3dphotoshoot

view sdr/vertex.glsl @ 21:4ca4e3c5a754

port to C++ completed, shader programs now use the SdrProg class
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 11 Jun 2015 04:56:33 +0300
parents
children d7fe157c402d
line source
1 attribute vec4 attr_vertex, attr_texcoord;
3 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
5 varying vec4 tex_coords;
7 void main()
8 {
9 mat4 mvp = matrix_projection * matrix_modelview;
10 gl_Position = mvp * attr_vertex;
11 tex_coords = matrix_texture * attr_texcoord;
12 }