clray

annotate src/clray.cc @ 57:14c8ebe8f122

merged
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 11 Sep 2010 03:01:20 +0100
parents df239a52a091 e3b4457dc4d2
children 3d13924b22e6
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@3 2 #include <stdlib.h>
nuclear@2 3 #include <string.h>
nuclear@27 4 #include <ctype.h>
nuclear@2 5 #include <errno.h>
nuclear@3 6 #ifndef __APPLE__
nuclear@3 7 #include <GL/glut.h>
nuclear@3 8 #else
nuclear@3 9 #include <GLUT/glut.h>
nuclear@3 10 #endif
nuclear@3 11 #include "rt.h"
nuclear@12 12 #include "matrix.h"
nuclear@22 13 #include "scene.h"
nuclear@39 14 #include "ocl.h"
John@49 15 #include "ogl.h"
John@49 16
John@49 17 #ifdef _MSC_VER
John@49 18 #define snprintf _snprintf
John@49 19 #endif
nuclear@0 20
nuclear@3 21 void cleanup();
nuclear@3 22 void disp();
nuclear@3 23 void reshape(int x, int y);
nuclear@3 24 void keyb(unsigned char key, int x, int y);
nuclear@3 25 void mouse(int bn, int status, int x, int y);
nuclear@3 26 void motion(int x, int y);
nuclear@47 27 bool capture(const char *namefmt);
nuclear@2 28 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
nuclear@2 29
nuclear@3 30 static int xsz, ysz;
nuclear@3 31 static bool need_update = true;
nuclear@3 32
nuclear@8 33 static float cam_theta, cam_phi = 25.0;
nuclear@8 34 static float cam_dist = 10.0;
nuclear@8 35
nuclear@54 36 static bool dbg_glrender;
nuclear@54 37 static bool dbg_nocl;
nuclear@54 38 static bool dbg_show_kdtree;
nuclear@27 39 static bool dbg_show_obj = true;
John@50 40 bool dbg_frame_time = true;
nuclear@13 41
nuclear@13 42 static Scene scn;
nuclear@39 43 static unsigned int tex;
nuclear@12 44
nuclear@54 45 static Light lightlist[] = {
nuclear@54 46 {{-8, 15, 18, 0}, {1, 1, 1, 1}}
nuclear@54 47 };
nuclear@54 48
nuclear@54 49
nuclear@54 50
nuclear@3 51 int main(int argc, char **argv)
nuclear@0 52 {
nuclear@3 53 glutInitWindowSize(800, 600);
nuclear@3 54 glutInit(&argc, argv);
nuclear@13 55
nuclear@13 56 int loaded = 0;
nuclear@13 57 for(int i=1; i<argc; i++) {
nuclear@27 58 if(argv[i][0] == '-' && argv[i][2] == 0) {
nuclear@27 59 switch(argv[i][1]) {
nuclear@27 60 case 'i':
nuclear@27 61 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 62 fprintf(stderr, "-i must be followed by the intersection cost\n");
nuclear@27 63 return 1;
nuclear@27 64 }
nuclear@27 65
nuclear@27 66 set_accel_param(ACCEL_PARAM_COST_INTERSECT, atoi(argv[i]));
nuclear@27 67 break;
nuclear@27 68
nuclear@27 69 case 't':
nuclear@27 70 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 71 fprintf(stderr, "-t must be followed by the traversal cost\n");
nuclear@27 72 return 1;
nuclear@27 73 }
nuclear@27 74
nuclear@27 75 set_accel_param(ACCEL_PARAM_COST_TRAVERSE, atoi(argv[i]));
nuclear@27 76 break;
