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1 #include <stdio.h>
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2 #include <string.h>
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3 #include <assert.h>
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4 #include "modeller.h"
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5 #include "min3d.h"
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6 #include "rayzor.h"
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7 #include "scene.h"
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8 #include "keyb.h"
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9 #include "scrman.h"
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10 #include "logger.h"
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11
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12 struct ModellerImpl {
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13 int mx, my;
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14 float cam_theta, cam_phi, cam_dist;
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15 Camera *viewport_cam;
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16
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17 struct m3d_image rbuf;
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18
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19 bool bnstate[8];
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20 int prev_x, prev_y;
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21 };
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22
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23 static void draw_grid(float size, float spacing);
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24
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25 Modeller::Modeller()
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26 {
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27 set_name("modeller");
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28 }
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29
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30 Modeller::~Modeller()
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31 {
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32 shutdown();
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33 }
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34
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35 bool Modeller::init()
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36 {
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37 mod = new ModellerImpl;
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38 memset(mod, 0, sizeof *mod);
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39
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40 mod->viewport_cam = new Camera;
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41
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42 mod->cam_phi = 25;
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43 mod->cam_dist = 5;
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44
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45 m3d_init();
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46 mod->rbuf.pixels = fb_pixels;
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47 mod->rbuf.xsz = fb_width;
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48 mod->rbuf.ysz = fb_height;
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49 m3d_set_buffers(&mod->rbuf, 0);
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50
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51 m3d_matrix_mode(M3D_PROJECTION);
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52 m3d_load_identity();
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53 m3d_perspective(50.0, (float)fb_width / (float)fb_height, 0.5, 500.0);
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54
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55 m3d_enable(M3D_CULL_FACE);
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56 return true;
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57 }
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58
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59 void Modeller::shutdown()
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60 {
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61 if(mod) {
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62 m3d_shutdown();
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63
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64 delete mod;
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65 mod = 0;
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66 }
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67 }
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68
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69 void Modeller::draw() const
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70 {
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71 m3d_clear(M3D_COLOR_BUFFER_BIT);
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72
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73 m3d_matrix_mode(M3D_MODELVIEW);
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74 m3d_load_identity();
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75 m3d_translate(0, 0, -mod->cam_dist);
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76 m3d_rotate(mod->cam_phi, 1, 0, 0);
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77 m3d_rotate(mod->cam_theta, 0, 1, 0);
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78
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79 draw_grid(10.0, 1.0);
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80
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81 scene->draw();
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82 }
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83
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84
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85 static void draw_grid(float size, float spacing)
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86 {
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87 int num_lines = size / spacing;
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88 float dist = size / 2.0;
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89
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90 m3d_disable(M3D_LIGHTING);
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91
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92 m3d_begin(M3D_LINES);
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93 m3d_color(0.4, 0.4, 0.4);
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94
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95 float x = -dist;
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96 for(int i=0; i<=num_lines; i++) {
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97 if(i != num_lines / 2) {
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98 m3d_vertex(-dist, 0, x);
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99 m3d_vertex(dist, 0, x);
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100 m3d_vertex(x, 0, -dist);
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101 m3d_vertex(x, 0, dist);
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102 }
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103 x += spacing;
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104 }
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105 m3d_end();
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106
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107 m3d_begin(M3D_LINES);
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108 m3d_color(0.8, 0, 0);
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109 m3d_vertex(-dist, 0, 0);
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110 m3d_vertex(dist, 0, 0);
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111 m3d_color(0.1, 0.3, 0.8);
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112 m3d_vertex(0, 0, -dist);
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113 m3d_vertex(0, 0, dist);
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114 m3d_end();
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115 }
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116
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117
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118 void Modeller::handle_keyboard(int key, bool press)
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119 {
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120 if(press) {
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121 switch(key) {
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122 case 'q':
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123 quit_app();
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124 break;
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125
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126 case 27:
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127 scene->clear_selection();
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128 break;
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129
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130 case '\t':
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131 {
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132 int s = scene->get_selection();
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133 if(s >= 0) {
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134 s = (s + 1) % scene->get_node_count();
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135 scene->clear_selection();
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136 } else {
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137 s = 0;
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138 }
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139 scene->select(s);
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140 }
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141 break;
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142
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143 case 'r':
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144 case 'p':
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145 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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146 case KB_F5:
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147 case KB_F6:
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148 Screen *rs = get_screen("renderer");
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149 if(rs) {
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150 activate_screen(rs);
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151
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152 if(key == 'r' || key == KB_F5) {
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153 // start a rendering, and make sure there is a camera
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154 if(!scene->get_active_camera()) {
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155 scene->set_active_camera(mod->viewport_cam);
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156 }
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157 Vector3 dir;
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158 dir.x = sin(DEG2RAD(mod->cam_theta)) * cos(DEG2RAD(mod->cam_phi)) * mod->cam_dist;
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159 dir.y = sin(DEG2RAD(mod->cam_phi));
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160 dir.z = cos(DEG2RAD(mod->cam_theta)) * cos(DEG2RAD(mod->cam_phi)) * mod->cam_dist;
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161 mod->viewport_cam->set_position(dir);
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162 mod->viewport_cam->set_target(Vector3(0, 0, 0));
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163
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164 rs->message(message_atom("start"));
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165 }
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166 } else {
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167 printlog("failed to find renderer screen!\n");
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168 }
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169 }
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170 break;
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171
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172 default:
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173 break;
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174 }
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175 }
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176 }
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177
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178 void Modeller::handle_mbutton(int bn, bool press, int x, int y)
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179 {
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180 mod->bnstate[bn] = press;
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181 mod->prev_x = x;
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182 mod->prev_y = y;
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183 }
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184
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185 void Modeller::handle_mmotion(int x, int y)
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186 {
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187 int dx = x - mod->prev_x;
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188 int dy = y - mod->prev_y;
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189 mod->prev_x = x;
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190 mod->prev_y = y;
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191
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192 if(kb_isdown(KB_ALT) || kb_isdown(KB_CTRL)) {
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193 if(mod->bnstate[0]) {
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194 mod->cam_theta += dx * 0.5;
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195 mod->cam_phi += dy * 0.5;
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196
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197 if(mod->cam_phi < -90) mod->cam_phi = -90;
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198 if(mod->cam_phi > 90) mod->cam_phi = 90;
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199 }
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200 if(mod->bnstate[1]) {
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201 mod->cam_dist += dy * 0.1;
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202 if(mod->cam_dist < 0) mod->cam_dist = 0;
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203 }
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204 }
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205 }
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