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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a helper class to compute a vertex-triangle adjacency map */
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42 #ifndef AI_VTADJACENCY_H_INC
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43 #define AI_VTADJACENCY_H_INC
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44
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45 #include "BaseProcess.h"
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46 #include "assimp/types.h"
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47 #include "assimp/ai_assert.h"
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48
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49 struct aiMesh;
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50 namespace Assimp {
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51
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52 // --------------------------------------------------------------------------------------------
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53 /** @brief The VertexTriangleAdjacency class computes a vertex-triangle
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54 * adjacency map from a given index buffer.
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55 *
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56 * @note Although it is called #VertexTriangleAdjacency, the current version does also
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57 * support arbitrary polygons. */
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58 // --------------------------------------------------------------------------------------------
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59 class VertexTriangleAdjacency
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60 {
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61 public:
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62
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63 // ----------------------------------------------------------------------------
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64 /** @brief Construction from an existing index buffer
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65 * @param pcFaces Index buffer
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66 * @param iNumFaces Number of faces in the buffer
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67 * @param iNumVertices Number of referenced vertices. This value
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68 * is computed automatically if 0 is specified.
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69 * @param bComputeNumTriangles If you want the class to compute
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70 * a list containing the number of referenced triangles per vertex
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71 * per vertex - pass true. */
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72 VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
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73 unsigned int iNumVertices = 0,
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74 bool bComputeNumTriangles = true);
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75
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76
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77 // ----------------------------------------------------------------------------
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78 /** @brief Destructor */
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79 ~VertexTriangleAdjacency();
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80
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81
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82 public:
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83
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84 // ----------------------------------------------------------------------------
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85 /** @brief Get all triangles adjacent to a vertex
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86 * @param iVertIndex Index of the vertex
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87 * @return A pointer to the adjacency list. */
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88 unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
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89 {
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90 ai_assert(iVertIndex < iNumVertices);
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91 return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
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92 }
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93
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94
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95 // ----------------------------------------------------------------------------
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96 /** @brief Get the number of triangles that are referenced by
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97 * a vertex. This function returns a reference that can be modified
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98 * @param iVertIndex Index of the vertex
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99 * @return Number of referenced triangles */
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100 unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
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101 {
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102 ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
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103 return mLiveTriangles[iVertIndex];
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104 }
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105
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106
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107 public:
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108
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109 //! Offset table
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110 unsigned int* mOffsetTable;
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111
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112 //! Adjacency table
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113 unsigned int* mAdjacencyTable;
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114
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115 //! Table containing the number of referenced triangles per vertex
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116 unsigned int* mLiveTriangles;
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117
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118 //! Debug: Number of referenced vertices
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119 unsigned int iNumVertices;
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120
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121 };
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122 }
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123
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124 #endif // !! AI_VTADJACENCY_H_INC
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