clray

annotate src/clray.cc @ 47:30bf84881553

added interactive controls for turning shadows/reflections on and off as well as selecting maximum ray tracing iterations
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 31 Aug 2010 01:47:27 +0100
parents b5eb404af481
children 1ae68d46cfda
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@3 2 #include <stdlib.h>
nuclear@2 3 #include <string.h>
nuclear@27 4 #include <ctype.h>
nuclear@2 5 #include <errno.h>
nuclear@3 6 #ifndef __APPLE__
nuclear@3 7 #include <GL/glut.h>
nuclear@3 8 #else
nuclear@3 9 #include <GLUT/glut.h>
nuclear@3 10 #endif
nuclear@3 11 #include "rt.h"
nuclear@12 12 #include "matrix.h"
nuclear@22 13 #include "scene.h"
nuclear@39 14 #include "ocl.h"
nuclear@0 15
nuclear@3 16 void cleanup();
nuclear@3 17 void disp();
nuclear@3 18 void reshape(int x, int y);
nuclear@3 19 void keyb(unsigned char key, int x, int y);
nuclear@3 20 void mouse(int bn, int status, int x, int y);
nuclear@3 21 void motion(int x, int y);
nuclear@47 22 bool capture(const char *namefmt);
nuclear@2 23 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
nuclear@2 24
nuclear@3 25 static int xsz, ysz;
nuclear@3 26 static bool need_update = true;
nuclear@3 27
nuclear@8 28 static float cam_theta, cam_phi = 25.0;
nuclear@8 29 static float cam_dist = 10.0;
nuclear@8 30
nuclear@32 31 static bool dbg_glrender = false;
nuclear@27 32 static bool dbg_show_kdtree = false;
nuclear@27 33 static bool dbg_show_obj = true;
nuclear@13 34
nuclear@13 35 static Scene scn;
nuclear@39 36 static unsigned int tex;
nuclear@12 37
nuclear@43 38
nuclear@3 39 int main(int argc, char **argv)
nuclear@0 40 {
nuclear@3 41 glutInitWindowSize(800, 600);
nuclear@3 42 glutInit(&argc, argv);
nuclear@13 43
nuclear@13 44 int loaded = 0;
nuclear@13 45 for(int i=1; i<argc; i++) {
nuclear@27 46 if(argv[i][0] == '-' && argv[i][2] == 0) {
nuclear@27 47 switch(argv[i][1]) {
nuclear@27 48 case 'i':
nuclear@27 49 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 50 fprintf(stderr, "-i must be followed by the intersection cost\n");
nuclear@27 51 return 1;
nuclear@27 52 }
nuclear@27 53
nuclear@27 54 set_accel_param(ACCEL_PARAM_COST_INTERSECT, atoi(argv[i]));
nuclear@27 55 break;
nuclear@27 56
nuclear@27 57 case 't':
nuclear@27 58 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 59 fprintf(stderr, "-t must be followed by the traversal cost\n");
nuclear@27 60 return 1;
nuclear@27 61 }
nuclear@27 62
nuclear@27 63 set_accel_param(ACCEL_PARAM_COST_TRAVERSE, atoi(argv[i]));
nuclear@27 64 break;
nuclear@27 65
nuclear@27 66 case 'c':
nuclear@27 67 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 68 fprintf(stderr, "-c must be followed by the max number of items per leaf node\n");
nuclear@27 69 return 1;
nuclear@27 70 }
nuclear@27 71
nuclear@27 72 set_accel_param(ACCEL_PARAM_MAX_NODE_ITEMS, atoi(argv[i]));
nuclear@27 73 break;
nuclear@27 74
nuclear@46 75 case 'd':
nuclear@46 76 dbg_glrender = true;
nuclear@46 77 break;
nuclear@46 78
nuclear@27 79 default:
nuclear@27 80 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
nuclear@27 81 return 1;
nuclear@27 82 }
nuclear@27 83 } else {
nuclear@27 84 if(!scn.load(argv[i])) {
nuclear@27 85 fprintf(stderr, "failed to load scene: %s\n", argv[i]);
nuclear@27 86 return false;
nuclear@27 87 }
nuclear@27 88 loaded++;
nuclear@13 89 }
nuclear@13 90 }