nuclear@27 77
nuclear@27 78 case 'c':
nuclear@27 79 if(!argv[++i] || !isdigit(argv[i][0])) {
nuclear@27 80 fprintf(stderr, "-c must be followed by the max number of items per leaf node\n");
nuclear@27 81 return 1;
nuclear@27 82 }
nuclear@27 83
nuclear@27 84 set_accel_param(ACCEL_PARAM_MAX_NODE_ITEMS, atoi(argv[i]));
nuclear@27 85 break;
nuclear@27 86
nuclear@46 87 case 'd':
nuclear@46 88 dbg_glrender = true;
nuclear@46 89 break;
nuclear@46 90
nuclear@54 91 case 'n':
nuclear@54 92 dbg_nocl = true;
nuclear@54 93 break;
nuclear@54 94
nuclear@27 95 default:
nuclear@27 96 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
nuclear@27 97 return 1;
nuclear@27 98 }
nuclear@27 99 } else {
nuclear@27 100 if(!scn.load(argv[i])) {
nuclear@27 101 fprintf(stderr, "failed to load scene: %s\n", argv[i]);
nuclear@27 102 return false;
nuclear@27 103 }
nuclear@27 104 loaded++;
nuclear@13 105 }
nuclear@13 106 }
nuclear@13 107
nuclear@13 108 if(!loaded) {
nuclear@13 109 fprintf(stderr, "you must specify a scene file to load\n");
nuclear@13 110 return false;
nuclear@13 111 }
nuclear@13 112 if(!scn.get_num_faces()) {
nuclear@13 113 fprintf(stderr, "didn't load any polygons\n");
nuclear@13 114 return false;
nuclear@13 115 }
nuclear@13 116
nuclear@54 117 int num_lights = sizeof lightlist / sizeof *lightlist;
nuclear@54 118 for(int i=0; i<num_lights; i++) {
nuclear@54 119 scn.add_light(lightlist[i]);
nuclear@54 120 }
nuclear@54 121
nuclear@18 122 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@3 123 glutCreateWindow("OpenCL Raytracer");
nuclear@0 124
nuclear@3 125 xsz = glutGet(GLUT_WINDOW_WIDTH);
nuclear@3 126 ysz = glutGet(GLUT_WINDOW_HEIGHT);
nuclear@2 127
nuclear@3 128 glutDisplayFunc(disp);
nuclear@3 129 glutReshapeFunc(reshape);
nuclear@3 130 glutKeyboardFunc(keyb);
nuclear@3 131 glutMouseFunc(mouse);
nuclear@3 132 glutMotionFunc(motion);
nuclear@0 133
nuclear@32 134 unsigned int *test_pattern = new unsigned int[xsz * ysz];
nuclear@32 135 for(int i=0; i<ysz; i++) {
nuclear@32 136 for(int j=0; j<xsz; j++) {
nuclear@32 137 test_pattern[i * xsz + j] = ((i >> 4) & 1) == ((j >> 4) & 1) ? 0xff0000 : 0xff00;
nuclear@32 138 }
nuclear@32 139 }
nuclear@27 140
nuclear@39 141 glGenTextures(1, &tex);
nuclear@39 142 glBindTexture(GL_TEXTURE_2D, tex);
nuclear@3 143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
nuclear@3 144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
nuclear@3 145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nuclear@3 146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@39 147 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_pattern);
nuclear@32 148 delete [] test_pattern;
nuclear@2 149
nuclear@39 150 if(!init_opencl()) {
nuclear@39 151 return 1;
nuclear@39 152 }
nuclear@39 153
