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nuclear@0
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1 #include <stdio.h>
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nuclear@3
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2 #include <stdlib.h>
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nuclear@2
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3 #include <string.h>
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nuclear@27
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4 #include <ctype.h>
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nuclear@2
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5 #include <errno.h>
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nuclear@3
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6 #ifndef __APPLE__
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nuclear@3
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7 #include <GL/glut.h>
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nuclear@3
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8 #else
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nuclear@3
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9 #include <GLUT/glut.h>
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nuclear@3
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10 #endif
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nuclear@3
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11 #include "rt.h"
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nuclear@12
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12 #include "matrix.h"
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nuclear@22
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13 #include "scene.h"
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nuclear@39
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14 #include "ocl.h"
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nuclear@0
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15
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nuclear@3
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16 void cleanup();
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nuclear@3
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17 void disp();
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nuclear@3
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18 void reshape(int x, int y);
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nuclear@3
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19 void keyb(unsigned char key, int x, int y);
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nuclear@3
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20 void mouse(int bn, int status, int x, int y);
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nuclear@3
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21 void motion(int x, int y);
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nuclear@2
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22 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
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nuclear@2
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23
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nuclear@3
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24 static int xsz, ysz;
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nuclear@3
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25 static bool need_update = true;
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nuclear@3
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26
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nuclear@8
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27 static float cam_theta, cam_phi = 25.0;
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nuclear@8
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28 static float cam_dist = 10.0;
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nuclear@8
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29
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nuclear@32
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30 static bool dbg_glrender = false;
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nuclear@27
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31 static bool dbg_show_kdtree = false;
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nuclear@27
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32 static bool dbg_show_obj = true;
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nuclear@13
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33
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nuclear@13
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34 static Scene scn;
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nuclear@39
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35 static unsigned int tex;
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nuclear@12
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36
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nuclear@3
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37 int main(int argc, char **argv)
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nuclear@0
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38 {
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nuclear@3
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39 glutInitWindowSize(800, 600);
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nuclear@3
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40 glutInit(&argc, argv);
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nuclear@13
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41
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nuclear@13
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42 int loaded = 0;
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nuclear@13
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43 for(int i=1; i<argc; i++) {
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nuclear@27
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44 if(argv[i][0] == '-' && argv[i][2] == 0) {
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nuclear@27
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45 switch(argv[i][1]) {
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nuclear@27
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46 case 'i':
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nuclear@27
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47 if(!argv[++i] || !isdigit(argv[i][0])) {
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nuclear@27
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48 fprintf(stderr, "-i must be followed by the intersection cost\n");
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nuclear@27
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49 return 1;
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nuclear@27
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50 }
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nuclear@27
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51
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nuclear@27
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52 set_accel_param(ACCEL_PARAM_COST_INTERSECT, atoi(argv[i]));
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nuclear@27
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53 break;
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nuclear@27
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54
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nuclear@27
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55 case 't':
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nuclear@27
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56 if(!argv[++i] || !isdigit(argv[i][0])) {
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nuclear@27
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57 fprintf(stderr, "-t must be followed by the traversal cost\n");
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nuclear@27
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58 return 1;
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nuclear@27
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59 }
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nuclear@27
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60
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nuclear@27
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61 set_accel_param(ACCEL_PARAM_COST_TRAVERSE, atoi(argv[i]));
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nuclear@27
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62 break;
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nuclear@27
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63
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nuclear@27
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64 case 'c':
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nuclear@27
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65 if(!argv[++i] || !isdigit(argv[i][0])) {
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nuclear@27
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66 fprintf(stderr, "-c must be followed by the max number of items per leaf node\n");
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nuclear@27
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67 return 1;
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nuclear@27
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68 }
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nuclear@27
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69
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nuclear@27
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70 set_accel_param(ACCEL_PARAM_MAX_NODE_ITEMS, atoi(argv[i]));
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nuclear@27
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71 break;
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nuclear@27
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72
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nuclear@27
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73 default:
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nuclear@27
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74 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
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nuclear@27
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75 return 1;