nuclear@13 91
nuclear@13 92 if(!loaded) {
nuclear@13 93 fprintf(stderr, "you must specify a scene file to load\n");
nuclear@13 94 return false;
nuclear@13 95 }
nuclear@13 96 if(!scn.get_num_faces()) {
nuclear@13 97 fprintf(stderr, "didn't load any polygons\n");
nuclear@13 98 return false;
nuclear@13 99 }
nuclear@13 100
nuclear@18 101 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@3 102 glutCreateWindow("OpenCL Raytracer");
nuclear@0 103
nuclear@3 104 xsz = glutGet(GLUT_WINDOW_WIDTH);
nuclear@3 105 ysz = glutGet(GLUT_WINDOW_HEIGHT);
nuclear@2 106
nuclear@3 107 glutDisplayFunc(disp);
nuclear@3 108 glutReshapeFunc(reshape);
nuclear@3 109 glutKeyboardFunc(keyb);
nuclear@3 110 glutMouseFunc(mouse);
nuclear@3 111 glutMotionFunc(motion);
nuclear@0 112
nuclear@32 113 unsigned int *test_pattern = new unsigned int[xsz * ysz];
nuclear@32 114 for(int i=0; i<ysz; i++) {
nuclear@32 115 for(int j=0; j<xsz; j++) {
nuclear@32 116 test_pattern[i * xsz + j] = ((i >> 4) & 1) == ((j >> 4) & 1) ? 0xff0000 : 0xff00;
nuclear@32 117 }
nuclear@32 118 }
nuclear@27 119
nuclear@39 120 glGenTextures(1, &tex);
nuclear@39 121 glBindTexture(GL_TEXTURE_2D, tex);
nuclear@3 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
nuclear@3 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
nuclear@3 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nuclear@3 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@39 126 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_pattern);
nuclear@32 127 delete [] test_pattern;
nuclear@2 128
nuclear@39 129 if(!init_opencl()) {
nuclear@39 130 return 1;
nuclear@39 131 }
nuclear@39 132
nuclear@39 133 if(!init_renderer(xsz, ysz, &scn, tex)) {
nuclear@39 134 return 1;
nuclear@39 135 }
nuclear@39 136 atexit(cleanup);
nuclear@39 137
nuclear@3 138 glutMainLoop();
nuclear@0 139 return 0;
nuclear@0 140 }
nuclear@2 141
nuclear@3 142 void cleanup()
nuclear@2 143 {
nuclear@41 144 printf("destroying renderer ...\n");
nuclear@3 145 destroy_renderer();
nuclear@40 146
nuclear@41 147 printf("shutting down OpenCL ...\n");
nuclear@40 148 destroy_opencl();
nuclear@40 149
nuclear@41 150 printf("cleaning up OpenGL resources ...\n");
nuclear@41 151 glDeleteTextures(1, &tex);
nuclear@3 152 }
nuclear@2 153
nuclear@12 154 static Matrix4x4 mat, inv_mat, inv_trans;
nuclear@12 155
nuclear@3 156 void disp()
nuclear@3 157 {
nuclear@8 158 glMatrixMode(GL_MODELVIEW);
nuclear@8 159 glLoadIdentity();
nuclear@8 160
nuclear@3 161 if(need_update) {
nuclear@12 162 glPushMatrix();
nuclear@12 163 glRotatef(-cam_theta, 0, 1, 0);
nuclear@12 164 glRotatef(-cam_phi, 1, 0, 0);
nuclear@12 165 glTranslatef(0, 0, cam_dist);
nuclear@8 166
nuclear@12 167 glGetFloatv(GL_MODELVIEW_MATRIX, mat.m);
nuclear@8 168
nuclear@12 169 inv_mat = mat;
nuclear@12 170 inv_mat.invert();
nuclear@12 171
nuclear@12 172 /*inv_trans = inv_mat;
nuclear@12 173 inv_trans.transpose();*/
nuclear@12 174 inv_trans = mat;
nuclear@12 175 inv_trans.m[3] = inv_trans.m[7] = inv_trans.m[11] = 0.0;
nuclear@12 176 inv_trans.m[12] = inv_trans.m[13] = inv_trans.m[14] = 0.0;
nuclear@12 177 inv_trans.m[15] = 1.0;
nuclear@12 178
nuclear@12 179 set_xform(mat.m, inv_trans.m);
nuclear@8 180 glPopMatrix();
nuclear@8 181
nuclear@13 182 if(!dbg_glrender) {
nuclear@13 183 if(!render()) {
nuclear@13 184 exit(1);
nuclear@13 185 }
nuclear@13 186 need_update = false;
nuclear@12 187 }
