'r':
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141 case 'R':
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142 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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143 Screen *rs = get_screen("renderer");
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144 if(rs) {
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145 activate_screen(rs);
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146 } else {
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147 printlog("failed to find renderer screen!\n");
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148 }
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149 }
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150 break;
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151
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152 default:
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153 break;
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154 }
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155 }
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156 }
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157
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158 void Modeller::handle_mbutton(int bn, bool press, int x, int y)
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159 {
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160 mod->bnstate[bn] = press;
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161 mod->prev_x = x;
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162 mod->prev_y = y;
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163 }
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164
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165 void Modeller::handle_mmotion(int x, int y)
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166 {
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167 int dx = x - mod->prev_x;
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168 int dy = y - mod->prev_y;
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169 mod->prev_x = x;
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170 mod->prev_y = y;
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171
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172 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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173 if(mod->bnstate[0]) {
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174 mod->cam_theta += dx * 0.5;
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175 mod->cam_phi += dy * 0.5;
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176
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177 if(mod->cam_phi < -90) mod->cam_phi = -90;
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178 if(mod->cam_phi > 90) mod->cam_phi = 90;
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179 }
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180 if(mod->bnstate[1]) {
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181 mod->cam_dist += dy * 0.1;
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182 if(mod->cam_dist < 0) mod->cam_dist = 0;
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183 }
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184 }
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185 }
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