nuclear@39 154 if(!init_renderer(xsz, ysz, &scn, tex)) {
nuclear@39 155 return 1;
nuclear@39 156 }
nuclear@39 157 atexit(cleanup);
nuclear@39 158
nuclear@3 159 glutMainLoop();
nuclear@0 160 return 0;
nuclear@0 161 }
nuclear@2 162
nuclear@3 163 void cleanup()
nuclear@2 164 {
nuclear@41 165 printf("destroying renderer ...\n");
nuclear@3 166 destroy_renderer();
nuclear@40 167
nuclear@41 168 printf("shutting down OpenCL ...\n");
nuclear@40 169 destroy_opencl();
nuclear@40 170
nuclear@41 171 printf("cleaning up OpenGL resources ...\n");
nuclear@41 172 glDeleteTextures(1, &tex);
nuclear@3 173 }
nuclear@2 174
nuclear@12 175 static Matrix4x4 mat, inv_mat, inv_trans;
nuclear@12 176
nuclear@3 177 void disp()
nuclear@3 178 {
nuclear@8 179 glMatrixMode(GL_MODELVIEW);
nuclear@8 180 glLoadIdentity();
nuclear@8 181
nuclear@3 182 if(need_update) {
nuclear@12 183 glPushMatrix();
nuclear@12 184 glRotatef(-cam_theta, 0, 1, 0);
nuclear@12 185 glRotatef(-cam_phi, 1, 0, 0);
nuclear@12 186 glTranslatef(0, 0, cam_dist);
nuclear@8 187
nuclear@12 188 glGetFloatv(GL_MODELVIEW_MATRIX, mat.m);
nuclear@8 189
nuclear@12 190 inv_trans = mat;
nuclear@12 191 inv_trans.m[3] = inv_trans.m[7] = inv_trans.m[11] = 0.0;
nuclear@12 192 inv_trans.m[12] = inv_trans.m[13] = inv_trans.m[14] = 0.0;
nuclear@12 193 inv_trans.m[15] = 1.0;
nuclear@12 194
nuclear@12 195 set_xform(mat.m, inv_trans.m);
nuclear@8 196 glPopMatrix();
nuclear@8 197
nuclear@13 198 if(!dbg_glrender) {
nuclear@54 199 if(dbg_nocl) {
nuclear@54 200 dbg_render(mat.m, inv_trans.m);
nuclear@55 201 print_render_stats();
nuclear@54 202 } else {
nuclear@54 203 if(!render()) {
nuclear@54 204 exit(1);
nuclear@54 205 }
nuclear@13 206 }
nuclear@13 207 need_update = false;
nuclear@12 208 }
nuclear@3 209 }
nuclear@2 210
nuclear@12 211 if(dbg_glrender) {
nuclear@54 212 inv_mat = mat;
nuclear@54 213 inv_mat.invert();
nuclear@54 214
nuclear@12 215 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
nuclear@12 216 glLoadMatrixf(inv_mat.m);
nuclear@27 217 dbg_render_gl(&scn, dbg_show_kdtree, dbg_show_obj);
nuclear@12 218 } else {
nuclear@12 219 glEnable(GL_TEXTURE_2D);
nuclear@22 220 glDisable(GL_LIGHTING);
nuclear@2 221
nuclear@12 222 glBegin(GL_QUADS);
nuclear@12 223 glColor3f(1, 1, 1);
nuclear@12 224 glTexCoord2f(0, 1); glVertex2f(-1, -1);
nuclear@12 225 glTexCoord2f(1, 1); glVertex2f(1, -1);
nuclear@12 226 glTexCoord2f(1, 0); glVertex2f(1, 1);
nuclear@12 227 glTexCoord2f(0, 0); glVertex2f(-1, 1);
nuclear@12 228 glEnd();
nuclear@2 229
nuclear@12 230 glDisable(GL_TEXTURE_2D);
nuclear@12 231 }
nuclear@3 232
nuclear@3 233 glutSwapBuffers();
nuclear@56 234
nuclear@56 235 /* We need to make sure OpenGL has finished with the texture
nuclear@56 236 * before allowing the OpenCL kernel to run again.