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nuclear@27
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76 }
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nuclear@27
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77 } else {
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nuclear@27
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78 if(!scn.load(argv[i])) {
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nuclear@27
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79 fprintf(stderr, "failed to load scene: %s\n", argv[i]);
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nuclear@27
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80 return false;
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nuclear@27
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81 }
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nuclear@27
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82 loaded++;
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nuclear@13
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83 }
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nuclear@13
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84 }
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nuclear@13
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85
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nuclear@13
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86 if(!loaded) {
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nuclear@13
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87 fprintf(stderr, "you must specify a scene file to load\n");
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nuclear@13
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88 return false;
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nuclear@13
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89 }
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nuclear@13
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90 if(!scn.get_num_faces()) {
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nuclear@13
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91 fprintf(stderr, "didn't load any polygons\n");
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nuclear@13
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92 return false;
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nuclear@13
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93 }
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nuclear@13
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94
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nuclear@18
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95 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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nuclear@3
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96 glutCreateWindow("OpenCL Raytracer");
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nuclear@0
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97
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nuclear@3
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98 xsz = glutGet(GLUT_WINDOW_WIDTH);
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nuclear@3
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99 ysz = glutGet(GLUT_WINDOW_HEIGHT);
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nuclear@2
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100
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nuclear@3
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101 glutDisplayFunc(disp);
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nuclear@3
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102 glutReshapeFunc(reshape);
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nuclear@3
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103 glutKeyboardFunc(keyb);
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nuclear@3
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104 glutMouseFunc(mouse);
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nuclear@3
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105 glutMotionFunc(motion);
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nuclear@0
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106
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nuclear@32
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107 unsigned int *test_pattern = new unsigned int[xsz * ysz];
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nuclear@32
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108 for(int i=0; i<ysz; i++) {
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nuclear@32
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109 for(int j=0; j<xsz; j++) {
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nuclear@32
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110 test_pattern[i * xsz + j] = ((i >> 4) & 1) == ((j >> 4) & 1) ? 0xff0000 : 0xff00;
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nuclear@32
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111 }
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nuclear@32
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112 }
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nuclear@27
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113
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nuclear@39
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114 glGenTextures(1, &tex);
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nuclear@39
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115 glBindTexture(GL_TEXTURE_2D, tex);
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nuclear@3
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116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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nuclear@39
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120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_pattern);
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nuclear@32
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121 delete [] test_pattern;
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nuclear@2
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122
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nuclear@39
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123 if(!init_opencl()) {
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nuclear@39
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124 return 1;
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nuclear@39
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125 }
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nuclear@39
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126
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nuclear@39
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127 if(!init_renderer(xsz, ysz, &scn, tex)) {
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nuclear@39
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128 return 1;
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nuclear@39
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129 }
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nuclear@39
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130 atexit(cleanup);
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nuclear@39
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131
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nuclear@3
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132 glutMainLoop();
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nuclear@0
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133 return 0;
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nuclear@0
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134 }
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nuclear@2
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135
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nuclear@3
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136 void cleanup()
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nuclear@2
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137 {
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nuclear@3
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138 destroy_renderer();
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nuclear@3
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139 }
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nuclear@2
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140
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nuclear@12
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141 static Matrix4x4 mat, inv_mat, inv_trans;
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nuclear@12
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142
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nuclear@3
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143 void disp()
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144 {
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nuclear@8
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145 glMatrixMode(GL_MODELVIEW);
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nuclear@8
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146 glLoadIdentity();
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nuclear@8
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147
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nuclear@3
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148 if(need_update) {
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nuclear@12
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149 glPushMatrix();
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nuclear@12
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150 glRotatef(-cam_theta, 0, 1, 0);
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nuclear@12
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151 glRotatef(-cam_phi, 1, 0, 0);
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nuclear@12
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152 glTranslatef(0, 0, cam_dist);
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nuclear@8
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153
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nuclear@12
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154 glGetFloatv(GL_MODELVIEW_MATRIX, mat.m);
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nuclear@8
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155