nuclear@3 188 }
nuclear@2 189
nuclear@12 190 if(dbg_glrender) {
nuclear@12 191 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
nuclear@12 192 glLoadMatrixf(inv_mat.m);
nuclear@27 193 dbg_render_gl(&scn, dbg_show_kdtree, dbg_show_obj);
nuclear@12 194 } else {
nuclear@12 195 glEnable(GL_TEXTURE_2D);
nuclear@22 196 glDisable(GL_LIGHTING);
nuclear@2 197
nuclear@12 198 glBegin(GL_QUADS);
nuclear@12 199 glColor3f(1, 1, 1);
nuclear@12 200 glTexCoord2f(0, 1); glVertex2f(-1, -1);
nuclear@12 201 glTexCoord2f(1, 1); glVertex2f(1, -1);
nuclear@12 202 glTexCoord2f(1, 0); glVertex2f(1, 1);
nuclear@12 203 glTexCoord2f(0, 0); glVertex2f(-1, 1);
nuclear@12 204 glEnd();
nuclear@2 205
nuclear@12 206 glDisable(GL_TEXTURE_2D);
nuclear@12 207 }
nuclear@3 208
nuclear@3 209 glutSwapBuffers();
nuclear@3 210 }
nuclear@3 211
nuclear@3 212 void reshape(int x, int y)
nuclear@3 213 {
nuclear@3 214 glViewport(0, 0, x, y);
nuclear@3 215
nuclear@3 216 /* reallocate the framebuffer */
nuclear@3 217 /*delete [] fb;
nuclear@3 218 fb = new float[x * y * 4];
nuclear@3 219 set_framebuffer(fb, x, y);*/
nuclear@3 220 }
nuclear@3 221
nuclear@47 222 void idle()
nuclear@47 223 {
nuclear@47 224 need_update = true;
nuclear@47 225 glutPostRedisplay();
nuclear@47 226 }
nuclear@47 227
nuclear@3 228 void keyb(unsigned char key, int x, int y)
nuclear@3 229 {
nuclear@3 230 switch(key) {
nuclear@3 231 case 27:
nuclear@3 232 exit(0);
nuclear@3 233
nuclear@47 234 case '\b':
nuclear@47 235 {
nuclear@47 236 static bool busyloop;
nuclear@47 237
nuclear@47 238 busyloop = !busyloop;
nuclear@47 239 printf("%s busy-looping\n", busyloop ? "WARNING: enabling" : "disabling");
nuclear@47 240 glutIdleFunc(busyloop ? idle : 0);
nuclear@47 241 }
nuclear@3 242 break;
nuclear@3 243
nuclear@12 244 case 'd':
nuclear@12 245 dbg_glrender = !dbg_glrender;
nuclear@12 246 if(dbg_glrender) {
nuclear@21 247 printf("Debug OpenGL rendering\n");
nuclear@21 248 } else {
nuclear@21 249 printf("Raytracing\n");
nuclear@12 250 }
nuclear@3 251 glutPostRedisplay();
nuclear@3 252 break;
nuclear@3 253
nuclear@27 254 case 'k':
nuclear@27 255 dbg_show_kdtree = !dbg_show_kdtree;
nuclear@27 256 if(dbg_glrender) {
nuclear@27 257 glutPostRedisplay();
nuclear@27 258 }
nuclear@27 259 break;
nuclear@27 260
nuclear@27 261 case 'o':
nuclear@27 262 dbg_show_obj = !dbg_show_obj;
nuclear@27 263 if(dbg_glrender) {
nuclear@27 264 glutPostRedisplay();
nuclear@27 265 }
nuclear@27 266 break;
nuclear@27 267
nuclear@47 268 case 's':
nuclear@47 269 {
nuclear@47 270 bool shadows = get_render_option_bool(ROPT_SHAD);
nuclear@47 271 shadows = !shadows;
nuclear@47 272 printf("%s shadows\n", shadows ? "enabling" : "disabling");
nuclear@47 273 set_render_option(ROPT_SHAD, shadows);
nuclear@47 274 need_update = true;
nuclear@47 275 glutPostRedisplay();
nuclear@47 276 }
nuclear@47 277 break;
nuclear@47 278
nuclear@47 279 case 'r':
nuclear@47 280 {
nuclear@47 281 bool refl = get_render_option_bool(ROPT_REFL);
nuclear@47 282 refl = !refl;
nuclear@47 283 printf("%s reflections\n", refl ? "enabling" : "disabling");
nuclear@47 284 set_render_option(ROPT_REFL, refl);
nuclear@47 285 need_update = true;
nuclear@47 286 glutPostRedisplay();
nuclear@47 287 }
nuclear@47 288 break;
nuclear@47 289
nuclear@47 290 case ']':
nuclear@47 291 {
nuclear@47 292 int iter = get_render_option_int(ROPT_ITER);
