3dphotoshoot

annotate sdr/vertex.glsl @ 21:4ca4e3c5a754

port to C++ completed, shader programs now use the SdrProg class
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 11 Jun 2015 04:56:33 +0300
parents
children d7fe157c402d
rev   line source
nuclear@21 1 attribute vec4 attr_vertex, attr_texcoord;
nuclear@21 2
nuclear@21 3 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
nuclear@21 4
nuclear@21 5 varying vec4 tex_coords;
nuclear@21 6
nuclear@21 7 void main()
nuclear@21 8 {
nuclear@21 9 mat4 mvp = matrix_projection * matrix_modelview;
nuclear@21 10 gl_Position = mvp * attr_vertex;
nuclear@21 11 tex_coords = matrix_texture * attr_texcoord;
nuclear@21 12 }