nuclear@0: #ifndef GAME_H_ nuclear@0: #define GAME_H_ nuclear@0: nuclear@1: #define GAME_MAX_KEYS 256 nuclear@1: #define GAME_MAX_BUTTONS 16 nuclear@1: nuclear@1: extern bool keystate[GAME_MAX_KEYS]; nuclear@1: extern bool bnstate[GAME_MAX_BUTTONS]; nuclear@0: nuclear@0: bool game_init(); nuclear@0: void game_shutdown(); nuclear@0: nuclear@0: void game_iter(double dt); nuclear@0: void game_render(); nuclear@0: nuclear@1: void game_input_shoot(int bn); nuclear@1: void game_input_move(float x, float y, float z); nuclear@1: void game_input_rot(float x, float y); nuclear@1: nuclear@0: #endif // GAME_H_