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nuclear@12
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156 inv_mat = mat;
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nuclear@12
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157 inv_mat.invert();
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nuclear@12
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158
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nuclear@12
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159 /*inv_trans = inv_mat;
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nuclear@12
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160 inv_trans.transpose();*/
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nuclear@12
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161 inv_trans = mat;
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nuclear@12
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162 inv_trans.m[3] = inv_trans.m[7] = inv_trans.m[11] = 0.0;
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nuclear@12
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163 inv_trans.m[12] = inv_trans.m[13] = inv_trans.m[14] = 0.0;
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nuclear@12
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164 inv_trans.m[15] = 1.0;
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nuclear@12
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165
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nuclear@12
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166 set_xform(mat.m, inv_trans.m);
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nuclear@8
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167 glPopMatrix();
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nuclear@8
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168
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nuclear@13
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169 if(!dbg_glrender) {
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nuclear@13
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170 if(!render()) {
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nuclear@13
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171 exit(1);
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nuclear@13
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172 }
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nuclear@13
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173 need_update = false;
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nuclear@12
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174 }
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nuclear@3
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175 }
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nuclear@2
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176
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nuclear@12
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177 if(dbg_glrender) {
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nuclear@12
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178 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@12
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179 glLoadMatrixf(inv_mat.m);
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nuclear@27
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180 dbg_render_gl(&scn, dbg_show_kdtree, dbg_show_obj);
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nuclear@12
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181 } else {
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nuclear@12
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182 glEnable(GL_TEXTURE_2D);
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nuclear@22
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183 glDisable(GL_LIGHTING);
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nuclear@2
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184
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nuclear@12
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185 glBegin(GL_QUADS);
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nuclear@12
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186 glColor3f(1, 1, 1);
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nuclear@12
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187 glTexCoord2f(0, 1); glVertex2f(-1, -1);
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nuclear@12
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188 glTexCoord2f(1, 1); glVertex2f(1, -1);
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nuclear@12
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189 glTexCoord2f(1, 0); glVertex2f(1, 1);
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nuclear@12
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190 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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nuclear@12
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191 glEnd();
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nuclear@2
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192
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nuclear@12
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193 glDisable(GL_TEXTURE_2D);
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nuclear@12
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194 }
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nuclear@3
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195
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nuclear@3
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196 glutSwapBuffers();
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nuclear@3
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197 }
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nuclear@3
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198
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nuclear@3
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199 void reshape(int x, int y)
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nuclear@3
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200 {
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nuclear@3
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201 glViewport(0, 0, x, y);
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nuclear@3
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202
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nuclear@3
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203 /* reallocate the framebuffer */
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nuclear@3
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204 /*delete [] fb;
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nuclear@3
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205 fb = new float[x * y * 4];
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nuclear@3
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206 set_framebuffer(fb, x, y);*/
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nuclear@3
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207 }
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nuclear@3
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208
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nuclear@3
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209 void keyb(unsigned char key, int x, int y)
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nuclear@3
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210 {
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nuclear@3
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211 switch(key) {
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nuclear@3
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212 case 27:
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nuclear@3
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213 exit(0);
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nuclear@3
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214
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nuclear@12
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215 case 'r':
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nuclear@12
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216 need_update = true;
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nuclear@12
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217 glutPostRedisplay();
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nuclear@3
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218 break;
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nuclear@3
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219
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nuclear@12
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220 case 'd':
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nuclear@12
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221 dbg_glrender = !dbg_glrender;
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nuclear@12
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222 if(dbg_glrender) {
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nuclear@21
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223 printf("Debug OpenGL rendering\n");
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nuclear@21
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224 } else {
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nuclear@21
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225 printf("Raytracing\n");
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nuclear@12
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226 }
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nuclear@3
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227 glutPostRedisplay();
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nuclear@3
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228 break;
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nuclear@3
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229
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nuclear@27
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230 case 'k':
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nuclear@27
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231 dbg_show_kdtree = !dbg_show_kdtree;
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nuclear@27
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232 if(dbg_glrender) {