nuclear@56 237 */
nuclear@56 238 glFinish();
nuclear@3 239 }
nuclear@3 240
nuclear@3 241 void reshape(int x, int y)
nuclear@3 242 {
nuclear@3 243 glViewport(0, 0, x, y);
nuclear@3 244
nuclear@3 245 /* reallocate the framebuffer */
nuclear@3 246 /*delete [] fb;
nuclear@3 247 fb = new float[x * y * 4];
nuclear@3 248 set_framebuffer(fb, x, y);*/
nuclear@3 249 }
nuclear@3 250
nuclear@47 251 void idle()
nuclear@47 252 {
nuclear@47 253 need_update = true;
nuclear@47 254 glutPostRedisplay();
nuclear@47 255 }
nuclear@47 256
nuclear@3 257 void keyb(unsigned char key, int x, int y)
nuclear@3 258 {
nuclear@3 259 switch(key) {
nuclear@3 260 case 27:
nuclear@3 261 exit(0);
nuclear@3 262
nuclear@47 263 case '\b':
nuclear@47 264 {
nuclear@47 265 static bool busyloop;
nuclear@47 266
nuclear@47 267 busyloop = !busyloop;
nuclear@47 268 printf("%s busy-looping\n", busyloop ? "WARNING: enabling" : "disabling");
nuclear@47 269 glutIdleFunc(busyloop ? idle : 0);
nuclear@47 270 }
nuclear@3 271 break;
nuclear@3 272
nuclear@12 273 case 'd':
nuclear@12 274 dbg_glrender = !dbg_glrender;
nuclear@12 275 if(dbg_glrender) {
nuclear@21 276 printf("Debug OpenGL rendering\n");
nuclear@21 277 } else {
nuclear@21 278 printf("Raytracing\n");
nuclear@12 279 }
nuclear@3 280 glutPostRedisplay();
nuclear@3 281 break;
nuclear@3 282
nuclear@27 283 case 'k':
nuclear@27 284 dbg_show_kdtree = !dbg_show_kdtree;
nuclear@27 285 if(dbg_glrender) {
nuclear@27 286 glutPostRedisplay();
nuclear@27 287 }
nuclear@27 288 break;
nuclear@27 289
nuclear@27 290 case 'o':
nuclear@27 291 dbg_show_obj = !dbg_show_obj;
nuclear@27 292 if(dbg_glrender) {
nuclear@27 293 glutPostRedisplay();
nuclear@27 294 }
nuclear@27 295 break;
nuclear@27 296
nuclear@47 297 case 's':
nuclear@47 298 {
nuclear@47 299 bool shadows = get_render_option_bool(ROPT_SHAD);
nuclear@47 300 shadows = !shadows;
nuclear@47 301 printf("%s shadows\n", shadows ? "enabling" : "disabling");
nuclear@47 302 set_render_option(ROPT_SHAD, shadows);
nuclear@47 303 need_update = true;
nuclear@47 304 glutPostRedisplay();
nuclear@47 305 }
nuclear@47 306 break;
nuclear@47 307
nuclear@47 308 case 'r':
nuclear@47 309 {
nuclear@47 310 bool refl = get_render_option_bool(ROPT_REFL);
nuclear@47 311 refl = !refl;
nuclear@47 312 printf("%s reflections\n", refl ? "enabling" : "disabling");
nuclear@47 313 set_render_option(ROPT_REFL, refl);
nuclear@47 314 need_update = true;
nuclear@47 315 glutPostRedisplay();
nuclear@47 316 }
nuclear@47 317 break;
nuclear@47 318
nuclear@47 319 case ']':
nuclear@47 320 {
nuclear@47 321 int iter = get_render_option_int(ROPT_ITER);
nuclear@47 322 printf("setting max iterations: %d\n", iter + 1);
nuclear@47 323 set_render_option(ROPT_ITER, iter + 1);
nuclear@47 324 need_update = true;
nuclear@47 325 glutPostRedisplay();
nuclear@47 326 }
nuclear@47 327 break;
nuclear@47 328
nuclear@47 329 case '[':
nuclear@47 330 {
nuclear@47 331 int iter = get_render_option_int(ROPT_ITER);
nuclear@47 332 if(iter-- > 0) {
nuclear@47 333 printf("setting max iterations: %d\n", iter);
nuclear@47 334 set_render_option(ROPT_ITER, iter);
nuclear@47 335 need_update = true;
nuclear@47 336 glutPostRedisplay();