nuclear@47 293 printf("setting max iterations: %d\n", iter + 1);
nuclear@47 294 set_render_option(ROPT_ITER, iter + 1);
nuclear@47 295 need_update = true;
nuclear@47 296 glutPostRedisplay();
nuclear@47 297 }
nuclear@47 298 break;
nuclear@47 299
nuclear@47 300 case '[':
nuclear@47 301 {
nuclear@47 302 int iter = get_render_option_int(ROPT_ITER);
nuclear@47 303 if(iter-- > 0) {
nuclear@47 304 printf("setting max iterations: %d\n", iter);
nuclear@47 305 set_render_option(ROPT_ITER, iter);
nuclear@47 306 need_update = true;
nuclear@47 307 glutPostRedisplay();
nuclear@47 308 }
nuclear@47 309 }
nuclear@47 310 break;
nuclear@47 311
nuclear@47 312 case '`':
nuclear@47 313 capture("shot%03d.ppm");
nuclear@47 314 break;
nuclear@47 315
nuclear@3 316 default:
nuclear@3 317 break;
nuclear@3 318 }
nuclear@3 319 }
nuclear@3 320
nuclear@8 321 static bool bnstate[32];
nuclear@8 322 static int prev_x, prev_y;
nuclear@8 323
nuclear@3 324 void mouse(int bn, int state, int x, int y)
nuclear@3 325 {
nuclear@8 326 if(state == GLUT_DOWN) {
nuclear@8 327 prev_x = x;
nuclear@8 328 prev_y = y;
nuclear@8 329 bnstate[bn] = true;
nuclear@8 330 } else {
nuclear@8 331 bnstate[bn] = false;
nuclear@8 332 }
nuclear@3 333 }
nuclear@3 334
nuclear@8 335 #define ROT_SCALE 0.5
nuclear@8 336 #define PAN_SCALE 0.1
nuclear@8 337
nuclear@3 338 void motion(int x, int y)
nuclear@3 339 {
nuclear@8 340 int dx = x - prev_x;
nuclear@8 341 int dy = y - prev_y;
nuclear@8 342 prev_x = x;
nuclear@8 343 prev_y = y;
nuclear@8 344
nuclear@8 345 if(bnstate[0]) {
nuclear@8 346 cam_theta += dx * ROT_SCALE;
nuclear@8 347 cam_phi += dy * ROT_SCALE;
nuclear@8 348
nuclear@12 349 if(cam_phi < -89) cam_phi = -89;
nuclear@8 350 if(cam_phi > 89) cam_phi = 89;
nuclear@8 351
nuclear@8 352 need_update = true;
nuclear@8 353 glutPostRedisplay();
nuclear@8 354 }
nuclear@8 355 if(bnstate[2]) {
nuclear@8 356 cam_dist += dy * PAN_SCALE;
nuclear@8 357 if(cam_dist < 0) cam_dist = 0;
nuclear@8 358
nuclear@8 359 need_update = true;
nuclear@8 360 glutPostRedisplay();
nuclear@8 361 }
nuclear@2 362 }
nuclear@2 363
nuclear@47 364 bool capture(const char *namefmt)
nuclear@47 365 {
nuclear@47 366 static int num;
nuclear@47 367 char fname[256];
nuclear@47 368
nuclear@47 369 num++;
nuclear@47 370 snprintf(fname, sizeof fname, namefmt, num);
nuclear@47 371 printf("saving image %s\n", fname);
nuclear@47 372
nuclear@47 373 float *pixels = new float[4 * xsz * ysz];
nuclear@47 374 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels);
nuclear@47 375
nuclear@47 376 bool res = write_ppm("shot.ppm", pixels, xsz, ysz);
nuclear@47 377 if(!res) {
nuclear@47 378 num--;
nuclear@47 379 }
nuclear@47 380 delete [] pixels;
nuclear@47 381 return res;
nuclear@47 382 }
nuclear@47 383
nuclear@2 384 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
nuclear@2 385 {
nuclear@2 386 FILE *fp;
nuclear@2 387
nuclear@2 388 if(!(fp = fopen(fname, "wb"))) {
nuclear@2 389 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
nuclear@2 390 return false;
nuclear@2 391 }
nuclear@2 392 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
nuclear@2 393
nuclear@2 394 for(int i=0; i<xsz * ysz * 4; i++) {
nuclear@2 395 if(i % 4 == 3) continue;
nuclear@2 396
nuclear@2 397 unsigned char c = (unsigned char)(fb[i] * 255.0);
nuclear@2 398 fputc(c, fp);
nuclear@2 399 }
nuclear@2 400 fclose(fp);
nuclear@2 401 return true;
nuclear@2 402 }