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nuclear@27
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233 glutPostRedisplay();
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nuclear@27
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234 }
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nuclear@27
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235 break;
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nuclear@27
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236
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nuclear@27
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237 case 'o':
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nuclear@27
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238 dbg_show_obj = !dbg_show_obj;
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nuclear@27
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239 if(dbg_glrender) {
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nuclear@27
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240 glutPostRedisplay();
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nuclear@27
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241 }
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nuclear@27
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242 break;
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nuclear@27
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243
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nuclear@3
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244 default:
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nuclear@3
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245 break;
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nuclear@3
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246 }
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nuclear@3
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247 }
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nuclear@3
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248
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nuclear@8
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249 static bool bnstate[32];
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nuclear@8
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250 static int prev_x, prev_y;
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nuclear@8
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251
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nuclear@3
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252 void mouse(int bn, int state, int x, int y)
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nuclear@3
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253 {
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nuclear@8
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254 if(state == GLUT_DOWN) {
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nuclear@8
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255 prev_x = x;
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nuclear@8
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256 prev_y = y;
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nuclear@8
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257 bnstate[bn] = true;
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nuclear@8
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258 } else {
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nuclear@8
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259 bnstate[bn] = false;
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nuclear@8
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260 }
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nuclear@3
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261 }
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nuclear@3
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262
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nuclear@8
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263 #define ROT_SCALE 0.5
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nuclear@8
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264 #define PAN_SCALE 0.1
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nuclear@8
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265
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nuclear@3
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266 void motion(int x, int y)
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nuclear@3
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267 {
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nuclear@8
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268 int dx = x - prev_x;
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nuclear@8
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269 int dy = y - prev_y;
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nuclear@8
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270 prev_x = x;
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nuclear@8
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271 prev_y = y;
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nuclear@8
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272
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nuclear@8
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273 if(bnstate[0]) {
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nuclear@8
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274 cam_theta += dx * ROT_SCALE;
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nuclear@8
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275 cam_phi += dy * ROT_SCALE;
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nuclear@8
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276
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nuclear@12
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277 if(cam_phi < -89) cam_phi = -89;
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nuclear@8
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278 if(cam_phi > 89) cam_phi = 89;
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nuclear@8
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279
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nuclear@8
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280 need_update = true;
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nuclear@8
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281 glutPostRedisplay();
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nuclear@8
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282 }
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nuclear@8
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283 if(bnstate[2]) {
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nuclear@8
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284 cam_dist += dy * PAN_SCALE;
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nuclear@8
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285 if(cam_dist < 0) cam_dist = 0;
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nuclear@8
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286
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nuclear@8
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287 need_update = true;
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nuclear@8
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288 glutPostRedisplay();
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nuclear@8
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289 }
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nuclear@2
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290 }
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nuclear@2
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291
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nuclear@2
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292 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
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nuclear@2
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293 {
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nuclear@2
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294 FILE *fp;
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nuclear@2
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295
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nuclear@2
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296 if(!(fp = fopen(fname, "wb"))) {
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nuclear@2
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297 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
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nuclear@2
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298 return false;
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nuclear@2
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299 }
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nuclear@2
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300 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
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nuclear@2
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301
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nuclear@2
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302 for(int i=0; i<xsz * ysz * 4; i++) {
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nuclear@2
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303 if(i % 4 == 3) continue;
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nuclear@2
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304
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nuclear@2
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305 unsigned char c = (unsigned char)(fb[i] * 255.0);
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nuclear@2
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306 fputc(c, fp);
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nuclear@2
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307 }
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nuclear@2
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308 fclose(fp);
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nuclear@2
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309 return true;
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nuclear@2
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310 }
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