bloboland
annotate src/game.h @ 1:cfe68befb7cc
some progress
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 15 Dec 2012 23:43:03 +0200 |
parents | e4818a3300b9 |
children | 1757973feaed |
rev | line source |
---|---|
nuclear@0 | 1 #ifndef GAME_H_ |
nuclear@0 | 2 #define GAME_H_ |
nuclear@0 | 3 |
nuclear@1 | 4 #define GAME_MAX_KEYS 256 |
nuclear@1 | 5 #define GAME_MAX_BUTTONS 16 |
nuclear@1 | 6 |
nuclear@1 | 7 extern bool keystate[GAME_MAX_KEYS]; |
nuclear@1 | 8 extern bool bnstate[GAME_MAX_BUTTONS]; |
nuclear@0 | 9 |
nuclear@0 | 10 bool game_init(); |
nuclear@0 | 11 void game_shutdown(); |
nuclear@0 | 12 |
nuclear@0 | 13 void game_iter(double dt); |
nuclear@0 | 14 void game_render(); |
nuclear@0 | 15 |
nuclear@1 | 16 void game_input_shoot(int bn); |
nuclear@1 | 17 void game_input_move(float x, float y, float z); |
nuclear@1 | 18 void game_input_rot(float x, float y); |
nuclear@1 | 19 |
nuclear@0 | 20 #endif // GAME_H_ |