nuclear@47 337 }
nuclear@47 338 }
nuclear@47 339 break;
nuclear@47 340
nuclear@47 341 case '`':
nuclear@47 342 capture("shot%03d.ppm");
nuclear@47 343 break;
nuclear@47 344
John@50 345 case 't':
John@50 346 dbg_frame_time = !dbg_frame_time;
John@50 347 break;
John@50 348
nuclear@54 349 case 'n':
nuclear@54 350 dbg_nocl = !dbg_nocl;
nuclear@54 351 printf("switching to %s rendering\n", dbg_nocl ? "debug CPU" : "OpenCL");
nuclear@54 352 need_update = true;
nuclear@54 353 glutPostRedisplay();
nuclear@54 354 break;
nuclear@54 355
nuclear@3 356 default:
nuclear@3 357 break;
nuclear@3 358 }
nuclear@3 359 }
nuclear@3 360
nuclear@8 361 static bool bnstate[32];
nuclear@8 362 static int prev_x, prev_y;
nuclear@8 363
nuclear@3 364 void mouse(int bn, int state, int x, int y)
nuclear@3 365 {
nuclear@8 366 if(state == GLUT_DOWN) {
nuclear@8 367 prev_x = x;
nuclear@8 368 prev_y = y;
nuclear@8 369 bnstate[bn] = true;
nuclear@8 370 } else {
nuclear@8 371 bnstate[bn] = false;
nuclear@8 372 }
nuclear@3 373 }
nuclear@3 374
nuclear@8 375 #define ROT_SCALE 0.5
nuclear@8 376 #define PAN_SCALE 0.1
nuclear@8 377
nuclear@3 378 void motion(int x, int y)
nuclear@3 379 {
nuclear@8 380 int dx = x - prev_x;
nuclear@8 381 int dy = y - prev_y;
nuclear@8 382 prev_x = x;
nuclear@8 383 prev_y = y;
nuclear@8 384
nuclear@8 385 if(bnstate[0]) {
nuclear@8 386 cam_theta += dx * ROT_SCALE;
nuclear@8 387 cam_phi += dy * ROT_SCALE;
nuclear@8 388
nuclear@12 389 if(cam_phi < -89) cam_phi = -89;
nuclear@8 390 if(cam_phi > 89) cam_phi = 89;
nuclear@8 391
nuclear@8 392 need_update = true;
nuclear@8 393 glutPostRedisplay();
nuclear@8 394 }
nuclear@8 395 if(bnstate[2]) {
nuclear@8 396 cam_dist += dy * PAN_SCALE;
nuclear@8 397 if(cam_dist < 0) cam_dist = 0;
nuclear@8 398
nuclear@8 399 need_update = true;
nuclear@8 400 glutPostRedisplay();
nuclear@8 401 }
nuclear@2 402 }
nuclear@2 403
nuclear@47 404 bool capture(const char *namefmt)
nuclear@47 405 {
nuclear@47 406 static int num;
nuclear@47 407 char fname[256];
nuclear@47 408
nuclear@47 409 num++;
nuclear@47 410 snprintf(fname, sizeof fname, namefmt, num);
nuclear@47 411 printf("saving image %s\n", fname);
nuclear@47 412
nuclear@47 413 float *pixels = new float[4 * xsz * ysz];
nuclear@47 414 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels);
nuclear@47 415
nuclear@52 416 bool res = write_ppm(fname, pixels, xsz, ysz);
nuclear@47 417 if(!res) {
nuclear@47 418 num--;
nuclear@47 419 }
nuclear@47 420 delete [] pixels;
nuclear@47 421 return res;
nuclear@47 422 }
nuclear@47 423
nuclear@2 424 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
nuclear@2 425 {
nuclear@2 426 FILE *fp;
nuclear@2 427
nuclear@2 428 if(!(fp = fopen(fname, "wb"))) {
nuclear@2 429 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
nuclear@2 430 return false;
nuclear@2 431 }
nuclear@2 432 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
nuclear@2 433
nuclear@2 434 for(int i=0; i<xsz * ysz * 4; i++) {
nuclear@2 435 if(i % 4 == 3) continue;
nuclear@2 436
nuclear@2 437 unsigned char c = (unsigned char)(fb[i] * 255.0);
nuclear@2 438 fputc(c, fp);
nuclear@2 439 }
nuclear@2 440 fclose(fp);
nuclear@2 441 return true;
nuclear@2 442 }