3dphotoshoot
annotate sdr/vertex.glsl @ 21:4ca4e3c5a754
port to C++ completed, shader programs now use the SdrProg class
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 11 Jun 2015 04:56:33 +0300 |
parents | |
children | d7fe157c402d |
rev | line source |
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nuclear@21 | 1 attribute vec4 attr_vertex, attr_texcoord; |
nuclear@21 | 2 |
nuclear@21 | 3 uniform mat4 matrix_modelview, matrix_projection, matrix_texture; |
nuclear@21 | 4 |
nuclear@21 | 5 varying vec4 tex_coords; |
nuclear@21 | 6 |
nuclear@21 | 7 void main() |
nuclear@21 | 8 { |
nuclear@21 | 9 mat4 mvp = matrix_projection * matrix_modelview; |
nuclear@21 | 10 gl_Position = mvp * attr_vertex; |
nuclear@21 | 11 tex_coords = matrix_texture * attr_texcoord; |
nuclear@21 | 12 } |